package Listners; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.event.EventHandler; import org.bukkit.event.player.PlayerMoveEvent; import org.bukkit.inventory.ItemStack; public class Chodze { @EventHandler public void onMove4(PlayerMoveEvent e2) { Location to2 = e2.getTo(); Location from2 = e2.getFrom(); if ((from2.getBlockX() != to2.getBlockX()) || (from2.getBlockY() != to2.getBlockY()) || (from2.getBlockZ() != to2.getBlockZ())) { Location loc = e2.getPlayer().getLocation(); loc.setY(loc.getY() - 1); Block b = loc.getBlock(); if(b.getType() == Material.SPONGE) { if(e2.getPlayer().getInventory().containsAtLeast(new ItemStack(Material.DIAMOND_PICKAXE), 1)){ if(Math.random() *100 <= 10) { e2.getPlayer().getInventory().addItem(new ItemBuilder(Material.CHEST).setName("§3§lCase").toItemStack()); } } } } } }