sv_consistency 0 cl_viewmodelfovsurvivor 52 mat_monitorgamma_tv_enabled 1 //crosshair cl_crosshair_red 225 cl_crosshair_green 90 cl_crosshair_blue 225 cl_crosshair dynamic 1 //server plugin sm_cvar l4d2_addsp 1 sm_cvar z_hunter_limit 300 sm_cvar z_smoker_limit 300 sm_cvar z_spitter_limit 300 sm_cvar z_charger_limit 300 sm_cvar z_boomer_limit 300 sm_cvar z_jockey_limit 300 //lighting l4d_lamp_allow "1" l4d_lamp_break "0" l4d_lamp_bright "500.0" l4d_lamp_color "250 250 200" l4d_lamp_modes_tog "1" l4d_lamp_random "-1" //riot shield zombie sm_riotcopheadshot_enable 1 sm_riotcopheadshot_riotheadenable 1 sm_riotcopheadshot_riotbodydivisor 40.0 sm_riotcopheadshot_fallenheadmultiplier 12.0 sm_riotcopheadshot_debug 0 sm_riotcopheadshot_bodypenetrationdamage 13.0 //glows alias GlowItem0; alias GlowItem1; alias GlowItem2; alias GlowItemPart0; alias GlowItemPart1; alias GlowItemRestart; alias GlowItemFar0; alias GlowItemFar1; alias GlowItemFar2; alias GlowItemFarPart0; alias GlowItemFarPart1; alias GlowItemFarRestart; alias survivorHurt; alias GlowThirdStrikeItem0; alias GlowThirdStrikeItem1; alias GlowThirdStrikeItem2; alias GlowThirdStrikeItemPart0; alias GlowThirdStrikeItemPart1; alias GlowThirdStrikeItemRestart; alias GlowIncludeBuffer; cl_glow_ability_r 0; cl_glow_ability_g 1; cl_glow_ability_b 1 cl_glow_ghost_infected_r 0; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b 0.5 cl_glow_infected_r 0; cl_glow_infected_g 0; cl_glow_infected_b 1 cl_glow_infected_vomit_r 0.25; cl_glow_infected_vomit_g 0.75; cl_glow_infected_vomit_b 1 cl_glow_item_r 1; cl_glow_item_g 0; cl_glow_item_b 1 cl_glow_item_far_r 0; cl_glow_item_far_g 1; cl_glow_item_far_b 1 cl_glow_survivor_r 1; cl_glow_survivor_g 0.5; cl_glow_survivor_b 0 cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 1; cl_glow_survivor_health_high_b 0 cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1; cl_glow_survivor_health_med_b 0 cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0; cl_glow_survivor_health_low_b 0 cl_glow_survivor_hurt_r 1; cl_glow_survivor_hurt_g 1; cl_glow_survivor_hurt_b 1 cl_glow_survivor_vomit_r 0.25; cl_glow_survivor_vomit_g 0.75; cl_glow_survivor_vomit_b 1 cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 0; cl_glow_thirdstrike_item_b 1 cl_glow_survivor_health_bleed_pulse_amount 0;cl_glow_survivor_health_bleed_pulse 0 cl_glow_survivor_health_include_buffer 0 cl_glow_survivor_health_include_buffer 1 cl_glow_survivor_health_bleed_pulse_amount 0 cl_glow_survivor_health_bleed_pulse 0 cl_glow_survivor_health_bleed_pulse_speed 20 clear