fighthitbox: enabled: false cancelThreshold: 5 flagThreshold: 10000 vlPassMultiplier: 0.95 flagCooldown: 5000 punishCommands: [] checkBoxIntersection: true checkOccluding: false maxReach: 3.1 checkOtherEntities: false lagCompensation: true pingLimit: -1 debug: hitbox: false ray: false phase: enabled: true cancelThreshold: 0 flagThreshold: 10 vlPassMultiplier: 0.995 flagCooldown: 5000 punishCommands: [] fly: enabled: true cancelThreshold: 0 flagThreshold: 10 vlPassMultiplier: 0.995 flagCooldown: 5000 punishCommands: [] blockbreakspeed: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] flagSameTick: true tickrate: enabled: true cancelThreshold: 10 flagThreshold: 50 vlPassMultiplier: 0.995 flagCooldown: 10000 punishCommands: [] clockDriftThresholdMillis: 30 maxCatchupTimeMillis: 500 debug: false calibrateSlower: 0.003 calibrateFaster: 0.03 rubberband: true resetDriftOnFail: false ignoreTicksAfterLongTeleport: 150 inertia: enabled: true cancelThreshold: -1 flagThreshold: 5 vlPassMultiplier: 0.995 flagCooldown: 5000 punishCommands: [] blockbreakhitbox: enabled: true cancelThreshold: 5 flagThreshold: 10 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] debug: hitbox: false ray: false checkDigStart: false checkDigCancel: false checkDigComplete: true maxReach: 6.0 checkOccluding: enabled: true alwaysCancel: true wrongblock: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] groundspoof: enabled: true cancelThreshold: -1 flagThreshold: 3 vlPassMultiplier: 0.995 flagCooldown: 5000 punishCommands: [] strict: false preventNoFall: true fightspeed: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] sampleSize: 10 maxCps: 16.0 fightaccuracy: enabled: true flagThreshold: 0 vlPassMultiplier: 0.99 flagCooldown: 5000 punishCommands: [] effortThreshold: 0.7 accuracyThreshold: 0.9 swingsUntilCheck: 20 minPrecisionThreshold: 0.3 debug: false aimbotheuristic: enabled: false flagThreshold: 5 vlPassMultiplier: 0.99 flagCooldown: 5000 punishCommands: [] fightnoswing: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] antivelocitybasic: enabled: true flagThreshold: 5 vlPassMultiplier: 0.999 flagCooldown: 5000 punishCommands: [] antivelocityjump: enabled: true flagThreshold: 1 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] samples: 10 ratioThreshold: 0.85 invalidpitch: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] fightreachapprox: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] maxReach: 3.1 maxReachCreative: 4.9 pingLimit: -1 lagCompensation: true checkOtherEntities: false fightdirectionapprox: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] pingLimit: -1 lagCompensation: true checkOtherEntities: false blockinteracthitbox: enabled: true cancelThreshold: 10 flagThreshold: 10 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] debug: hitbox: false ray: false maxReach: 6.0 checkOccluding: enabled: true alwaysCancel: true blockplacespeed: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] wrongblockface: enabled: true cancelThreshold: 0 flagThreshold: 10 vlPassMultiplier: 0.99 flagCooldown: 5000 punishCommands: [] impossibleplacement: enabled: true cancelThreshold: 0 flagThreshold: 0 vlPassMultiplier: 0.999 flagCooldown: 5000 punishCommands: [] autopotion: enabled: true flagThreshold: 5 vlPassMultiplier: 0.99 flagCooldown: 5000 punishCommands: [] minSwitchTicks: 2 actiontogglespeed: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] speed: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.99 flagCooldown: 5000 punishCommands: [] discrepancyThreshold: 0.1 vlFailDiscrepancyFactor: 10.0 ignoreItemUse: false resetDiscrepancyOnFail: true debug: false smallhop: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.99 flagCooldown: 5000 punishCommands: [] fastfall: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] multiaction: enabled: false cancelThreshold: 0 flagThreshold: 10 vlPassMultiplier: 0.95 flagCooldown: 5000 punishCommands: [] sprintdirection: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.999 flagCooldown: 5000 punishCommands: [] swimvertical: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] clickduration: enabled: false flagThreshold: 0 vlPassMultiplier: 0.99 flagCooldown: 5000 punishCommands: [] fightspeedconsistency: enabled: true flagThreshold: 3 vlPassMultiplier: 0.99 flagCooldown: 5000 punishCommands: [] checkAboveCPS: 10.0 samples: 5 sampleSize: 20 stdevThreshold: 0.05 aimbotprecision: enabled: false flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: [] samples: 20 ignorePitchrateHigherThan: 10.0 itemusespeed: enabled: true cancelThreshold: 5 flagThreshold: 5 vlPassMultiplier: 0.99 flagCooldown: 5000 punishCommands: [] fightsync: enabled: true flagThreshold: 2 vlPassMultiplier: 0.95 flagCooldown: 5000 punishCommands: [] sampleSize: 10 fightmulti: enabled: true cancelThreshold: 0 flagThreshold: 5 vlPassMultiplier: 0.9 flagCooldown: 5000 punishCommands: []