game.Workspace.Teleports.Level1.Part1.Transparency = 1 game.Workspace.Teleports.Level1.Part1.Position = game.Workspace.Teleports.Level1.Part1.Position + Vector3.new(0,100,0) local z = 0 function onTouchSword1(who) game.Workspace.sword1:Destroy() z = z+1 if z == 3 then game.Workspace.Teleports.Level1.Part1.Position = game.Workspace.Teleports.Level1.Part1.Position - Vector3.new(0,100,0) game.Workspace.Teleports.Level1.Part1.Transparency = 0 end end function onTouchSword2(who) game.Workspace.sword2:Destroy() z = z+1 if z == 3 then game.Workspace.Teleports.Level1.Part1.Position = game.Workspace.Teleports.Level1.Part1.Position - Vector3.new(0,100,0) game.Workspace.Teleports.Level1.Part1.Transparency = 0 end end function onTouchSword3(who) game.Workspace.sword3:Destroy() z = z+1 if z == 3 then game.Workspace.Teleports.Level1.Part1.Position = game.Workspace.Teleports.Level1.Part1.Position - Vector3.new(0,100,0) game.Workspace.Teleports.Level1.Part1.Transparency = 0 end end game.Workspace.one.Touched:Connect(onTouchSword1) game.Workspace.two.Touched:Connect(onTouchSword2) game.Workspace.three.Touched:Connect(onTouchSword3)