local tbl = require(game.ReplicatedStorage.Framework.Modules.Client["4 | Save"]).Get() tbl.Hoverboards = {} for i,v in pairs(game.ReplicatedStorage.Game.Hoverboards:GetChildren())do table.insert(tbl.Hoverboards, v.Name) end getsenv(game.Players.LocalPlayer.PlayerScripts.Scripts.GUIs.Hoverboards).Update() getsenv(game.Players.LocalPlayer.PlayerScripts.Scripts.GUIs.Hoverboards).Equip = function(board) tbl.EquippedHoverboard = board getsenv(game.Players.LocalPlayer.PlayerScripts.Scripts.GUIs.Hoverboards).Update() end