# ################################### # # Niveaux # # ################################### # On join: if {mineur::%player%} is not set: set {mineur::%player%} to 0 if {bucheron::%player%} is not set: set {bucheron::%player%} to 0 if {pecheur::%player%} is not set: set {pecheur::%player%} to 0 if {chasseur::%player%} is not set: set {chasseur::%player%} to 0 if {fermier::%player%} is not set: set {fermier::%player%} to 0 On first join: if {mineur::%player%} is not set: set {mineur::%player%} to 0 if {bucheron::%player%} is not set: set {bucheron::%player%} to 0 if {pecheur::%player%} is not set: set {pecheur::%player%} to 0 if {chasseur::%player%} is not set: set {chasseur::%player%} to 0 if {fermier::%player%} is not set: set {fermier::%player%} to 0 # ################################### # # Xp # # ################################### # On join: if {mineurxp::%player%} is not set: set {mineurxp::%player%} to 0 if {bucheronxp::%player%} is not set: set {bucheronxp::%player%} to 0 if {pecheurxp::%player%} is not set: set {pecheurxp::%player%} to 0 if {chasseurxp::%player%} is not set: set {chasseurxp::%player%} to 0 if {fermierxp::%player%} is not set: set {fermierxp::%player%} to 0 On first join: if {mineurxp::%player%} is not set: set {mineurxp::%player%} to 0 if {bucheronxp::%player%} is not set: set {bucheronxp::%player%} to 0 if {pecheurxp::%player%} is not set: set {pecheurxp::%player%} to 0 if {chasseurxp::%player%} is not set: set {chasseurxp::%player%} to 0 if {fermierxp::%player%} is not set: set {fermierxp::%player%} to 0 # ################################### # # Xp limite Bûcheron # # ################################### # On command: if {bucheron::%player%} = 0: set {xplimite1::%player%} to 15000 if {bucheron::%player%} = 1: set {xplimite1::%player%} to 25000 if {bucheron::%player%} = 2: set {xplimite1::%player%} to 33500 if {bucheron::%player%} = 3: set {xplimite1::%player%} to 41000 if {bucheron::%player%} = 4: set {xplimite1::%player%} to 49000 if {bucheron::%player%} = 5: set {xplimite1::%player%} to 56000 if {bucheron::%player%} = 6: set {xplimite1::%player%} to 63000 if {bucheron::%player%} = 7: set {xplimite1::%player%} to 72000 if {bucheron::%player%} = 8: set {xplimite1::%player%} to 79000 if {bucheron::%player%} = 9: set {xplimite1::%player%} to 81000 if {bucheron::%player%} = 10: set {xplimite1::%player%} to 86000 if {bucheron::%player%} = 11: set {xplimite1::%player%} to 92000 if {bucheron::%player%} = 12: set {xplimite1::%player%} to 96000 if {bucheron::%player%} = 13: set {xplimite1::%player%} to 100000 if {bucheron::%player%} = 14: set {xplimite1::%player%} to 106000 if {bucheron::%player%} = 15: set {xplimite1::%player%} to 113000 if {bucheron::%player%} = 16: set {xplimite1::%player%} to 119000 if {bucheron::%player%} = 17: set {xplimite1::%player%} to 126000 if {bucheron::%player%} = 18: set {xplimite1::%player%} to 131000 if {bucheron::%player%} = 19: set {xplimite1::%player%} to 142000 if {bucheron::%player%} = 20: set {xplimite1::%player%} to 150000 # ################################### # # Xp limite Mineur # # ################################### # On command: if {mineur::%player%} = 0: set {xplimite2::%player%} to 15000 if {mineur::%player%} = 1: set {xplimite2::%player%} to 25000 if {mineur::%player%} = 2: set {xplimite2::%player%} to 33500 if {mineur::%player%} = 3: set {xplimite2::%player%} to 41000 if {mineur::%player%} = 4: set {xplimite2::%player%} to 49000 if {mineur::%player%} = 5: set {xplimite2::%player%} to 56000 if {mineur::%player%} = 6: set {xplimite2::%player%} to 63000 if {mineur::%player%} = 7: set {xplimite2::%player%} to 72000 if {mineur::%player%} = 8: set {xplimite2::%player%} to 79000 if {mineur::%player%} = 9: set {xplimite2::%player%} to 81000 if {mineur::%player%} = 10: set {xplimite2::%player%} to 86000 if {mineur::%player%} = 11: set {xplimite2::%player%} to 92000 if {mineur::%player%} = 12: set {xplimite2::%player%} to 96000 if {mineur::%player%} = 13: set {xplimite2::%player%} to 100000 if {mineur::%player%} = 14: set {xplimite2::%player%} to 106000 if {mineur::%player%} = 15: set {xplimite2::%player%} to 113000 if {mineur::%player%} = 16: set {xplimite2::%player%} to 119000 if {mineur::%player%} = 17: set {xplimite2::%player%} to 126000 if {mineur::%player%} = 18: set {xplimite2::%player%} to 131000 if {mineur::%player%} = 19: set {xplimite2::%player%} to 142000 if {mineur::%player%} = 20: set {xplimite2::%player%} to 150000 # ################################### # # Xp limite pêcheur # # ################################### # On command: if {pecheur::%player%} = 0: set {xplimite3::%player%} to 15000 if {pecheur::%player%} = 1: set {xplimite3::%player%} to 25000 if {pecheur::%player%} = 2: set {xplimite3::%player%} to 33500 if {pecheur::%player%} = 3: set {xplimite3::%player%} to 41000 if {pecheur::%player%} = 4: set {xplimite3::%player%} to 49000 if {pecheur::%player%} = 5: set {xplimite3::%player%} to 56000 if {pecheur::%player%} = 6: set {xplimite3::%player%} to 63000 if {pecheur::%player%} = 7: set {xplimite3::%player%} to 72000 if {pecheur::%player%} = 8: set {xplimite3::%player%} to 79000 if {pecheur::%player%} = 9: set {xplimite3::%player%} to 81000 if {pecheur::%player%} = 10: set {xplimite3::%player%} to 86000 if {pecheur::%player%} = 11: set {xplimite3::%player%} to 92000 if {pecheur::%player%} = 12: set {xplimite334::%player%} to 96000 if {pecheur::%player%} = 13: set {xplimite3::%player%} to 100000 if {pecheur::%player%} = 14: set {xplimite3::%player%} to 106000 if {pecheur::%player%} = 15: set {xplimite3::%player%} to 113000 if {pecheur::%player%} = 16: set {xplimite3::%player%} to 119000 if {pecheur::%player%} = 17: set {xplimite3::%player%} to 126000 if {pecheur::%player%} = 18: set {xplimite3::%player%} to 131000 if {pecheur::%player%} = 19: set {xplimite3::%player%} to 142000 if {pecheur::%player%} = 20: set {xplimite3::%player%} to 150000 # ################################### # # Xp limite Fermier # # ################################### # On command: if {fermier::%player%} = 0: set {xplimite4::%player%} to 15000 if {fermier::%player%} = 1: set {xplimite4::%player%} to 25000 if {fermier::%player%} = 2: set {xplimite4::%player%} to 33500 if {fermier::%player%} = 3: set {xplimite4::%player%} to 41000 if {fermier::%player%} = 4: set {xplimite4::%player%} to 49000 if {fermier::%player%} = 5: set {xplimite4::%player%} to 56000 if {fermier::%player%} = 6: set {xplimite4::%player%} to 63000 if {fermier::%player%} = 7: set {xplimite4::%player%} to 72000 if {fermier::%player%} = 8: set {xplimite4::%player%} to 79000 if {fermier::%player%} = 9: set {xplimite4::%player%} to 81000 if {fermier::%player%} = 10: set {xplimite4::%player%} to 86000 if {fermier::%player%} = 11: set {xplimite4::%player%} to 92000 if {fermier::%player%} = 12: set {xplimite4::%player%} to 96000 if {fermier::%player%} = 13: set {xplimite4::%player%} to 100000 if {fermier::%player%} = 14: set {xplimite4::%player%} to 106000 if {fermier::%player%} = 15: set {xplimite4::%player%} to 113000 if {fermier::%player%} = 16: set {xplimite4::%player%} to 119000 if {fermier::%player%} = 17: set {xplimite4::%player%} to 126000 if {fermier::%player%} = 18: set {xplimite4::%player%} to 131000 if {fermier::%player%} = 19: set {xplimite4::%player%} to 142000 if {fermier::%player%} = 20: set {xplimite4::%player%} to 150000 # ################################### # # Xp limite Chasseur # # ################################### # On command: if {chasseur::%player%} = 0: set {xplimite5::%player%} to 15000 if {chasseur::%player%} = 1: set {xplimite5::%player%} to 25000 if {chasseur::%player%} = 2: set {xplimite5::%player%} to 33500 if {chasseur::%player%} = 3: set {xplimite5::%player%} to 41000 if {chasseur::%player%} = 4: set {xplimite5::%player%} to 49000 if {chasseur::%player%} = 5: set {xplimite5::%player%} to 56000 if {chasseur::%player%} = 6: set {xplimite5::%player%} to 63000 if {chasseur::%player%} = 7: set {xplimite5::%player%} to 72000 if {chasseur::%player%} = 8: set {xplimite5::%player%} to 79000 if {chasseur::%player%} = 9: set {xplimite5::%player%} to 81000 if {chasseur::%player%} = 10: set {xplimite5::%player%} to 86000 if {chasseur::%player%} = 11: set {xplimite5::%player%} to 92000 if {chasseur::%player%} = 12: set {xplimite5::%player%} to 96000 if {chasseur::%player%} = 13: set {xplimite5::%player%} to 100000 if {chasseur::%player%} = 14: set {xplimite5::%player%} to 106000 if {chasseur::%player%} = 15: set {xplimite5::%player%} to 113000 if {chasseur::%player%} = 16: set {xplimite5::%player%} to 119000 if {chasseur::%player%} = 17: set {xplimite5::%player%} to 126000 if {chasseur::%player%} = 18: set {xplimite5::%player%} to 131000 if {chasseur::%player%} = 19: set {xplimite5::%player%} to 142000 if {chasseur::%player%} = 20: set {xplimite5::%player%} to 150000 # ###################################### # # ################################### # # Xp up Bûcheron # # ################################### # On command: if {bucheronxp::%player%} >= {xplimite1::%player%}: set {bucheronxp::%player%} to 0 add 1 to {bucheron::%player%} # ################################### # # Xp up Mineur # # ################################### # On command: if {mineurxp::%player%} >= {xplimite2::%player%}: set {mineurxp::%player%} to 0 add 1 to {mineur::%player%} # ################################### # # Xp up Pêcheur # # ################################### # On command: if {pecheurxp::%player%} >= {xplimite3::%player%}: set {pecheurxp::%player%} to 0 add 1 to {pecheur::%player%} # ################################### # # Xp up Fermier # # ################################### # On command: if {fermierxp::%player%} >= {xplimite4::%player%}: set {fermierxp::%player%} to 0 add 1 to {fermier::%player%} # ################################### # # Xp up Chasseur # # ################################### # On command: if {chasseurxp::%player%} >= {xplimite5::%player%}: set {chasseurxp::%player%} to 0 add 1 to {chasseur::%player%}