//Get close to your target, press your associated key. if not listexists 'NameTheTamed' //Set this name to whatever you want. createlist 'NameTheTamed' pushlist 'NameTheTamed' 'kill' endif if not listexists 'tameables' createlist 'tameables' pushlist 'tameables' 0x7t //Hellcat (Large) pushlist 'tameables' 0x62 //Hellhound pushlist 'tameables' 0xbc //Savage Ridgeback pushlist 'tameables' 0xbb //Ridgeback pushlist 'tameables' 0x17 //Dire Wolf pushlist 'tameables' 0xce //Lava Lizard pushlist 'tameables' 0x14 //Frost spider pushlist 'tameables' 0xc9 //Hellcat (Small) pushlist 'tameables' 0xda //Frenzied Ostard pushlist 'tameables' 0x50 //Giant Toad pushlist 'tameables' 0xe8 //Bull pushlist 'tameables' 0xe9 //Bull2 pushlist 'tameables' 0x22 //White Wolf pushlist 'tameables' 0x25 //White Wolf2 pushlist 'tameables' 0x1c //Giant Spider pushlist 'tameables' 0xd4 //Grizzly Bear pushlist 'tameables' 0xea //Great Hart pushlist 'tameables' 0x41 //Snow leopard pushlist 'tameables' 0x40 //Snow leopard pushlist 'tameables' 0x19 //Gray wolf pushlist 'tameables' 0x1b //Gray wolf2 pushlist 'tameables' 0x30 //Scorpion pushlist 'tameables' 0xca //Alligator pushlist 'tameables' 0x3f //Cougar pushlist 'tameables' 0xd6 //Panther pushlist 'tameables' 0xa7 //Brown Bear pushlist 'tameables' 0xdd //Walrus pushlist 'tameables' 0xd5 //Polar Bear pushlist 'tameables' 0xd3 //Black Bear pushlist 'tameables' 0xdc //Llama pushlist 'tameables' 0x124 //Pack Llama pushlist 'tameables' 0x123 //Pack Horse pushlist 'tameables' 0xc8 //Horse pushlist 'tameables' 0xe2 //Horse2 pushlist 'tameables' 0xcc //Horse3 pushlist 'tameables' 0xed //Giant Rat pushlist 'tameables' 0xdb //Forest Ostard pushlist 'tameables' 0xd2 //Desert Ostard pushlist 'tameables' 0x122 //Boar pushlist 'tameables' 0xe1 //Timber Wolf pushlist 'tameables' 0xed //Hind pushlist 'tameables' 0x51 //Bullfrog endif if not @inrange 'tobetamed' 2 @unsetalias 'tobetamed' for 0 in 'tameables' if @findtype tameables[] 'any' 'ground' 1 2 @setalias 'tobetamed' 'found' break endif endfor endif if not @inrange 'tobetamed' 2 headmsg 'No new creatures near you!' replay endif clearjournal while name 'tobetamed' != NameTheTamed[0] if hits < 80 autotargetobject 'tobetamed' useskill 'peacemaking' pause 1000 autotargetobject 'tobetamed' useskill 'animal taming' @rename 'tobetamed' NameTheTamed[0] pause 1500 warmode off warmode on warmode off @rename 'tobetamed' NameTheTamed[0] elseif hits < 80 autotargetobject 'tobetamed' useskill 'peacemaking' pause 1000 cancelautotarget canceltarget autotargetobject 'self' cast "greater heal" pause 3000 target! 'Self' elseif hits > 80 autotargetobject 'tobetamed' useskill 'animal taming' @rename 'tobetamed' NameTheTamed[0] pause 1500 warmode off warmode on warmode off @rename 'tobetamed' NameTheTamed[0] endif if not @inrange 'tobetamed' 1 if @x 'tobetamed' > x 'self' and @y 'tobetamed' > y 'self' walk 'Southeast' elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' > y 'self' walk 'Southwest' elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' < y 'self' walk 'Northeast' elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' < y 'self' walk 'Northwest' elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' == y 'self' walk 'East' elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' == y 'self' walk 'West' elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' > y 'self' walk 'South' elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' < y 'self' walk 'North' endif endif endwhile //waitforcontext 'tobetamed' 8 20000 //waitforgump 0x909cc741 15000 //@replygump 0x909cc741 2 //@ignoreobject 'tobetamed' //@unsetalias 'tobetamed' replay