############################################################################# # Config for ASkyBlock V3.0.9.4 # Maintainer: tastybento # It is recommended that you check at least these settings: # # 1. island distance - the distance between islands. If upgrading set to what you had. # If you change island distance, you MUST reset the world. # 2. resetmoney (general section) - set to true so that everyone starts with nothing # 3. islandLevel (general section) - the height you want your islands to float # 4. protectionRange - how big a player's island is at the start # ############################################################################## ##### Island Related Settings ##### island: # Space between islands in blocks - NEVER change this mid-game. # Values for a new world: # 400 - puts players distance enough that they usually cannot see each other # 200 - allows some expansion of the protected zone (recommended) # 110 - for compatibility with established worlds. Cozy. # 50 - minimum - not recommended # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110 # OR RESET YOUR WORLD # Value must be an even number distance: 175 # Default protection range (even number). Min = 0, Recommended = 100 # Larger values will take longer to calculate the island level # Admins can change protection sizes for players individually using /asadmin setrange # or set this permission: askyblock.island.range. # For optimal performance, keep protection range at leat 16 blocks less than distance. protectionRange: 100 # Start islands at these coordinates. This is where new islands will start in the # world. These must be a factor of your island distance, but the plugin will auto # calculate the closest location on the grid. Islands develop around this location # both positively and negatively in a square grid. # If none of this makes sense, leave it at 0,0. startx: 0 startz: 0 # Sea level height (don't changes this mid-game unless you delete the world) # Minimum is 0, which means you are playing sky block! # If sea level is less than about 10, then players will drop right through it # if it exists. Makes for an interesting variation on skyblock. sealevel: 0 # Island level - the height of the island. # Lowest level is 5 islandlevel: 120 #How many resets a player is allowed (override with /asadmin clearreset #Value of -1 means unlimited, 0 means hardcore - no resets. #Example, 2 resets means they get 2 resets or 3 islands lifetime resetlimit: 2 #How long a player must wait before they can reset their island again in second resetwait: 300 #The number of seconds to wait for confirmation of a reset resetconfirmwait: 10 #How long a player must wait until they can rejoin a team island after being #kicked in minutes. This slows the effectiveness of players repeating challenges #by repetitively being invited to a team island. invitewait: 60 #Invite timeout in seconds. Invites will lapse if not accepted within this time invitetimeout: 60 # Default max team size # Use this permission to set for specific user groups: askyblock.team.maxsize. # Permission size cannot be less than the default. maxteamsize: 8 # Island level calculation cool down in seconds levelwait: 60 # Items that will be in the chest when the player starts an island # Must be in Bukkit Materials format. Format is : # or :: # Use to set the durability of a item or to select sub-items/colors. # # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG # # The format for POTIONS is as follows: # # Format POTION:NAME::::QTY # LEVEL, EXTENDED, SPLASH, LINGER are optional. # LEVEL is a number, 1 or 2 # LINGER is for V1.9 servers and later # Examples: # POTION:STRENGTH:1:EXTENDED:SPLASH:1 # POTION:INSTANT_DAMAGE:2::LINGER:2 # POTION:JUMP:2:::1 # POTION:WEAKNESS::::1 - any weakness potion # # Valid potion names are: # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS, # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY # For V1.9 these are also available: # LUCK, MUNDANE, THICK, AWKWARD # # Check console for errors and guidance after reloading configuration # Schematics can override this - see schematicsection chestItems: 'DIRT:0:4 SAND:0:4 ICE:2 LAVA_BUCKET:1 BONE:4 SUGAR_CANE:3 CACTUS:1 BREAD:3 PUMPKIN_SEEDS:1 MELON:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CARROT_ITEM:1 SEEDS:2 POTATO_ITEM:1' # Default island companion. Set schematic-specific companions in the schematicsection # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT, # RABBIT, WOLF, LLAMA or NOTHING. Default is COW. companion: COW # Default list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. # Set schematic-specific companion names in the schematicsection companionnames: - "&9[player]'s cow" - "&cEmergency &fFood?" - "&aD&6a&di&6s&9y" # Island naming # Only players with the askyblock.island.name permission can name their island # It is displayed in the top ten and enter and exit announcements # It replaces the owner's name. Players can use & for color coding. # These set the minimum and maximum size of a name. minnamelength: 0 maxnamelength: 20 # Players with askyblock.islandfly permission can fly on their island. This setting is # how many seconds the player keeps fly mode while flying outside his island before it # is removed (and they fall). # Negative value will be considered as 0. flytimeoutside: 0 # The permissions listed below will be given to the player while he is inside his island. # They will be automatically revoked when he leaves his island. islandtemporaryperms: #- "amazing.permission" # System settings - these cannot be changed by players, only viewed # Allow Enderman Griefing (default is to allow, see next setting) allowendermangriefing: false # Make enderman drop the block he is holding if he dies (recommended) endermandeathdrop: true # Allow creeper explosion damage to block (explosion still hurts) allowcreeperdamage: false # Allow visitors to use creeper explosions to grief islands allowcreepergriefing: false # Allow TNT damage to blocks (stops players using TNT to destroy other's islands) allowtntdamage: false # Allow fire extinguishing by visitors allowfireextinguish: false # Allow chests to be blown up by creepers or TNT allowchestdamage: false # Allow visitors to keep their items if they die allowvisitorkeepinvondeath: false # Allow pistons to push outside of the protected area (maybe to make bridges) allowpistonpush: false # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots) allowitemframedamage: false # General Settings general: # Name of the world - if it does not exist then it will be generated worldName: ASkyBlock # Default language for new players. # This is the filename in the locale folder without .yml. # If this does not exist, the default en-US will be used. defaultlanguage: pl-PL # Check for updates - this will tell Ops and the console if there is a new # version available. It contacts dev.bukkit.org to request the latest version # info. It does not download the latest version or change any files checkupdates: true # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles). # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false", # however, you can toggle here this feature. silencecommandfeedback: true # Show enter/exit notices in Action Bar (11.1+) # Only shows if notices are enabled in settings showinactionbar: true # Maximum number of islands. Set to 0 for unlimited. # If the number of islands is greater than this number, no new islands will be # allowed maxIslands: 0 # Use the control panel as the default display for /island # /island will always create an island if one does not exist # If the control panel is not used, then /island will teleport the player home # Players can change this setting using /island cp on or /island cp off usecontrolpanel: true # Create Nether - if this is false, the nether world will not be made and access to # the nether will not occur. Other plugins may still enable # portal usage. # Note: Some challenges will not be possible if there is no nether. # Note that with a standard nether all players arrive at the same portal and entering a # portal will return them back to their islands. createnether: false # New island-style nether. Change to false for standard nether newnether: false # Nether trees are made if a player grows a tree in the nether (gravel and glowstone) nethertrees: false # Make the new nether roof, if false, there is nothing up there # Change to false if lag is a problem from the generation netherroof: false # Nether spawn protection radius - this is the distance around the nether spawn # that will be protected from player interaction (breaking blocks, pouring lava etc.) # Minimum is 0 (not recommended), maximum is 100. Default is 25. # Only applies to standard nether. netherspawnradius: 25 # Calculate level on login # If true, the plugin will run the level command for the player when they login # If the command is busy, it will fail silently loginlevel: false #Commands to run when the player resets their island (uncomment and customize) # [player] is the player name of who is reseting # If the command is proceeded by [SELF] the command will be run as that player # E.g., - "[SELF] kit tools" resetcommands: #- "kit tools [player]" #- "some other command" # Commands to execute when player leaves a team, either by leaving or being kicked # Commands will execute even if the player is offline, so may cause errors in # the console if the commands doesn't make sense leavecommands: #- "kit tools [player]" #- "some other command" # Commands to execute when a player starts a new island for the first time - NOT a reset startcommands: #- "asadmin lock [player]" #- "[SELF] balance" #- "some other command" # Commands to execute when a player joins a new team island (does /island accept) teamstartcommands: #- "[SELF] balance" #- "some other command" coopscancreatewarps: false # Visitor banned commands: Visitors to islands cannot use these commands visitorbannedcommands: - spawner - spawnmob # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout pvpcooldown: 60 # Invincible visitors - Prevent players from killing them (intentionally or by accident) # If they fall to the void, they get TP'd to their island. invinciblevisitors: false # Only used if invinciblevisitors is set to TRUE # This allow you to customize what kind of damage visitors should not receive # If you want visitors to receive a listed damage, put a "#" at the start of the line # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html invinciblevisitorsoptions: - BLOCK_EXPLOSION - CONTACT - CUSTOM - DROWNING - ENTITY_ATTACK - ENTITY_EXPLOSION - FALL - FALLING_BLOCK - FIRE - FIRE_TICK - LAVA - LIGHTNING - MAGIC - POISON - PROJECTILE - STARVATION - SUFFOCATION - THORNS - WITHER # 1.9+ only - DRAGON_BREATH - FLY_INTO_WALL # 1.10+ only - HOT_FLOOR # 1.11+ only - CRAMMING # Acid Section - for AcidIsland, but can be used in ASkyBlock as well. # # Acid damage to player per second by being in acid if they have no armor on. # A fully health player has 20 health points. Players will regen some health # so the default will give players about 3 seconds to get out the acid # 0 = no damage, 10 = default damage, 20 = instant death aciddamage: 0 # Damage that monsters will experience. mobaciddamage: 0 # Damage that rain does. raindamage: 0 # Damage that animals will experience in acid. animaldamage: 0 # Damage chickens in acid - true or false - chickens tend to go swimming... damagechickens: false # Destroy items in water after this many seconds. Timing is variable and may occur # up to 2x this time. If 0, items will not be removed. Acid damage does not need to # be on for this setting to work. i.e., it'll work with water too. # Items fizz when they are destroyed. itemdestroyafter: 0 # Ops receive damage from acid (Set to true if you want Ops to play properly) damageops: false # Armor protection. # Protect players from acid rain if they have a helmet on helmetprotection: true # Protect players from all acid if they have a full set of armor on fullarmorprotection: false # Damage type to apply in addition to acid damage # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON # If you just want these to act, then make the acid damage 0 above # Note - these are potion effects and so can be cured by milk damagetype: #-confusion # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps # players return to their island if the island has been overrun by monsters # Con is that it kills any mob grinders # Remove mobs when logging in loginremovemobs: true # Remove mobs when /island. islandremovemobs: false # Mob white list - these mobs will NOT be removed when logging in or doing /island mobwhitelist: - WITHER - ENDERMAN - PIG_ZOMBIE #- ZOMBIE_VILLAGER # Sets the limit for number of monsters that can spawn in a chunk in this world. # Note: this does not limit the number of monsters, just how many spawn naturally. # Note: If set to a negative number the world will use the server-wide spawn limit instead. monsterspawnlimit: 100 # Sets the limit for number of animals that can spawn in a chunk in this world. # Note: If set to a negative number the world will use the server-wide spawn limit instead. animalspawnlimit: 20 # Animal breeding limits - if this is set to more than 0, then players will not be able # to breed more animals than that number on their island. A value of zero means no # limit. Note that animals will not be killed or reduced to this limit. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will # still appear, but breeding will not happen. # Limit includes nether island if nether islands are active. breedinglimit: 0 # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world. # Note: If set to a negative number the world will use the server-wide spawn limit instead. # Max is 100 wateranimalspawnlimit: 15 # Villager limit - this is per team player, so an island of 4 will have 4x this number # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited. villagerlimit: 15 # General entity limiting # Use this section to limit how many entities can be added to an island. # 0 means the item will be blocked from placement completely. # Uncomment to set the limit. The numbers are just suggested values. # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and # up to 30 in the nether. entitylimits: # Mobs, animals and other living entities #BAT: 10 #BLAZE: 10 #BOAT: 10 #CAVE_SPIDER: 10 #CHICKEN: 10 #COW: 10 #CREEPER: 10 #DONKEY: 10 #ENDERMAN: 10 #HORSE: 10 #HUSK: 10 #IRON_GOLEM: 10 #LLAMA: 10 #MAGMA_CUBE: 10 #MULE: 10 #MUSHROOM_COW: 10 #OCELOT: 10 #PIG: 10 #PIG_ZOMBIE: 10 #POLAR_BEAR: 10 #RABBIT: 10 #SHEEP: 10 #SKELETON: 10 #SKELETON_HORSE: 10 #SLIME: 10 #SNOWMAN: 10 #SPIDER: 10 #SQUID: 10 #STRAY: 10 #WITCH: 10 #WITHER: 10 #WITHER_SKELETON: 10 #WOLF: 10 #ZOMBIE: 10 #ZOMBIE_HORSE: 10 #ZOMBIE_VILLAGER: 10 # These are the ONLY blocks that can be limited (because they are entities). #BANNER: 20 #ITEM_FRAME: 30 #FURNACE: 10 #CHEST: 50 #TRAPPED_CHEST: 50 #ENDER_CHEST: 1 #JUKEBOX: 5 #DISPENSER: 5 #DROPPER: 5 #SIGN: 10 #MOB_SPAWNER: 10 #NOTE_BLOCK: 5 #ENCHANTMENT_TABLE: 5 #BEACON: 12 #SKULL: 50 #DAYLIGHT_DETECTOR: 10 HOPPER: 30 #REDSTONE_COMPARATOR: 30 #FLOWER_POT: 20 #PAINTING: 5 #ARMOR_STAND: 5 #BREWING_STAND: 20 # Islands below this level will be removed if they are abandoned and admins issue the purge command abandonedislandlevel: 10 # Maximum number of islands to purge in one go. Don't make this too big because if you # stop the server mid run, you may end up with incompletely deleted islands maxpurge: 500 # Delete protected range only # When set, only the protected area of an island will be deleted. # If you want all of the island distance deleted change to false, but be careful # because large island distances may timeout the server. deleteprotectedonly: true ##### Economy ###### # Use economy or not. If true, an economy plugin is required. If false, # no money is used or give and the mini-shop is disabled. # If there is no economy plugin present anyway, money will be automatically # disabled. useeconomy: true # Reset Money - if this is true, will reset the player's money to # the starting money (see below) when they start an island or reset # Recommendation is that this is set to true, but if you run multi-worlds # make sure your economy handles multi-worlds too. resetmoney: false # Use the minishop or not useminishop: false # Starting money - this is how much money new players will have as their # balance at the start of an island. startingmoney: 15.00 # Reset Challenges - if this is true, player's challenges will reset when they # reset an island or if they are kicked or leave a team. Prevents exploiting the # challenges by doing them repeatedly. resetchallenges: false # Reset inventory - if true, the player's inventory will be cleared when they start # or restart and island. Default is true. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. resetinventory: true # Allow kicked players to keep their inventory. # If false, kicked player's inventory will be thrown at the island leader if the # kicked player is online and in the island world. kickedkeepinv: false # Kicked or leaving players lose resets # Players who leave a team will lose an island reset chance # If a player has zero resets left and leaves a team, they cannot make a new # island by themselves and can only join a team. # Leave this true to avoid players exploiting free islands leaversloseresets: true # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they # start or restart their island. Default is false. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general, # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest # permission. resetenderchest: false # Allow /island teleport when falling. If set to false, all teleporting is # disabled until death from the void or until you hit something. # See commands that this will block too # Using "*" (with quotes) will block ALL commands when falling allowfallingteleport: true blockingcommands: - home #- anotherCommand #- andAnotherOne #- "*" # Broadcast 1st time challenge completion messages to all players. # Change to false if the spam becomes too much. broadcastmessages: true # Remove non-repeatable challenges from the challenge GUI when complete removecompleteonetimechallenges: false # Add enchanted glow to completed challenges addcompletedglow: true # Default maximum number of homes a player can have. Min = 1 # Accessed via sethome or go # Use this permission to set for specific user groups: askyblock.island.maxhomes. maxhomes: 1 # Make island if player teleports to the island world and does not have one makeislandifnone: false # Immediately teleport player to their island (home 1 if it exists) when # entering the world immediateteleport: false # Have player's respawn on their island if they die respawnonisland: false # Team Chat # This enables player to set is so their chat goes to their team mates only # using the /island teamchat command. # The prefix [Team Chat] that goes in front of team chats is in the locale files teamchat: true # Set this to true will log all messages sent in TeamChats to console # If set to false, it won't be logged. logteamchat: true # Variables to use as chat prefixes. You can change them to be what you want. # {ISLAND_LEVEL} is replaced by the player's island level. # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level. # {ISLAND_PLAYER} is replaced by the player's display name # Confirmed to work with Essentials Chat, Multiverse Core. # Do not use these in PEX prefixes - it doesn't work. chatlevelprefix: "{ISLAND_LEVEL}" chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}" chatislandplayer: "{ISLAND_PLAYER}" # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat # e.g : [23.5k] instead of [23562] fancylevelinchat: false # Restrict Wither and other flying mobs # Any flying mobs that exit the island space where they were spawned will be removed. # Includes blaze and ghast. restrictwither: true # Warp Restriction - needed levels to be able to create a warp # 0 or negative values will disable this restriction # 10 is default warplevelrestriction: 500 # Warp panel - GUI for welcome warp signs. If set to false, old-style # text will be used usewarppanel: true # Mute death messages mutedeathmessages: false # How often the grid will be saved to file in mins. Default is 5 minutes. # This helps prevent issues if the server crashes. Grid is also saved at important # points in the game backupduration: 5 # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds! # If you have another scoreboard plugin, it may not work. # If true, players can push each other (default 1.9 behavior) if false, # players will not be able to push. Recommendation is to leave this true. allowpushing: true # Recover super flat - if the generator does not run for some reason, you can get # super flat chunks (grass). To remove automatically, select this option. Turn off # if there are no more because it may cause lag. # This will regenerate any chunks with bedrock at y=0 when they are loaded recoversuperflat: false # Allow coops to be permanent # If you change this, change the text in the locale files about coop ending due to # log out. persistentcoops: false # Only allow the island leader to coop players. # Island members wont be able to coop other players. onlyleadercancoop: true # Set whether or not players can reject coop requests. # If set to false players are just directly added as a coop player. coopisrequest: true # Below you can list all account names that ASkyBlock will ignore for some protection. # Configure it at your own risk!! # This option is mainly for compatibility with mods. fakeplayers: # - [CoFH] # - [BuildCraft] # Allow obsidian to be scooped up with an empty bucket back into lava # This only works if there is a single block of obsidian (no obsidian within 10 blocks) # Recommendation is to keep this true so that newbies don't bother you or reset their # island unnecessarily. allowobsidianscooping: true # By default, island top ten (/is top) is displayed as a GUI. # If this option is set to TRUE, the top ten will be displayed # in chat, like in older versions (up to V3.0.3.3), which can # be a little spammy. # Recommendation is to keep this false. islandtopteninchat: false # Toggle Magic Cobblestone Generator # If set to true, a cobble generator will not just generate cobblestone, but # also blocks you have specified. # Default is false, because it highly changes the gameplay. usemagiccobblegen: false # If set to true, Magic Cobblestone Generator will only work at spawn # Beware! Spawn MUST be in the same world that islands to work. magiccobblegenonlyatspawn: false # This won't be considered if usemagiccobblegen is set to false. # You can add, remove a block or modify its probability to be generated. # You can also set different probabilities from specified minimum levels magiccobblegenchances: # These probabilities will apply by default default: COBBLESTONE: 75.0 STONE: 10.0 COAL_ORE: 7.5 IRON_ORE: 5.0 DIAMOND_ORE: 2.0 EMERALD_ORE: 0.5 #These probabilities will apply if island level is higher than 500. 500: COBBLESTONE: 50.0 STONE: 20.0 COAL_ORE: 10.0 IRON_ORE: 10.0 REDSTONE_ORE: 5.0 DIAMOND_ORE: 4.0 EMERALD_ORE: 1.0 # Disable redstone operation on islands unless a team member is online. # This may reduce lag but it can cause problems with visitors needing to use a redstone system. # Default is false disableofflineredstone: false # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited # TNT creation with this. Default is allowed, set to false if you need it off. allowTNTpushing: true # Config.yml version. DO NOT EDIT. This number only changes if the latest # plugin config has been updated. If a new config is detected, it will be # auto-saved to config.new.yml. version: 3.0.9.4 # Protection settings protection: # Protection Setting Flags: # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING, # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE, # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH, # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH, # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP, # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING, # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP # # Players can be given the ability to change settings in the GUI with permissions # e.g. askyblock.settings.PVP or all settings with askyblock.settings.* # Permissions are not case sensitive. # # -- World defaults -- # Applies everywhere and are the default for islands and spawn. # If not listed, default is false. # Changing a setting here will only affect new islands. Use /asadmin settingsreset # to reset individual or all settings across all islands. See /asadmin settingsreset help. world: # Acid causes damage above sea-level (if acid is active) ACID_DAMAGE: true # Allow anvil use ANVIL: false # Allow armor stand use (1.8+ only) ARMOR_STAND: false # Allow beacon use BEACON: false # Allow bed use BED: false # Players can break blocks or generally damage things BREAK_BLOCKS: false # Allow animal breeding BREEDING: false # Allow use of cauldrons and brewing stands BREWING: false # Allow use of buckets, either fill or dump them BUCKET: false # Collect Lava (overrides BUCKET setting for collecting lava) COLLECT_LAVA: false # Collect water (overrides BUCKET setting for collecting water) COLLECT_WATER: false # Allow access chests of any kind, droppers, dispensers and hoppers CHEST: false # Allow eating or use of chorus fruit CHORUS_FRUIT: false # Allow use of crafting benches CRAFTING: true # Allow creepers to hurt players (but not damage blocks) CREEPER_PAIN: false # Allow crop trampling CROP_TRAMPLE: false # Allow use of doors or trapdoors. Not including redstone activations. DOOR: true # Allow chicken egg throwing EGGS: false # Allow use of enchanting tables ENCHANTING: true # Allow enderpearl throwing ENDER_PEARL: false # Enable or disable join/leave messages from the player's island ENTER_EXIT_MESSAGES: true # Allow fire (flint & steel use, TNT priming) Making portals is allowed. FIRE: false # Can extinguish fires by punching them FIRE_EXTINGUISH: false # Allow fire spreading FIRE_SPREAD: false # Allow furnace use FURNACE: true # Allow gate use GATE: false # Allow horse/llama inventory use - only works when riding is enabled HORSE_INVENTORY: false # Allow riding of horses/llamas HORSE_RIDING: false # Allow friendly mob hurting(cows etc.) HURT_MOBS: false # Allow monsters hurting HURT_MONSTERS: true # Allow leash use LEASH: false # Allow lever or button use LEVER_BUTTON: true # Cows can be milked MILKING: true # Animals, etc. can spawn naturally MOB_SPAWN: true # Allow monsters to spawn naturally MONSTER_SPAWN: true # Allow use of jukeboxes and note blocks MUSIC: false # Allow PVP in the nether world NETHER_PVP: false # Players can place blocks PLACE_BLOCKS: false # Allow portal use PORTAL: true # Allow pressure plate activation by players PRESSURE_PLATE: true # Allow PVP in the overworld PVP: false # Allow adjustment of diodes or comparators REDSTONE: false # Spawn eggs can be used SPAWN_EGGS: false # Allow sheep shearing SHEARING: false # Allow trading with villagers VILLAGER_TRADING: true # Allow item drop VISITOR_ITEM_DROP: true # Allow item pickup VISITOR_ITEM_PICKUP: true # -- Island Settings -- # Settings for islands. Some are for visitors, some for the island itself. # If setting is not listed, it will not show in GUI and the world default will be used. # Add settings here to give the player the ability to see them in the GUI. Give the # player the permission for the setting for them to be able to change the setting. island: # Allow anvil use ANVIL: false # Allow armor stand use (1.8+ only) ARMOR_STAND: false # Allow beacon use BEACON: false # Allow bed use BED: false # Players can break blocks or generally damage things BREAK_BLOCKS: false # Allow animal breeding BREEDING: false # Allow use of cauldrons and brewing stands BREWING: false # Allow use of buckets, either fill or dump them BUCKET: false # Allow access chests of any kind, droppers, dispensers and hoppers CHEST: false # Allow eating or use of chorus fruit CHORUS_FRUIT: false # Allow use of crafting benches CRAFTING: true # Allow crop trampling CROP_TRAMPLE: false # Allow use of doors or trapdoors. Not including redstone activations. DOOR: true # Allow use of enchanting tables ENCHANTING: true # Allow enderpearl throwing ENDER_PEARL: false # Allow furnace use FURNACE: true # Allow gate use GATE: false # Allow riding of horses/llamas HORSE_RIDING: false # Allow friendly mob hurting(cows etc.) HURT_MOBS: false # Allow monsters hurting HURT_MONSTERS: true # Allow lever or button use LEVER_BUTTON: true # Cows can be milked MILKING: true # Animals, etc. can spawn naturally MOB_SPAWN: true # Allow monsters to spawn naturally MONSTER_SPAWN: true # Players can place blocks PLACE_BLOCKS: false # Allow pressure plate activation by players PRESSURE_PLATE: true # Allow adjustment of diodes or comparators REDSTONE: false # Allow sheep shearing SHEARING: false # Allow trading with villagers VILLAGER_TRADING: true # This section contains the biomes that can be bought or used biomesettings: # The default cost for changing biome. Can be over-ridden by the Biome settings # Default is 100 if this is not set. Cannot be <0. defaultcost: 100 # Default biome - what every player will start with. Default is PLAINS. See below # for other options defaultbiome: PLAINS # List of biomes and their settings. # Cost - cost in currency to change to that biome # permission - the permission required to use that biome # If the biome is not listed, it is not available # icon = icon used in control panel # friendlyname = A friendly name for the biome. If it does not exist, the official # biome name will be used with pretty formatting. Mostly this is just used to convert # Hell to Nether # description = a description of the biome and what it gives the player # remove ice/water/snow - will be done once when the biome is made biomes: COLD_BEACH: icon: SNOW_BLOCK friendlyname: "&e&lZima&a" description: "|&aKoszt:" cost: 5000 # Perms can be any string you like! #permission: any.perm.you.want DESERT: icon: SAND friendlyname: "&e&lPustynia&a" description: "&cBrak deszczu oraz śniegu. |&r |&aKoszt:" cost: 6000 #permission: any.perm.you.want MUTATED_FOREST: icon: RED_ROSE friendlyname: "&e&lKwiatowy Las&a" description: "|&aKoszt:" #permission: any.perm.you.want JUNGLE: icon: VINE friendlyname: "&e&lDżungla&a" description: "|&aKoszt:" cost: 5500 #permission: any.perm.you.want MUSHROOM_ISLAND: icon: RED_MUSHROOM # Note, this permission can be anything you like friendlyname: "&e&lWyspa Grzybowa&a" description: "|&aKoszt:" cost: 5000 PLAINS: icon: GRASS friendlyname: "&e&lŁąka&a" description: "|&aKoszt: |&5Darmowe" cost: 0 #permission: any.perm.you.want SWAMPLAND: icon: WATER_LILY friendlyname: "&e&lBagna&a" description: "|&aKoszt:" cost: 5000 #permission: any.perm.you.want MESA: icon: HARD_CLAY friendlyname: "&e&lMesa&a" description: "&cBrak deszczu oraz śniegu. |&r |&aKoszt:" #permission: any.perm.you.want cost: 6000 SAVANNA: icon: LONG_GRASS friendlyname: "&e&lSavanna&a" description: "&cBrak deszczu oraz śniegu. |&r |&aKoszt:" cost: 6500 #permission: any.perm.you.want ROOFED_FOREST: icon: LOG friendlyname: "&e&lCiemny Las&a" description: "|&aKoszt:" cost: 5000 #permission: any.perm.you.want schematicsection: # All schematics should be put in the schematics folder # Schematic panel - if more than one schematic is available to the player # Show a panel to choose. If this is false, no panel is shown and the starter # island is picked by permission. If a player has more than one permission # the island selected is undefined - the plugin will pick one. # Permissions are taken from the below schematics section even if the GUI is # not used. useschematicspanel: true # Random island, only apply when useschematicspanel is false - if set to false # the plugin will choose the first island it found with the user permissions # to generate a new island. If set to true, the plugin will generate an island # randomly from the list of all islands available to the player. chooseislandrandomly: false # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with # older schematics that do not have explicit wither skeleton spawners. This setting # is ignored by older servers. hackskeletonspawners: false # This section lists all the schematics available # Settings are: # show - whether this island will show in the GUI or not. Typically used for partner # schematics, but can be used to temporarily hide schematics. # icon - the icon to show in the GUI. It must be a known Material # order - the priority for showing in the GUI. Lower numbers are shown first. # name - a friendly short name for the schematic. Color codes okay. # description - a longer description. Use | to split lines. Color codes okay. # filename - the filename of the schematic in the schematic folder # useDefaultChest - fill a chest on the island with the items in this config. If false # the contents will come from the schematic. # partnerSchematic - the island that will be pasted in the Nether. # biome - the biome this island should have. All pasted blocks will have this biome. # These next settings may cause lag if true. Default is false. Use judiciously. # pasteentities - if the schematic has entities in it (mobs) this will paste them. # usephysics - if true, causes lava or water to flow after being pasted. # pasteair - Only set to true if you need to paste below sea level. # permission - the permission required to use this schematic. It can be anything you like # You can add or remove from this list. If this section is missing, only the default # island works. schematics: # default heading is required default: # Icon - if this is missing or wrong, it will be a MAP icon: GRASS # Order of preference in listing order: 1 # Short name - color codes with & okay name: "&e&lNormalna Wyspa" # Longer description. Use | for new lines. Color codes okay. description: "&7By zobaczyć wygląd wyspy, wpisz &a/warp wyspy" # Filename of the schematic in the schematic folder filename: WyspaNormal.schematic # Use default chest if true, or use schematic chest contents if false useDefaultChest: true #chestItems: companion: - PIG # This is a list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. companionnames: - "&9[player]'s swinka" # Which schematic will be used in the opposite world if newnether:true # If there is no partner, this island will be used partnerSchematic: nether #Level handicap zeros the initial island level. levelHandicap: 3 grzybnia: icon: 110 order: 2 # Ski theme - a black diamond run is hard. name: "&e&lGrzybowa Wyspa" description: "&7By zobaczyć wygląd wyspy, wpisz &a/warp wyspy" filename: WyspaGrzybnia.schematic biome: MUSHROOM_ISLAND useDefaultChest: true # Chest items defined here will override the default chest items. # You can set the chest items here in this list # Material:Qty, or Material:Data:Qty #chestItems: # Schematics that require water or lava to hover can prevent physics when pasting companion: - COW # This is a list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. companionnames: - "&9[player]'s krowka" partnerSchematic: nether # This optional block determines where the player will spawn. It must be unique in # the schematic and will be replaced by air when pasted. #spawnblock: SPONGE #Level handicap zeros the initial island level. levelHandicap: 3 pustynia: icon: SAND order: 3 # Ski theme - a black diamond run is hard. name: "&e&lPustynna Wyspa" description: "&7By zobaczyć wygląd wyspy, wpisz &a/warp wyspy" filename: WyspaPustynia.schematic biome: DESSERT useDefaultChest: true # Chest items defined here will override the default chest items. # You can set the chest items here in this list # Material:Qty, or Material:Data:Qty #chestItems: # Schematics that require water or lava to hover can prevent physics when pasting companion: - OCELOT # This is a list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. companionnames: - "&9[player]'s ocelot" partnerSchematic: nether # This optional block determines where the player will spawn. It must be unique in # the schematic and will be replaced by air when pasted. #spawnblock: SPONGE #Level handicap zeros the initial island level. levelHandicap: 3 zimowa: icon: SNOW_BLOCK order: 4 # Ski theme - a black diamond run is hard. name: "&e&lZimowa Wyspa" description: "&7By zobaczyć wygląd wyspy, wpisz &a/warp wyspy" filename: WyspaZimowa.schematic biome: COLD_BEACH useDefaultChest: true # Chest items defined here will override the default chest items. # You can set the chest items here in this list # Material:Qty, or Material:Data:Qty #chestItems: # Schematics that require water or lava to hover can prevent physics when pasting companion: - POLAR_BEAR # This is a list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. companionnames: - "&9[player]'s niedzwiedz" partnerSchematic: nether # This optional block determines where the player will spawn. It must be unique in # the schematic and will be replaced by air when pasted. #spawnblock: SPONGE #Level handicap zeros the initial island level. levelHandicap: 3 magiczna: icon: BEACON order: 5 # Ski theme - a black diamond run is hard. name: "&e&lMagiczna Wyspa" description: "&7Niespodzianka" filename: WyspaMag.schematic biome: ROOFED_FOREST useDefaultChest: true # Chest items defined here will override the default chest items. # You can set the chest items here in this list # Material:Qty, or Material:Data:Qty #chestItems: # Schematics that require water or lava to hover can prevent physics when pasting companion: - WOLF # This is a list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. companionnames: - "&9[player]'s wilczek" partnerSchematic: nether # This optional block determines where the player will spawn. It must be unique in # the schematic and will be replaced by air when pasted. #spawnblock: SPONGE #Level handicap zeros the initial island level. levelHandicap: 3 vip: # Credit to Antal1609 for this schematic! icon: IRON_BLOCK order: 6 name: "&e&lWyspa VIP" description: "&7Wyspa dla rangi &aVIP" filename: VIP.schematic # Schematics can have biomes set when they are created biome: FOREST # If useDefaultChest is false, the items in the schematic will be used # If false, the default chest items will be used, or the list below useDefaultChest: false # Chest items defined here will override the default chest items. # You can set the chest items here in this list # Material:Qty, or Material:Data:Qty #chestItems: #- MELON:1 #- ICE:1 # Your island companion. Overrides the default setting. If more than one is # listed, one will be chosen at random. # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT, # RABBIT, WOLF, LLAMA or NOTHING. companion: - CHICKEN - COW - PIG # This is a list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. companionnames: - "&9[player]" partnerSchematic: nether permission: wyspa.vip #Level handicap zeros the initial island level. levelHandicap: 3 # Cost - if an economy is in use, this can be used to require a fee # Only works with the schematic panel # The cost is a double and displayed in the description if [cost] is there cost: 0 # New snowy schematic supervip: icon: DIAMOND_BLOCK order: 7 # Ski theme - a black diamond run is hard. name: "&e&lWyspa SuperVIP" description: "&7Wyspa dla rangi &bSuperVIP" filename: SVIP.schematic biome: FOREST useDefaultChest: false # Chest items defined here will override the default chest items. # You can set the chest items here in this list # Material:Qty, or Material:Data:Qty #chestItems: #- MELON:1 #- ICE:1 # Schematics that require water or lava to hover can prevent physics when pasting companion: - CHICKEN - COW - SHEEP - HORSE # This is a list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. companionnames: - "&9[player]" usephysics: false # Schematics may include entities (mobs) in them and if pasteentities is true, # mobs will be pasted. # Example: Setting this to true for this schematic will give a wolf. pasteentities: false partnerSchematic: nether permission: wyspa.supervip # This optional block determines where the player will spawn. It must be unique in # the schematic and will be replaced by air when pasted. #spawnblock: SPONGE #Level handicap zeros the initial island level. levelHandicap: 3 # Cost - if an economy is in use, this can be used to require a fee # Only works with the schematic panel # The cost is a double and displayed in the description if [cost] is there cost: 0