Anti-air offense: -6P -Kou, on counterhit run up 5HS, try j.S on normal hit Low offense: -2k 2d, hard knockdown butterfly Oki -after 2D use instant fuujin(k) for c.S meaty -fuujin(s) is air tight against dp/throw mash Grab offense: -after a corner grab walk back to not get wakeup grabbed -6H(1) 236k grab, works after using 6H to enable fuujin pressure -as a round ender grab 2k/2d fuujin RC -in corner do c.S after grab to get IAD j.HS safejump -butterfly Oki 2k 236k grab Mid screen/general offense -always check with nagiha to see if they'll immediately bite -5k 6H for spaced pressure starter, also vs low profile moves -fuujin(k) PRC dash j.S for wonky overhead that also restarts pressure on block -after a wall break combo rip a super to see if they mashed, can be rc'd for damage/mix but that's all your meter -fuujin(p) can be reset with f.S fuujin or 5k 6H in the corner