** Executing... ** Command: ".\vbsp.exe" ** Parameters: -game "..\nmrih" "C:\Users\shaun\Desktop\masaüstü\MaP\tree.vmf" Valve Software - vbsp.exe (Sep 11 2019) 4 threads MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\shaun\Desktop\masaüstü\MaP\tree.log', but we don't own that location. Allowing. materialPath: C:\Program Files (x86)\Steam\steamapps\common\nmrih\nmrih\materials Loading C:\Users\shaun\Desktop\masaüstü\MaP\tree.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\nmrih\nmrih\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity prop_dynamic (-297.00 349.05 -93.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1056.0 1024.0 1256.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1056.0 1024.0 56.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1568.0 1024.0 672.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 1056.0 1256.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 1056.0 56.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 1568.0 672.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 2048.0 672.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 672.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (6267 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 36 texinfos to 14 Reduced 8 texdatas to 7 (175 bytes to 150) Writing C:\Users\shaun\Desktop\masaüstü\MaP\tree.bsp MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\shaun\Desktop\masaüstü\MaP\tree.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 105861, actual size 105647 0 seconds elapsed ** Executing... ** Command: ".\vvis.exe" ** Parameters: -game "..\nmrih" "C:\Users\shaun\Desktop\masaüstü\MaP\tree" Valve Software - vvis.exe (Sep 11 2019) MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\map\tree.log', but we don't own that location. Allowing. 4 threads reading c:\users\shaun\desktop\masaüstü\map\tree.bsp reading c:\users\shaun\desktop\masaüstü\map\tree.prt LoadPortals: couldn't read c:\users\shaun\desktop\masaüstü\map\tree.prt ** Executing... ** Command: ".\vrad.exe" ** Parameters: -both -game "..\nmrih" "C:\Users\shaun\Desktop\masaüstü\MaP\tree" Valve Software - vrad.exe SSE (Sep 11 2019) Valve Radiosity Simulator 4 threads MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\map\tree.log', but we don't own that location. Allowing. [Reading texlights from 'lights.rad'] unknown light specifier type - ow models/props_wasteland/interior_fence004b.mdl [52 texlights parsed from 'lights.rad'] Loading c:\users\shaun\desktop\masaüstü\map\tree.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.01 seconds) 73 faces 66792 square feet [9618162.00 square inches] 1 Displacements 16383 Square Feet [2359295.75 Square Inches] sun extent from map=0.052336 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0008 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 17/8192 204/98304 ( 0.2%) brushsides 104/65536 832/524288 ( 0.2%) planes 104/65536 2080/1310720 ( 0.2%) vertexes 159/65536 1908/786432 ( 0.2%) nodes 98/65536 3136/2097152 ( 0.1%) texinfos 14/12288 1008/884736 ( 0.1%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 81/0 1620/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 38416/0 38416/0 ( 0.0%) faces 73/65536 4088/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 32/65536 1792/3670016 ( 0.0%) leaves 101/65536 3232/2097152 ( 0.2%) leaffaces 77/65536 154/131072 ( 0.1%) leafbrushes 29/65536 58/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 462/512000 1848/2048000 ( 0.1%) edges 281/256000 1124/1024000 ( 0.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 7/32768 70/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 84/65536 168/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 136828/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 3441/393216 ( 0.9%) LDR ambient table 101/65536 404/262144 ( 0.2%) HDR ambient table 101/65536 404/262144 ( 0.2%) LDR leaf ambient 563/65536 15764/1835008 ( 0.9%) HDR leaf ambient 101/65536 2828/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105647/0 ( 0.0%) physics [variable] 6267/4194304 ( 0.1%) physics terrain [variable] 83/1048576 ( 0.0%) Level flags = 0 Total triangle count: 188 Writing c:\users\shaun\desktop\masaüstü\map\tree.bsp 1 second elapsed Valve Software - vrad.exe SSE (Sep 11 2019) Valve Radiosity Simulator 4 threads MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\map\tree.log', but we don't own that location. Allowing. [Reading texlights from 'lights.rad'] unknown light specifier type - ow models/props_wasteland/interior_fence004b.mdl [52 texlights parsed from 'lights.rad'] Loading c:\users\shaun\desktop\masaüstü\map\tree.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.01 seconds) 73 faces 66792 square feet [9618162.00 square inches] 1 Displacements 16383 Square Feet [2359295.75 Square Inches] sun extent from map=0.052336 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0008 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 17/8192 204/98304 ( 0.2%) brushsides 104/65536 832/524288 ( 0.2%) planes 104/65536 2080/1310720 ( 0.2%) vertexes 159/65536 1908/786432 ( 0.2%) nodes 98/65536 3136/2097152 ( 0.1%) texinfos 14/12288 1008/884736 ( 0.1%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 81/0 1620/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 38416/0 38416/0 ( 0.0%) faces 73/65536 4088/3670016 ( 0.1%) hdr faces 73/65536 4088/3670016 ( 0.1%) origfaces 32/65536 1792/3670016 ( 0.0%) leaves 101/65536 3232/2097152 ( 0.2%) leaffaces 77/65536 154/131072 ( 0.1%) leafbrushes 29/65536 58/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 462/512000 1848/2048000 ( 0.1%) edges 281/256000 1124/1024000 ( 0.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 7/32768 70/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 84/65536 168/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 136828/0 ( 0.0%) HDR lightdata [variable] 136828/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 3441/393216 ( 0.9%) LDR ambient table 101/65536 404/262144 ( 0.2%) HDR ambient table 101/65536 404/262144 ( 0.2%) LDR leaf ambient 563/65536 15764/1835008 ( 0.9%) HDR leaf ambient 563/65536 15764/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105647/0 ( 0.0%) physics [variable] 6267/4194304 ( 0.1%) physics terrain [variable] 83/1048576 ( 0.0%) Level flags = 0 Total triangle count: 188 Writing c:\users\shaun\desktop\masaüstü\map\tree.bsp 1 second elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\shaun\Desktop\masaüstü\MaP\tree.bsp" "..\nmrih\maps\tree.bsp"