Locales['en'] = { -- Global menus ['cloakroom'] = 'Locker Room', ['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.', ['citizen_wear'] = 'civilian clothes', ['job_wear'] = 'workers clothes', ['bank_deposit_g'] = 'a security deposit of ~g~$', ['bank_deposit_r'] = 'a security deposit of ~r~$', ['bank_deposit2'] = '$ ~s~was made to you after your fainting.', ['bank_nodeposit'] = "you did not have a security deposit", ['foot_work'] = 'you have to be on foot to be able to work.', ['next_point'] = 'go to the next step after completing this one.', ['security_deposit'] = 'the security given will be ~g~$', ['not_your_vehicle'] = "this is not your vehicle or you must be a driver.", ['in_vehicle'] = 'you must be in a vehicle.', ['wrong_point'] = "you are not at the right point of delivery.", ['max_limit'] = 'you have the maximum: ', ['not_enough'] = "you do not have enough", ['not_enough2'] = ' to continue this task.', ['caution_taken'] = ' ~s~was taken from you.', ['caution_returned'] = ' ~s~was returned to you.', ['spawn_veh'] = 'spawn vehicle', ['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.', ['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.', ['service_vh'] = 'service vehicle', ['return_vh'] = 'vehicle return', ['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.', ['delivery_point'] = 'delivery point', ['delivery'] = 'delivery', -- Lumber Jack job ['lj_locker_room'] = "lumberjack's Locker Room", ['lj_mapblip'] = 'wood pile', ['lj_wood'] = 'wood', ['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.', ['lj_cutwood'] = 'wood cutting', ['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.', ['lj_board'] = 'boards', ['lj_planks'] = 'package board', ['lj_cutwood'] = 'cut wood', ['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.', ['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.', -- Fisherman ['fm_fish_locker'] = "fishermen's Locker Room", ['fm_fish'] = 'fish', ['fm_fish_area'] = 'fishing area', ['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.', ['fm_spawnboat_title'] = 'spawn boat', ['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.', ['fm_boat_title'] = 'boat', ['fm_boat_return_title'] = 'boat return', ['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.', ['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.', -- Fuel ['f_oil_refiner'] = 'Oil Refiner Locker Room', ['f_drill_oil'] = 'drill for oil', ['f_fuel'] = 'oil', ['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.', ['f_fuel_refine'] = 'refine oil', ['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.', ['f_fuel_mixture'] = 'mix refined oil', ['f_gas'] = 'gas', ['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix.', ['f_deliver_gas'] = 'deliver Gas', ['f_deliver_gas_button'] = "press ~INPUT_PICKUP~ to deliver gasoline.", -- Miner ['m_miner_locker'] = "miner's Locker Room", ['m_rock'] = ' rock', ['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.', ['m_washrock'] = ' washed rocks ', ['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.', ['m_rock_smelting'] = 'smelthing', ['m_copper'] = ' copper', ['m_sell_copper'] = 'sell copper', ['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.', ['m_iron'] = ' iron', ['m_sell_iron'] = 'sell iron', ['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.', ['m_gold'] = ' gold', ['m_sell_gold'] = "sell gold", ['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.', ['m_diamond'] = ' diamond', ['m_sell_diamond'] = 'sell diamond', ['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.', ['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.', -- Reporter ['reporter_name'] = 'san Andreas Times', ['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.', -- Slaughterer ['s_slaughter_locker'] = "butcher's Locker Room", ['s_hen'] = 'chicken coop', ['s_alive_chicken'] = 'live Chicken', ['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.', ['s_slaughtered_chicken'] = 'chicken to be packed', ['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.', ['s_slaughtered'] = 'slaughter house', ['s_package'] = 'packaging', ['s_packagechicken'] = 'chicken in tray', ['s_unpackaged'] = 'chicken to be packed', ['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.', ['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.', -- Dress Designer ['dd_dress_locker'] = "dress Designer's Locker Room", ['dd_wool'] = 'wool', ['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.', ['dd_fabric'] = 'fabric', ['dd_makefabric'] = 'Press ~INPUT_PICKUP~ to make fabric.', ['dd_clothing'] = 'clothing', ['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.', ['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.', }