tfm.exec.disableAutoShaman(true) tfm.exec.disableMinimalistMode(true) tfm.exec.disableMortCommand(true) tfm.exec.disableAutoTimeLeft(true) tfm.exec.disableAutoNewGame(true) tfm.exec.newGame('@7553029') tfm.exec.setUIMapName(" PC NASA TEST | By Abel S. ") tfm.exec.setGameTime(300) ui.addPopup(10,0," ¡Welcome to PC NASA TEST! • A ver quien tiene la mejor PC ^^ • ¡El suelo desaparecerá en 30 segundos! • Created by Abel#5631",nil,250,30,300) function eventLoop(t,tr) if tr <= 0 then system.exit() end conjurarZona=57 t=math.random(0,400) tr=math.random(0,200) tfm.exec.addShamanObject(conjurarZona,t,tr,100,0,0,nil) end function eventNewPlayer(name) ui.addPopup(10,0," ¡Welcome to PC NASA TEST! • ¡A ver quien tiene la mejor PC! • Created by Abel#5631",name,250,30,300) tfm.exec.setUIMapName(" PC NASA TEST | By Abel S. ") tfm.exec.respawnPlayer(name) end local alivePlayers = 0 function checkAlivePlayers() if alivePlayers == 1 then for player, data in next, tfm.get.room.playerList do if not data.isDead then ui.addTextArea(27, string.format("

¡Felicidades "..player.."! Tienes la mejor computadora de la sala ^_^ ", player), nil, 0, 100, 800, 100, 0, 0, 0, true) tfm.exec.setGameTime(5) end end end end function eventPlayerLeft(player) alivePlayers = alivePlayers - 1 checkAlivePlayers() end function eventPlayerDied(player) alivePlayers = alivePlayers - 1 checkAlivePlayers() end function eventPlayerRespawn(player) alivePlayers = alivePlayers + 1 checkAlivePlayers() end function eventNewGame() alivePlayers = 0 for player in next, tfm.get.room.playerList do alivePlayers = alivePlayers + 1 end checkAlivePlayers() end