#function island:generate/select_trees tag @e[tag=Tree] add OldTree execute as @s[scores={random=1..}] at @s run tag @e[sort=random,type=armor_stand,tag=Island,limit=1,distance=..10,scores={Height=1..}] add Tree scoreboard players remove @s[scores={random=1..}] random 1 execute as @e[tag=OldTree] at @s if entity @e[tag=Tree,tag=!OldTree,distance=1..4,sort=nearest] run scoreboard players add @e[tag=Mid,sort=nearest] random 1 execute as @e[tag=OldTree] at @s if entity @e[tag=Tree,tag=!OldTree,distance=..4] run tag @e[tag=Tree,tag=!OldTree,distance=..4] remove Tree tag @e[tag=OldTree] remove OldTree execute as @s[scores={random=1..}] at @s run function generate:select_trees execute as @e[tag=Tree] run say hi