package me.nieznasz.mnie.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; public class HandItemBase extends ModelBase { public float SCALE = 0.0625F; protected float getWingAngle(float maxAngle, int totalTime, double d) { float angle = 0.0F; angle *= maxAngle; return angle; } protected void setRotation(ModelRenderer model, float y) { model.rotateAngleY = y; } private static float Sigmoid(double value) { return 1.0F / (1.0F + (float)Math.exp(-value)); } }