import pygame, sys pygame.init() screen = pygame.display.set_mode((1024,600)) box = pygame.Rect(10, 10, 50, 50) print(type(box)) while True: # Handle events for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit(0) # Checking input if pygame.key.get_pressed()[pygame.K_d]: box.x += 1 if pygame.key.get_pressed()[pygame.K_a]: box.x -= 1 if pygame.key.get_pressed()[pygame.K_s]: box.y += 1 if pygame.key.get_pressed()[pygame.K_w]: box.y -= 1 # Drawing screen.fill((0, 0, 0)) pygame.draw.rect(screen, (100 ,200, 120), box) pygame.display.flip()