[SystemSettings] # Edit this file with any CVar changes you want the game to use on startup (make sure they're underneath the [SystemSettings] line) # and copy it into your "Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\" folder, as Engine.ini # (you might need to create the WindowsNoEditor folder, since game doesn't create it by default) # If CVars don't seem to be changed ingame (you can check with dev-console), try renaming Engine.ini to Engine instead # as your system might be hiding the existing .ini extension (Windows hides extensions by default) # The ingame resolution options are limited to 2160p and below # but you can uncomment the r.SetRes line below & change it to any custom resolution supported by your GPU/monitor # If the SetRes string ends with "f" (without quotes), the game will try using exclusive fullscreen (requires -dx11 launch param) # Similarly, "wf" will run it in a borderless window, while "w" will use windowed mode # Note that exclusive fullscreen seems to have issues when alt-tabbing! r.SetRes=1920x1080wf # Uncomment lines below to disable the buggy dynamic resolution used by the game # (UE4 on PC isn't meant to use DRS, UE4 devs themselves have said it won't run on PC properly, see my post for more info: https://forums.nexusmods.com/index.php?/topic/10858168-ffviihook-ue4-dev-console-unlocker/page-44#entry103836498) r.DynamicRes.OperationMode=0 ; no dynamic resolution r.DynamicRes.MinScreenPercentage=100 ; no dynamic resolution t.MaxFPS=0 r.Streaming.PoolSize=2850 ; 5700 for High settings, 2850 for Low settings, 0 for unlimited r.Streaming.MaxTempMemoryAllowed=100000 r.Streaming.AmortizeCPUToGPUCopy=1 r.Streaming.MaxNumTexturesToStreamPerFrame=3 r.Streaming.NumStaticComponentsProcessedPerFrame=3 r.Streaming.FramesForFullUpdate=1 r.Streaming.MinMipForSplitRequest=0 r.Streaming.HiddenPrimitiveScale=1 s.AsyncLoadingThreadEnabled=1 s.AsyncLoadingTimeLimit=0.1 s.LevelStreamingActorsUpdateTimeLimit=0.1 s.UnregisterComponentsTimeLimit=0.1 s.AsyncLoadingUseFullTimeLimit=0 s.IoDispatcherCacheSizeMB=256 s.LevelStreamingComponentsRegistrationGranularity=1 s.LevelStreamingComponentsUnregistrationGranularity=1 s.MaxIncomingRequestsToStall=1 s.MaxReadyRequestsToStallMB=0 s.MinBulkDataSizeForAsyncLoading=0 s.PriorityAsyncLoadingExtraTime=0 r.MipMapLODBias=0 r.SkeletalMeshLODBias=-15 r.LandscapeLODBias=-15 r.ParticleLODBias=-15 r.DefaultFeature.MotionBlur=0 ;no motion blur r.FullScreenMode=0 r.TemporalAASamples=4 ; light TAA r.TemporalAACurrentFrameWeight=0.45 ; light TAA r.Tonemapper.GrainQuantization=0 ; no grain