local character = script.Parent local humanoid = character:WaitForChild("Humanoid") local contextActionService = game:GetService("ContextActionService") local running = false local runAnim = Instance.new("Animation") runAnim.AnimationId = "rbxassetid://5832447211" local loadedRun = humanoid:LoadAnimation(runAnim) --//Functions local function handler(actionName, inputState, inputObject) if actionName == "Run" then if inputState == Enum.UserInputState.Begin then humanoid.WalkSpeed = 26 loadedRun:Play() running = true end if inputState == Enum.UserInputState.End then if loadedRun.IsPlaying then loadedRun:Stop() end humanoid.WalkSpeed = 16 running = false end end end contextActionService:BindAction("Run", handler, false, Enum.KeyCode.LeftShift) while wait() do if humanoid.MoveDirection.Magnitude <= 0 and running then if loadedRun.IsPlaying then loadedRun:Stop() end humanoid.WalkSpeed = 16 running = false end end humanoid.Jumping:Connect(function(active) if active == false and running == true then loadedRun:Play() end end)