if game.PlaceId == 112420803 then warn('oofkolhs: Loading...') local library = loadstring(game:HttpGet("https://pastebin.pl/view/raw/fafb6a2f", true))() library.options.underlinecolor = "rainbow" local admin = library:CreateWindow('Admin') local serverd = library:CreateWindow('Server OOF') local soundoof = library:CreateWindow('Sound Abuse') local extra = library:CreateWindow('Extra') local credits = library:CreateWindow("Credits") credits:Section('pls no leech') credits:Button("Made By Stefanuk12#5820", function() print("Made By Stefanuk12#5820") end) fireclickdetector = fireclickdetector or click_detector -- banned = {""} local character = game:GetService("Players").LocalPlayer.Character local AdminFolder = game:GetService("Workspace")["Terrain"]["_Game"]["Admin"] local plr = game:GetService("Players").LocalPlayer function isPerm() return game:GetService("MarketplaceService"):UserOwnsGamePassAsync(tonumber(game:GetService("Players").LocalPlayer.UserId), 66254) end _G.chatt = true local chatloop = function(chat1, chat2) local chatloopcoroutine = coroutine.wrap(function() while wait() do if _G.chatt == true then break end game:GetService("Players"):Chat(chat1) game:GetService("Players"):Chat(chat2) end end)() end local crashhser = function() local crashservercoroutine = coroutine.wrap(function() while wait() do game:GetService("Players"):Chat("swagify all") end end)() end local function ServerCheck() if AdminFolder:FindFirstChild("Regen") and AdminFolder.Regen:FindFirstChild("ClickDetector") then fireclickdetector(AdminFolder.Regen.ClickDetector, 0) wait(0.1) if AdminFolder.Pads:FindFirstChild("Touch to get admin") then if AdminFolder.Pads["Touch to get admin"]:FindFirstChild("Head") then return true else return false end else return false end else return false end end local function SendNotification(title,text,duration,...) game.StarterGui:SetCore("SendNotification", { Title = title; Text = text; Icon = ""; Duration = duration; }) end if isPerm() == false then do if ServerCheck() then print('oofkolhs: Got Admin!') local pad = AdminFolder.Pads["Touch to get admin"].Head local currentpos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position game:GetService("Players").LocalPlayer.Character:MoveTo(pad.Position) wait(1) game:GetService("Players").LocalPlayer.Character:MoveTo(currentpos) -- Gives you Admin else SendNotification("Unable to Teleport","No Admin Pads available") end end end game:GetService("Players"):Chat("clr") -- admin menu admin:Section('General') -- admin menu: general local tpadmin = admin:Button("Get Admin", function() if ServerCheck() then local pad = AdminFolder.Pads["Touch to get admin"].Head local currentpos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position game:GetService("Players").LocalPlayer.Character:MoveTo(pad.Position) wait(1) game:GetService("Players").LocalPlayer.Character:MoveTo(currentpos) -- Gives you Admin else SendNotification("Unable to Teleport","No Admin Pads available") end end) local regenadmin = admin:Button("Regen Admin Pads", function() if ServerCheck() then else SendNotification("Regen Failed", "Regen Pad unavailble.") end end) --[[local shutdown = admin:Button("Shutdown", function() local times = 10 for i = 1, times do for i,v in pairs(game.Players:GetChildren()) do if v.Name ~= plr.Name then local remote = plr.Backpack:WaitForChild("Delete"):WaitForChild("delete") wait(0.1) remote:FireServer(v) end end plr:Kick("Game has shutdown.") end end)]] visiblespawnpadstoggle = false local visiblespawnpads = admin:Toggle('Visible Spawn Pads', {flag = "visiblespawnpads"}, function() if visiblespawnpadstoggle == false then visiblespawnpadstoggle = true else visiblespawnpadstoggle = false end if visiblespawnpadstoggle == true then do print('Visible Spawn Pads: Enabled') for i,v in pairs(game["Workspace"]["Terrain"]["_Game"]["Workspace"]:GetChildren()) do for i = 1, 1 do if v:IsA("SpawnLocation") then do v.Transparency = 0 end end end end end end if visiblespawnpadstoggle == false then do print('Visible Spawn Pads: Disabled') for i,v in pairs(game["Workspace"]["Terrain"]["_Game"]["Workspace"]:GetChildren()) do for i = 1, 1 do if v:IsA("SpawnLocation") then do v.Transparency = 1 end end end end end end end) slocktoggle = false --[[local slock = admin:Toggle('Slock', {flag = "slock"}, function() if slocktoggle == false then slocktoggle = true else slocktoggle = false end if slocktoggle == true then do print('Slock: Enabled') game:GetService("Players").PlayersAdded:connect(function(slockedplr) local remote = plr:WaitForChild("Backpack"):WaitForChild("Delete"):WaitForChild("delete") remote:FireServer(slockedplr) warn("Slock:", slockedplr.Name, " - Slocked") end) end end if slocktoggle == false then do print('Slock: Disabled') end end end)]] workspaceunlocktoggle = false local workspaceunlock = admin:Toggle('Workspace Unlock', {flag = "workspaceunlock"}, function() if workspaceunlocktoggle == false then workspaceunlocktoggle = true else workspaceunlocktoggle = false end if workspaceunlocktoggle == true then do function unlockall(root) for _,v in pairs(root:GetChildren()) do if v:IsA("Part") then v.Locked = false end unlockall(v) end end unlockall(game.Workspace) print('Workspace Unlock: Enabled') end end if workspaceunlocktoggle == false then do function lockall(root) for _,v in pairs(root:GetChildren()) do if v:IsA("Part") then v.Locked = true end lockall(v) end end lockall(game.Workspace) print('Workspace Unlock: Disabled') end end end) autobtoolstoggle = false --[[local autobtools = admin:Toggle('Auto Btools', {flag = "autobtools"}, function() if autobtoolstoggle == false then autobtoolstoggle = true print('AutoBtools: Enabled') else autobtoolstoggle = false print('AutoBtools: Disabled') end if autobtoolstoggle == true then do game.Players:Chat("btools me") print('AutoBtools: Gave Btools') game.Players.LocalPlayer.CharacterAdded:connect(function(player) if player.Name == game.Players.LocalPlayer.Name then game.Players:Chat("btools me") print('AutoBtools: Gave Btools') end end) end end end)]] persistantadmintoggle = false local persistantadmin = admin:Toggle('Persistant Admin', {flag = "persistantadmin"}, function() if persistantadmintoggle == false then persistantadmintoggle = true else persistantadmintoggle = false end if persistantadmintoggle == true then do local persistantadmincoroutine = coroutine.wrap(function() print('Persistant Admin: Enabled') if ServerCheck() then local pad = game:GetService("Workspace")["Terrain"]["_Game"]["Admin"]["Pads"]["Touch to get admin"] if pad:FindFirstChild(" ") then pad[" "]:destroy() end while wait() do if persistantadmintoggle == true then break end pad.Head.Size = Vector3.new(0.1,0.1,0.1) pad.Head.CanCollide = false pad.Head.CFrame = CFrame.new(character["Left Leg"].Position) end end end)() end end if persistantadmintoggle == false then do print('Persistant Admin: Disabled') end end end) -- admin menu: player menu admin:Section('Player Menu') local plrarray = game.Players:GetPlayers() local Players = game:GetService("Players") list1 = {} for i=1, #plrarray do table.insert(list1, plrarray[i].Name) end Players.PlayerAdded:Connect(function(player) table.insert(list1, player.Name) print(player, "has joined and added to the Dropdown") end) Players.PlayerRemoving:Connect(function(player) for i,v in pairs(list1) do if v == player.Name then table.remove(list1, i) print(v, "has been removed from the Dropdown") end end end) local PlayerList = admin:Dropdown("Players", { location = _G; flag = "selectplr"; list = list1; }, function(new) print(_G.selectplr, "selected.") end) --[[local kick1button = admin:Button("Kick Player", function() local remote = plr:WaitForChild("Backpack"):WaitForChild("Delete"):WaitForChild("delete") remote:FireServer(game:GetService("Players")[_G.selectplr]) print(_G.selectplr, "has been kicked.") end) local kickallbutton = admin:Button("Kick All", function() for i,v in pairs(game.Players:GetPlayers()) do if v.Name ~= plr.Name then local remote = plr:WaitForChild("Backpack"):WaitForChild("Delete"):WaitForChild("delete") remote:FireServer(v) end end print("Everyone has been kicked.") end) local ban1button = admin:Button("Ban Player", function() table.insert(banned, _G.selectplr) local remote = plr:WaitForChild("Backpack"):WaitForChild("Delete"):WaitForChild("delete") remote:FireServer(game:GetService("Players")[_G.selectplr]) print(_G.selectplr, "has been banned.") end)]] respawnexplodeplayertoggle = false local respawnexplodeplayertoggle = admin:Toggle("Respawn + Explode Player", {flag = 'respawnexplodeplayer'}, function() if respawnexplodeplayertoggle == false then respawnexplodeplayertoggle = true else respawnexplodeplayertoggle = false end if respawnexplodeplayertoggle == true then do local respawnexplodeplayercoroutine = coroutine.wrap(function() print('Respawn + Explode: Enabled for', _G.selectplr) while wait() do if respawnexplodeplayertoggle == false then break end game:GetService("Players"):Chat("explode "..tostring(_G.selectplr)) wait() game:GetService("Players"):Chat("respawn "..tostring(_G.selectplr)) end end)() end end if respawnexplodeplayertoggle == false then do print('Respawn + Explode: Disabled for', _G.selectplr) end end end) -- extra menu extra:Section('epic') -- extra menu: epic antipunishtoggle = false local antipunish = extra:Toggle('Anti Punish', {flag = 'antipunish'}, function() if antipunishtoggle == false then antipunishtoggle = true else antipunishtoggle = false end if antipunishtoggle == true then do print('Anti Punish: Enabled') local antipunishcoroutine = coroutine.wrap(function() while wait() do if antipunishtoggle == false then break end if game:GetService("Workspace"):FindFirstChild(tostring(game:GetService("Players").LocalPlayer.Name)) == nil then game:GetService("Players"):Chat("reset me") wait(0.2) end end end)() end end if antipunishtoggle == false then do print('Anti Punish: Disabled') end end end) local antikilltoggle = false local antikill = extra:Toggle('Anti Kill', {flag = 'antikill'}, function() if antikilltoggle == false then antikilltoggle = true else antikilltoggle = false end local connection if antikilltoggle == true then do print('Anti Kill: Enabled') characteraddedconnect = game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(character) humanoiddiedconnect = character:WaitForChild("Humanoid").Died:Connect(function() game:GetService("Players"):Chat("reset me") end) end) end end if antikilltoggle == false then do print('Anti Kill: Disabled') characteraddedconnect:Disconnect() end end end) local antiblindtoggle = false local antiblind = extra:Toggle('Anti Blind', {flag = 'antiblind'}, function() if antiblindtoggle == false then antiblindtoggle = true else antiblindtoggle = false end if antiblindtoggle == true then do print('Anti Blind: Enabled') local antiblindcoroutine = coroutine.wrap(function() while wait() do if antiblindtoggle == false then break end for _,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetChildren()) do if v.Name == "EFFECTGUIBLIND" then game:GetService("Players"):Chat("unblind all") end end end end)() end end if antiblindtoggle == false then print('Anti Blind: Disabled') end end) local silentcmd = extra:Button("Silent Commands", function() loadstring(game:HttpGet('https://pastebin.com/raw/dV9qycU5', true))() end) local geargiver = extra:Button("Gear Giver", function() loadstring(game:HttpGet('https://pastebin.com/raw/9x3yet05', true))() SendNotification("Gear Giver", ":givehelp for available gears") end) local musicgui = extra:Button("Music CMDs", function() loadstring(game:HttpGet('https://pastebin.com/raw/D0ahpMa9', true))() SendNotification("Music CMDs", ":getmusichelp for help") end) extra:Section("Music GUI") music = {} local HS = game:GetService('HttpService') local musicTable = HS:JSONDecode(game:HttpGetAsync('https://epicgameronmylevel696969.000webhostapp.com/Data.json')) function testContentDeleted(songid) local sound = Instance.new("Sound", game:GetService("Lighting")) sound.SoundId = "rbxassetid://"..songid sound.Volume = 0 sound:Play() wait(0.1) if sound.TimeLength < 0.05 then sound:Destroy() return false else sound:Destroy() return true end end function updateMusicTable() for i,v in pairs(musicTable) do if testContentDeleted(musicTable[i].SoundId) == false then musicTable[i] = nil end end end updateMusicTable() for i = 1, #musicTable do if musicTable[i] then table.insert(music, musicTable[i].Name) end end function getSong() for i = 1, #musicTable do if musicTable[i] then if musicTable[i].Name == _G.selectmusic then return musicTable[i].SoundId end end end end local selectMusicDropdown = extra:Dropdown("Select Music", { location = _G; flag = "selectmusic"; list = music; }, function(new) print(_G.selectmusic, "selected.") end) local playbutton = extra:Button("Play", function() game:GetService("Players"):Chat(":music "..tostring(getSong())) print('oofkohls: Now playing -', _G.selectmusic) end) local updatebutton = extra:Button("Update", function() music = {} print('oofkohls: Emptied Music Table') for i = 1, #musicTable do if musicTable[i] then table.insert(music, musicTable[i].Name) end end print('oofkohls: Music List Updated!') end) -- serverd menu serverd:Section('Abusive Menu') -- serverd menu: server crashing --[[local clipm = serverd:Button("Crash Server", function() crashhser() end)]] local gamefolder = game:GetService("Workspace").Terrain["_Game"] local spawn1 = gamefolder.Workspace.Spawn1 function movePart(part) local newcframe = part.CFrame * CFrame.new(0, 2, 0) local players = game:GetService("Players") local character = players.LocalPlayer.Character character:WaitForChild("HumanoidRootPart").CFrame = newcframe wait(1) character:WaitForChild("Humanoid").Sit = true wait(0.5) players:Chat("punish me") wait(4) players:Chat("unpunish me") end partspamtoggle = false local partspam = serverd:Toggle("Part Spam", {flag = 'partspam'}, function() if partspamtoggle == false then partspamtoggle = true else partspamtoggle = false end if partspamtoggle == true then do print('Part Spam: Enabled') local partspamcoroutine = coroutine.wrap(function() while wait(0.2) do if partspamtoggle == false then break end game:GetService("Players"):Chat("part/10/10/10") end end)() end end if partspamtoggle == false then print('Part Spam: Disabled') end end) respawnexplodetoggle = false local respawnexplode = serverd:Toggle("Respawn + Explode", {flag = 'respawnexplode'}, function() if respawnexplodetoggle == false then respawnexplodetoggle = true else respawnexplodetoggle = false end if respawnexplodetoggle == true then do local respawnexplodecoroutine = coroutine.wrap(function() print('Respawn + Explode: Enabled') while wait() do if respawnexplodetoggle == false then break end game:GetService("Players"):Chat("respawn others") wait() game:GetService("Players"):Chat("explode others") end end)() end end if respawnexplodetoggle == false then do print('Respawn + Explode: Disabled') end end end) serverd:Button("Move Baseplate", function() movePart(spawn1) wait(0.5) game:GetService("Players"):Chat("skydive me") end) serverd:Section("Colour Change") serverd:Dropdown("Colours", { location = _G; flag = "selectcolour"; list = { ""; "Rainbow"; "Random"; "White"; "Gray"; "Dark gray"; "Black"; "Bright red"; "Bright yellow"; "Bright green"; "Bright blue"; } }, function(new) print("oofkohls: Selected Colour:",_G.selectcolour) end) rainbowcolour = Color3.fromHSV(1, 1, 1) local rainbowroad = coroutine.wrap(function() while wait() do local hue = tick() % 5 / 5 rainbowcolour = Color3.fromHSV(hue, 1, 1) end end)() local v1 = "PaintPart" serverd:Button("Start", function() function transformToColor3(col) --Function to convert, just cuz c; local r = col.r --Red value local g = col.g --Green value local b = col.b --Blue value return Color3.new(r,g,b); --Color3 datatype, made of the RGB inputs end game:GetService("Players"):Chat(":gear me 18474459") wait(0.5) game:GetService("Players").LocalPlayer.Character.Humanoid:EquipTool(game:GetService("Players").LocalPlayer.Backpack.PaintBucket) local remote = game:GetService("Workspace")[game:GetService("Players").LocalPlayer.Name].PaintBucket:WaitForChild("Remotes").ServerControls if _G.selectcolour == "Rainbow" then do for i,v in pairs(game:GetService("Workspace").Terrain:GetDescendants()) do if v:IsA("Part") then local v2 = { ["Part"] = v, ["Color"] = rainbowcolour } remote:InvokeServer(v1, v2) end end end end if _G.selectcolour == "Random" then do for i,v in pairs(game:GetService("Workspace").Terrain:GetDescendants()) do if v:IsA("Part") then local v2 = { ["Part"] = v, ["Color"] = Color3.new(math.random(0, 255), math.random(0, 255), math.random(0, 255)) } remote:InvokeServer(v1, v2) end end end end if _G.selectcolour ~= "Random" and _G.selectcolour ~= "Rainbow" then do for i,v in pairs(game:GetService("Workspace").Terrain:GetDescendants()) do if v:IsA("Part") then local v2 = { ["Part"] = v, ["Color"] = transformToColor3(BrickColor.new(tostring(_G.selectcolour))) } remote:InvokeServer(v1, v2) end end end end print("Painted everything as:", _G.selectcolour) end) soundoof:Section('General') soundoof:Button("Play All Sounds", function() print('oofkohls: Played All Sounds.') for i,v in pairs(game:GetDescendants()) do if v:IsA("Sound") then v:Play() end end end) soundoof:Button("Stop All Sounds", function() print('oofkohls: Stopped All Sounds.') for i,v in pairs(game:GetDescendants()) do if v:IsA("Sound") then v:Stop() end end end) soundoof:Button("Play Music", function() print('oofkohls: Played Music.') for i,v in pairs(game:GetService("Workspace").Terrain["_Game"].Folder:GetDescendants()) do if v:IsA("Sound") then v:Play() end end end) soundoof:Button("Stop Music", function() print('oofkohls: Stopped Music.') for i,v in pairs(game:GetService("Workspace").Terrain["_Game"].Folder:GetDescendants()) do if v:IsA("Sound") then v:Stop() end end end) soundoof:Section('Fun') earrapesound = false local Earrapetoggle = soundoof:Toggle("Earrape", {flag = 'Earrapetoggle'}, function() if earrapesound == false then earrapesound = true else earrapesound = false end if earrapesound == true then do print('oofkohls: Earrape Enabled') local earrapesoundcoroutine = coroutine.wrap(function() while wait(0.25) do if earrapesound == false then break end for i,v in pairs(game:GetDescendants()) do if v:IsA("Sound") then v:Play() end end end end)() end end if earrapesound == false then print('oofkohls: Earrape Disabled') end end) print('oofkohls: Loaded!') print('Made by Stefanuk12#5820!') end