17:47:59: Creating resource group General 17:47:59: Creating resource group Internal 17:47:59: Creating resource group Autodetect 17:47:59: SceneManagerFactory for type 'DefaultSceneManager' registered. 17:47:59: Registering ResourceManager for type Material 17:47:59: Registering ResourceManager for type Mesh 17:47:59: Registering ResourceManager for type Mesh2 17:47:59: Registering ResourceManager for type OldSkeleton 17:47:59: MovableObjectFactory for type 'ParticleSystem' registered. 17:47:59: ArchiveFactory for archive type FileSystem registered. 17:47:59: ArchiveFactory for archive type Zip registered. 17:47:59: ArchiveFactory for archive type EmbeddedZip registered. 17:47:59: DDS codec registering 17:47:59: FreeImage version: 3.15.3 17:47:59: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 17:47:59: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic 17:47:59: ETC codec registering 17:47:59: OITD codec registering 17:47:59: Registering ResourceManager for type HighLevelGpuProgram 17:47:59: MovableObjectFactory for type 'Decal' registered. 17:47:59: MovableObjectFactory for type 'Entity' registered. 17:47:59: MovableObjectFactory for type 'Item' registered. 17:47:59: MovableObjectFactory for type 'Light' registered. 17:47:59: MovableObjectFactory for type 'BillboardSet' registered. 17:47:59: MovableObjectFactory for type 'ManualObject2' registered. 17:47:59: MovableObjectFactory for type 'BillboardChain' registered. 17:47:59: MovableObjectFactory for type 'RibbonTrail' registered. 17:47:59: MovableObjectFactory for type 'WireAabb' registered. 17:47:59: Loading library .\RenderSystem_Direct3D11_d 17:47:59: Installing plugin: D3D11 RenderSystem 17:47:59: D3D11: Direct3D11 Rendering Subsystem created. 17:47:59: D3D11: Driver Detection Starts 17:47:59: D3D11: "NVIDIA Quadro RTX 3000" 17:47:59: D3D11: "Microsoft Basic Render Driver (software)" 17:47:59: D3D11: Driver Detection Ends 17:47:59: Plugin successfully installed 17:47:59: Loading library .\RenderSystem_GL3Plus_d 17:47:59: Installing plugin: GL 3+ RenderSystem 17:47:59: OpenGL 3+ Rendering Subsystem created. 17:47:59: Plugin successfully installed 17:47:59: *-*-* OGRE Initialising 17:47:59: *-*-* Version 2.1.0unstable (Baldur) 17:47:59: ArchiveFactory for archive type 3DSYM registered. 17:47:59: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/materials/scripts' of type 'FileSystem' to resource group 'General' 17:47:59: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/materials/textures' of type 'FileSystem' to resource group 'General' 17:47:59: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/models' of type 'FileSystem' to resource group 'General' 17:47:59: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/packs/Skybox.zip' of type 'Zip' to resource group 'General' 17:47:59: CPU Identifier & Features 17:47:59: ------------------------- 17:47:59: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-9850H CPU @ 2.60GHz 17:47:59: * Logical cores: 12 17:47:59: * SSE: yes 17:47:59: * SSE2: yes 17:47:59: * SSE3: yes 17:47:59: * MMX: yes 17:47:59: * MMXEXT: yes 17:47:59: * 3DNOW: no 17:47:59: * 3DNOWEXT: no 17:47:59: * CMOV: yes 17:47:59: * TSC: yes 17:47:59: * FPU: yes 17:47:59: * PRO: yes 17:47:59: * HT: no 17:47:59: ------------------------- 17:47:59: *** Starting Win32GL Subsystem *** 17:47:59: GL3PlusRenderSystem::_createRenderWindow "PrimaryRenderWindow_", 800x600 windowed miscParams: hidden=true 17:47:59: Created Win32Window 'PrimaryRenderWindow_' : 816x639, 32bpp 17:47:59: GL_VERSION = 3.3.0.0 17:47:59: GL_VENDOR = NVIDIA Corporation 17:47:59: GL_RENDERER = Quadro RTX 3000/PCIe/SSE2 17:47:59: GL_EXTENSIONS = 17:47:59: GL_AMD_multi_draw_indirect 17:47:59: GL_AMD_seamless_cubemap_per_texture 17:47:59: GL_AMD_vertex_shader_viewport_index 17:47:59: GL_AMD_vertex_shader_layer 17:47:59: GL_ARB_arrays_of_arrays 17:47:59: GL_ARB_base_instance 17:47:59: GL_ARB_bindless_texture 17:47:59: GL_ARB_blend_func_extended 17:47:59: GL_ARB_buffer_storage 17:47:59: GL_ARB_cl_event 17:47:59: GL_ARB_clear_buffer_object 17:47:59: GL_ARB_clear_texture 17:47:59: GL_ARB_clip_control 17:47:59: GL_ARB_color_buffer_float 17:47:59: GL_ARB_compressed_texture_pixel_storage 17:47:59: GL_ARB_conservative_depth 17:47:59: GL_ARB_compute_shader 17:47:59: GL_ARB_compute_variable_group_size 17:47:59: GL_ARB_conditional_render_inverted 17:47:59: GL_ARB_copy_buffer 17:47:59: GL_ARB_copy_image 17:47:59: GL_ARB_cull_distance 17:47:59: GL_ARB_debug_output 17:47:59: GL_ARB_depth_buffer_float 17:47:59: GL_ARB_depth_clamp 17:47:59: GL_ARB_depth_texture 17:47:59: GL_ARB_derivative_control 17:47:59: GL_ARB_direct_state_access 17:47:59: GL_ARB_draw_buffers 17:47:59: GL_ARB_draw_buffers_blend 17:47:59: GL_ARB_draw_indirect 17:47:59: GL_ARB_draw_elements_base_vertex 17:47:59: GL_ARB_draw_instanced 17:47:59: GL_ARB_enhanced_layouts 17:47:59: GL_ARB_ES2_compatibility 17:47:59: GL_ARB_ES3_compatibility 17:47:59: GL_ARB_ES3_1_compatibility 17:47:59: GL_ARB_ES3_2_compatibility 17:47:59: GL_ARB_explicit_attrib_location 17:47:59: GL_ARB_explicit_uniform_location 17:47:59: GL_ARB_fragment_coord_conventions 17:47:59: GL_ARB_fragment_layer_viewport 17:47:59: GL_ARB_fragment_program 17:47:59: GL_ARB_fragment_program_shadow 17:47:59: GL_ARB_fragment_shader 17:47:59: GL_ARB_fragment_shader_interlock 17:47:59: GL_ARB_framebuffer_no_attachments 17:47:59: GL_ARB_framebuffer_object 17:47:59: GL_ARB_framebuffer_sRGB 17:47:59: GL_ARB_geometry_shader4 17:47:59: GL_ARB_get_program_binary 17:47:59: GL_ARB_get_texture_sub_image 17:47:59: GL_ARB_gl_spirv 17:47:59: GL_ARB_gpu_shader5 17:47:59: GL_ARB_gpu_shader_fp64 17:47:59: GL_ARB_gpu_shader_int64 17:47:59: GL_ARB_half_float_pixel 17:47:59: GL_ARB_half_float_vertex 17:47:59: GL_ARB_imaging 17:47:59: GL_ARB_indirect_parameters 17:47:59: GL_ARB_instanced_arrays 17:47:59: GL_ARB_internalformat_query 17:47:59: GL_ARB_internalformat_query2 17:47:59: GL_ARB_invalidate_subdata 17:47:59: GL_ARB_map_buffer_alignment 17:47:59: GL_ARB_map_buffer_range 17:47:59: GL_ARB_multi_bind 17:47:59: GL_ARB_multi_draw_indirect 17:47:59: GL_ARB_multisample 17:47:59: GL_ARB_multitexture 17:47:59: GL_ARB_occlusion_query 17:47:59: GL_ARB_occlusion_query2 17:47:59: GL_ARB_parallel_shader_compile 17:47:59: GL_ARB_pipeline_statistics_query 17:47:59: GL_ARB_pixel_buffer_object 17:47:59: GL_ARB_point_parameters 17:47:59: GL_ARB_point_sprite 17:47:59: GL_ARB_polygon_offset_clamp 17:47:59: GL_ARB_post_depth_coverage 17:47:59: GL_ARB_program_interface_query 17:47:59: GL_ARB_provoking_vertex 17:47:59: GL_ARB_query_buffer_object 17:47:59: GL_ARB_robust_buffer_access_behavior 17:47:59: GL_ARB_robustness 17:47:59: GL_ARB_sample_locations 17:47:59: GL_ARB_sample_shading 17:47:59: GL_ARB_sampler_objects 17:47:59: GL_ARB_seamless_cube_map 17:47:59: GL_ARB_seamless_cubemap_per_texture 17:47:59: GL_ARB_separate_shader_objects 17:47:59: GL_ARB_shader_atomic_counter_ops 17:47:59: GL_ARB_shader_atomic_counters 17:47:59: GL_ARB_shader_ballot 17:47:59: GL_ARB_shader_bit_encoding 17:47:59: GL_ARB_shader_clock 17:47:59: GL_ARB_shader_draw_parameters 17:47:59: GL_ARB_shader_group_vote 17:47:59: GL_ARB_shader_image_load_store 17:47:59: GL_ARB_shader_image_size 17:47:59: GL_ARB_shader_objects 17:47:59: GL_ARB_shader_precision 17:47:59: GL_ARB_shader_storage_buffer_object 17:47:59: GL_ARB_shader_subroutine 17:47:59: GL_ARB_shader_texture_image_samples 17:47:59: GL_ARB_shader_texture_lod 17:47:59: GL_ARB_shading_language_100 17:47:59: GL_ARB_shader_viewport_layer_array 17:47:59: GL_ARB_shading_language_420pack 17:47:59: GL_ARB_shading_language_include 17:47:59: GL_ARB_shading_language_packing 17:47:59: GL_ARB_shadow 17:47:59: GL_ARB_sparse_buffer 17:47:59: GL_ARB_sparse_texture 17:47:59: GL_ARB_sparse_texture2 17:47:59: GL_ARB_sparse_texture_clamp 17:47:59: GL_ARB_spirv_extensions 17:47:59: GL_ARB_stencil_texturing 17:47:59: GL_ARB_sync 17:47:59: GL_ARB_tessellation_shader 17:47:59: GL_ARB_texture_barrier 17:47:59: GL_ARB_texture_border_clamp 17:47:59: GL_ARB_texture_buffer_object 17:47:59: GL_ARB_texture_buffer_object_rgb32 17:47:59: GL_ARB_texture_buffer_range 17:47:59: GL_ARB_texture_compression 17:47:59: GL_ARB_texture_compression_bptc 17:47:59: GL_ARB_texture_compression_rgtc 17:47:59: GL_ARB_texture_cube_map 17:47:59: GL_ARB_texture_cube_map_array 17:47:59: GL_ARB_texture_env_add 17:47:59: GL_ARB_texture_env_combine 17:47:59: GL_ARB_texture_env_crossbar 17:47:59: GL_ARB_texture_env_dot3 17:47:59: GL_ARB_texture_filter_anisotropic 17:47:59: GL_ARB_texture_filter_minmax 17:47:59: GL_ARB_texture_float 17:47:59: GL_ARB_texture_gather 17:47:59: GL_ARB_texture_mirror_clamp_to_edge 17:47:59: GL_ARB_texture_mirrored_repeat 17:47:59: GL_ARB_texture_multisample 17:47:59: GL_ARB_texture_non_power_of_two 17:47:59: GL_ARB_texture_query_levels 17:47:59: GL_ARB_texture_query_lod 17:47:59: GL_ARB_texture_rectangle 17:47:59: GL_ARB_texture_rg 17:47:59: GL_ARB_texture_rgb10_a2ui 17:47:59: GL_ARB_texture_stencil8 17:47:59: GL_ARB_texture_storage 17:47:59: GL_ARB_texture_storage_multisample 17:47:59: GL_ARB_texture_swizzle 17:47:59: GL_ARB_texture_view 17:47:59: GL_ARB_timer_query 17:47:59: GL_ARB_transform_feedback2 17:47:59: GL_ARB_transform_feedback3 17:47:59: GL_ARB_transform_feedback_instanced 17:47:59: GL_ARB_transform_feedback_overflow_query 17:47:59: GL_ARB_transpose_matrix 17:47:59: GL_ARB_uniform_buffer_object 17:47:59: GL_ARB_vertex_array_bgra 17:47:59: GL_ARB_vertex_array_object 17:47:59: GL_ARB_vertex_attrib_64bit 17:47:59: GL_ARB_vertex_attrib_binding 17:47:59: GL_ARB_vertex_buffer_object 17:47:59: GL_ARB_vertex_program 17:47:59: GL_ARB_vertex_shader 17:47:59: GL_ARB_vertex_type_10f_11f_11f_rev 17:47:59: GL_ARB_vertex_type_2_10_10_10_rev 17:47:59: GL_ARB_viewport_array 17:47:59: GL_ARB_window_pos 17:47:59: GL_ATI_draw_buffers 17:47:59: GL_ATI_texture_float 17:47:59: GL_ATI_texture_mirror_once 17:47:59: GL_S3_s3tc 17:47:59: GL_EXT_texture_env_add 17:47:59: GL_EXT_abgr 17:47:59: GL_EXT_bgra 17:47:59: GL_EXT_bindable_uniform 17:47:59: GL_EXT_blend_color 17:47:59: GL_EXT_blend_equation_separate 17:47:59: GL_EXT_blend_func_separate 17:47:59: GL_EXT_blend_minmax 17:47:59: GL_EXT_blend_subtract 17:47:59: GL_EXT_compiled_vertex_array 17:47:59: GL_EXT_Cg_shader 17:47:59: GL_EXT_depth_bounds_test 17:47:59: GL_EXT_direct_state_access 17:47:59: GL_EXT_draw_buffers2 17:47:59: GL_EXT_draw_instanced 17:47:59: GL_EXT_draw_range_elements 17:47:59: GL_EXT_fog_coord 17:47:59: GL_EXT_framebuffer_blit 17:47:59: GL_EXT_framebuffer_multisample 17:47:59: GL_EXTX_framebuffer_mixed_formats 17:47:59: GL_EXT_framebuffer_multisample_blit_scaled 17:47:59: GL_EXT_framebuffer_object 17:47:59: GL_EXT_framebuffer_sRGB 17:47:59: GL_EXT_geometry_shader4 17:47:59: GL_EXT_gpu_program_parameters 17:47:59: GL_EXT_gpu_shader4 17:47:59: GL_EXT_multi_draw_arrays 17:47:59: GL_EXT_packed_depth_stencil 17:47:59: GL_EXT_packed_float 17:47:59: GL_EXT_packed_pixels 17:47:59: GL_EXT_pixel_buffer_object 17:47:59: GL_EXT_point_parameters 17:47:59: GL_EXT_polygon_offset_clamp 17:47:59: GL_EXT_post_depth_coverage 17:47:59: GL_EXT_provoking_vertex 17:47:59: GL_EXT_raster_multisample 17:47:59: GL_EXT_rescale_normal 17:47:59: GL_EXT_secondary_color 17:47:59: GL_EXT_separate_shader_objects 17:47:59: GL_EXT_separate_specular_color 17:47:59: GL_EXT_shader_image_load_formatted 17:47:59: GL_EXT_shader_image_load_store 17:47:59: GL_EXT_shader_integer_mix 17:47:59: GL_EXT_shadow_funcs 17:47:59: GL_EXT_sparse_texture2 17:47:59: GL_EXT_stencil_two_side 17:47:59: GL_EXT_stencil_wrap 17:47:59: GL_EXT_texture3D 17:47:59: GL_EXT_texture_array 17:47:59: GL_EXT_texture_buffer_object 17:47:59: GL_EXT_texture_compression_dxt1 17:47:59: GL_EXT_texture_compression_latc 17:47:59: GL_EXT_texture_compression_rgtc 17:47:59: GL_EXT_texture_compression_s3tc 17:47:59: GL_EXT_texture_cube_map 17:47:59: GL_EXT_texture_edge_clamp 17:47:59: GL_EXT_texture_env_combine 17:47:59: GL_EXT_texture_env_dot3 17:47:59: GL_EXT_texture_filter_anisotropic 17:47:59: GL_EXT_texture_filter_minmax 17:47:59: GL_EXT_texture_integer 17:47:59: GL_EXT_texture_lod 17:47:59: GL_EXT_texture_lod_bias 17:47:59: GL_EXT_texture_mirror_clamp 17:47:59: GL_EXT_texture_object 17:47:59: GL_EXT_texture_shared_exponent 17:47:59: GL_EXT_texture_sRGB 17:47:59: GL_EXT_texture_sRGB_R8 17:47:59: GL_EXT_texture_sRGB_decode 17:47:59: GL_EXT_texture_storage 17:47:59: GL_EXT_texture_swizzle 17:47:59: GL_EXT_timer_query 17:47:59: GL_EXT_transform_feedback2 17:47:59: GL_EXT_vertex_array 17:47:59: GL_EXT_vertex_array_bgra 17:47:59: GL_EXT_vertex_attrib_64bit 17:47:59: GL_EXT_window_rectangles 17:47:59: GL_EXT_import_sync_object 17:47:59: GL_IBM_rasterpos_clip 17:47:59: GL_IBM_texture_mirrored_repeat 17:47:59: GL_KHR_context_flush_control 17:47:59: GL_KHR_debug 17:47:59: GL_EXT_memory_object 17:47:59: GL_EXT_memory_object_win32 17:47:59: GL_EXT_win32_keyed_mutex 17:47:59: GL_KHR_parallel_shader_compile 17:47:59: GL_KHR_no_error 17:47:59: GL_KHR_robust_buffer_access_behavior 17:47:59: GL_KHR_robustness 17:47:59: GL_EXT_semaphore 17:47:59: GL_EXT_semaphore_win32 17:47:59: GL_KTX_buffer_region 17:47:59: GL_NV_alpha_to_coverage_dither_control 17:47:59: GL_NV_bindless_multi_draw_indirect 17:47:59: GL_NV_bindless_multi_draw_indirect_count 17:47:59: GL_NV_bindless_texture 17:47:59: GL_NV_blend_equation_advanced 17:47:59: GL_NV_blend_equation_advanced_coherent 17:47:59: GL_NVX_blend_equation_advanced_multi_draw_buffers 17:47:59: GL_NV_blend_minmax_factor 17:47:59: GL_NV_blend_square 17:47:59: GL_NV_clip_space_w_scaling 17:47:59: GL_NV_command_list 17:47:59: GL_NV_compute_program5 17:47:59: GL_NV_compute_shader_derivatives 17:47:59: GL_NV_conditional_render 17:47:59: GL_NV_conservative_raster 17:47:59: GL_NV_conservative_raster_dilate 17:47:59: GL_NV_conservative_raster_pre_snap 17:47:59: GL_NV_conservative_raster_pre_snap_triangles 17:47:59: GL_NV_conservative_raster_underestimation 17:47:59: GL_NV_copy_depth_to_color 17:47:59: GL_NV_copy_image 17:47:59: GL_NV_deep_texture3D 17:47:59: GL_NV_depth_buffer_float 17:47:59: GL_NV_depth_clamp 17:47:59: GL_NV_draw_texture 17:47:59: GL_NV_draw_vulkan_image 17:47:59: GL_NV_ES1_1_compatibility 17:47:59: GL_NV_ES3_1_compatibility 17:47:59: GL_NV_explicit_multisample 17:47:59: GL_NV_feature_query 17:47:59: GL_NV_fence 17:47:59: GL_NV_fill_rectangle 17:47:59: GL_NV_float_buffer 17:47:59: GL_NV_fog_distance 17:47:59: GL_NV_fragment_coverage_to_color 17:47:59: GL_NV_fragment_program 17:47:59: GL_NV_fragment_program_option 17:47:59: GL_NV_fragment_program2 17:47:59: GL_NV_fragment_shader_barycentric 17:47:59: GL_NV_fragment_shader_interlock 17:47:59: GL_NV_framebuffer_mixed_samples 17:47:59: GL_NV_framebuffer_multisample_coverage 17:47:59: GL_NV_geometry_shader4 17:47:59: GL_NV_geometry_shader_passthrough 17:47:59: GL_NV_gpu_program4 17:47:59: GL_NV_internalformat_sample_query 17:47:59: GL_NV_gpu_program4_1 17:47:59: GL_NV_gpu_program5 17:47:59: GL_NV_gpu_program5_mem_extended 17:47:59: GL_NV_gpu_program_fp64 17:47:59: GL_NV_gpu_shader5 17:47:59: GL_NV_half_float 17:47:59: GL_NV_light_max_exponent 17:47:59: GL_NV_memory_attachment 17:47:59: GL_NV_mesh_shader 17:47:59: GL_NV_multisample_coverage 17:47:59: GL_NV_multisample_filter_hint 17:47:59: GL_NV_occlusion_query 17:47:59: GL_NV_packed_depth_stencil 17:47:59: GL_NV_parameter_buffer_object 17:47:59: GL_NV_parameter_buffer_object2 17:47:59: GL_NV_path_rendering 17:47:59: GL_NV_path_rendering_shared_edge 17:47:59: GL_NV_pixel_data_range 17:47:59: GL_NV_point_sprite 17:47:59: GL_NV_primitive_restart 17:47:59: GL_NV_query_resource 17:47:59: GL_NV_query_resource_tag 17:47:59: GL_NV_register_combiners 17:47:59: GL_NV_register_combiners2 17:47:59: GL_NV_representative_fragment_test 17:47:59: GL_NV_sample_locations 17:47:59: GL_NV_sample_mask_override_coverage 17:47:59: GL_NV_scissor_exclusive 17:47:59: GL_NV_shader_atomic_counters 17:47:59: GL_NV_shader_atomic_float 17:47:59: GL_NV_shader_atomic_float64 17:47:59: GL_NV_shader_atomic_fp16_vector 17:47:59: GL_NV_shader_atomic_int64 17:47:59: GL_NV_shader_buffer_load 17:47:59: GL_NV_shader_storage_buffer_object 17:47:59: GL_NV_shader_texture_footprint 17:47:59: GL_NV_shading_rate_image 17:47:59: GL_NV_stereo_view_rendering 17:47:59: GL_NV_texgen_reflection 17:47:59: GL_NV_texture_barrier 17:47:59: GL_NV_texture_compression_vtc 17:47:59: GL_NV_texture_env_combine4 17:47:59: GL_NV_texture_multisample 17:47:59: GL_NV_texture_rectangle 17:47:59: GL_NV_texture_rectangle_compressed 17:47:59: GL_NV_texture_shader 17:47:59: GL_NV_texture_shader2 17:47:59: GL_NV_texture_shader3 17:47:59: GL_NV_transform_feedback 17:47:59: GL_NV_transform_feedback2 17:47:59: GL_NV_uniform_buffer_unified_memory 17:47:59: GL_NV_vertex_array_range 17:47:59: GL_NV_vertex_array_range2 17:47:59: GL_NV_vertex_attrib_integer_64bit 17:47:59: GL_NV_vertex_buffer_unified_memory 17:47:59: GL_NV_vertex_program 17:47:59: GL_NV_vertex_program1_1 17:47:59: GL_NV_vertex_program2 17:47:59: GL_NV_vertex_program2_option 17:47:59: GL_NV_vertex_program3 17:47:59: GL_NV_viewport_array2 17:47:59: GL_NV_viewport_swizzle 17:47:59: GL_NVX_conditional_render 17:47:59: GL_NVX_gpu_memory_info 17:47:59: GL_NVX_multigpu_info 17:47:59: GL_NVX_nvenc_interop 17:47:59: GL_NV_shader_thread_group 17:47:59: GL_NV_shader_thread_shuffle 17:47:59: GL_KHR_blend_equation_advanced 17:47:59: GL_KHR_blend_equation_advanced_coherent 17:47:59: GL_OVR_multiview 17:47:59: GL_OVR_multiview2 17:47:59: GL_SGIS_generate_mipmap 17:47:59: GL_SGIS_texture_lod 17:47:59: GL_SGIX_depth_texture 17:47:59: GL_SGIX_shadow 17:47:59: GL_SUN_slice_accum 17:47:59: GL_WIN_swap_hint 17:47:59: WGL_EXT_swap_control 17:47:59: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_gpu_affinity WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NV_swap_group WGL_NV_video_capture 17:47:59: ************************************** 17:47:59: *** OpenGL 3+ Renderer Started *** 17:47:59: ************************************** 17:47:59: Registering ResourceManager for type GpuProgram 17:47:59: GL3+: Using FBOs for rendering to textures 17:47:59: FBO PF_UNKNOWN depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_L16 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_SHORT_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8G8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R16G16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R32G32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8G8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R16G16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R32G32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_RG8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_D24_UNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_D16_UNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_D32_FLOAT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 17:47:59: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 17:47:59: RenderSystem capabilities 17:47:59: ------------------------- 17:47:59: RenderSystem Name: OpenGL 3+ Rendering Subsystem 17:47:59: GPU Vendor: nvidia 17:47:59: Device Name: Quadro RTX 3000/PCIe/SSE2 17:47:59: Driver Version: 3.3.0.0 17:47:59: * Fixed function pipeline: no 17:47:59: * Hardware generation of mipmaps: yes 17:47:59: * Texture blending: yes 17:47:59: * Anisotropic texture filtering: yes 17:47:59: * Dot product texture operation: yes 17:47:59: * Cube mapping: yes 17:47:59: * Hardware stencil buffer: yes 17:47:59: - Stencil depth: 8 17:47:59: - Two sided stencil support: yes 17:47:59: - Wrap stencil values: yes 17:47:59: * Hardware vertex / index buffers: yes 17:47:59: * 32-bit index buffers: yes 17:47:59: * Vertex programs: yes 17:47:59: * Number of floating-point constants for vertex programs: 4096 17:47:59: * Number of integer constants for vertex programs: 4096 17:47:59: * Number of boolean constants for vertex programs: 4096 17:47:59: * Fragment programs: yes 17:47:59: * Number of floating-point constants for fragment programs: 4096 17:47:59: * Number of integer constants for fragment programs: 4096 17:47:59: * Number of boolean constants for fragment programs: 4096 17:47:59: * Geometry programs: yes 17:47:59: * Number of floating-point constants for geometry programs: 2048 17:47:59: * Number of integer constants for geometry programs: 2048 17:47:59: * Number of boolean constants for geometry programs: 2048 17:47:59: * Tessellation Hull programs: yes 17:47:59: * Number of floating-point constants for tessellation hull programs: 2048 17:47:59: * Number of integer constants for tessellation hull programs: 2048 17:47:59: * Number of boolean constants for tessellation hull programs: 2048 17:47:59: * Tessellation Domain programs: yes 17:47:59: * Number of floating-point constants for tessellation domain programs: 2048 17:47:59: * Number of integer constants for tessellation domain programs: 2048 17:47:59: * Number of boolean constants for tessellation domain programs: 2048 17:47:59: * Compute programs: yes 17:47:59: * Number of floating-point constants for compute programs: 2048 17:47:59: * Number of integer constants for compute programs: 2048 17:47:59: * Number of boolean constants for compute programs: 2048 17:47:59: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 17:47:59: * Texture Compression: yes 17:47:59: - DXT: yes 17:47:59: - VTC: yes 17:47:59: - PVRTC: no 17:47:59: - ATC: no 17:47:59: - ETC1: no 17:47:59: - ETC2: yes 17:47:59: - BC4/BC5: yes 17:47:59: - BC6H/BC7: yes 17:47:59: - ASTC: no 17:47:59: * Hardware Occlusion Query: yes 17:47:59: * User clip planes: yes 17:47:59: * VET_UBYTE4 vertex element type: yes 17:47:59: * Infinite far plane projection: yes 17:47:59: * Hardware render-to-texture: yes 17:47:59: * Floating point textures: yes 17:47:59: * Non-power-of-two textures: yes 17:47:59: * 1d textures: yes 17:47:59: * Volume textures: yes 17:47:59: * Max Texture resolution (2D) 32768 17:47:59: * Max Texture resolution (3D) 16384 17:47:59: * Max Texture resolution (Cubemaps) 32768 17:47:59: * Multiple Render Targets: 8 17:47:59: - With different bit depths: yes 17:47:59: * Point Sprites: yes 17:47:59: * Extended point parameters: yes 17:47:59: * Max Point Size: 189.875 17:47:59: * Vertex texture fetch: yes 17:47:59: * Number of world matrices: 0 17:47:59: * Number of texture units: 16 17:47:59: * Stencil buffer depth: 8 17:47:59: * Number of vertex blend matrices: 0 17:47:59: - Max vertex textures: 32 17:47:59: - Vertex textures shared: yes 17:47:59: * Render to Vertex Buffer : yes 17:47:59: * Hardware Atomic Counters: yes 17:47:59: * GL 1.5 without VBO workaround: no 17:47:59: * Frame Buffer objects: yes 17:47:59: * Frame Buffer objects (ARB extension): no 17:47:59: * Frame Buffer objects (ATI extension): no 17:47:59: * PBuffer support: no 17:47:59: * GL 1.5 without HW-occlusion workaround: no 17:47:59: * Vertex Array Objects: yes 17:47:59: * Separate shader objects: no 17:47:59: Registering ResourceManager for type Texture 17:47:59: DefaultWorkQueue('Root') initialising on thread 14820. 17:47:59: DefaultWorkQueue('Root')::WorkerFunc - thread 2224 starting. 17:47:59: DefaultWorkQueue('Root')::WorkerFunc - thread 9960 starting. 17:47:59: DefaultWorkQueue('Root')::WorkerFunc - thread 8256 starting. 17:47:59: DefaultWorkQueue('Root')::WorkerFunc - thread 22196 starting. 17:47:59: DefaultWorkQueue('Root')::WorkerFunc - thread 17968 starting. 17:47:59: DefaultWorkQueue('Root')::WorkerFunc - thread 14560 starting. 17:47:59: DefaultWorkQueue('Root')::WorkerFunc - thread 15324 starting. 17:47:59: DefaultWorkQueue('Root')::WorkerFunc - thread 18600 starting. 17:47:59: DefaultWorkQueue('Root')::WorkerFunc - thread 1648 starting. 17:47:59: DefaultWorkQueue('Root')::WorkerFunc - thread 18348 starting. 17:47:59: DefaultWorkQueue('Root')::WorkerFunc - thread 17024 starting. 17:47:59: DefaultWorkQueue('Root')::WorkerFunc - thread 20096 starting. 17:48:00: Particle Renderer Type 'billboard' registered 17:48:00: Creating resource group 3DSymbole 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\data\3DSymbole_Strasse\BLOCK_001.3DSYM' of type '3DSYM' to resource group '3DSymbole' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\data\3DSymbole_Strasse\BLOCK_002.3DSYM' of type '3DSYM' to resource group '3DSymbole' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\data\3DSymbole_Strasse\BLOCK_003.3DSYM' of type '3DSYM' to resource group '3DSymbole' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\data\3DSymbole_Strasse\BLOCK_004.3DSYM' of type '3DSYM' to resource group '3DSymbole' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\data\3DSymbole_Strasse\BLOCK_005.3DSYM' of type '3DSYM' to resource group '3DSymbole' 17:48:00: OverlayElementFactory for type Panel registered. 17:48:00: OverlayElementFactory for type BorderPanel registered. 17:48:00: OverlayElementFactory for type TextArea registered. 17:48:00: Registering ResourceManager for type Font 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/scripts/materials/Common/GLSLES' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/scripts/materials/Common/Metal' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/programs/Cg' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/programs/GLSL' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/programs/GLSL150' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/programs/GLSL400' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/programs/GLSLES' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/programs/HLSL' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/card_1/Compositor' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/card_1/Models' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/card_1/Materials/Standard' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/card_1/Materials/SkyPostprocess' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/card_1/Materials/Highlight' of type 'FileSystem' to resource group 'General' 17:48:00: Added resource location 'c:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/card_1/Font' of type 'FileSystem' to resource group 'General' 17:48:00: Initialising resource group Internal 17:48:00: Parsing scripts for resource group Internal 17:48:00: Finished parsing scripts for resource group Internal 17:48:00: Creating resources for group Internal 17:48:00: All done 17:48:00: Initialising resource group General 17:48:00: Parsing scripts for resource group General 17:48:00: Parsing script Examples.program 17:48:00: Parsing script Quad.program 17:48:00: Parsing script StdQuad_vp.program 17:48:00: Parsing script AdaptivePNTrianglesTessellation.material 17:48:00: Parsing script ASCII.material 17:48:00: Compiler error: unknown error in ASCII.material(65): token "cull_software" is not recognized 17:48:00: Parsing script balloon.material 17:48:00: Parsing script BlackAndWhite.material 17:48:00: Parsing script Bloom.material 17:48:00: Compiler error: unknown error in Bloom.material(115): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Bloom.material(139): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Bloom.material(168): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Bloom.material(193): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Bloom.material(220): token "lighting" is not recognized 17:48:00: Parsing script Bloom2.material 17:48:00: Compiler error: unknown error in Bloom2.material(214): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Bloom2.material(242): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Bloom2.material(270): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Bloom2.material(307): token "cull_software" is not recognized 17:48:00: Parsing script car.material 17:48:00: Parsing script Card1.material 17:48:00: Compiler error: unknown error in Card1.material(7): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Card1.material(25): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Card1.material(43): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Card1.material(61): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Card1.material(79): token "lighting" is not recognized 17:48:00: Parsing script CompositorDemo.material 17:48:00: Compiler error: unknown error in CompositorDemo.material(7): token "lighting" is not recognized 17:48:00: Parsing script Compute.material 17:48:00: Compiler error: unknown error in Compute.material(191): token "image_bind" is not recognized 17:48:00: Parsing script Copyback.material 17:48:00: Parsing script DepthShadowmap.material 17:48:00: Compiler error: unknown error in DepthShadowmap.material(519): token class, shadow_receiver_vertex_program_ref, unrecognized. 17:48:00: Compiler error: unknown error in DepthShadowmap.material(527): token class, shadow_receiver_fragment_program_ref, unrecognized. 17:48:00: Compiler error: unknown error in DepthShadowmap.material(594): token class, shadow_receiver_vertex_program_ref, unrecognized. 17:48:00: Compiler error: unknown error in DepthShadowmap.material(602): token class, shadow_receiver_fragment_program_ref, unrecognized. 17:48:00: Compiler error: unknown error in DepthShadowmap.material(672): token class, shadow_receiver_fragment_program_ref, unrecognized. 17:48:00: Compiler error: unknown error in DepthShadowmap.material(687): token class, shadow_receiver_fragment_program_ref, unrecognized. 17:48:00: Compiler error: unknown error in DepthShadowmap.material(519): token "shadow_receiver_vertex_program_ref" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(527): token "shadow_receiver_fragment_program_ref" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(540): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(594): token "shadow_receiver_vertex_program_ref" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(602): token "shadow_receiver_fragment_program_ref" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(629): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(519): token "shadow_receiver_vertex_program_ref" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(527): token "shadow_receiver_fragment_program_ref" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(672): token "shadow_receiver_fragment_program_ref" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(540): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(594): token "shadow_receiver_vertex_program_ref" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(602): token "shadow_receiver_fragment_program_ref" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(687): token "shadow_receiver_fragment_program_ref" is not recognized 17:48:00: Compiler error: unknown error in DepthShadowmap.material(629): token "lighting" is not recognized 17:48:00: Parsing script Dither.material 17:48:00: Compiler error: unknown error in Dither.material(40): token "cull_software" is not recognized 17:48:00: Parsing script DOF.material 17:48:00: Compiler error: unknown error in DOF.material(25): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in DOF.material(25): token "cull_software" is not recognized 17:48:00: Parsing script DualQuaternion.material 17:48:00: Compiler error: reference to a non existing object in DualQuaternion.material(8) 17:48:00: Compiler error: reference to a non existing object in DualQuaternion.material(12) 17:48:00: Compiler error: reference to a non existing object in DualQuaternion.material(103) 17:48:00: Compiler error: reference to a non existing object in DualQuaternion.material(107) 17:48:00: Parsing script Embossed.material 17:48:00: Parsing script Examples-Advanced.material 17:48:00: Compiler error: unknown error in Examples-Advanced.material(443): token class, shadow_receiver_vertex_program_ref, unrecognized. 17:48:00: Compiler error: unknown error in Examples-Advanced.material(451): token class, shadow_receiver_fragment_program_ref, unrecognized. 17:48:00: Compiler error: unknown error in Examples-Advanced.material(443): token "shadow_receiver_vertex_program_ref" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(451): token "shadow_receiver_fragment_program_ref" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(469): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(443): token "shadow_receiver_vertex_program_ref" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(451): token "shadow_receiver_fragment_program_ref" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(469): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(443): token "shadow_receiver_vertex_program_ref" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(451): token "shadow_receiver_fragment_program_ref" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(469): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(443): token "shadow_receiver_vertex_program_ref" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(451): token "shadow_receiver_fragment_program_ref" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(469): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(443): token "shadow_receiver_vertex_program_ref" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(451): token "shadow_receiver_fragment_program_ref" is not recognized 17:48:00: Compiler error: unknown error in Examples-Advanced.material(469): token "lighting" is not recognized 17:48:00: Compiler error: object unsupported by render system in Examples-Advanced.material(945): , Shader name: Examples/TextureArrayPSasm 17:48:00: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader Examples/TextureArrayPSasm in Ogre::GLSLShader::loadFromSource at C:\entwicklung\ogre-next-2_1\ogre-next-2-1\RenderSystems\GL3Plus\src\GLSL\OgreGLSLShader.cpp (line 200) 17:48:00: High-level program Examples/TextureArrayPSasm encountered an error during loading and is thus not supported. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader Examples/TextureArrayPSasm in Ogre::GLSLShader::loadFromSource at C:\entwicklung\ogre-next-2_1\ogre-next-2-1\RenderSystems\GL3Plus\src\GLSL\OgreGLSLShader.cpp (line 200) 17:48:00: Parsing script Examples-DynTex.material 17:48:00: Compiler error: unknown error in Examples-DynTex.material(115): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples-DynTex.material(142): token "lighting" is not recognized 17:48:00: Parsing script Examples-Water.material 17:48:00: Compiler error: unknown error in Examples-Water.material(87): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples-Water.material(105): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples-Water.material(128): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples-Water.material(146): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples-Water.material(169): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples-Water.material(173): token "cull_software" is not recognized 17:48:00: Parsing script Examples.material 17:48:00: Compiler error: unknown error in Examples.material(61): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(79): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(97): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(115): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(133): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(151): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(169): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(187): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(205): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(242): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(260): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(294): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(311): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(332): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(367): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(414): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(431): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(434): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(431): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(434): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(431): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(434): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(431): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(434): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(519): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(543): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(561): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(579): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(597): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(624): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1278): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1302): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1342): token "shadow_receiver_material" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1358): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1401): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1424): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1432): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1460): token "shadow_receiver_material" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1476): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1519): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1542): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1550): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1575): token "shadow_receiver_material" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1620): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1633): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1639): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1677): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1708): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1726): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1757): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(1927): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(2305): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(2340): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Examples.material(2367): token "cull_software" is not recognized 17:48:00: Parsing script Examples_Shadows.material 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(11) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(28) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(31) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(46) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(50) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(77) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(81) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(46) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(50) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(77) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(81) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(46) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(50) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(77) 17:48:00: Compiler error: reference to a non existing object in Examples_Shadows.material(81) 17:48:00: Parsing script facial.material 17:48:00: Parsing script FluidSim.material 17:48:00: Parsing script Glass.material 17:48:00: Parsing script gray220.material 17:48:00: Compiler error: unknown error in gray220.material(41): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in gray220.material(42): token "normalise_normals" is not recognized 17:48:00: Compiler error: unknown error in gray220.material(47): token "transparent_sorting" is not recognized 17:48:00: Parsing script Hair.material 17:48:00: Parsing script Halftone.material 17:48:00: Compiler error: unknown error in Halftone.material(63): token "cull_software" is not recognized 17:48:00: Parsing script hdr.material 17:48:00: Compiler error: unknown error in hdr.material(51): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in hdr.material(121): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in hdr.material(200): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in hdr.material(273): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in hdr.material(348): token "cull_software" is not recognized 17:48:00: Parsing script HeatVision.material 17:48:00: Compiler error: unknown error in HeatVision.material(240): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in HeatVision.material(340): token "cull_software" is not recognized 17:48:00: Parsing script Hurt.material 17:48:00: Compiler error: unknown error in Hurt.material(8): token "lighting" is not recognized 17:48:00: Parsing script HWInstancing.material 17:48:00: Compiler error: reference to a non existing object in HWInstancing.material(124) 17:48:00: Compiler error: reference to a non existing object in HWInstancing.material(145) 17:48:00: Compiler error: reference to a non existing object in HWInstancing.material(145) 17:48:00: Parsing script HW_VTFInstancing.material 17:48:00: Compiler error: reference to a non existing object in HW_VTFInstancing.material(439) 17:48:00: Compiler error: reference to a non existing object in HW_VTFInstancing.material(461) 17:48:00: Compiler error: reference to a non existing object in HW_VTFInstancing.material(485) 17:48:00: Compiler error: reference to a non existing object in HW_VTFInstancing.material(511) 17:48:00: Compiler error: reference to a non existing object in HW_VTFInstancing.material(555) 17:48:00: Compiler error: reference to a non existing object in HW_VTFInstancing.material(602) 17:48:00: Parsing script HW_VTF_LUTInstancing.material 17:48:00: Compiler error: reference to a non existing object in HW_VTF_LUTInstancing.material(423) 17:48:00: Compiler error: reference to a non existing object in HW_VTF_LUTInstancing.material(445) 17:48:00: Compiler error: reference to a non existing object in HW_VTF_LUTInstancing.material(467) 17:48:00: Compiler error: reference to a non existing object in HW_VTF_LUTInstancing.material(493) 17:48:00: Compiler error: reference to a non existing object in HW_VTF_LUTInstancing.material(536) 17:48:00: Compiler error: reference to a non existing object in HW_VTF_LUTInstancing.material(580) 17:48:00: Parsing script InstancingMisc.material 17:48:00: Compiler error: reference to a non existing object in InstancingMisc.material(84) 17:48:00: Parsing script Invert.material 17:48:00: Compiler error: unknown error in Invert.material(34): token "cull_software" is not recognized 17:48:00: Parsing script Island.material 17:48:00: Compiler error: unknown error in Island.material(65): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Island.material(81): token "cull_software" is not recognized 17:48:00: Compiler error: unknown error in Island.material(97): token "cull_software" is not recognized 17:48:00: Parsing script IsoSurf.material 17:48:00: Parsing script Laplace.material 17:48:00: Compiler error: unknown error in Laplace.material(34): token "cull_software" is not recognized 17:48:00: Parsing script MotionBlur.material 17:48:00: Compiler error: unknown error in MotionBlur.material(96): token "lighting" is not recognized 17:48:00: Compiler error: unknown error in MotionBlur.material(117): token "lighting" is not recognized 17:48:00: Parsing script MRTtest.material 17:48:00: Compiler error: unknown error in MRTtest.material(103): token "cull_software" is not recognized 17:48:00: Parsing script NightVision.material 17:48:00: Compiler error: unknown error in NightVision.material(57): token "cull_software" is not recognized 17:48:00: Parsing script Ocean.material 17:48:01: Compiler error: unknown error in Ocean.material(589): token "lighting" is not recognized 17:48:01: Compiler error: unknown error in Ocean.material(608): token "lighting" is not recognized 17:48:01: Parsing script OffsetMapping.material 17:48:01: Compiler error: object unsupported by render system in OffsetMapping.material(35): , Shader name: Examples/OffsetMappingPS/Asm 17:48:01: Compiler error: unknown error in OffsetMapping.material(140): token "illumination_stage" is not recognized 17:48:01: Compiler error: unknown error in OffsetMapping.material(153): token "illumination_stage" is not recognized 17:48:01: Compiler error: unknown error in OffsetMapping.material(195): token "illumination_stage" is not recognized 17:48:01: Compiler error: unknown error in OffsetMapping.material(206): token "illumination_stage" is not recognized 17:48:01: Compiler error: unknown error in OffsetMapping.material(248): token "illumination_stage" is not recognized 17:48:01: Compiler error: unknown error in OffsetMapping.material(257): token "illumination_stage" is not recognized 17:48:01: Parsing script Ogre.material 17:48:01: Parsing script OldMovie.material 17:48:01: Compiler error: unknown error in OldMovie.material(56): token "cull_software" is not recognized 17:48:01: Parsing script OldTV.material 17:48:01: Parsing script ParticleGS.material 17:48:01: Parsing script Penguin.material 17:48:01: Parsing script Posterize.material 17:48:01: Compiler error: unknown error in Posterize.material(33): token "cull_software" is not recognized 17:48:01: Parsing script pssm.material 17:48:01: Parsing script RadialBlur.material 17:48:01: Compiler error: unknown error in RadialBlur.material(36): token "cull_software" is not recognized 17:48:01: Parsing script RasterizationOrder.material 17:48:01: Compiler error: unknown error in RasterizationOrder.material(19): token "cull_software" is not recognized 17:48:01: Parsing script RZR-002.material 17:48:01: Parsing script ShaderInstancing.material 17:48:01: Compiler error: reference to a non existing object in ShaderInstancing.material(368) 17:48:01: Compiler error: reference to a non existing object in ShaderInstancing.material(384) 17:48:01: Compiler error: reference to a non existing object in ShaderInstancing.material(400) 17:48:01: Compiler error: reference to a non existing object in ShaderInstancing.material(420) 17:48:01: Compiler error: reference to a non existing object in ShaderInstancing.material(457) 17:48:01: Compiler error: reference to a non existing object in ShaderInstancing.material(495) 17:48:01: Parsing script ShaderSystem.material 17:48:01: Parsing script shadows.material 17:48:01: Parsing script SharpenEdges.material 17:48:01: Compiler error: unknown error in SharpenEdges.material(47): token "cull_software" is not recognized 17:48:01: Parsing script sibenik.material 17:48:01: Parsing script sichtweiten_blue.material 17:48:01: Parsing script sichtweiten_green.material 17:48:01: Parsing script sichtweiten_red.material 17:48:01: Parsing script smoke.material 17:48:01: Compiler error: unknown error in smoke.material(7): token "lighting" is not recognized 17:48:01: Parsing script Swizzle.material 17:48:01: Parsing script TerrainTessellation.material 17:48:01: Compiler error: unknown error in TerrainTessellation.material(64): token "cull_software" is not recognized 17:48:01: Compiler error: unknown error in TerrainTessellation.material(84): token "cull_software" is not recognized 17:48:01: Parsing script Tessellation.material 17:48:01: Compiler error: unknown error in Tessellation.material(103): token "lighting" is not recognized 17:48:01: Parsing script Tiling.material 17:48:01: Compiler error: unknown error in Tiling.material(34): token "cull_software" is not recognized 17:48:01: Parsing script train.material 17:48:01: Parsing script VarianceShadowmap.material 17:48:01: Parsing script VTFInstancing.material 17:48:01: Compiler error: reference to a non existing object in VTFInstancing.material(420) 17:48:01: Compiler error: reference to a non existing object in VTFInstancing.material(442) 17:48:01: Compiler error: reference to a non existing object in VTFInstancing.material(464) 17:48:01: Compiler error: reference to a non existing object in VTFInstancing.material(490) 17:48:01: Compiler error: reference to a non existing object in VTFInstancing.material(528) 17:48:01: Compiler error: reference to a non existing object in VTFInstancing.material(567) 17:48:01: Parsing script Copyback.material 17:48:01: Parsing script DepthUtils.material 17:48:01: Parsing script DPSM.material 17:48:01: Parsing script EsmGaussianBlurLogFilter.material 17:48:01: Parsing script standard.material 17:48:01: Texture: loading Rocks_Diffuse.tga as Rocks_Diffuse.tga 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: Texture: loading Rocks_Normal.tga as Rocks_Normal.tga 17:48:01: WARNING: normal map texture Rocks_Normal.tga is not BC5S compressed. This is encouraged for lower memory usage. If you don't want to see this message without compressing to BC5, set getDefaultTextureParameters()[TEXTURE_TYPE_NORMALS].pixelFormat to PF_R8G8_SNORM (or PF_BYTE_LA if RSC_TEXTURE_SIGNED_INT is not supported) 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: Texture: loading Rocks_Spec.tga as Rocks_Spec.tga 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: Texture: loading nm_up.png as nm_up.png 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: Texture: loading 1d_debug.png as 1d_debug.png 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: Texture: loading MRAMOR6X6.jpg as MRAMOR6X6.jpg 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: Texture: loading nm_bk.png as nm_bk.png 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: Texture: loading NMBumpsOut.png as NMBumpsOut.png 17:48:01: WARNING: normal map texture NMBumpsOut.png is not BC5S compressed. This is encouraged for lower memory usage. If you don't want to see this message without compressing to BC5, set getDefaultTextureParameters()[TEXTURE_TYPE_NORMALS].pixelFormat to PF_R8G8_SNORM (or PF_BYTE_LA if RSC_TEXTURE_SIGNED_INT is not supported) 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: Texture: loading MtlPlat2.jpg as MtlPlat2.jpg 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: Texture: loading NMBalls.png as NMBalls.png 17:48:01: WARNING: normal map texture NMBalls.png is not BC5S compressed. This is encouraged for lower memory usage. If you don't want to see this message without compressing to BC5, set getDefaultTextureParameters()[TEXTURE_TYPE_NORMALS].pixelFormat to PF_R8G8_SNORM (or PF_BYTE_LA if RSC_TEXTURE_SIGNED_INT is not supported) 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: Texture: loading MRAMOR-bump.jpg as MRAMOR-bump.jpg 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 13 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:01: Parsing script SkyPostprocess.material 17:48:01: Parsing script Highlight.material 17:48:01: Parsing script Examples.compositor 17:48:02: Compiler error: unknown error in Examples.compositor(56): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(80): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(103): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(134): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(220): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(249): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(278): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(307): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(336): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(365): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(394): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(549): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(596): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(635): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(668): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(696): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(725): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(752): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(777): token class, target_output, unrecognized. 17:48:02: Compiler error: unknown error in Examples.compositor(794): token class, target_output, unrecognized. 17:48:02: Parsing script Card1.compositor 17:48:02: Parsing script EsmGaussianBlurLogFilter.material.json 17:48:02: Parsing script Mipmaps.material.json 17:48:02: Parsing script card_1.fontdef 17:48:02: Finished parsing scripts for resource group General 17:48:02: Creating resources for group General 17:48:02: All done 17:48:03: GL3PlusRenderSystem::_createRenderWindow "RenderWindow_1118400", 907x370 windowed miscParams: externalWindowHandle=1118400 17:48:04: Texture: cloudy_noon.dds: Loading 6 faces(PF_X8B8G8R8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 17:48:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:04: Texture: NordPfeil_3D_grau.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 17:48:04: Texture: morning.dds: Loading 6 faces(PF_X8B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 17:48:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:04: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 5 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 3 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), and GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (7), usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: Mesh: Loading top_gray210.mesh. 17:48:04: Corrupted chunk detected! Stream name: 'top_gray210.mesh' Chunk id: 36864 17:48:04: OpenGL:performance(medium) 131218: Program/shader state performance warning: Vertex shader in program 3 is being recompiled based on GL state. 17:48:04: Texture: loading verlauf.tga as verlauf.tga 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: Texture: loading baum_platanus_acerifolia1.tga as baum_platanus_acerifolia1.tga 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_PIXEL_UNPACK_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: Mesh: Loading tree.mesh. 17:48:04: Corrupted chunk detected! Stream name: 'tree.mesh' Chunk id: 36864 17:48:04: GL3PlusRenderSystem::_createRenderWindow "RenderWindow_856340", 474x258 windowed miscParams: externalWindowHandle=856340 17:48:04: Font SegoeUI using texture size 512x256 17:48:04: Info: Freetype returned null for character 160 in font SegoeUI 17:48:04: Texture: SegoeUITexture: Loading 1 faces(PF_RG8,512x256x1) Internal format is PF_RG8,512x256x1. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 16 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:performance(medium) 131186: Buffer performance warning: Buffer object 20 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (7), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Array object is not active. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Array object is not active. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Array object is not active. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Array object is not active. 17:48:04: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 17:48:04: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Array object is not active. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Array object is not active. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Array object is not active. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Array object is not active. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Array object is not active. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Array object is not active. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Array object is not active. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage. 17:48:04: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Array object is not active. 17:49:22: Unregistering ResourceManager for type Font 17:49:22: DefaultWorkQueue('Root') shutting down on thread 14820. 17:49:22: DefaultWorkQueue('Root')::WorkerFunc - thread 18600 stopped. 17:49:22: DefaultWorkQueue('Root')::WorkerFunc - thread 2224 stopped. 17:49:22: DefaultWorkQueue('Root')::WorkerFunc - thread 15324 stopped. 17:49:22: DefaultWorkQueue('Root')::WorkerFunc - thread 8256 stopped. 17:49:22: DefaultWorkQueue('Root')::WorkerFunc - thread 17024 stopped. 17:49:22: DefaultWorkQueue('Root')::WorkerFunc - thread 9960 stopped. 17:49:22: DefaultWorkQueue('Root')::WorkerFunc - thread 1648 stopped. 17:49:22: DefaultWorkQueue('Root')::WorkerFunc - thread 18348 stopped. 17:49:22: DefaultWorkQueue('Root')::WorkerFunc - thread 20096 stopped. 17:49:22: DefaultWorkQueue('Root')::WorkerFunc - thread 14560 stopped. 17:49:22: DefaultWorkQueue('Root')::WorkerFunc - thread 17968 stopped. 17:49:22: DefaultWorkQueue('Root')::WorkerFunc - thread 22196 stopped. 17:49:23: *-*-* OGRE Shutdown 17:49:23: Unregistering ResourceManager for type OldSkeleton 17:49:23: Unregistering ResourceManager for type Mesh2 17:49:23: Unregistering ResourceManager for type Mesh 17:49:23: Unregistering ResourceManager for type Material 17:49:23: Unregistering ResourceManager for type HighLevelGpuProgram 17:49:23: Uninstalling plugin: GL 3+ RenderSystem 17:49:23: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 17:49:23: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 17:49:23: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 17:49:23: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 17:49:23: Unregistering ResourceManager for type GpuProgram 17:49:23: Unregistering ResourceManager for type Texture 17:49:23: *** Stopping Win32GL Subsystem *** 17:49:23: Plugin successfully uninstalled 17:49:23: Unloading library .\RenderSystem_GL3Plus_d 17:49:23: Uninstalling plugin: D3D11 RenderSystem 17:49:23: D3D11: Shutting down cleanly. 17:49:23: D3D11: Direct3D11 Rendering Subsystem destroyed. 17:49:23: Plugin successfully uninstalled 17:49:23: Unloading library .\RenderSystem_Direct3D11_d