Gaben Rage is pretty much a team sweaper. Only true counter is medic. Rework buffed his speed and his rage is pretty much the same just faster and no stun. Its a double edge sword of Gaben having less reaction time to seek reds but also less reaction time of reds reacting to Gabens rage. Doom Guy Best part about him is his ability to 1 hit classes that arent an overhealed heavy or have any invulnerability and his jump helping out his near 1 hit capibilities. Power ups are a nice touch and helps Doom by a lot on certain maps like Turret Testing. Rage is fine when dealing with sentries. Mario Mario's lives reduce % damage meaning he takes less from spies, markets, and cabers. His rage gives uber, flares, and stuns. Cave Johnson Near endless supply of grenades. Good for taking out nests from out of sightlines and groups of reds. Rage gets better the more you kill and stuns. Predator Can go invisible. Invisibility wipes all status effects including afterburn and makes reds paranoid. Can 1 hit buildings and can get invis back from skulls or waiting. Rage is meh, very inaccurate but you'll get it back pretty fast. Invis dive bombs are good for singling out groups of reds. His knife can also backstab. Bill Pretty standard vanilla boss. Rage gives a high damage shotgun and stuns. Hp is high too. Whats more to say about him? Chaddiger A good chad knows how to abuse his abilities and look out for spies. Blubber can make people stuck inside small areas and stop reds from blast jumping, and his explosion can be combined with his teleport if you rage first then teleport. His counter is mostly spies and market soldiers. Snake Rage gives a disguise that takes no knockback and fools sentries. It also gives some uber and a revolver which is good for taking out mobile classes. Abe Rage steals weapons for damaging buildings and rage 2 can do crits when jarate'd. Double jump with a jump bonus, high jump, and instant weighdown are Abes best way for mobility and can screw up people's aim. Has a low health formula. Sonic Rage gives sonic resistances and rage 2 gives uber, crits, and flight. Also has a double jmup, high jump, and instant weighdown. R ability gives him speed, knockback immunity, and mini crits. Use it sparingly though. Has a really low health formula and does the lowest melee damage for boss. Main counter is kgb heavy. Shrek Also another standard vanilla boss. When he has lower hp, he becomes faster than a scout and his rage can stun with a screen effect. He also has the best weighdown being more instant than Miku's and Jack's. Ass pancakes Another standard vanilla boss. Rage gives uber, stuns, and thats it. Nothing too gimmicky about him. Radigan Has one of the best gun rages. His minigun does a lot of damage with crits but slow you down to a crawl. You can sorta bypass it by super jumping then pulling his minigun out and ripping through reds. One punch man Mostly recognized for his 1 shot capabilities which kill even if the player is invulnerable. His rage gives knockback immunity and his parachute can reach insanse speeds when used correctly. Unfortunately, he has one of the lowest health formulas and gets ragdolled on knockback. Pootis bird (post nerf) Pootis used to be an A tier boss but he got nerfed. No longer having a super jump and his R ability speed change is slower. He now relies on his R ability to get up heights and get crits. His rage spawns minions with crits which can be scouts if the player chooses to be and gets crits himself. The rock (post buff) Rock luckly got a buff making him one of the worst bosses to a mid boss. Now being faster and his rage making him even faster and have knockback immunity with a kill aura. Rock also has Doom's ability to semi 1 shot. Great for taking out engi nests and spies. Unfortunately he gets stalled from soldiers and scouts a lot. DK (reworked) No longer having his blind piss rage and being a pretty vanilla boss, DK has fallen off a bit from the tier list because of his gimmicks. His rage now shoots a coconut gun that does a lot of damage being paired up with his temporary strength buff effect. The cannon sadly gets deleted with the short circuit and can be used against him with airblast. Making his rage almost useless depending on the players. His R ability is a dash which is good for chasing far away reds and his mouse3 ability gives him faster but less powerful fists. Pig (post rage rework) Pig's old rage was good for unintentional kills but now his new rage is harder to kill with. His tnt-spenser hardly kills anyone and neither does the fireworks. His hitbox is small-ish which is good for dodging certain things, his resistances on rage is good for survivability, and his passive ability to heal on kill is a good touch. Globama While pig has the smallest hitbox, Globama has the biggest hitbox of his whole head being a head hitbox. Amby spies and snipers annihilate globama with ease. But he does have a resistance to crit damage, his rage is good for crowd controll, his 2nd rage is for making others fail at hitting your hitbox by being very large in the cost of making everyone in 0 gravity, and his 3rd rage is good for taking down heavy targets by making everyone take minicrits. Abusing super jump and weighdown is your best bet Miku One of the worst bosses to deal with sentries. I'd recommend to kill all engis in the start with Miku. Her thriller is most known for being annoying by making everyone taunt but can be evaded by bhopping. Her 2nd rage are just cleavers that do a lot of damage. They can regenerate too. She also has an instant weighdown. She has no way of dealing with camping engis though as her rages do nothing towards sentries. Handsome Jack Handsome Jack is a boss that I'd say fell the hardest when it came to nerfs. His invis ability is good for dealing with nests, dive bombing reds, and making reds paranoid. His 2nd rage is just a random weapon. The weapon you get is random spanning from really good like the iron bomber which mows down groups, to bad like the pretty boys pocket pistol. He also has an instant weighdown. Nepgear Her rage gives a sniper rifle with 4 ammo. They do 75 damage that can headshot which is good for taking out engis camping in a nest, 2nd rage gives her mini crits which can be paired up with her HDD form, and her 3rd rage gives her resistances. Her R ability makes her go into her HDD form which gives her a faster swing speed. Just like Miku, she doesn't have the best way of killing engis camping on certain spots but she at least has 1 way of dealing with them. The resistances dont help much in terms of knockback. Darth Vader (post re-rework) While not as bad as his old rework, I feel like Vader needs a buff again. His rage summons stormtroopers which have very inaccurate aim, they sometimes kill but most of the time they die or get stuck in boss's spawn like in weapons depot. His chainlightning has been moved to R and he can still 1 shot danger shield snipers. While hes not bad, hes still hard to win with. Demopan Demopan is also one of those bosses thats been reworked to the ground. Once being a high tier boss to being the lowest. His charge is still there although now limited based on rage while his rage damage being at 5000. He will most of the time never use his stun rage due to how his charge drains it. Hes also one of the slowest bosses on foot.