stock GetPointInAngleOfUser(user, &Float:x, &Float:y, &Float:z, Float:distance, Float:angle) { new Float:current_angle; GetUserPos(user, x, y, z); GetUserFacingAngle(user, current_angle); new Float:a = current_angle + angle; x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); }