int score = 0; int positieX = 250; int positieY = 250; float cirkelX = 100; float cirkelY = 100; int teller = 0; int i = 0; int cirkelgrootte = 20; void setup(){ size(500,500); frameRate(60); } void draw(){ background(0,0,0); textSize(20); text("Score: " +score,400,20); ellipse(cirkelX,cirkelY,8,8); rect(positieX,positieY,20,cirkelgrootte); if(positieX > 480){ positieX = 480; } if(positieX < 0){ positieX = 0; if(positieY < 0){ positieY = 0; } } if(dist(positieX,positieY,cirkelX,cirkelY) < 15){ score = score + 1; cirkelX = random(0,480); cirkelY = random(0,480); } if(keyPressed == true){ if(keyCode == RIGHT){ positieX = positieX + 3; } if(keyCode == LEFT){ positieX = positieX - 3; } if(keyCode == UP){ positieY = positieY - 3; } if(keyCode == DOWN){ positieY = positieY + 3; if(score > 1){ cirkelgrootte = 25; } } } }