#ifdef CONFIG_TOP #include "proffieboard_config.h" #define NUM_BLADES 2 #define NUM_BUTTONS 2 #define VOLUME 1800 const unsigned int maxLedsPerStrip = 90; #define CLASH_THRESHOLD_G 2.5 #define ENABLE_AUDIO #define ENABLE_MOTION #define ENABLE_WS2811 #define ENABLE_SD #define ENABLE_SERIAL #define ENABLE_SSD1306 #define DISABLE_DIAGNOSTIC_COMMANDS #define FETT263_MULTI_PHASE #define FETT263_TWIST_ON_NO_BM #define FETT263_TWIST_ON #define FETT263_TWIST_OFF #define FETT263_STAB_ON_NO_BM #define FETT263_STAB_ON #define FETT263_SWING_ON_SPEED 500 #define FETT263_SWING_ON_NO_BM #define FETT263_SWING_ON #define MOTION_TIMEOUT 60 * 3 * 1000 #define FETT263_THRUST_ON #define ENABLE_SERIAL // Max 20 characters #define BLE_PASSWORD "your password" // Max 32 characters. #define BLE_NAME "Your Saber Name" // Max 9 characters #define BLE_SHORTNAME "Saber" #endif #ifdef CONFIG_PROP #include "../props/saber_fett263_buttons.h" #endif #ifdef CONFIG_PRESETS Preset presets[] = { { "Ahsoka", 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StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,3500>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,White,400>,400,400>>(), 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StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Stripes<12000,-500,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Yellow>,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Aquamarine>,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Magenta>>,White>,AudioFlicker<White,Rgb<50,50,50>>>,White>,300,300>>(), }, { "Green", "tracks/bgm3.wav", StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(), StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(), "Master"}, { "Power", "tracks/Power.wav", &style;_charging, StylePtr<Black>(), "0"}, }; BladeConfig blades[] = { { 0, WS281XBladePtr<90, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), WS281XBladePtr<90, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >(), CONFIGARRAY(presets) }, }; #endif #ifdef CONFIG_BUTTONS Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); Button AuxButton(BUTTON_AUX, auxPin, "aux"); #endif