#Begin ;random explos ? ! (local _object):goto "client" _x = random 70 ;?_x <=1 && _lifeTick >550:_bang = "grenade" createvehicle getpos _object ?_x>=69 && _lifeTick >460:_bang = "bullet12_7" createvehicle getpos _object #client ;burn player ? player distance _object <10: player setdammage ((getdammage player) +0.01),goto "scream" #fire ;sparks drop ["cl_fire", "", "Billboard", 1, 5, [0,0,1], [ random 1, random 1, random 3], 1, 0.005, 0.0042, 0, [0.15], [[1,1,1,1],[0,0,0,0]], [0,1], 0.5, 1, "", "",_object] ~_delay _lifeTick = _lifeTick - 1 _fire setpos [getpos _object select 0, getpos _object select 1,1.3] _smoke setpos [getpos _object select 0, getpos _object select 1,2.5] ?_lifeTick > 0 : goto "Begin" deletevehicle _fire ~300 deletevehicle _smoke ~1 drop ["cl_fire" , "" , "Billboard" , 1 , 5 + random 5, [getpos _object select 0,getpos _object select 1,1.3] , [random 2 - random 2,random 2 - random 2,2 + random 2] , 1 , 1 , 1 , 0.2 , [random 0.09] , [[1,1,1,1],[1,1,1,0.75],[1,1,1,0.50],[0,0,0,0]] , [0,1] , 0 , 0.1 , "" , "" , ""] exit #scream ? _ouch == 1:goto "fire" ? !(alive player) goto "fire" _ouch = _ouch +1 ?side player == west:player say "eng31" ?side player == civilian:player say "eng31" ?side player == east:player say "rus16" ?side player == resistance:player say "eng31" player groupchat "MEDIC! I'm getting burnt here!" goto "Begin"