--MADE BY OneLegend (NOT THE SCRIPT) Credits to CyberFromLU for letting me publish REGULAR SCRIPT SCRIPT: Just hit CNTRL + H and where it says Find what type "YOURNAMEHERE" and where it says Replace with Put your name. if script == nil then return end Name = "Knife" Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("meunumbertwo") Name = "Knife" selected = false Button1Down = false damage = 3 canUse = true swordType = "normal" swordType2 = "normal" function makeParts(format) local model = Instance.new("Model") model.Name = Name model.Parent = Player.Character local pm2 = Instance.new("Part") pm2.Name = "Weld Point" pm2.formFactor = "Symmetric" pm2.Size = Vector3.new(1, 1, 1) pm2.BrickColor = BrickColor.new("Really black") pm2.Transparency = 1 pm2.Locked = true pm2.CanCollide = false pm2.TopSurface = 0 pm2.BottomSurface = 0 pm2.Parent = model if format ~= nil then local w = Instance.new("Weld") w.Part0 = pm2 if format == "hand" then w.Part1 = Player.Character:FindFirstChild("Right Arm") w.C0 = CFrame.new(0, 1.1, 0.7) w.C1 = CFrame.new() w.Parent = pm2 elseif format == "holster" then w.Part1 = Player.Character:FindFirstChild("Torso") w.C0 = CFrame.new(0.6, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) w.C1 = CFrame.new() w.Parent = pm2 model.Name = Name.. " (Holstered)" else print("Error: Incorrect format string!") end end local pm = Instance.new("Part") pm.Name = "Handle" pm.formFactor = "Symmetric" pm.Size = Vector3.new(1, 1, 1) pm.BrickColor = BrickColor.new("Really black") pm.Locked = true pm.CanCollide = false pm.TopSurface = 0 pm.BottomSurface = 0 pm.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.3, 0.5, 0.1) m.Parent = pm local w = Instance.new("Weld") w.Part0 = pm w.Part1 = pm2 w.C0 = CFrame.new() w.C1 = CFrame.new() w.Parent = pm local s = Instance.new("Sound") s.Name = "Slash" s.SoundId = "rbxasset://sounds/swordslash.wav" s.Volume = 1 s.Pitch = 2 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Throw" s.SoundId = "http://www.roblox.com/asset/?id=18426149" s.Volume = 1 s.Pitch = 1 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Impact" s.SoundId = "http://www.roblox.com/asset/?id=10209596" s.Volume = 1 s.Pitch = 1 s.Looped = false s.Parent = pm local p = Instance.new("Part") p.Name = "Grip" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Really black") p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.25, 0.4, 0.9) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 0, -0.5) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Blade" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Industrial white") p.Reflectance = 0.2 p.Locked = true p.CanCollide = false p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("BlockMesh") m.Scale = Vector3.new(0.01, 0.3, 0.85) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 0, 0.4) w.C1 = CFrame.new() w.Parent = p p.Touched:connect(function(hit) onTouched(hit, p, "sword") end) local p = Instance.new("Part") p.Name = "Blade Tip" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Industrial white") p.Reflectance = 0.2 p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Wedge" m.Scale = Vector3.new(0.01, 0.3, 0.35) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180)) w.C1 = CFrame.new() w.Parent = p p.Touched:connect(function(hit) onTouched(hit, p, "sword") end) end function removeParts(format) if format == "hand" then if Player.Character:FindFirstChild(Name) ~= nil then Player.Character[Name]:Remove() end elseif format == "holster" then if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then Player.Character[Name.. " (Holstered)"]:Remove() end end end function onTouched(hit, source, format) if format == "sword" then if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= Player.Character then tagHumanoid(hit.Parent.Humanoid) if swordType == "normal" then hit.Parent.Humanoid:TakeDamage(2) elseif swordType == "slash" then hit.Parent.Humanoid:TakeDamage(damage) elseif swordType == "stab" then --Weld(hit, source) local OldHealth = hit.Parent.Humanoid.Health wait(0.5) hit.Parent.Humanoid.Health = 0 end delay(3, function() untagHumanoid(hit.Parent.Humanoid) end) end end end function SetAngle(Joint, Angle, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end if Joint == 1 or Joint == 3 then Joints[Joint].DesiredAngle = Angle end if Joint == 2 or Joint == 4 then Joints[Joint].DesiredAngle = -Angle end end function ForceAngle(Joint, Angle, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end if Joint == 1 or Joint == 3 then Joints[Joint].DesiredAngle = Angle Joints[Joint].CurrentAngle = Angle end if Joint == 2 or Joint == 4 then Joints[Joint].DesiredAngle = -Angle Joints[Joint].CurrentAngle = -Angle end end function SetSpeed(Joint, Speed, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end Joints[Joint].MaxVelocity = Speed end function DisableLimb(Limb, Character) if Character == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder"), Character.Torso:FindFirstChild("Left Shoulder"), Character.Torso:FindFirstChild("Right Hip"), Character.Torso:FindFirstChild("Left Hip") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end local Joint = Instance.new("Motor") Joint.Parent = Character.Torso Joint.Part0 = Character.Torso Joint.Part1 = Limbs[Limb] if Limb == 1 then Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.Name = "Right Shoulder 2" elseif Limb == 2 then Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.Name = "Left Shoulder 2" elseif Limb == 3 then Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.Name = "Right Hip 2" elseif Limb == 4 then Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.Name = "Left Hip 2" end Joint.MaxVelocity = Joints[Limb].MaxVelocity Joint.CurrentAngle = Joints[Limb].CurrentAngle Joint.DesiredAngle = Joints[Limb].DesiredAngle Joints[Limb]:Remove() end function ResetLimbCFrame(Limb, Character) if Character == nil then return false end if Character.Parent == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end if Limb == 1 then Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) elseif Limb == 2 then Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) elseif Limb == 3 then Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) elseif Limb == 4 then Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end end function EnableLimb(Limb, Character) if Character == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end if Limb == 1 then Joints[Limb].Name = "Right Shoulder" elseif Limb == 2 then Joints[Limb].Name = "Left Shoulder" elseif Limb == 3 then Joints[Limb].Name = "Right Hip" elseif Limb == 4 then Joints[Limb].Name = "Left Hip" end Animate = Character:FindFirstChild("Animate") if Animate == nil then return false end Animate = Animate:Clone() Character.Animate:Remove() Animate.Parent = Character end function playAnimation(format, mouse) if format == "normal" then SetSpeed(1, 0.2, Player.Character) SetAngle(1, math.rad(90), Player.Character) end if format == "slashStart" then SetSpeed(1, 0.75, Player.Character) SetAngle(1, math.rad(190), Player.Character) pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.random(70, 110)), 0) end) pcall(function() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) end if format == "slashEnd1" then SetSpeed(1, 0.9, Player.Character) SetAngle(1, math.rad(0), Player.Character) Player.Character[Name].Handle.Slash:Play() wait(0.2) ResetLimbCFrame(1, Player.Character) SetSpeed(1, 0.5, Player.Character) SetAngle(1, math.rad(90), Player.Character) end if format == "slashEnd2" then SetSpeed(1, 0.9, Player.Character) SetAngle(1, math.rad(25), Player.Character) Player.Character[Name].Handle.Slash:Play() wait(0.3) ResetLimbCFrame(1, Player.Character) SetSpeed(1, 0.1, Player.Character) SetAngle(1, math.rad(90), Player.Character) end if format == "equip1" then for i = 1, 0, -0.1 do Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 0, i * 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(i * (180 + 360)), 0, 0) wait() end end if format == "equip2" then for i = 0, 1, 0.1 do Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 0, i * 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(i * (180 + 360)), 0, 0) wait() end end end function Weld(x, y) local weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y CJ = CFrame.new(x.Position) C0 = x.CFrame:inverse() * CJ C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function tagHumanoid(humanoid) local tag = Instance.new("ObjectValue") tag.Name = "creator" tag.Value = Player tag.Parent = humanoid local tag = Instance.new("StringValue") tag.Name = "creatorType1" tag.Value = Name tag.Parent = humanoid local tag = Instance.new("StringValue") tag.Name = "creatorType2" tag.Value = "stabbed" tag.Parent = humanoid end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:FindFirstChild("creator") if tag ~= nil then tag:Remove() end local tag = humanoid:FindFirstChild("creatorType1") if tag ~= nil then tag:Remove() end local tag = humanoid:FindFirstChild("creatorType2") if tag ~= nil then tag:Remove() end end end function onButton1Down(mouse) if selected == false then return end if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canUse == true then if Player.Character[Name]:FindFirstChild("Handle") == nil then return end mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" playAnimation("slashStart") Button1Down = true end end function onButton1Up(mouse) if selected == false or Button1Down == false then return end Button1Down = false if canUse == false then return end canUse = false coroutine.resume(coroutine.create(function() for i = 1, 2 do if Player.Character:FindFirstChild(Name) == nil then break end if Player.Character[Name]:FindFirstChild("Blade") ~= nil then local part = Player.Character[Name].Blade:Clone() part.Anchored = true part.CanCollide = false part.Parent = game:GetService("Workspace") coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part) end if Player.Character[Name]:FindFirstChild("Blade Tip") ~= nil then local part = Player.Character[Name]["Blade Tip"]:Clone() part.Anchored = true part.CanCollide = false part.Parent = game:GetService("Workspace") coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part) end wait() end end)) if swordType2 == "normal" then swordType = "slash" playAnimation("slashEnd1") wait(0.1) elseif swordType2 == "stab" then swordType = "stab" playAnimation("slashEnd2") wait(1) end canUse = true swordType = "normal" mouse.Icon = "rbxasset://textures\\GunCursor.png" end function onKeyDown(key, mouse) if selected == false then return end key = key:lower() if key == "q" and Button1Down == false and canUse == true then if mouse.Target == nil then return end if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then onDeselected(mouse) removeParts("holster") script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack end end if key == "e" and Button1Down == false and canUse == true then if swordType2 == "normal" then swordType2 = "stab" canUse = false playAnimation("equip2") canUse = true elseif swordType2 == "stab" then swordType2 = "normal" canUse = false playAnimation("equip1") canUse = true end end if key == "-" and Button1Down == false and canUse == true then if mouse.Target == nil then return end if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end if Player.Character[Name]:FindFirstChild("Handle") == nil then return end canUse = false SetAngle(1, math.rad(200), Player.Character) SetSpeed(1, 0.5, Player.Character) wait(0.3) SetAngle(1, math.rad(0), Player.Character) SetSpeed(1, 0.75, Player.Character) wait(0.05) if Player.Character[Name].Handle:FindFirstChild("Weld") ~= nil then Player.Character[Name].Handle.Weld:Remove() end wait(0.2) local Velocity = Instance.new("BodyVelocity") Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) Velocity.velocity = (mouse.Hit.p - Player.Character[Name].Handle.CFrame.p).unit * 100 Velocity.Parent = Player.Character[Name].Handle local Ang = Instance.new("BodyAngularVelocity") Ang.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Ang.angularvelocity = Vector3.new(math.random(-25, 25), math.random(-25, 25), math.random(-25, 25)) Ang.Parent = Player.Character[Name].Handle Player.Character[Name].Handle.Slash:Stop() Player.Character[Name].Handle.Throw.PlayOnRemove = true Player.Character[Name].Handle.Throw:Remove() local model = Player.Character[Name] model.Parent = game:GetService("Workspace") model:MakeJoints() canUse = true onDeselected(mouse) removeParts("holster") local temporary = script.Parent script.Parent = model temporary:Remove() wait(0.1) local Touched = false local Touched2 = false if script.Parent:FindFirstChild("Blade Tip") == nil then return end if script.Parent:FindFirstChild("Handle") == nil then return end script.Parent["Blade Tip"].Touched:connect(function(hit) if hit.Parent == model then return end if hit.Parent.className == "Hat" then hit:BreakJoints() if hit.Parent.Parent.className == "Model" then hit.Parent.Parent = game:GetService("Workspace") hit.CanCollide = true end end if Touched == true then return end Touched = true script.Parent.Handle.BodyVelocity:Remove() script.Parent.Handle.BodyAngularVelocity:Remove() script.Parent.Handle.Impact:Play() script.Parent.Handle.Slash:Stop() if hit.Parent:FindFirstChild("Humanoid") ~= nil then if hit.Name == "Head" then hit.Parent.Humanoid:TakeDamage(1000) else hit.Parent.Humanoid:TakeDamage(1000) wait(2) local e = Instance.new("Explosion") e.BlastPressure = 1000000 e.BlastRadius = 5 e.Position = script.Parent["Blade Tip"].Position e.Parent = game:GetService("Workspace") end end Weld(script.Parent.Handle, hit) wait(0.1) wait(3) Touched2 = true end) script.Parent.Handle.Touched:connect(function(hit) if Touched == true and Touched2 == true then if game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) ~= nil then local temporary = script.Parent Tool = Instance.new("HopperBin") Tool.Name = Name Tool.Parent = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent).Backpack script.Parent = Tool temporary:Remove() Player = script.Parent.Parent.Parent end end end) coroutine.resume(coroutine.create(function() while model ~= nil and Touched == false do if model:FindFirstChild("Blade") ~= nil then local part = model.Blade:Clone() part.Anchored = true part.CanCollide = false part.Parent = model coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part) end if model:FindFirstChild("Blade Tip") ~= nil then local part = model["Blade Tip"]:Clone() part.Anchored = true part.CanCollide = false part.Parent = model coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part) end wait() end end)) while Touched == false do script.Parent.Handle.Slash:Play() wait(0.05) end end if key == "x" and Button1Down == false and canUse == true then if mouse.Target == nil then return end if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end if Player.Character[Name]:FindFirstChild("Handle") == nil then return end canUse = false playAnimation("equip2") if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) end ForceAngle(1, 0, Player.Character) SetAngle(1, math.rad(-50), Player.Character) SetSpeed(1, 0.3, Player.Character) wait(0.2) for i = 90, 200, 20 do if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(5), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) end wait() end wait(0.3) for i = 200, 50, -50 do if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(5), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) end wait() end wait(0.1) for i = 1, 0, -0.01 do Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth * i Player.Character.Humanoid.WalkSpeed = i * 16 wait() end canUse = true onDeselected(mouse) removeParts("holster") Player.Character.Humanoid.Health = 0 end end function onSelected(mouse) if selected == true then return end selected = true mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" while Player.Character:FindFirstChild("WeaponActivated") ~= nil do if Player.Character.WeaponActivated.Value == nil then break end if Player.Character.WeaponActivated.Value.Parent == nil then break end wait() end mouse.Icon = "rbxasset://textures\\GunCursor.png" local weapon = Instance.new("ObjectValue") weapon.Name = "WeaponActivated" weapon.Value = script.Parent weapon.Parent = Player.Character DisableLimb(1, Player.Character) removeParts("holster") makeParts("hand") playAnimation("normal") if swordType2 == "normal" then playAnimation("equip1") elseif swordType2 == "stab" then playAnimation("equip2") end mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse) end) mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) end function onDeselected(mouse) if selected == false then return end Button1Down = false onButton1Up(nil) selected = false while canUse == false do wait() end while canUse == false do wait() end if Player.Character:FindFirstChild("WeaponActivated") ~= nil then if Player.Character.WeaponActivated.Value == script.Parent then Player.Character.WeaponActivated:Remove() end end while Player.Character:FindFirstChild("WeaponActivated") ~= nil do if Player.Character.WeaponActivated.Value == nil then break end if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end wait() end swordType = "normal" EnableLimb(1, Player.Character) removeParts("hand") makeParts("holster") end if script.Parent.className ~= "HopperBin" then if Player == nil then print("Error: Player not found!") return end Tool = Instance.new("HopperBin") Tool.Name = Name Tool.Parent = Player.Backpack script.Name = "Main" script.Parent = Tool elseif script.Parent.className == "HopperBin" then while script.Parent.Parent.className ~= "Backpack" do wait() end Player = script.Parent.Parent.Parent makeParts("holster") script.Parent.Selected:connect(onSelected) script.Parent.Deselected:connect(onDeselected) end