-- Initialize Orbwalker function Onload() if not LegitOrbwalker then LoadPaidScript(PaidScript.REBORN_ORB) end end LegitOrbwalker:WaitingForMinion() -- returns if Hero is Waiting for a minion to last hit LegitOrbwalker:IsAttacking() -- returns if Hero is Attacking LegitOrbwalker:IsOrbWalking() -- returns if Hero is OrbWalking LegitOrbwalker:CanAttack() -- returns if Hero can Attack LegitOrbwalker:CanMove() -- returns if Hero can Move LegitOrbwalker:MoveTo(position) -- Moves to passed position, if nothing is passed moves to mousePos LegitOrbwalker:Attack(unit) -- Attacks passed unit (without range check) LegitOrbwalker:BlockAttack(bool) -- Blocks attacks // true or false LegitOrbwalker:BlockMove(bool) -- Blocks movement // true or false LegitOrbwalker:IsAttackBlocked() -- returns if Hero attacks have been blocked LegitOrbwalker:IsMoveBlocked() -- returns if Hero moves have been blocked LegitOrbwalker:GetProjectileSpeed(unit) -- returns to the actual AA Projectile Speed of the unit LegitOrbwalker:GetMode() -- returns the current OrbWalker Mode LegitOrbwalker:HpPred(unit, time) -- returns predicted unit health after time LegitOrbwalker:GetTarget(range, position) -- returns the Current OrbWalker Target LegitOrbwalker:SetTarget(target, time) -- Enforces a target, target - any Valid Unit, time (optional) - Only force till RiotClock.time+time, If you use a time < RiotClock.time it will assume that you meant RiotClock.time+time. Target will be unset if out of range or time runs out LegitOrbwalker:UnSetTarget() -- Unsets the enforced Target LegitOrbwalker:GetForcedTarget() -- Table with the Forced Target and time until it should be enforced LegitOrbwalker:AutoAttackCooldown() -- returns the next AA time LegitOrbwalker:AutoAttackOnCooldown() -- returns if Hero attacks on Cooldown LegitOrbwalker:AttackSpeed() -- returns to the actual AA speed of the unit LegitOrbwalker:ResetAA() -- resets the AA timer LegitOrbwalker:AddCallback(callback, function) callback's: OnAttack -- Triggers after an AA is recognized OnAfterAttack -- Triggers after an AA is done OnBeforeAttack -- Triggers just before an AA is recognized CanMove -- Triggers when the Champion can move again CanAttack -- Triggers when the Champion can AA again LegitOrbwalker:RemoveCallback(function) -- removes a callback LegitOrbwalker:GetCallbacks() -- Table of all registered Callbacks