function nadaj_shader() shader=dxCreateShader("shader.fx", 0, 0, false, "vehicle") texture=dxCreateTexture("shader.png") dxSetShaderValue(shader, 'gTexture',texture) engineApplyShaderToWorldTexture(shader, "vehiclegrunge256", getPedOccupiedVehicle(localPlayer)) end addCommandHandler("xd",nadaj_shader) txd = engineLoadTXD("burrrito.txd") dff = engineLoadDFF("burrrito.dff", 0) engineImportTXD(txd, 482) engineReplaceModel(dff, 482, true)