Log file open, 07/25/19 19:47:53 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: Shooter LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.288374 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -3:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleVision LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin Prefabricator LogPluginManager: Mounting plugin SaveExtension LogPluginManager: Mounting plugin Substance LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin LinearTimecode LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin ApexDestruction LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin Firebase LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Build: ++UE4+Release-4.22-CL-7053642 LogInit: Engine Version: 4.22.3-7053642+++UE4+Release-4.22 LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22 LogInit: Net CL: 5660361 LogInit: OS: Windows 10 (Release 1809) (), CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz, GPU: NVIDIA GeForce RTX 2060 LogInit: Compiled (64-bit): Jun 18 2019 03:09:11 LogInit: Compiled with Visual C++: 19.16.27025.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.22 LogInit: Command Line: LogInit: Base Directory: C:/Unreal Engine/UE_4.22/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 23 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2 LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2019.07.25-22.47.53:526][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2019.07.25-22.47.53:526][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2019.07.25-22.47.53:526][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini] [2019.07.25-22.47.53:526][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2019.07.25-22.47.53:526][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2019.07.25-22.47.53:526][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]] [2019.07.25-22.47.53:526][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:1]] [2019.07.25-22.47.53:526][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]] [2019.07.25-22.47.53:526][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]] [2019.07.25-22.47.53:526][ 0]LogConfig: Setting CVar [[r.RayTracing:0]] [2019.07.25-22.47.53:526][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] [2019.07.25-22.47.53:526][ 0]LogConfig: Setting CVar [[r.CustomDepth:3]] [2019.07.25-22.47.53:527][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini] [2019.07.25-22.47.53:527][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2019.07.25-22.47.53:527][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2019.07.25-22.47.53:527][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2019.07.25-22.47.53:527][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini] [2019.07.25-22.47.53:527][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini] [2019.07.25-22.47.53:530][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2019.07.25-22.47.53:530][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2019.07.25-22.47.53:530][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2019.07.25-22.47.53:530][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2019.07.25-22.47.53:530][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2019.07.25-22.47.53:531][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2019.07.25-22.47.53:531][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2019.07.25-22.47.53:531][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2019.07.25-22.47.53:531][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2019.07.25-22.47.53:531][ 0]LogInit: Selected Device Profile: [Windows] [2019.07.25-22.47.53:531][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2019.07.25-22.47.53:539][ 0]LogHAL: Display: Platform has ~ 16 GB [16844320768 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]] [2019.07.25-22.47.53:540][ 0]LogInit: Going up to parent DeviceProfile [] [2019.07.25-22.47.53:540][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2019.07.25-22.47.53:540][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2019.07.25-22.47.53:540][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2019.07.25-22.47.53:540][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2019.07.25-22.47.53:540][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2019.07.25-22.47.53:540][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2019.07.25-22.47.53:541][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2019.07.25-22.47.53:541][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2019.07.25-22.47.53:541][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2019.07.25-22.47.53:541][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2019.07.25-22.47.53:541][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini] [2019.07.25-22.47.53:541][ 0]LogInit: Computer: FAUSTIPC [2019.07.25-22.47.53:541][ 0]LogInit: User: Fausti [2019.07.25-22.47.53:541][ 0]LogInit: CPU Page size=4096, Cores=4 [2019.07.25-22.47.53:541][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2019.07.25-22.47.53:541][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) [2019.07.25-22.47.53:541][ 0]LogMemory: Platform Memory Stats for Windows [2019.07.25-22.47.53:542][ 0]LogMemory: Process Physical Memory: 96.95 MB used, 96.95 MB peak [2019.07.25-22.47.53:542][ 0]LogMemory: Process Virtual Memory: 89.01 MB used, 89.01 MB peak [2019.07.25-22.47.53:542][ 0]LogMemory: Physical Memory: 6910.48 MB used, 9153.51 MB free, 16064.00 MB total [2019.07.25-22.47.53:542][ 0]LogMemory: Virtual Memory: 4642.29 MB used, 134213088.00 MB free, 134217728.00 MB total [2019.07.25-22.47.53:654][ 0]LogInit: Using OS detected language (en-GB). [2019.07.25-22.47.53:654][ 0]LogInit: Using OS detected locale (en-US). [2019.07.25-22.47.53:655][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used. [2019.07.25-22.47.53:813][ 0]LogInit: Setting process to per monitor DPI aware [2019.07.25-22.47.53:854][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2019.07.25-22.47.53:854][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2019.07.25-22.47.54:094][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2019.07.25-22.47.54:094][ 0]LogD3D11RHI: D3D11 adapters: [2019.07.25-22.47.54:194][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2060' (Feature Level 11_0) [2019.07.25-22.47.54:194][ 0]LogD3D11RHI: 5980/0/8031 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2019.07.25-22.47.54:196][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2019.07.25-22.47.54:196][ 0]LogD3D11RHI: 0/0/8031 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2019.07.25-22.47.54:196][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2019.07.25-22.47.54:202][ 0]LogD3D11RHI: Creating new Direct3DDevice [2019.07.25-22.47.54:202][ 0]LogD3D11RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") [2019.07.25-22.47.54:202][ 0]LogWindows: EnumDisplayDevices: [2019.07.25-22.47.54:202][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1) [2019.07.25-22.47.54:203][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:0) [2019.07.25-22.47.54:203][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0) [2019.07.25-22.47.54:204][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0) [2019.07.25-22.47.54:204][ 0]LogWindows: DebugString: FoundDriverCount:4 [2019.07.25-22.47.54:204][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060 [2019.07.25-22.47.54:204][ 0]LogD3D11RHI: Driver Version: 431.36 (internal:26.21.14.3136, unified:431.36) [2019.07.25-22.47.54:204][ 0]LogD3D11RHI: Driver Date: 7-3-2019 [2019.07.25-22.47.54:204][ 0]LogRHI: Texture pool is 4186 MB (70% of 5980 MB) [2019.07.25-22.47.54:264][ 0]LogD3D11RHI: Async texture creation enabled [2019.07.25-22.47.54:273][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI [2019.07.25-22.47.54:273][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI [2019.07.25-22.47.54:273][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI [2019.07.25-22.47.54:281][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2019.07.25-22.47.54:849][ 0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop' [2019.07.25-22.47.54:866][ 0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient' [2019.07.25-22.47.54:884][ 0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor' [2019.07.25-22.47.54:900][ 0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer' [2019.07.25-22.47.54:918][ 0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac' [2019.07.25-22.47.54:934][ 0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient' [2019.07.25-22.47.54:952][ 0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor' [2019.07.25-22.47.54:969][ 0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer' [2019.07.25-22.47.54:978][ 0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi' [2019.07.25-22.47.55:067][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient' [2019.07.25-22.47.55:069][ 0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5' [2019.07.25-22.47.55:123][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient' [2019.07.25-22.47.55:123][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS' [2019.07.25-22.47.55:151][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient' [2019.07.25-22.47.55:151][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS' [2019.07.25-22.47.55:166][ 0]LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient' [2019.07.25-22.47.55:180][ 0]LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor' [2019.07.25-22.47.55:194][ 0]LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer' [2019.07.25-22.47.55:209][ 0]LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux' [2019.07.25-22.47.55:262][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin' [2019.07.25-22.47.55:262][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient' [2019.07.25-22.47.55:262][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2019.07.25-22.47.55:274][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2019.07.25-22.47.55:347][ 0]LogShaderCompilers: Guid format shader working directory is 28 characters bigger than the processId version (D:/UNREAL/Shooter/Intermediate/Shaders/WorkingDirectory/17020/). [2019.07.25-22.47.55:347][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/faust/AppData/Local/Temp/UnrealShaderWorkingDir/AD3CAA494C4153C0775F209E04FAA3C9/'. [2019.07.25-22.47.55:351][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2019.07.25-22.47.55:351][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2019.07.25-22.47.55:351][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2019.07.25-22.47.56:024][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2019.07.25-22.47.56:074][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 72MB C:/Users/faust/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc. [2019.07.25-22.47.56:074][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/faust/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc [2019.07.25-22.47.56:074][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/UNREAL/Shooter/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2019.07.25-22.47.56:074][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2019.07.25-22.47.56:074][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/UNREAL/Shooter/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2019.07.25-22.47.56:074][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2019.07.25-22.47.56:087][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2019.07.25-22.47.56:087][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2019.07.25-22.47.56:087][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2019.07.25-22.47.56:100][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/faust/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2019.07.25-22.47.56:100][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2019.07.25-22.47.56:100][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2019.07.25-22.47.56:131][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2019.07.25-22.47.56:132][ 0]LogSlate: Using FreeType 2.6.0 [2019.07.25-22.47.56:133][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2019.07.25-22.47.56:245][ 0]LogAssetRegistry: FAssetRegistry took 0.0356 seconds to start up [2019.07.25-22.47.56:688][ 0]LogInit: Selected Device Profile: [Windows] [2019.07.25-22.47.56:763][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2019.07.25-22.47.56:763][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2019.07.25-22.47.56:763][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2019.07.25-22.47.56:763][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2019.07.25-22.47.56:763][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2019.07.25-22.47.56:861][ 0]LogNetVersion: Shooter 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 3965173614) [2019.07.25-22.47.57:332][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 1 prioritized culture(s) in 0.045329 seconds [2019.07.25-22.47.57:339][ 0]LogUObjectArray: 42206 objects as part of root set at end of initial load. [2019.07.25-22.47.57:339][ 0]LogUObjectAllocator: 7325256 out of 0 bytes used by permanent object pool. [2019.07.25-22.47.57:339][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2019.07.25-22.47.58:584][ 0]LogTemp: Warning: SaveExtension: Initializing Plugin. [2019.07.25-22.47.58:590][ 0]LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048 [2019.07.25-22.47.58:595][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2019.07.25-22.47.58:609][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2019.07.25-22.47.58:748][ 0]SourceControl: Source control is disabled [2019.07.25-22.47.58:748][ 0]SourceControl: Source control is disabled [2019.07.25-22.47.58:750][ 0]SourceControl: Source control is disabled [2019.07.25-22.47.58:751][ 0]SourceControl: Source control is disabled [2019.07.25-22.47.58:857][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2019.07.25-22.47.59:059][ 0]LogOcInput: OculusInput pre-init called [2019.07.25-22.48.00:108][ 0]LogEngine: Initializing Engine... [2019.07.25-22.48.00:109][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2019.07.25-22.48.00:110][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2019.07.25-22.48.00:346][ 0]LogInit: Initializing FReadOnlyCVARCache [2019.07.25-22.48.00:366][ 0]LogAIModule: Creating AISystem for world Untitled [2019.07.25-22.48.00:436][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2019.07.25-22.48.00:495][ 0]LogInit: FAudioDevice initialized. [2019.07.25-22.48.00:496][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2019.07.25-22.48.00:597][ 0]LogDerivedDataCache: Saved boot cache 0.10s 72MB C:/Users/faust/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc. [2019.07.25-22.48.00:608][ 0]LogInit: Texture streaming: Enabled [2019.07.25-22.48.00:644][ 0]LogEngineSessionManager: EngineSessionManager initialized [2019.07.25-22.48.00:644][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={ACAE3EC7-4F16-4A77-F8B3-6398A9579150} [2019.07.25-22.48.00:674][ 0]LogInit: Transaction tracking system initialized [2019.07.25-22.48.00:723][ 0]BlueprintLog: New page: Editor Load [2019.07.25-22.48.00:862][ 0]LocalizationService: Localization service is disabled [2019.07.25-22.48.01:242][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2019.07.25-22.48.01:242][ 0]LogCook: Display: Mobile HDR setting 1 [2019.07.25-22.48.01:517][ 0]LogFileCache: Scanning file cache for directory 'D:/UNREAL/Shooter/Content/' took 0.23s [2019.07.25-22.48.01:517][ 0]SourceControl: Source control is disabled [2019.07.25-22.48.01:517][ 0]Cmd: MAP LOAD FILE="D:/UNREAL/Shooter/Content/Game/Map/Overview.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2019.07.25-22.48.01:517][ 0]LogEditorServer: Warning: Can't find file 'D:/UNREAL/Shooter/Content/Game/Map/Overview.umap' [2019.07.25-22.48.01:517][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2019.07.25-22.48.01:517][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.15ms to complete. [2019.07.25-22.48.01:517][ 0]LogFileHelpers: Loading map 'Overview' took 0.001 [2019.07.25-22.48.01:636][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.07.25-22.48.01:646][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.07.25-22.48.01:656][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.07.25-22.48.01:669][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.07.25-22.48.01:682][ 0]LogCollectionManager: Loaded 0 collections in 0.003906 seconds [2019.07.25-22.48.01:701][ 0]LogFileCache: Scanning file cache for directory 'D:/UNREAL/Shooter/Saved/Collections/' took 0.01s [2019.07.25-22.48.01:701][ 0]LogFileCache: Scanning file cache for directory 'D:/UNREAL/Shooter/Content/Developers/Fausti/Collections/' took 0.00s [2019.07.25-22.48.01:701][ 0]LogFileCache: Scanning file cache for directory 'D:/UNREAL/Shooter/Content/Collections/' took 0.00s [2019.07.25-22.48.01:701][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds [2019.07.25-22.48.01:714][ 0]LogContentBrowser: Native class hierarchy populated in 0.0127 seconds. Added 2801 classes and 692 folders. [2019.07.25-22.48.01:724][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders. [2019.07.25-22.48.01:726][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:727][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:728][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:729][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:729][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:730][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:731][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:731][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:732][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:732][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:733][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:734][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:734][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:735][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:737][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:738][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:738][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:739][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:740][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:740][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:741][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:742][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:743][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:744][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:745][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:746][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.07.25-22.48.01:816][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders. [2019.07.25-22.48.01:824][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders. [2019.07.25-22.48.01:893][ 0]LogSlate: Took 0.000339 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2019.07.25-22.48.01:896][ 0]LogSlate: Took 0.000238 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2019.07.25-22.48.01:903][ 0]LogSlate: Took 0.000286 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2019.07.25-22.48.01:984][ 0]LogRenderer: Reallocating scene render targets to support 1132x584 Format 10 NumSamples 1 (Frame:1). [2019.07.25-22.48.02:087][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 0 classes and 0 folders. [2019.07.25-22.48.02:087][ 0]LogLoad: (Engine Initialization) Total time: 11.49 seconds [2019.07.25-22.48.02:087][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2019.07.25-22.48.02:149][ 0]LogContentStreaming: Texture pool size now 1000 MB [2019.07.25-22.48.02:198][ 0]LogSlate: Took 0.000252 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2019.07.25-22.48.02:203][ 1]LogSubstanceLiveLink: Warning: Unable to send data along socket, closing connection [2019.07.25-22.48.02:386][ 3]LogAssetRegistry: Asset discovery search completed in 6.1631 seconds [2019.07.25-22.48.02:389][ 3]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects) [2019.07.25-22.48.02:389][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000091 seconds (updated 0 objects) [2019.07.25-22.48.03:694][ 7]LogSlate: Took 0.000305 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2019.07.25-22.48.18:786][138]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2019.07.25-22.48.19:532][145]LogLinker: Can't find file '/Game/Interaction/Blueprints/Weapon/DamageTypes/BP_DamageType_handgun' [2019.07.25-22.48.19:532][145]LogLinker: Can't find file '/Game/Interaction/Blueprints/Weapon/DamageTypes/BP_DamageType_handgun' [2019.07.25-22.48.22:146][145]LogBlueprint: Error: [Compiler Character_AnimBP] Play (None) references an unknown sequence [2019.07.25-22.48.22:190][145]LogBlueprint: Error: [Compiler Character_AnimBP] Missing allocated node for AnimGraphNode_SequencePlayer_189 while searching for node links - likely due to the node having outstanding errors. [2019.07.25-22.48.22:401][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'Turn' for Get Turn [2019.07.25-22.48.22:401][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'LookUp' for Get LookUp [2019.07.25-22.48.22:402][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'Turn' for Get Turn [2019.07.25-22.48.22:406][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'CombineItems' for InputAction CombineItems [2019.07.25-22.48.22:406][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'Help' for InputAction Help [2019.07.25-22.48.22:406][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'Interaction' for InputAction Interaction [2019.07.25-22.48.22:408][145]LogBlueprint: Warning: [Compiler Character_Pawn] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward [2019.07.25-22.48.22:408][145]LogBlueprint: Warning: [Compiler Character_Pawn] Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight [2019.07.25-22.48.22:409][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'Run' for InputAction Run [2019.07.25-22.48.22:410][145]LogBlueprint: Warning: [Compiler Character_Pawn] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp [2019.07.25-22.48.22:410][145]LogBlueprint: Warning: [Compiler Character_Pawn] Input Axis Event references unknown Axis 'Turn' for InputAxis Turn [2019.07.25-22.48.22:412][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'Shoot' for InputAction Shoot [2019.07.25-22.48.22:416][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'Equip' for InputAction Equip [2019.07.25-22.48.22:417][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'PrimaryWeapon' for InputAction PrimaryWeapon [2019.07.25-22.48.22:417][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'SecondaryWeapon' for InputAction SecondaryWeapon [2019.07.25-22.48.22:424][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveRight' for Get MoveRight generated from expanding Movement Input [2019.07.25-22.48.22:424][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveForward' for Get MoveForward generated from expanding Movement Input [2019.07.25-22.48.22:435][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveForward' for Get MoveForward [2019.07.25-22.48.22:436][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveRight' for Get MoveRight [2019.07.25-22.48.22:436][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveRight' for Get MoveRight generated from expanding Movement Input [2019.07.25-22.48.22:436][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveForward' for Get MoveForward generated from expanding Movement Input [2019.07.25-22.48.22:437][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveForward' for Get MoveForward [2019.07.25-22.48.22:438][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveRight' for Get MoveRight [2019.07.25-22.48.22:629][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'Turn' for Get Turn [2019.07.25-22.48.22:629][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'LookUp' for Get LookUp [2019.07.25-22.48.22:633][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'CombineItems' for InputAction CombineItems [2019.07.25-22.48.22:633][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'Help' for InputAction Help [2019.07.25-22.48.22:633][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'Interaction' for InputAction Interaction [2019.07.25-22.48.22:634][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward [2019.07.25-22.48.22:634][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight [2019.07.25-22.48.22:634][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'Run' for InputAction Run [2019.07.25-22.48.22:635][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp [2019.07.25-22.48.22:636][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Input Axis Event references unknown Axis 'Turn' for InputAxis Turn [2019.07.25-22.48.22:637][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'Shoot' for InputAction Shoot [2019.07.25-22.48.22:641][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'Equip' for InputAction Equip [2019.07.25-22.48.22:641][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'PrimaryWeapon' for InputAction PrimaryWeapon [2019.07.25-22.48.22:641][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'SecondaryWeapon' for InputAction SecondaryWeapon [2019.07.25-22.48.22:652][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveRight' for Get MoveRight generated from expanding Movement Input [2019.07.25-22.48.22:653][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveForward' for Get MoveForward generated from expanding Movement Input [2019.07.25-22.48.22:663][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveForward' for Get MoveForward [2019.07.25-22.48.22:663][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveRight' for Get MoveRight [2019.07.25-22.48.22:664][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveRight' for Get MoveRight generated from expanding Movement Input [2019.07.25-22.48.22:664][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveForward' for Get MoveForward generated from expanding Movement Input [2019.07.25-22.48.22:665][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveForward' for Get MoveForward [2019.07.25-22.48.22:665][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveRight' for Get MoveRight [2019.07.25-22.48.22:713][145]LogBlueprint: Warning: [Compiler CI_PlayerController] InputAction Event references unknown Action 'WeaponManager' for InputAction WeaponManager [2019.07.25-22.48.22:872][145]LogBlueprint: Warning: [Compiler Pawn_Car] InputAction Event references unknown Action 'CarLights' for InputAction CarLights [2019.07.25-22.48.22:872][145]LogBlueprint: Warning: [Compiler Pawn_Car] InputAction Event references unknown Action 'CarHorn' for InputAction CarHorn [2019.07.25-22.48.22:872][145]LogBlueprint: Warning: [Compiler Pawn_Car] InputAction Event references unknown Action 'Interaction' for InputAction Interaction [2019.07.25-22.48.22:875][145]LogBlueprint: Warning: [Compiler Pawn_Car] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp [2019.07.25-22.48.22:875][145]LogBlueprint: Warning: [Compiler Pawn_Car] Input Axis Event references unknown Axis 'Turn' for InputAxis Turn [2019.07.25-22.48.22:876][145]LogBlueprint: Warning: [Compiler Pawn_Car] Get Input Axis references unknown Axis 'MoveForward' for Get MoveForward [2019.07.25-22.48.22:877][145]LogBlueprint: Warning: [Compiler Pawn_Car] Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight [2019.07.25-22.48.22:877][145]LogBlueprint: Warning: [Compiler Pawn_Car] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward [2019.07.25-22.48.22:879][145]LogBlueprint: Warning: [Compiler Pawn_Car] InputAction Event references unknown Action 'Run' for InputAction Run [2019.07.25-22.48.22:879][145]LogBlueprint: Warning: [Compiler Pawn_Car] Get Input Axis references unknown Axis 'MoveForward' for Get MoveForward [2019.07.25-22.48.22:896][145]LogBlueprint: Warning: [Compiler Pawn_Car] Get Input Axis references unknown Axis 'MoveForward' for Get MoveForward [2019.07.25-22.48.24:760][145]LogBlueprint: Warning: [Compiler Character_AnimBP] [0034.16] Compile of Character_AnimBP failed. 2 Fatal Issue(s) 0 Warning(s) [in 3,558 ms] (/Game/Interaction/Blueprints/Pawn/Player/Character_AnimBP.Character_AnimBP) [2019.07.25-22.48.24:761][145]LogBlueprint: Warning: [Compiler Character_Pawn] [0034.16] Compile of Character_Pawn successful, but with 23 Warning(s) [in 3,558 ms] (/Game/Interaction/Blueprints/Pawn/Player/Character_Pawn.Character_Pawn) [2019.07.25-22.48.24:761][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] [0034.16] Compile of Character_Pawn_FPS successful, but with 22 Warning(s) [in 3,558 ms] (/Game/Interaction/Blueprints/Pawn/Player/Character_Pawn_FPS.Character_Pawn_FPS) [2019.07.25-22.48.24:761][145]LogBlueprint: Warning: [Compiler CI_PlayerController] [0034.16] Compile of CI_PlayerController successful, but with 1 Warning(s) [in 3,558 ms] (/Game/Interaction/Blueprints/PlayerController/CI_PlayerController.CI_PlayerController) [2019.07.25-22.48.24:761][145]LogBlueprint: Warning: [Compiler Pawn_Car] [0034.16] Compile of Pawn_Car successful, but with 11 Warning(s) [in 3,558 ms] (/Game/Interaction/Blueprints/Pawn/Car/Pawn_Car.Pawn_Car) [2019.07.25-22.48.31:083][145]AssetCheck: Warning: AS_Weapon_KA47_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/KA47/P_KA47_Shells.P_KA47_Shells used in anim notify for asset /Game/Game/Weapons/AK47/Animations/Weapon/AS_Weapon_KA47_Fire.AS_Weapon_KA47_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify). [2019.07.25-22.48.31:098][145]AssetCheck: Warning: AS_Weapon_MP5_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/AP5/P_AP5_Shells.P_AP5_Shells used in anim notify for asset /Game/Game/Weapons/MP5/Animations/Weapon/AS_Weapon_MP5_Fire.AS_Weapon_MP5_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify). [2019.07.25-22.48.31:104][145]AssetCheck: Warning: AS_Weapon_Sock17_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/Sock17/P_Sock17_Shells.P_Sock17_Shells used in anim notify for asset /Game/Game/Weapons/Glock17/Animations/Weapon/AS_Weapon_Sock17_Fire.AS_Weapon_Sock17_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify). [2019.07.25-22.48.31:109][145]AssetCheck: Warning: AS_Weapon_AR4_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/AR4/P_AR4_Shells.P_AR4_Shells used in anim notify for asset /Game/Game/Weapons/AR4/Animations/Weapon/AS_Weapon_AR4_Fire.AS_Weapon_AR4_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify). [2019.07.25-22.48.31:921][145]LogAssetEditorManager: Opening Asset editor for AnimBlueprint /Game/Game/Animations/Player/ABP_Character.ABP_Character [2019.07.25-22.48.31:951][145]LogContentBrowser: Native class hierarchy updated for 'SkeletonEditor' in 0.0007 seconds. Added 1 classes and 2 folders. [2019.07.25-22.48.32:154][145]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_1:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2019.07.25-22.48.32:160][145]LogContentBrowser: Native class hierarchy updated for 'PinnedCommandList' in 0.0006 seconds. Added 1 classes and 0 folders. [2019.07.25-22.48.34:949][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Damage Feedback . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:949][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Damage Feedback . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:949][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Damage Feedback . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:949][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Color no longer exists on node Update Damage Feedback . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:949][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateDamageFeedback" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Damage Feedback [2019.07.25-22.48.34:950][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Kill Entrys . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:950][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Kill Entrys . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:950][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Kill Entrys . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:950][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveKillEntrys" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Kill Entrys [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add Extra Time . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add Extra Time . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Seconds no longer exists on node Add Extra Time . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Progress Empty Color no longer exists on node Add Extra Time . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Progress Fill Color no longer exists on node Add Extra Time . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Text Color no longer exists on node Add Extra Time . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddExtraTime" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add Extra Time [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveTimer" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Timer [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Pause Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Pause Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Pause/ Unpause no longer exists on node Pause Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "PauseTimer" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Pause Timer [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Start Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Start Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "StartTimer" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Start Timer [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Create Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:953][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Create Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:953][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Minutes no longer exists on node Create Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:953][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Seconds no longer exists on node Create Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:953][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin ETimer Mode no longer exists on node Create Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:953][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Color no longer exists on node Create Timer . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:953][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "CreateTimer" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Create Timer [2019.07.25-22.48.34:956][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:956][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:956][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Team no longer exists on node Remove Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:956][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Value no longer exists on node Remove Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:956][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Impact Color no longer exists on node Remove Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveMaxValue" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Max Value [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Team no longer exists on node Update Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Value no longer exists on node Update Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Update Type no longer exists on node Update Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateMaxValue" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Max Value [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Team no longer exists on node Remove Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Value no longer exists on node Remove Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Impact Color no longer exists on node Remove Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveValue" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Value [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Team no longer exists on node Update Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Value no longer exists on node Update Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Update Type no longer exists on node Update Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateValue" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Value [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Team Kill Count . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Team Kill Count . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Team no longer exists on node Remove Team Kill Count . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveTeamKillCount" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Team Kill Count [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add or Update Team Kill Count . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add or Update Team Kill Count . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Team no longer exists on node Add or Update Team Kill Count . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Team Name no longer exists on node Add or Update Team Kill Count . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Team Text Color no longer exists on node Add or Update Team Kill Count . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:960][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Value Text Color no longer exists on node Add or Update Team Kill Count . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:960][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Frame Color no longer exists on node Add or Update Team Kill Count . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:960][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Progress Color no longer exists on node Add or Update Team Kill Count . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:960][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Background Color no longer exists on node Add or Update Team Kill Count . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:960][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddOrUpdateTeamKillCount" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add or Update Team Kill Count [2019.07.25-22.48.34:960][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Slot Impact . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:961][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Slot Impact . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:961][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Slot no longer exists on node Slot Impact . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:961][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "SlotImpact" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Slot Impact [2019.07.25-22.48.34:962][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove All Action Slots . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:962][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove All Action Slots . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:962][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveAllActionSlots" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove All Action Slots [2019.07.25-22.48.34:962][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Action Slot . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Action Slot . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Slot no longer exists on node Remove Action Slot . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveActionSlot" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Action Slot [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add or Update Action Slot . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add or Update Action Slot . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Slot no longer exists on node Add or Update Action Slot . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Slot Key Text no longer exists on node Add or Update Action Slot . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Slot Key Color no longer exists on node Add or Update Action Slot . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Slot Icon no longer exists on node Add or Update Action Slot . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Slot Icon Color no longer exists on node Add or Update Action Slot . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Frame Color no longer exists on node Add or Update Action Slot . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Frame Shine Color no longer exists on node Add or Update Action Slot . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddOrUpdateActionSlot" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add or Update Action Slot [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Ammo no longer exists on node Remove Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveAmmo" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Ammo [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Max Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Max Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Max Ammo no longer exists on node Remove Max Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveMaxAmmo" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Max Ammo [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Max Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Max Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Max Ammo no longer exists on node Update Max Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Update Type no longer exists on node Update Max Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateMaxAmmo" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Max Ammo [2019.07.25-22.48.34:966][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:966][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:966][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Ammo no longer exists on node Update Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:966][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Update Type no longer exists on node Update Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:966][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateAmmo" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Ammo [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Weapon Icon no longer exists on node Update Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Weapon Name no longer exists on node Update Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Ammo Type no longer exists on node Update Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Stack Size no longer exists on node Update Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateWeaponBar" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Weapon Bar [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Ammo Icon . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Ammo Icon . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Slot no longer exists on node Remove Ammo Icon . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Remove All Icons no longer exists on node Remove Ammo Icon . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveAmmoIcon" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Ammo Icon [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add or Update Ammo Icon . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add or Update Ammo Icon . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Icon Slot no longer exists on node Add or Update Ammo Icon . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Slot Anim Color no longer exists on node Add or Update Ammo Icon . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:969][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Slot Icon no longer exists on node Add or Update Ammo Icon . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:969][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddOrUpdateAmmoIcon" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add or Update Ammo Icon [2019.07.25-22.48.34:969][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:969][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:969][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveWeaponBar" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Weapon Bar [2019.07.25-22.48.34:969][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Weapon Name Text Color no longer exists on node Add Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Frame Color no longer exists on node Add Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Ammo Value Color no longer exists on node Add Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Max Ammo Value Color no longer exists on node Add Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Progress Color no longer exists on node Add Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Weapon Icon Color no longer exists on node Add Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Impact Color no longer exists on node Add Weapon Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddWeaponBar" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add Weapon Bar [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Max Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Max Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Max Armor no longer exists on node Update Max Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateMaxArmor" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Max Armor [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Damage Value no longer exists on node Remove Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveArmor" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Armor [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Armor Value no longer exists on node Update Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateArmor" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Armor [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Armor Value no longer exists on node Update Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateArmor" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Armor [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Armor Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Armor Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveArmorBar" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Armor Bar [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add Armor Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add Armor Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add Armor Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Progress Bar Color no longer exists on node Add Armor Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Progress Color no longer exists on node Add Armor Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Text Color no longer exists on node Add Armor Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Frame Color no longer exists on node Add Armor Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Damage Color no longer exists on node Add Armor Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Armor Icon no longer exists on node Add Armor Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Max Armor Sensitive no longer exists on node Add Armor Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddArmorBar" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add Armor Bar [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Health Value no longer exists on node Update Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateHealth" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Health [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Damage Value no longer exists on node Remove Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveHealth" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Health [2019.07.25-22.48.34:978][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Max Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:978][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Max Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:978][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Max Health Value no longer exists on node Update Max Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:978][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateMaxHealth" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Max Health [2019.07.25-22.48.34:978][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:978][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Health Value no longer exists on node Update Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateHealth" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Health [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveHealthBar" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Health Bar [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Progress Bar Color no longer exists on node Add Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:980][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Progress Color no longer exists on node Add Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:980][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Text Color no longer exists on node Add Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:980][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Frame Color no longer exists on node Add Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:980][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Damage Color no longer exists on node Add Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:980][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Health Icon no longer exists on node Add Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:980][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Max Health Sensitive no longer exists on node Add Health Bar . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:981][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddHealthBar" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add Health Bar [2019.07.25-22.48.34:981][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Intermediate Points . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:981][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Intermediate Points . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:981][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveIntermediatePoints" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Intermediate Points [2019.07.25-22.48.34:981][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add Intermediate Point . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:982][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add Intermediate Point . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:982][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Display Time no longer exists on node Add Intermediate Point . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:982][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Info no longer exists on node Add Intermediate Point . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:982][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Summary Text Color no longer exists on node Add Intermediate Point . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:982][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddIntermediatePoint" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add Intermediate Point [2019.07.25-22.48.34:983][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Achievement . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:983][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Achievement . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:983][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveAchievement" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Achievement [2019.07.25-22.48.34:983][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add Achievement . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:984][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add Achievement . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:984][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Display Time no longer exists on node Add Achievement . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:984][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Achievement Widget no longer exists on node Add Achievement . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:984][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Anim Color no longer exists on node Add Achievement . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:984][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Background Color no longer exists on node Add Achievement . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:984][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Achievement Text no longer exists on node Add Achievement . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:985][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Text Color no longer exists on node Add Achievement . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:985][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddAchievement" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add Achievement [2019.07.25-22.48.34:985][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Medal . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:985][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Medal . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:985][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveMedal" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Medal [2019.07.25-22.48.34:985][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add Medal . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add Medal . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Display Time no longer exists on node Add Medal . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Text no longer exists on node Add Medal . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Value no longer exists on node Add Medal . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Text Color no longer exists on node Add Medal . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Medal Widget no longer exists on node Add Medal . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Highlight Color no longer exists on node Add Medal . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddMedal" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add Medal [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add Kill Message 2 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add Kill Message 2 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Head Color no longer exists on node Add Kill Message 2 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Child Color no longer exists on node Add Kill Message 2 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Display Time no longer exists on node Add Kill Message 2 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Head Text Bold no longer exists on node Add Kill Message 2 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Instigator Name no longer exists on node Add Kill Message 2 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Causer Icon no longer exists on node Add Kill Message 2 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Causer Icon Color no longer exists on node Add Kill Message 2 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:988][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Instigator Health no longer exists on node Add Kill Message 2 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:988][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Instigator Shield no longer exists on node Add Kill Message 2 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:988][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Instigator Armor no longer exists on node Add Kill Message 2 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:988][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddKillMessage2" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add Kill Message 2 [2019.07.25-22.48.34:989][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove Kill Messages . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:989][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove Kill Messages . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:989][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveKillMessages" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove Kill Messages [2019.07.25-22.48.34:990][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add Kill Message 1 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:990][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add Kill Message 1 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:990][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Display Time no longer exists on node Add Kill Message 1 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:990][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Head Color no longer exists on node Add Kill Message 1 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:990][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Child Color no longer exists on node Add Kill Message 1 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:990][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Head Text Bold no longer exists on node Add Kill Message 1 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:991][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Head Text Regular no longer exists on node Add Kill Message 1 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:991][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Child Text Bold no longer exists on node Add Kill Message 1 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:991][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Child Text Regular no longer exists on node Add Kill Message 1 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:991][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Causer Icon no longer exists on node Add Kill Message 1 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:991][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Causer Icon Color no longer exists on node Add Kill Message 1 . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:991][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddKillMessage1" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add Kill Message 1 [2019.07.25-22.48.34:992][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Remove All Damage Indicator . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:992][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Remove All Damage Indicator . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:992][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveAllDamageIndicator" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Remove All Damage Indicator [2019.07.25-22.48.34:992][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Update Damage Indicator . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:992][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Update Damage Indicator . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:992][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Owners Camera no longer exists on node Update Damage Indicator . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:993][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Damage Instigator no longer exists on node Update Damage Indicator . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:993][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Color Opacity no longer exists on node Update Damage Indicator . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:993][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Use Viewport Sensitive no longer exists on node Update Damage Indicator . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:993][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Display Time no longer exists on node Update Damage Indicator . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:993][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateDamageIndicator" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Update Damage Indicator [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add New Kill Entry . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Add New Kill Entry . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Add New Kill Entry . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Display Time no longer exists on node Add New Kill Entry . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Instigator Name no longer exists on node Add New Kill Entry . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Causer Icon no longer exists on node Add New Kill Entry . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Damaged Name no longer exists on node Add New Kill Entry . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:997][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Instigator Name Color no longer exists on node Add New Kill Entry . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:997][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Causer Icon Color no longer exists on node Add New Kill Entry . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:997][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Damaged Name Color no longer exists on node Add New Kill Entry . Please refresh node or break links to remove pin. [2019.07.25-22.48.34:997][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddNewKillEntry" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Add New Kill Entry [2019.07.25-22.48.35:040][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Get Current Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:040][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Get Current Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:040][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Current Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:040][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Current Health no longer exists on node Get Current Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:040][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentHealth" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Current Health [2019.07.25-22.48.35:042][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Get Current Max Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:042][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Get Current Max Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:042][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Current Max Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:043][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Current Max Health no longer exists on node Get Current Max Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:043][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentMaxHealth" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Current Max Health [2019.07.25-22.48.35:046][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Get Current Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:047][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Get Current Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:047][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Current Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:047][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Current Health no longer exists on node Get Current Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:047][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentHealth" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Current Health [2019.07.25-22.48.35:048][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Get Current Max Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:048][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Get Current Max Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:048][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Current Max Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:048][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Current Max Health no longer exists on node Get Current Max Health . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:048][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentMaxHealth" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Current Max Health [2019.07.25-22.48.35:049][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Get Current Max Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:049][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Get Current Max Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:050][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Current Max Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:050][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Current Max Armor no longer exists on node Get Current Max Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:050][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentMaxArmor" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Current Max Armor [2019.07.25-22.48.35:050][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Get Current Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:051][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin no longer exists on node Get Current Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:051][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Current Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:051][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Current Armor no longer exists on node Get Current Armor . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:051][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentArmor" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Current Armor [2019.07.25-22.48.35:051][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Current Ammo Type . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:052][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Ammo Type no longer exists on node Get Current Ammo Type . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:052][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentAmmoType" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Current Ammo Type [2019.07.25-22.48.35:052][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Current Max Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:052][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Current Max Ammo no longer exists on node Get Current Max Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:052][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentMaxAmmo" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Current Max Ammo [2019.07.25-22.48.35:053][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Current Stack Size . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:053][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Stack Size no longer exists on node Get Current Stack Size . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:053][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentStackSize" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Current Stack Size [2019.07.25-22.48.35:054][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Current Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:054][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Ammo no longer exists on node Get Current Ammo . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:054][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentAmmo" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Current Ammo [2019.07.25-22.48.35:055][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Team Kill Count Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:055][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Team no longer exists on node Get Team Kill Count Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:055][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Team Kill Count Value no longer exists on node Get Team Kill Count Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:055][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetTeamKillCountValue" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Team Kill Count Value [2019.07.25-22.48.35:056][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Team Kill Count Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:056][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Team no longer exists on node Get Team Kill Count Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:056][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Team Kill Count Max Value no longer exists on node Get Team Kill Count Max Value . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:056][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetTeamKillCountMaxValue" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Team Kill Count Max Value [2019.07.25-22.48.35:057][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Target no longer exists on node Get Time . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:057][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Minutes no longer exists on node Get Time . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:057][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin Seconds no longer exists on node Get Time . Please refresh node or break links to remove pin. [2019.07.25-22.48.35:057][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetTime" in 'WB_ShooterHUD_C'. Make sure 'WB_ShooterHUD_C' has been compiled for Get Time [2019.07.25-22.48.36:908][145]LogBlueprint: Warning: [Compiler HUD_CompShooter] [0046.31] Compile of HUD_CompShooter failed. 345 Fatal Issue(s) 0 Warning(s) [in 2,945 ms] (/Game/CompShooterHUD/Blueprints/HUD_CompShooter.HUD_CompShooter) [2019.07.25-22.48.37:844][145]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'A_MoveLeft/Right' for InputAxis A_MoveLeft/Right [2019.07.25-22.48.37:844][145]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'A_MoveForward/Backward' for InputAxis A_MoveForward/Backward [2019.07.25-22.48.37:845][145]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] InputAction Event references unknown Action 'A_Jump' for InputAction A_Jump [2019.07.25-22.48.37:845][145]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'A_LookUp' for InputAxis A_LookUp [2019.07.25-22.48.37:845][145]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'A_Turn' for InputAxis A_Turn [2019.07.25-22.48.38:056][145]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] [0047.46] Compile of ThirdPersonCharacter successful, but with 5 Warning(s) [in 402 ms] (/Game/CompShooterHUD/DemoContent/ThirdPersonCharacter/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter) [2019.07.25-22.48.38:520][145]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0010 seconds. Added 121 classes and 0 folders. [2019.07.25-22.48.40:423][145]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_1:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) - call TermArticulated first. [2019.07.25-22.48.40:775][145]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/Game/Blueprints/Player/BP_Player.BP_Player [2019.07.25-22.48.41:651][145]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/Game/Blueprints/Weapons/BP_WeaponBase.BP_WeaponBase [2019.07.25-22.48.42:953][145]AnimBlueprintLog: Warning: SLOTNODE: 'UpperBody' in animation instance class ABP_Mannequin_C already exists. Remove duplicates from the animation graph for this class. [2019.07.25-22.48.43:035][145]LogScript: Warning: Accessed None trying to read property BP_WeaponComponent ABP_Character_C /Engine/Transient.World_3:PersistentLevel.BP_Player_C_0.CharacterMesh0.ABP_Character_C_0 Function /Game/Game/Animations/Player/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:0EDF [2019.07.25-22.48.43:037][145]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid. BP_WeaponBase_C /Engine/Transient.World_4:PersistentLevel.BP_WeaponBase_C_0 Function /Game/Game/Blueprints/Weapons/BP_WeaponBase.BP_WeaponBase_C:UserConstructionScript:005A [2019.07.25-22.48.43:085][145]LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2019.07.25-22.48.44:519][274]LogSlate: Took 0.000250 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2019.07.25-22.48.51:610][ 57]LogScript: Warning: Accessed None trying to read property BP_WeaponComponent ABP_Character_C /Engine/Transient.World_10:PersistentLevel.BP_Player_C_0.CharacterMesh0.ABP_Character_C_0 Function /Game/Game/Animations/Player/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:0EDF [2019.07.26-00.30.28:785][721]Candidate modules for hot reload: [2019.07.26-00.30.28:786][721] Shooter [2019.07.26-00.30.28:786][721]Launching UnrealBuildTool... [C:/Unreal Engine/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe -ModuleWithSuffix=Shooter,8069 Win64 Development -TargetType=Editor -Project="D:/UNREAL/Shooter/Shooter.uproject" "D:/UNREAL/Shooter/Shooter.uproject" -IgnoreJunk] [2019.07.26-00.30.28:797][721]Warning: Starting HotReload took 0.4s. [2019.07.26-00.30.31:965][875]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Zenith_Base_Color [2019.07.26-00.30.31:965][875]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Sun_Color [2019.07.26-00.30.31:965][875]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Sun_Cloudy_Color [2019.07.26-00.30.31:965][875]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Horizon_Base_Color [2019.07.26-00.30.31:965][875]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Cloud_Light_Color [2019.07.26-00.30.31:965][875]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Cloud_Dark_Color [2019.07.26-00.30.31:980][875]LogAIModule: Creating AISystem for world Overview [2019.07.26-00.30.32:176][875]LogAssetEditorManager: Opening Asset editor for World /Game/Game/Levels/Overview.Overview [2019.07.26-00.30.32:888][875]LogUObjectHash: Compacting FUObjectHashTables data took 29.27ms [2019.07.26-00.30.32:894][875]Cmd: MAP LOAD FILE="D:/UNREAL/Shooter/Content/Game/Levels/Overview.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2019.07.26-00.30.32:901][875]LightingResults: New page: Lighting Build [2019.07.26-00.30.32:976][875]LogBlueprintActionDatabase: Requesting refresh due to module change: StatsViewer (loaded) [2019.07.26-00.30.32:978][875]LogContentBrowser: Native class hierarchy updated for 'StatsViewer' in 0.0013 seconds. Added 5 classes and 0 folders. [2019.07.26-00.30.32:979][875]LoadErrors: New page: Loading map: Overview.umap [2019.07.26-00.30.32:980][875]MapCheck: New page: Map Check [2019.07.26-00.30.32:980][875]LightingResults: New page: Lighting Build [2019.07.26-00.30.33:052][875]LogUObjectHash: Compacting FUObjectHashTables data took 10.80ms [2019.07.26-00.30.33:877][875]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2019.07.26-00.30.33:946][875]LogUObjectHash: Compacting FUObjectHashTables data took 6.84ms [2019.07.26-00.30.33:962][875]Cmd: MAP CHECKDEP NOCLEARLOG [2019.07.26-00.30.33:963][875]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.179ms to complete. [2019.07.26-00.30.33:963][875]LogFileHelpers: Loading map 'Overview' took 1.074 [2019.07.26-00.30.35:148][876]LogStaticMesh: Allocated 446x64x64 distance field atlas = 1.7Mb, with 79 objects containing 1.4Mb backing data [2019.07.26-00.30.35:189][878]LogRenderer: Warning: Bokeh DOF algorithm is deprecated and will be removed. Consider using the Circle DOF method in post process settings. [2019.07.26-00.30.45:338][608]CompilerResultsLog: New page: Compilation - Jul 25, 2019, 6:30:45 PM [2019.07.26-00.30.45:338][608]CompilerResultsLog: Creating makefile for ShooterEditor (ini files are newer than makefile) [2019.07.26-00.30.45:338][608]CompilerResultsLog: Parsing headers for ShooterEditor [2019.07.26-00.30.45:338][608]CompilerResultsLog: Running UnrealHeaderTool "D:\UNREAL\Shooter\Shooter.uproject" "D:\UNREAL\Shooter\Intermediate\Build\Win64\ShooterEditor\Development\ShooterEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed [2019.07.26-00.30.45:338][608]CompilerResultsLog: Reflection code generated for ShooterEditor in 10.3219643 seconds [2019.07.26-00.30.45:338][608]CompilerResultsLog: Using Visual Studio 2019 14.21.27702 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.21.27702) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10). [2019.07.26-00.30.45:338][608]CompilerResultsLog: Building 4 actions with 8 processes... [2019.07.26-00.30.45:338][608]CompilerResultsLog: [1/4] CharacterAnimInstance.cpp [2019.07.26-00.30.45:338][608]CompilerResultsLog: [2/4] UE4Editor-Shooter-8069.lib [2019.07.26-00.30.45:338][608]CompilerResultsLog: Creating library D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-8069.lib and object D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-8069.exp [2019.07.26-00.30.45:338][608]CompilerResultsLog: [3/4] UE4Editor-Shooter-8069.dll [2019.07.26-00.30.45:338][608]CompilerResultsLog: Creating library D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-8069.suppressed.lib and object D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-8069.suppressed.exp [2019.07.26-00.30.45:338][608]CompilerResultsLog: [4/4] ShooterEditor.target [2019.07.26-00.30.45:338][608]CompilerResultsLog: Total time in Parallel executor: 2.83 seconds [2019.07.26-00.30.45:338][608]CompilerResultsLog: Total execution time: 16.27 seconds [2019.07.26-00.30.45:339][608]LogMainFrame: MainFrame: Module compiling took 16.559 seconds [2019.07.26-00.30.45:551][608]LogUObjectHash: Compacting FUObjectHashTables data took 10.52ms [2019.07.26-00.30.45:551][608]LogBlueprintActionDatabase: Requesting refresh due to module change: Shooter (unloaded) [2019.07.26-00.30.45:984][608]LogBlueprintActionDatabase: Requesting refresh due to module change: Shooter (loaded) [2019.07.26-00.30.45:986][608]LogContentBrowser: Native class hierarchy updated for 'Shooter' in 0.0006 seconds. Added 5 classes and 2 folders. [2019.07.26-00.30.45:997][608]Display: HotReload successful (1 functions remapped 0 scriptstructs remapped) [2019.07.26-00.30.46:294][608]LogUObjectHash: Compacting FUObjectHashTables data took 5.91ms [2019.07.26-00.30.46:294][608]LogBlueprintActionDatabase: Requesting refresh due to hot reload [2019.07.26-00.30.46:377][608]LogContentBrowser: Native class hierarchy populated in 0.0133 seconds. Added 2803 classes and 696 folders. [2019.07.26-00.30.46:377][608]Display: HotReload took 18.0s. [2019.07.26-00.30.52:650][939]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence [2019.07.26-00.30.55:238][ 78]BlueprintLog: New page: Compile ABP_Character [2019.07.26-00.30.56:124][ 78]LogUObjectHash: Compacting FUObjectHashTables data took 13.42ms [2019.07.26-00.31.07:696][692]Candidate modules for hot reload: [2019.07.26-00.31.07:696][692] Shooter [2019.07.26-00.31.07:696][692]Launching UnrealBuildTool... [C:/Unreal Engine/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe -ModuleWithSuffix=Shooter,6768 Win64 Development -TargetType=Editor -Project="D:/UNREAL/Shooter/Shooter.uproject" "D:/UNREAL/Shooter/Shooter.uproject" -IgnoreJunk] [2019.07.26-00.31.07:705][692]Warning: Starting HotReload took 0.0s. [2019.07.26-00.31.21:932][227]CompilerResultsLog: New page: Compilation - Jul 25, 2019, 6:31:21 PM [2019.07.26-00.31.21:932][227]CompilerResultsLog: Creating makefile for ShooterEditor (ini files are newer than makefile) [2019.07.26-00.31.21:932][227]CompilerResultsLog: Parsing headers for ShooterEditor [2019.07.26-00.31.21:932][227]CompilerResultsLog: Running UnrealHeaderTool "D:\UNREAL\Shooter\Shooter.uproject" "D:\UNREAL\Shooter\Intermediate\Build\Win64\ShooterEditor\Development\ShooterEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed [2019.07.26-00.31.21:933][227]CompilerResultsLog: Reflection code generated for ShooterEditor in 9.1177126 seconds [2019.07.26-00.31.21:933][227]CompilerResultsLog: Using Visual Studio 2019 14.21.27702 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.21.27702) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10). [2019.07.26-00.31.21:933][227]CompilerResultsLog: Building 3 actions with 8 processes... [2019.07.26-00.31.21:933][227]CompilerResultsLog: [1/3] UE4Editor-Shooter-6768.lib [2019.07.26-00.31.21:933][227]CompilerResultsLog: Creating library D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-6768.lib and object D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-6768.exp [2019.07.26-00.31.21:933][227]CompilerResultsLog: [2/3] UE4Editor-Shooter-6768.dll [2019.07.26-00.31.21:933][227]CompilerResultsLog: Creating library D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-6768.suppressed.lib and object D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-6768.suppressed.exp [2019.07.26-00.31.21:933][227]CompilerResultsLog: [3/3] ShooterEditor.target [2019.07.26-00.31.21:933][227]CompilerResultsLog: Total time in Parallel executor: 1.83 seconds [2019.07.26-00.31.21:933][227]CompilerResultsLog: Total execution time: 13.99 seconds [2019.07.26-00.31.21:933][227]LogMainFrame: MainFrame: Module compiling took 14.240 seconds [2019.07.26-00.31.22:011][227]LogUObjectHash: Compacting FUObjectHashTables data took 10.51ms [2019.07.26-00.31.22:011][227]LogBlueprintActionDatabase: Requesting refresh due to module change: Shooter (unloaded) [2019.07.26-00.31.22:439][227]LogBlueprintActionDatabase: Requesting refresh due to module change: Shooter (loaded) [2019.07.26-00.31.22:442][227]LogContentBrowser: Native class hierarchy updated for 'Shooter' in 0.0006 seconds. Added 5 classes and 2 folders. [2019.07.26-00.31.22:454][227]Display: HotReload successful (1 functions remapped 0 scriptstructs remapped) [2019.07.26-00.31.22:671][227]LogUObjectHash: Compacting FUObjectHashTables data took 6.13ms [2019.07.26-00.31.22:671][227]LogBlueprintActionDatabase: Requesting refresh due to hot reload [2019.07.26-00.31.22:713][227]LogContentBrowser: Native class hierarchy populated in 0.0126 seconds. Added 2803 classes and 696 folders. [2019.07.26-00.31.22:713][227]Display: HotReload took 15.0s. [2019.07.26-00.31.30:134][580]LogBlueprint: Warning: Reparenting blueprint AnimBlueprint /Game/Game/Animations/Player/ABP_Character.ABP_Character from AnimInstance to CharacterAnimInstance... [2019.07.26-00.31.30:177][580]LogBlueprint: Error: [Compiler ABP_Character] Internal Compiler Error: Tried to create a property ArmsRotation in scope SKEL_ABP_Character_C, but another object (StructProperty /Script/Shooter.CharacterAnimInstance:ArmsRotation) already exists there. [2019.07.26-00.31.30:177][580]LogBlueprint: Error: [Compiler ABP_Character] Internal Compiler Error: Tried to create a property ArmsOffset in scope SKEL_ABP_Character_C, but another object (StructProperty /Script/Shooter.CharacterAnimInstance:ArmsOffset) already exists there. [2019.07.26-00.31.30:177][580]LogBlueprint: Error: [Compiler ABP_Character] Internal Compiler Error: Tried to create a property ViewPitch in scope SKEL_ABP_Character_C, but another object (FloatProperty /Script/Shooter.CharacterAnimInstance:ViewPitch) already exists there. [2019.07.26-00.31.30:178][580]LogBlueprint: Warning: [Compiler ABP_Character] [6219.58] Compile of ABP_Character failed. 3 Fatal Issue(s) 0 Warning(s) [in 2 ms] (/Game/Game/Animations/Player/ABP_Character.ABP_Character) [2019.07.26-00.31.30:222][580]BlueprintLog: New page: Compile ABP_Character [2019.07.26-00.31.30:222][580]LogK2Compiler: Warning: ValidateVariableNames name ViewPitch (used in /Game/Game/Animations/Player/ABP_Character.ABP_Character) is already taken by /Script/Shooter.CharacterAnimInstance:ViewPitch [2019.07.26-00.31.30:222][580]LogBlueprint: Warning: [Compiler ABP_Character] Found a member variable with a conflicting name (ViewPitch) - changed to ViewPitch_0. [2019.07.26-00.31.30:223][580]LogK2Compiler: Warning: ValidateVariableNames name ArmsOffset (used in /Game/Game/Animations/Player/ABP_Character.ABP_Character) is already taken by /Script/Shooter.CharacterAnimInstance:ArmsOffset [2019.07.26-00.31.30:223][580]LogBlueprint: Warning: [Compiler ABP_Character] Found a member variable with a conflicting name (ArmsOffset) - changed to ArmsOffset_0. [2019.07.26-00.31.30:224][580]LogK2Compiler: Warning: ValidateVariableNames name ArmsRotation (used in /Game/Game/Animations/Player/ABP_Character.ABP_Character) is already taken by /Script/Shooter.CharacterAnimInstance:ArmsRotation [2019.07.26-00.31.30:225][580]LogBlueprint: Warning: [Compiler ABP_Character] Found a member variable with a conflicting name (ArmsRotation) - changed to ArmsRotation_0. [2019.07.26-00.31.32:360][580]LogWindows: Error: === Critical error: === [2019.07.26-00.31.32:361][580]LogWindows: Error: [2019.07.26-00.31.32:361][580]LogWindows: Error: Fatal error! [2019.07.26-00.31.32:361][580]LogWindows: Error: [2019.07.26-00.31.32:361][580]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000 [2019.07.26-00.31.32:361][580]LogWindows: Error: [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd51962d00 UE4Editor-Shooter-6768.dll!ACharacterBase::GetViewPitch() [D:\UNREAL\Shooter\Source\Shooter\CharacterBase.cpp:52] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd5196283a UE4Editor-Shooter-6768.dll!UCharacterAnimInstance::NativeUpdateAnimation() [D:\UNREAL\Shooter\Source\Shooter\CharacterAnimInstance.cpp:15] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd613cd7d9 UE4Editor-Engine.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd616f0d12 UE4Editor-Engine.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd616d5076 UE4Editor-Engine.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7299df97 UE4Editor-UnrealEd.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7295d7ab UE4Editor-UnrealEd.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7cbeffba UE4Editor-Kismet.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7cba20fe UE4Editor-Kismet.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd72965644 UE4Editor-UnrealEd.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7cc8dde6 UE4Editor-Kismet.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd4f8a3237 UE4Editor-AnimationBlueprintEditor.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7cce1de8 UE4Editor-Kismet.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7cca8979 UE4Editor-Kismet.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd5f16a4a8 UE4Editor-ClassViewer.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd5f159a44 UE4Editor-ClassViewer.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd5f17521a UE4Editor-ClassViewer.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd5f16fb2e UE4Editor-ClassViewer.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd84ec4021 UE4Editor-Slate.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd84f40301 UE4Editor-Slate.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd84f2aaca UE4Editor-Slate.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd84f20414 UE4Editor-Slate.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffda9bdb8e0 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffda9bcef9f UE4Editor-ApplicationCore.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffda9bdd77f UE4Editor-ApplicationCore.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffda9bcc090 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffdcdf5ca66 USER32.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffdcdf5c582 USER32.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffda9bde946 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ff7930b5d3e UE4Editor.exe!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ff7930c554c UE4Editor.exe!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ff7930c55ca UE4Editor.exe!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ff7930d316c UE4Editor.exe!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ff7930d5b8e UE4Editor.exe!UnknownFunction [] [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffdcdc67974 KERNEL32.DLL!UnknownFunction [] [2019.07.26-00.31.32:362][580]LogWindows: Error: [Callstack] 0x00007ffdd033a271 ntdll.dll!UnknownFunction [] [2019.07.26-00.31.32:362][580]LogWindows: Error: [2019.07.26-00.31.32:381][580]LogExit: Executing StaticShutdownAfterError [2019.07.26-00.31.32:418][580]LogWindows: FPlatformMisc::RequestExit(1) [2019.07.26-00.31.32:449][580]Log file closed, 07/25/19 21:31:32