qct_log: Type: ARMOR_STAND Display: '' Skills: - setrotation{relative=true;yaw=} @self ~onSpawn - model{mid=qct_log;n=false;tint=false} @self ~onSpawn - skill{s=qct_log_hit;sync=true} @self ~onDamaged Options: Silent: true PreventItemPickup: true PreventRandomEquipment: true PreventOtherDrops: true PreventSunburn: true Despawn: true KnockbackResistance: 1 Collidable: false