--------------------------------------------DAY 1-------------------------------------------- -Came up with potential idea a platformer creature raising game similar to SA2B Chao's -Basic Premise: -Platformer to get fruit -Give fruit to creature -Creature grows/(EVOLVES) -Gathered some art assests to use and drew up some potential creature designs -Base Platformer player code gotten from previous code made before Jam --------------Little Sleep Break-------------- -Tinkered with player art assets to make more Themed and personalized -Made animations for player with tinkered assets -Wife Test and suggested crouching -crouching added -crouch walking added -crouch jump through platforms added -Started on pet -took base walking AI from WIP game -pet has gravity and wanders -only placeholder art for now but ideas for baseline pets done -Started on Tileset ------------------12 Hours------------------ -Found a workable tileset to personalize -Realized I should learn how to use Tileset before working too much -Thanks GDQuest -made a personalized ground tileset I am liking -Spent way to long fiddling with autotile 3x3 and then settling for 2x2 -made variation of tileset for floating platforms -started on camera to follow player instead of static -camera is in "zones" and will move when hitting edge of screen -Messed with pet AI and made him jump up edges if it were to run into them -pet stops when player is near -added interaction with player with animation -Made a build to send to friend for testing -Now I also know how to export games --------------------------------------------DAY 2-------------------------------------------- -Woke up from 4 hours of sleep ready to get working (mostly) -Made a tree -animated shaking -make leaf particle -added player interaction to shake -Started messing with a paralax background -Made paralax background with moving clouds -implemented some feedback from friend and wife -Started to make Fruit for trees and feeding -Made a fruit -Put fruit on trees for decoration -Have a fruit able to be shaken from tree -Fruit can be "picked up" -Fruit can be given to pet ------------------36 Hours------------------ -Gave the player carry fruit animations -Finally replacing pet placeholder with a slime -making many slime animations -Player can throw Fruit -Pet can eat fruit given to it -added some tiles to tileset -made tutorial tiles -made pet start as an egg, will work more tomorrow -made an intro area to introduce player to mechanics and pet -removed awful labels as interact indicators --------------------------------------------DAY 3-------------------------------------------- -Finally got decent sleep -Implemented some feedback from friend and wife from build 2 -Pet eats fruit on ground -Some visual changes with BG and Trees -Sound is not playing in a single ear -background music added -Fixed fruit pickup (mostly) -egg no longer hatches the moment player is next to it -added egg picking up and throwing -implemented same fix for fruit to egg -egg and fruit have a bit of bounce to them when tossed -Built some more level to showcase egg throwing -easter egg and credits in tutorial ------------------60 Hours------------------ -Started on Nest for hatching egg -Nest put in -Egg sucks into nest when close -Egg hatches into slime -Fixed slime behaviors that got broken by changing egg checking systems -fixed egg being able to be stuck and unreacable in wall -fixed slime falling while in nest hatching then boucing into space... hopefully -fixed slime being a glutten and stealing fruit off the tree -other general bugs getting squashed and visuals fixed -added extra player animation -added spikes for the player to die on -player can die now -waypoint system in place to player is not dead forever -added 2nd tree -fixed grabbing and slime eating to work with multiple fruits -fixed egg hanging from platforms --------------------------------------------DAY 4-------------------------------------------- -Another good rest was had, jumped right into working again -drew 3 more pets -added walking and idle animations to each -put into game -Added evolution meter to pet -Added thought bubbles to pet -Appear on set timers -resets thought timer when corrisponding action completed -Added Evolution animation on pet -changed pet sprite during animation -added particle effect to evolution -Made eating and happy animations for 3 pets -Evolution Tree plan so far Ev0 Ev1 Ev2 Ev3 ┌───D??───┐ ┌─── Devil───┼───DT?───┤ Egg ─── Slime─┼─── Tomo ───┼───DTM───┼─── END └─── Mushy───┼───TM?───┤ └───M??───┘ -Only can go up or down one slot into evo3 -Made 2 more fruit to put on trees -Started expanding area more -adding wall spikes for more interesting level design ------------------84 Hours------------------ -3rd tree put into game -Fruit now regrows instead of just spawning -Fixed pet being a glutten again and eating air where fruit used to be -Egg cant be lost to spikes -Fruits 1,2, and 3 now influence evolution odds 2 increases top , 1 increases middle, 3 increases bottom -fixed fruit growing instantly after first grow -Added Fruit 4 which is neutral on evo rates but feeds 2 -Game has a name! Monster Connection -Made a Title screen that only goes into the main game so far -Ev3 Fleshed out Ev0 Ev1 Ev2 Ev3 ┌───Aye ───┐ ┌─── Devil───┼───Dino ───┤ Egg ─── Slime─┼─── Tomo ───┼───Gobo ───┼─── END └─── Mushy───┼───Magi ───┤ └───Watt ───┘ --------------------------------------------DAY 5-------------------------------------------- -Woke up refreshed, it was a nice rainy morning -Tried to find a crash in friends test, but could not be recreated on my end -fixed fruit pickup being strange -fixed collision on certain type of floor causing sound and visual bug -changed some code here and there to update it and hopefully prevent crashes -Started doing art and thought of a super fun polish idea I can hopefully implement -Just a lot of pets art -Aye,Dino,and Gobo done ------------------108 Hours------------------ - Implemented Magi pet, with special animations that made me add some extra code - fixed a small camera following issue - learned how to upload to itch.io - Every pet is now in the game with all thier animations - Spent so much time making saving a thing, almost got it --------------------------------------------DAY 5-------------------------------------------- -Woke up and immediately fixed issues I was having with the save/load system -Made a pause menu with access to save feature and can retun to title screen -fixed any wonkyness with loading player, pet, and camera -made ending cutscene that returns to main menu after -BASE GAME FINALLY FINISHED WOHOOOO LETS GOOOOO ------------------132 Hours------------------ -made moving platforms -added more sound effects -added some more particle effects -fixed bugs and issues wife found -expanded my play area a ton -started making more fruit to add 3 more trees 3 more trees in game with 3 new fruit --------------------------------------------DAY 6-------------------------------------------- -made main scene and particles preload so the overall experience is smoother -made an option menu for the music -made all menus operable with keyboard controls ------------------156 Hours------------------ -preloaded some effects and main scene to have smoother experience -Started on an evolution menu to show pets you have seen -designed background -pets put on background -covered pets -zoom in on pets by clicking on them -background for background so on zoom it still looks nice -option menu and evolution menu now have a seperate save of player info for settings and which pets they have had when they save -tried to fix up some transition issues but no luck -put some keys out to friends and family to try and get some feedback --------------------------------------------DAY 7-------------------------------------------- -Transition issues fixed, there is now a loading screen between scenes -added animation to the loading screen -changed a bit of level design to be smoother -Fixed many transition issues with the new screen but now all working better then before -added some more checks to hopefully prevent some issues that popped up rarely -improved ending scene a bit ------------------180 Hours------------------ -Added indication for fruits and players behind walls -More small adjustments here and there for clarity -Put some extra rocks, flowers, and murals around for more decoration