on right click on entity: if name of entity is "&c&lBande": execute player command "/bande" on join: if player have permission "Ejer": set {farve.%player%} to "&d" stop if player have permission "Officer": set {farve.%player%} to "&d" stop if player have permission "C-Vagt": set {farve.%player%} to "&c" stop if player have permission "C-Mod": set {farve.%player%} to "&d" stop if player have permission "C-Helper": set {farve.%player%} to "&d" stop if player have permission "C-Fire": set {farve.%player%} to "&c" stop if player have permission "C-Legend": set {farve.%player%} to "&c" stop if player have permission "C": set {farve.%player%} to "&7" stop options: prefix: &4Bande &8» &7 adnavne: "Fuck", "Bolmig", "Admin", "Ejer" or "Head-Admin" chat: true chatformat: &8[&7{bande}&8]&8[&7{level}&8]&r%colored player's suffix% %colored player's prefix%&7%player% &8»&f # "{bande}" chatformatno: &r%colored player's prefix%%colored player's suffix%&7%player% &8»&f command /aksd: trigger: send " " command /bande [] [] []: aliases: /b, /bander trigger: if arg 1 is "hjælp": open chest with 3 rows named "&2&lBande &8» &7menu" to player if {bande.navn.%player%} is set: format slot 1 of player with player's skull named "&4Medlemmere" with lore " &7Klick her, for at se medlemmerene i din &4bande!" to close then run [make player execute command "/med"] format slot 11 of player with Anvil named "&4Status" with lore " &cBande&8: &f%{bande.navn.%player%}%|| &aLvl&8: &f%{bande.lvl.%{bande.navn.%player%}%}% || &aBank&8: &f$%{bande.bank.%{bande.navn.%player%}%}% || &aOnline medlemmer&8: &f%{bande.online.%{bande.navn.%player%}%}%||" to close then run [make console execute command "/aksd"] format slot 13 of player with redstone named "&4Commands" with lore " &8/&7bande opret &c|| &8/&7bande invite &c|| &8/&7bande join &c|| &8/&7bande kick &c|| &8/&7bande info &c|| &8/&7bande levelup|| &8/&7bande forlad" to close then run [make console execute command "/aksd"] format slot 15 of player with Netherstar named "&4Opdateringer" with lore " &8[&2+&8] &7Bande Menu|| &8[&4-&8] &7Bande Rank" to close then run [make console execute command "/aksd"] else: format slot 11 of player with Diamond named "&7Du er ikke med i nogle bande&4&l!" to close then run [make console execute command "/aksd"] format slot 13 of player with redstone named "&4Commands" with lore " &8/&7bande opret &c|| &8/&7bande invite &c|| &8/&7bande join &c|| &8/&7bande kick &c|| &8/&7bande info &c|| &8/&7bande levelup|| &8/&7bande forlad" to close then run [make console execute command "/aksd"] format slot 15 of player with Beacon named "&4Opdateringer" with lore " &8[&2+&8] &7Bande Menu|| &8[&4-&8] &7Bande Rank" to close then run [make console execute command "/aksd"] if arg 1 is "opret": if {bande.%player%} is false: if arg 2 is set: if player's money is between -4999 and 4999: message "{@prefix} Du mangler &c$%5000 - player's balance%&7!" stop if player do not have permission "*": if arg 2 contains {@adnavne}: send "{@prefix} Din bande må ikke hedde &a%arg 2%" stop if {bande.brug.%arg 2%} is not set: set {bande.vagtkills.%arg 2%} to 0 set {bande.kill.%arg 2%} to 0 set {bande.brug.%arg 2%} to true set {bande.ejer.%arg 2%} to player set {bande.medlem.%arg 2%} to 0 add 1 to {bande.medlem.%arg 2%} set {bande.online.%arg 2%} to 1 add arg 2 to {bande.list::*} set {bande.%player%} to true add player to {bande.medlem1.%arg 2%::*} set {bande.navn.%player%} to "%arg 2%" parsed as a text set {bande.lvl.%arg 2%} to 1 message "{@prefix} Du har oprretet banden&8: &a%arg 2%&7!" remove 5000 from player's money set {bande.bank.%{bande.navn.%player%}%} to 0 stop else: message "{@prefix} Banden &c%arg 2% &7findes allerede&7." stop else: message "{@prefix} Korrekt brug&8: &c/bande opret &7." stop else: message "{@prefix} Du er allerede med i en bande brug &c/bande forlad&8. &7For at forlade din bande&7!" stop if arg 1 is "forlad": if {bande.%player%} is true: if "%{bande.ejer.%{bande.navn.%player%}%}%" is "%player%": set {bande.%player%} to false clear {bande.brug.%{bande.navn.%player%}%} clear {bande.ejer.%{bande.navn.%player%}%} clear {bande.medlem1.%{bande.navn.%player%}%::*} remove {bande.navn.%player%} from {bande.list::*} loop {bande.medlem1.%{bande.navn.%player%}%::*}: if "%loop-value%" is not "%player%": set {bande.%loop-value%} to false clear {bande.navn.%loop-value%} clear {bande.navn.%player%} set {bande.lvl.%{bande.navn.%player%}%} to 0 set {bande.bank.%{bande.navn.%player%}%} to 0 clear {bande.lvl.%{bande.navn.%player%}%} clear {bande.bank.%{bande.navn.%player%}%} set {bande.vagtkills.%{bande.navn.%player%}%} to 0 set {bande.kill.%{bande.navn.%player%}%} to 0 message "{@prefix} Du forlod din bande!" stop else: set {bande.%player%} to false add -1 to {bande.medlem1.%{bande.navn.%player%}%} add -1 to {bande.online.%{bande.navn.%player%}%} remove player from {bande.medlem1.%{bande.navn.%player%}%::*} loop all players: if {bande.%loop-player%} is true: if "%{bande.navn.%player%}%" is "%{bande.navn.%loop-player%}%": message "{@prefix} &c%player% &7forlod banden&7." to loop-player clear {bande.navn.%player%} message "{@prefix} Du forlod din bande&8." stop if arg 1 is "invite": if arg 2 is set: set {_player} to "%arg 2%" parsed as a player if {_player} is online: if {bande.%arg 2%} is false: if "%{bande.ejer.%{bande.navn.%player%}%}%" is "%player%": set {bande.invite.%{bande.navn.%player%}%.%arg 2%} to true message "{@prefix} Du har inviteret &c%arg 2% &7til at joine banden&7." message "{@prefix} &c%player% &7har inviteret dig til at joine &c%{bande.navn.%player%}%&7." to {_player} wait 3 minutes set {bande.invite.%{bande.navn.%player%}%.%arg 2%} to false stop else: message "{@prefix} Du har ikke adgang til invitere folk&7." stop else: message "{@prefix} &c%arg 2% &7er allerede med i en bande&7." stop else: message "{@prefix} &c%arg 2% &7er ikke online&7." stop else: message "{@prefix} Korrekt brug&8: &c/bande invite &7." stop if arg 1 is "join": if {bande.%player%} is false: if arg 2 is set: set {_verif} to 0 loop {bande.list::*}: if "%arg 2%" is "%loop-value%": if {bande.invite.%arg 2%.%player%} is true: loop all players: if {bande.%loop-player%} is true: if "%{bande.navn.%loop-player%}%" is "%arg 2%": message "{@prefix} &c%player% &7har joinet banden&7." to loop-player add 1 to {_verif} add player to {bande.medlemmer.%arg 2%::*} set {bande.navn.%player%} to "%arg 2%" parsed as a text add 1 to {bande.online.%arg 2%} add 1 to {bande.medlem1.%arg 2%} set {bande.%player%} to true message "{@prefix} Du har joinet banden &c%arg 2%&7." stop else: message "{@prefix} Du er ikke blevet inviteret til at joine &c%arg 2%&7." stop if {_verif} is 0: message "{@prefix} Banden &c%arg 2% &7findes ikke." stop else: message "{@prefix} Korrekt brug&8: &c/bande join &7." stop else: message "{@prefix} Du er allerede med i en bande brug &c/bande forlad&7. &7For at gå ud af din bande&8." stop if arg 1 is "info": if arg 2 is set: if {bande.brug.%arg 2%} is true: message "&8&m&l|-------&l&8» &c&lINFO &8&l «&8&m&l-------|" message " " message "&7Bande&8:" message " &c%{bande.navn.%player%}%" message " " message "&7Lvl&8:" message " &c%{bande.lvl.%{bande.navn.%player%}%}%" message " " message "&8&m&l|-------&l&8» &c&lINFO &8&l «&8&m&l-------|" set {_verif} to 0 loop {bande.medlem1.%arg 2%::*}: if "%loop-value%" is "%{bande.ejer.%arg 2%}%": message "&7Leder&8:" message " &c%loop-value%" message " " else: if {_verif} is 0: message "&7Medlemmer&8:" add 1 to {_verif} message " &8- &c%loop-value%" message "" message "&7Bande Konto&8: &c$%{bande.bank.%arg 2%}%" message "&7Online Medlemmer&8: &c%{bande.online.%arg 2%}%" message "&7Fange Drab&8: &c%{bande.kill.%arg 2%}%" message "&7Vagt Drab&8: &c%{bande.vagtkills.%arg 2%}%" message "&8&m&l|-------&l&8» &c&lINFO &8&l «&8&m&l-------|" stop else: message "{@prefix} Banden &c%arg 2% &7findes ikke." stop else: message "{@prefix} Korrekt brug&8: &c/bande info &7." stop if arg 1 is "levelup": if {bande.lvl.%{bande.navn.%player%}%} is not set: message "{@prefix} Du er ikke med i nogle bande!" if {bande.lvl.%{bande.navn.%player%}%} is 5: message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" message " " message "&7Bande&8:" message " &c%{bande.navn.%player%}%" message " " message "&7Lvl&8:" message " &c%{bande.lvl.%{bande.navn.%player%}%}%" message " " message "&c&oDin bande er i det højste level!" message " " message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" if {bande.lvl.%{bande.navn.%player%}%} is 4: message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" message " " message "&7Bande&8:" message " &c%{bande.navn.%player%}%" message " " message "&7Lvl&8:" message " &c%{bande.lvl.%{bande.navn.%player%}%}%" message " " if {bande.kill.%{bande.navn.%player%}%} is between -10000 and 549: message "&7Du mangler følgende&8:" message " &8&m&l-&r &8(&c%{bande.kill.%{bande.navn.%player%}%}%&7/&c550&8) &7Fange drab&8." message " &8&m&l-&r &8(&c%{bande.vagtkills.%{bande.navn.%player%}%}%&7/&c1&8) &7Vagt drab&8." message " " message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" stop else: set {bande.lvl.%{bande.navn.%player%}%} to 5 message "&cTillykke&8!" message " " message " &7Din bande er nu i lvl&8: &c5&8!" message " " message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" if {bande.lvl.%{bande.navn.%player%}%} is 3: message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" message " " message "&7Bande&8:" message " &c%{bande.navn.%player%}%" message " " message "&7Lvl&8:" message " &c%{bande.lvl.%{bande.navn.%player%}%}%" message " " if {bande.kill.%{bande.navn.%player%}%} is between -10000 and 249: message "&7Du mangler følgende&8:" message " &8&m&l-&r &8(&c%{bande.kill.%{bande.navn.%player%}%}%&7/&c249&8) &7Fange drab&8." message " " message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" stop else: set {bande.lvl.%{bande.navn.%player%}%} to 4 message "&cTillykke&8!" message " " message " &7Din bande er nu i lvl&8: &c4&8!" message " " message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" if {bande.lvl.%{bande.navn.%player%}%} is 2: message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" message " " message "&7Bande&8:" message " &c%{bande.navn.%player%}%" message " " message "&7Lvl&8:" message " &c%{bande.lvl.%{bande.navn.%player%}%}%" message " " if {bande.kill.%{bande.navn.%player%}%} is between -10000 and 74: message "&7Du mangler følgende&8:" message " &8&m&l-&r &8(&c%{bande.kill.%{bande.navn.%player%}%}%&7/&c75&8) &7Fange drab&8." message " " message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" stop else: set {bande.lvl.%{bande.navn.%player%}%} to 3 message "&7Tillykke&8!" message " " message " &7Din bande er nu i lvl&8: &c3&8!" message " " message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" if {bande.lvl.%{bande.navn.%player%}%} is 1: message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" message " " message "&7Bande&8:" message " &c%{bande.navn.%player%}%" message " " message "&7Lvl&8:" message " &c%{bande.lvl.%{bande.navn.%player%}%}%" message " " if {bande.kill.%{bande.navn.%player%}%} is between -10000 and 49: message "&7Du mangler følgende&8:" message " " message " &8&m&l-&r &8(&c%{bande.kill.%{bande.navn.%player%}%}%&7/&c50&8) &7Fange drab&8." message " " message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" stop else: set {bande.lvl.%{bande.navn.%player%}%} to 2 message "&7Tillykke&8!" message " " message " &7Din bande er nu i lvl&8: &c2&8!" message " " message "&8&m&l|-------&l&8» &c&lLEVELUP! &8&l «&8&m&l-------|" if {bande.kill.%{bande.navn.%player%}%} is not set: message "{@prefix} Du er ikke med i nogle bande!" if arg 1 is "bank": if arg 2 is not set: message "{@prefix} Din bande har &c$%{bande.bank.%{bande.navn.%player%}%}% &7i sin bank." stop if arg 2 is "indsæt": if arg 3 is not set: message "{@prefix} Korrekt brug&8: &c/bande bank indsæt &7." stop if player's money is between -10000000 and arg 3: message "{@prefix} Du har ikke &c$%arg 3%&7." stop remove arg 3 from player's money message "{@prefix} Du har sat &c$%arg 3% &6ind på din bandes bank&7." add arg 3 to {bande.bank.%{bande.navn.%player%}%} stop on join: if {bande.%player%} is true: add 1 to {bande.online.%{bande.navn.%player%}%} if {bande.shop.%{bande.navn.%player%}%.c} is true: make console execute command "/rg addmember cbande %player%" if {bande.shop.%{bande.navn.%player%}%.c} is not set: make console execute command "/rg removemember cbande %player%" if {bande.shop.%{bande.navn.%player%}%.b} is true: make console execute command "/rg addmember bbande %player%" if {bande.shop.%{bande.navn.%player%}%.b} is not set: make console execute command "/rg removemember bbande %player%" if {bande.shop.%{bande.navn.%player%}%.a} is true: make console execute command "/rg addmember abande %player%" if {bande.shop.%{bande.navn.%player%}%.a} is not set: make console execute command "/rg removemember abande %player%" stop on quit: if {bande.%player%} is true: add -1 to {bande.online.%{bande.navn.%player%}%} stop every 1 seconds: loop all players: if {bande.%loop-player%} is not set: set {bande.%loop-player%} to false stop on chat: if "{@chat}" is "true": if {bande.%player%} is true: cancel event set {_prefix} to "{@chatformat}" replace all "{bande}" with "%{bande.navn.%player%}%" in {_prefix} replace all "{level}" with "%{bande.lvl.%{bande.navn.%player%}%}%" in {_prefix} replace all "&" with "§" in {_prefix} if {bande.ejer.%{bande.navn.%player%}%} is "%player%": cancel event set {_prefix} to "{@chatformat}" replace all "&" with "§" in {_prefix} replace all "{bande}" with "**%{bande.navn.%player%}%" in {_prefix} replace all "{level}" with "%{bande.lvl.%{bande.navn.%player%}%}%" in {_prefix} broadcast "%{_prefix}% &7%message%" stop if {bande.medejer.%{bande.navn.%player%}%} is "%player%": cancel event set {_prefix} to "{@chatformat}" replace all "&" with "§" in {_prefix} replace all "{bande}" with "*%{bande.navn.%player%}%" in {_prefix} replace all "{level}" with "%{bande.lvl.%{bande.navn.%player%}%}%" in {_prefix} broadcast "%{_prefix}% &7%message%" stop broadcast "%{_prefix}% &7%message%" stop if {bande.%player%} is false: cancel event set {_prefix} to "{@chatformatno}" broadcast "%{_prefix}% &7%message%" stop on damage: if attacker is a player: if victim is a player: if {bande.%victim%} is true: if {bande.%attacker%} is true: if "%{bande.navn.%attacker%}%" is "%{bande.navn.%victim%}%": cancel event message "{@prefix} Du kan ikke slå medlemmer fra din bande&7." to attacker stop on death: if victim has permission "Rank.CVagt": add 1 to {bande.vagtkills.%{bande.navn.%attacker%}%} if victim does not have permission "Rank.CFange" or "Rank.BFange" or "Rank.AFange": add 1 to {bande.kill.%{bande.navn.%attacker%}%} command /addkill: permission: * trigger: add 100 to {bande.kill.%{bande.navn.%player%}%} command /addvagtkill: permission: * trigger: add 1 to {bande.vagtkills.%{bande.navn.%player%}%} command /med: trigger: wait 4 ticks open chest with 3 rows named "&4Medlemmer" to player loop {bande.medlemmer.%{bande.navn.%player%}%::*}: add 1 to {_counter} format slot {_counter} of player with skull of loop-value-1 named "&4%loop-value-1%" to close loop integers from 9 to 26: format slot loop-number of player with black