Mouse = game.Players.LocalPlayer:GetMouse() Client = game.ReplicatedStorage.Interaction.ClientSetListPlayer players = game.Players for i, v in pairs(players:GetPlayers()) do if v.Name ~= players.LocalPlayer.Name then Client:InvokeServer(players.LocalPlayer.BlacklistFolder, v, true) end end players.PlayerAdded:connect(function(plr) Client:InvokeServer(players.LocalPlayer.BlacklistFolder, plr, true) end) --- Fly --- function fly() for i,v in pairs(script:GetChildren()) do pcall(function() v.Value = "" end) game:GetService("Debris"):AddItem(v,.1) end function weld(p0,p1,c0,c1,par) local w = Instance.new("Weld",p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() return w end local motors = {} function motor(p0,p1,c0,c1,des,vel,par) local w = Instance.new("Motor6D",p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() w.MaxVelocity = tonumber(vel) or .05 w.DesiredAngle = tonumber(des) or 0 return w end function lerp(a,b,c) return a+(b-a)*c end function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end function ccomplerp(c1,c2,al) local com1 = {c1:components()} local com2 = {c2:components()} for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end return CFrame.new(unpack(com1)) end function tickwave(time,length,offset) return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length end function invcol(c) c = c.Color return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r)) end local oc = oc or function(...) return ... end local plr = game.Players.LocalPlayer local char = plr.Character local tor = char.Torso local hum = char.Humanoid hum.PlatformStand = false pcall(function() char.Wings:Destroy() end) pcall(function() char.Angel:Destroy() -- hat end) local mod = Instance.new("Model",char) mod.Name = "Wings" local special = { [game.Players.LocalPlayer.Name] = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)}, } local topcolor = BrickColor.new("Really black") local feacolor = BrickColor.new("Black") local ptrans = 0 local pref = 0 local fire = true local fmcol = Color3.new() local fscol = Color3.new() local spec = special[plr.Name:lower()] if spec then topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7] end local part = Instance.new("Part") part.FormFactor = "Custom" part.Size = Vector3.new(.2,.2,.2) part.TopSurface,part.BottomSurface = 0,0 part.CanCollide = false part.BrickColor = BrickColor.new("Black") part.Transparency = ptrans part.Reflectance = pref local ef = Instance.new("Fire",fire and part or nil) ef.Size = .15 ef.Color = BrickColor.new("Black").Color ef.SecondaryColor = BrickColor.new("Bright red").Color part:BreakJoints() function newpart() local clone = part:Clone() clone.Parent = mod clone:BreakJoints() return clone end local feath = newpart() feath.BrickColor = feacolor feath.Transparency = 0 Instance.new("SpecialMesh",feath).MeshType = "Sphere" function newfeather() local clone = feath:Clone() clone.Parent = mod clone:BreakJoints() return clone end flying = false moving = false for i,v in pairs(tor:GetChildren()) do if v.ClassName:lower():match("body") then v:Destroy() end end local ctor = tor:Clone() ctor:ClearAllChildren() ctor.Name = "cTorso" ctor.Transparency = 1 ctor.CanCollide = false ctor.FormFactor = "Custom" ctor.Size = Vector3.new(.2,.2,.2) ctor.Parent = mod weld(tor,ctor) local bg = Instance.new("BodyGyro",ctor) bg.maxTorque = Vector3.new() bg.P = 15000 bg.D = 1000 local bv = Instance.new("BodyVelocity",ctor) bv.maxForce = Vector3.new() bv.P = 15000 vel = Vector3.new() cf = CFrame.new() flspd = 0 keysdown = {} keypressed = {} ktime = {} descendtimer = 0 jumptime = tick() hum.Jumping:connect(function() jumptime = tick() end) cam = workspace.CurrentCamera kd = plr:GetMouse().KeyDown:connect(oc(function(key) keysdown[key] = true keypressed[key] = true if key == "q" then descendtimer = tick() elseif key == " " and not hum.Jump then jumptime = tick() elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then reqrotx = key == "a" and math.pi*2 or -math.pi*2 end ktime[key] = tick() end)) ku = plr:GetMouse().KeyUp:connect(function(key) keysdown[key] = false if key == " " then descendtimer = tick() end end) function mid(a,b,c) return math.max(a,math.min(b,c or -a)) end function bn(a) return a and 1 or 0 end function gm(tar) local m = 0 for i,v in pairs(tar:GetChildren()) do if v:IsA("BasePart") then m = m + v:GetMass() end m = m + gm(v) end return m end reqrotx = 0 local grav = 196.2 local con con = game:GetService("RunService").Stepped:connect(oc(function() local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity) local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z if flying then local lfldir = fldir fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit local lmoving = moving moving = fldir.magnitude > .1 if lmoving and not moving then idledir = lfldir*Vector3.new(1,0,1) descendtimer = tick() end local dbomb = fldir.Y < -.6 or (moving and keysdown["1"]) if moving and keysdown["0"] and lmoving then fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit end local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0)) local descending = (not moving and keysdown["q"] and not keysdown[" "]) cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07) local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05 hum.PlatformStand = true bg.maxTorque = Vector3.new(1,1,1)*9e5 local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0) reqrotx = reqrotx - reqrotx/10 bv.maxForce = Vector3.new(1,1,1)*9e4*.5 local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2 local ani = tickwave(1.5-anioff,1) bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6) vel = moving and cf.lookVector*flspd or Vector3.new() flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4)) local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char}) if hit and down.Y < -.85 and tick()-flystart > 1 then flying = false hum.PlatformStand = false tor.Velocity = Vector3.new() end else bg.maxTorque = Vector3.new() bv.maxForce = Vector3.new() local x,y,z = fspd/160,uspd/700,sspd/900 if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then vel = Vector3.new(0,50,0) bv.velocity = vel idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) cf = tor.CFrame * CFrame.Angles(-.01,0,0) tor.CFrame = cf bg.cframe = cf flystart = tick() flying = true end end keypressed = {} end)) end fly() --- Option = false BTool = "Nothing" WCollide = "Nothing" LT2Info = "Nothing" GreyStart = "Nothing" MDown = false afkactive = false CustomLocationSet = false -- Objects local LT2GUI = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local MenuLeftFrame = Instance.new("Frame") local LT2GUI2Frame = Instance.new("Frame") local BringTree = Instance.new("TextButton") local Waypoints = Instance.new("TextButton") local SellFrame = Instance.new("Frame") local SellWoodPlanks = Instance.new("TextButton") local SellWood = Instance.new("TextButton") local SellPlanks = Instance.new("TextButton") local SellWoodTxt1 = Instance.new("TextLabel") local SellPlanksTxt1 = Instance.new("TextLabel") local Greywood = Instance.new("TextButton") local GreywoodFrame = Instance.new("Frame") local GreywoodHeader = Instance.new("TextLabel") local GreywoodInfo = Instance.new("TextLabel") local GreywoodStart = Instance.new("TextButton") local StartFrameInfo = Instance.new("TextLabel") local TPWood = Instance.new("TextButton") local TPPlanks = Instance.new("TextButton") local PlankFrame = Instance.new("Frame") local ProcessedWoodList = Instance.new("ScrollingFrame") local TpAllPlanks = Instance.new("TextButton") local TpAllPlanksSpacer = Instance.new("TextLabel") local TpAllPlanksTxt1 = Instance.new("TextLabel") local GodMode = Instance.new("TextButton") local GoldAxe = Instance.new("TextButton") local GoldAxeInfo = Instance.new("TextLabel") local GoldAxeFrame = Instance.new("Frame") local GoldAxeHeader = Instance.new("TextLabel") local GoldAxeStart = Instance.new("TextButton") local Duper = Instance.new("TextButton") local Depart = Instance.new("TextLabel") local CopyTool = Instance.new("TextButton") local DeleteTool = Instance.new("TextButton") local MoveTool = Instance.new("TextButton") local WaterCollide = Instance.new("TextButton") local Minimize = Instance.new("TextButton") local MenuFrame = Instance.new("Frame") local WaypointFrame = Instance.new("Frame") local WaypointList = Instance.new("ScrollingFrame") local BoxedCars = Instance.new("TextButton") local Cave = Instance.new("TextButton") local LinksLogic = Instance.new("TextButton") local Volcano = Instance.new("TextButton") local BobsShack = Instance.new("TextButton") local FancyFurnishings = Instance.new("TextButton") local LandStore = Instance.new("TextButton") local Dock = Instance.new("TextButton") local FineArtsShop = Instance.new("TextButton") local PalmIsland = Instance.new("TextButton") local FrostTreeArea = Instance.new("TextButton") local Bridge = Instance.new("TextButton") local Swamp = Instance.new("TextButton") local SpawnPoint = Instance.new("TextButton") local WoodRUs = Instance.new("TextButton") local EndTimes = Instance.new("TextButton") local ShrineOfSight = Instance.new("TextButton") local TheDen = Instance.new("TextButton") local VolcanoWin = Instance.new("TextButton") local SkiLodge = Instance.new("TextButton") local StrangeMan = Instance.new("TextButton") local ShowLocation = Instance.new("TextButton") local CustomTPPoint = Instance.new("TextButton") local PlotTp = Instance.new("TextButton") local BringTreeFrame = Instance.new("Frame") local BringTreeHeader = Instance.new("TextLabel") local BringTreeInfo1 = Instance.new("TextButton") local BringTreeInfo2 = Instance.new("TextLabel") local ElmTree = Instance.new("TextButton") local CherryTree = Instance.new("TextButton") local OakTree = Instance.new("TextButton") local BirchTree = Instance.new("TextButton") local CaveCrawlerTree = Instance.new("TextButton") local GoldTree = Instance.new("TextButton") local GreenTree = Instance.new("TextButton") local SpookyTree = Instance.new("TextButton") local FirTree = Instance.new("TextButton") local VolcanoTree = Instance.new("TextButton") local KoaTree = Instance.new("TextButton") local PalmTree = Instance.new("TextButton") local EndTimesTree = Instance.new("TextButton") local WalnutTree = Instance.new("TextButton") local SnowGlowTree = Instance.new("TextButton") local SnowGlowTreeArea = Instance.new("TextButton") local FrostyTree = Instance.new("TextButton") local DupeFrame = Instance.new("Frame") local Info = Instance.new("TextLabel") local Dupe = Instance.new("TextButton") local DupingText1 = Instance.new("TextLabel") local MoreInfo = Instance.new("TextButton") local Read = Instance.new("TextLabel") local PlayerFrame = Instance.new("Frame") local Player1 = Instance.new("TextButton") local Player2 = Instance.new("TextButton") local Player3 = Instance.new("TextButton") local Player4 = Instance.new("TextButton") local Player5 = Instance.new("TextButton") local Player6 = Instance.new("TextButton") local PlyrSel = Instance.new("TextLabel") local TpPlayer = Instance.new("TextButton") local TpBase = Instance.new("TextButton") local WalkSpeed = Instance.new("TextButton") local JumpPower = Instance.new("TextButton") local WalkText = Instance.new("TextBox") local JumpText = Instance.new("TextBox") local NoClip = Instance.new("TextButton") local GuiLabel = Instance.new("TextButton") local GuiInfo = Instance.new("TextLabel") local GuiInfoExtras = Instance.new("TextLabel") local BToolsHeader = Instance.new("TextLabel") local AntiAFK = Instance.new("TextButton") local AntiAFKtime = Instance.new("TextLabel") local PlayerTp = Instance.new("TextButton") local TPTool = Instance.new("TextButton") local ReJoinServer = Instance.new("TextButton") local OpenFrame = Instance.new("Frame") local Open = Instance.new("TextButton") local CloseLT2 = Instance.new("TextButton") -- Properties LT2GUI.Name = "LT2GUI" LT2GUI.Parent = game.CoreGui local LT2CORE = game.CoreGui["LT2GUI"] OpenFrame.Name = "OpenFrame" OpenFrame.Parent = LT2GUI OpenFrame.BackgroundColor3 = Color3.new(0, 0, 0) OpenFrame.BorderColor3 = Color3.new(0, 1, 0) OpenFrame.Position = UDim2.new(0.5, -40, 0, -28) OpenFrame.Size = UDim2.new(0, 80, 0, 20) Open.Name = "Open" Open.Parent = OpenFrame Open.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) Open.BorderColor3 = Color3.new(0, 1, 0) Open.Size = UDim2.new(0, 80, 0, 20) Open.Font = Enum.Font.Fantasy Open.FontSize = Enum.FontSize.Size18 Open.Text = "Open GUI" Open.TextColor3 = Color3.new(0, 1, 0) Open.TextSize = 18 Open.Selectable = true Open.TextWrapped = true MainFrame.Name = "MainFrame" MainFrame.Parent = LT2GUI MainFrame.Active = true MainFrame.BackgroundColor3 = Color3.new(0, 0, 0) MainFrame.BackgroundTransparency = 0.15 MainFrame.BorderColor3 = Color3.new(0, 1, 0) MainFrame.Draggable = true MainFrame.Position = UDim2.new(0, 5, 1, -550) MainFrame.Selectable = true MainFrame.Size = UDim2.new(0, 335, 0, 370) MainFrame.Visible = false MenuLeftFrame.Name = "MenuLeftFrame" MenuLeftFrame.Parent = MainFrame MenuLeftFrame.BackgroundColor3 = Color3.new(0, 0, 0) MenuLeftFrame.BackgroundTransparency = 1 MenuLeftFrame.Position = UDim2.new(0, 5, 0, 40) MenuLeftFrame.Size = UDim2.new(0, 140, 0, 325) MenuFrame.Name = "MenuFrame" MenuFrame.Parent = MainFrame MenuFrame.BackgroundColor3 = Color3.new(0, 0, 0) MenuFrame.BackgroundTransparency = 0 MenuFrame.BorderColor3 = Color3.new(0, 1, 0) MenuFrame.Position = UDim2.new(0, 155, 0, 40) MenuFrame.Size = UDim2.new(0, 170, 0, 290) StartFrameInfo.Name = "StartFrameInfo" StartFrameInfo.Parent = MenuFrame StartFrameInfo.BackgroundColor3 = Color3.new(0, 0, 0) StartFrameInfo.BackgroundTransparency = 1 StartFrameInfo.Position = UDim2.new(0, 3, 0, 3) StartFrameInfo.Size = UDim2.new(0, 164, 0, 284) StartFrameInfo.Font = Enum.Font.Fantasy StartFrameInfo.FontSize = Enum.FontSize.Size14 StartFrameInfo.Text = "All current players and new players who join will be automatically blacklisted.\n\nTP Tool adds a backpack item to click teleport you.\n\nTP Wood to You - Chop a tree/s then go to where you want them and click this button to teleport what you chopped to you.\n\nDouble tap Space Bar to Fly.\nFly in to the ground to land.\n\nClick on LT2 at the top for more info and extra options." StartFrameInfo.TextColor3 = Color3.new(1, 1, 1) StartFrameInfo.TextWrapped = true StartFrameInfo.TextSize = 14 CloseLT2.Name = "CloseLT2" CloseLT2.Parent = MainFrame CloseLT2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) CloseLT2.BorderColor3 = Color3.new(0, 1, 0) CloseLT2.Position = UDim2.new(0, 10, 0, 10) CloseLT2.Size = UDim2.new(0, 20, 0, 20) CloseLT2.Font = Enum.Font.Fantasy CloseLT2.FontSize = Enum.FontSize.Size18 CloseLT2.Text = "X" CloseLT2.TextColor3 = Color3.new(1, 1, 1) CloseLT2.TextScaled = true CloseLT2.TextWrapped = true CloseLT2.TextSize = 17 Minimize.Name = "Minimize" Minimize.Parent = MainFrame Minimize.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Minimize.BorderColor3 = Color3.new(0, 1, 0) Minimize.Position = UDim2.new(0, 40, 0, 10) Minimize.Size = UDim2.new(0, 20, 0, 20) Minimize.Font = Enum.Font.Fantasy Minimize.FontSize = Enum.FontSize.Size18 Minimize.Text = "-" Minimize.TextColor3 = Color3.new(1, 1, 1) Minimize.TextScaled = true Minimize.TextWrapped = true Minimize.TextSize = 17 GuiLabel.Name = "GuiLabel" GuiLabel.Parent = MainFrame GuiLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) GuiLabel.BackgroundTransparency = 0 GuiLabel.BorderColor3 = Color3.new(0.2, 0.2, 0.2) GuiLabel.Position = UDim2.new(0, 78, 0, 6) GuiLabel.Size = UDim2.new(0, 49, 0, 28) GuiLabel.Font = Enum.Font.Fantasy GuiLabel.FontSize = Enum.FontSize.Size14 GuiLabel.Text = "LT2" GuiLabel.TextColor3 = Color3.new(1, 0, 1) GuiLabel.TextScaled = true GuiLabel.TextSize = 14 GuiLabel.TextWrapped = true LT2GUI2Frame.Name = "LT2GUI2Frame" LT2GUI2Frame.Parent = MainFrame LT2GUI2Frame.BackgroundColor3 = Color3.new(0, 0, 0) LT2GUI2Frame.BackgroundTransparency = 0 LT2GUI2Frame.BorderColor3 = Color3.new(0, 1, 0) LT2GUI2Frame.Position = UDim2.new(0, 10, 0, 40) LT2GUI2Frame.Size = UDim2.new(0, 315, 0, 320) LT2GUI2Frame.ZIndex = 8 LT2GUI2Frame.Visible = false LT2GUI2Frame.Active = false GuiInfo.Name = "GuiInfo" GuiInfo.Parent = LT2GUI2Frame GuiInfo.BackgroundColor3 = Color3.new(0, 0, 0) GuiInfo.BorderColor3 = Color3.new(0, 1, 0) GuiInfo.Position = UDim2.new(0, 0, 0, 5) GuiInfo.Size = UDim2.new(0, 315, 0, 200) GuiInfo.BackgroundTransparency = 1 GuiInfo.Font = Enum.Font.Fantasy GuiInfo.FontSize = Enum.FontSize.Size14 GuiInfo.Text = "CREDITS - I took ideas from different scripts and added a lot of new stuff so if you see anything that you made please let me know and I will add thanks to this screen.\n\nHope you enjoy using this.\n\nIf you want to get in touch my discord is LuckyMMB#8646" GuiInfo.TextColor3 = Color3.new(1, 1, 1) GuiInfo.TextSize = 14 GuiInfo.ZIndex = 8 GuiInfo.TextWrapped = true GuiInfo.TextYAlignment = Enum.TextYAlignment.Top GuiInfoExtras.Name = "GuiInfoExtras" GuiInfoExtras.Parent = LT2GUI2Frame GuiInfoExtras.BackgroundColor3 = Color3.new(0, 0, 0) GuiInfoExtras.BorderColor3 = Color3.new(0, 0, 0) GuiInfoExtras.Position = UDim2.new(0, 125, 0, 180) GuiInfoExtras.Size = UDim2.new(0, 65, 0, 20) GuiInfoExtras.BackgroundTransparency = 0 GuiInfoExtras.Font = Enum.Font.Fantasy GuiInfoExtras.FontSize = Enum.FontSize.Size18 GuiInfoExtras.TextColor3 = Color3.new(1, 1, 1) GuiInfoExtras.Text = "EXTRAS" GuiInfoExtras.ZIndex = 8 GuiInfoExtras.TextSize = 20 ReJoinServer.Name = "ReJoinServer" ReJoinServer.Parent = LT2GUI2Frame ReJoinServer.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) ReJoinServer.BorderColor3 = Color3.new(0, 1, 0) ReJoinServer.Position = UDim2.new(0, 80, 0, 210) ReJoinServer.Size = UDim2.new(0, 155, 0, 20) ReJoinServer.BackgroundTransparency = 0 ReJoinServer.Font = Enum.Font.Fantasy ReJoinServer.FontSize = Enum.FontSize.Size18 ReJoinServer.Text = "ReJoin Server" ReJoinServer.TextColor3 = Color3.new(1, 1, 1) ReJoinServer.ZIndex = 8 ReJoinServer.TextSize = 17 AntiAFK.Name = "AntiAFK" AntiAFK.Parent = LT2GUI2Frame AntiAFK.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) AntiAFK.BorderColor3 = Color3.new(0, 1, 0) AntiAFK.Position = UDim2.new(0, 80, 0, 240) AntiAFK.Size = UDim2.new(0, 155, 0, 20) AntiAFK.BackgroundTransparency = 0 AntiAFK.Font = Enum.Font.Fantasy AntiAFK.FontSize = Enum.FontSize.Size18 AntiAFK.Text = "Start Anti-AFK Mode" AntiAFK.TextColor3 = Color3.new(1, 1, 1) AntiAFK.ZIndex = 8 AntiAFK.TextSize = 17 AntiAFKtime.Name = "AntiAFKtime" AntiAFKtime.Parent = LT2GUI2Frame AntiAFKtime.BackgroundColor3 = Color3.new(0, 0, 0) AntiAFKtime.BorderColor3 = Color3.new(0, 0, 0) AntiAFKtime.Position = UDim2.new(0, 80, 0, 263) AntiAFKtime.Size = UDim2.new(0, 155, 0, 20) AntiAFKtime.BackgroundTransparency = 0 AntiAFKtime.Font = Enum.Font.Fantasy AntiAFKtime.FontSize = Enum.FontSize.Size18 AntiAFKtime.Text = "AFK for: 0 Seconds" AntiAFKtime.TextColor3 = Color3.new(1, 1, 1) AntiAFKtime.ZIndex = 8 AntiAFKtime.TextSize = 17 BToolsHeader.Name = "BToolsHeader" BToolsHeader.Parent = LT2GUI2Frame BToolsHeader.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) BToolsHeader.BorderColor3 = Color3.new(0.5, 0.5, 0.5) BToolsHeader.Position = UDim2.new(0, 10, 0, 290) BToolsHeader.Size = UDim2.new(0, 70, 0, 20) BToolsHeader.BackgroundTransparency = 0 BToolsHeader.Font = Enum.Font.Fantasy BToolsHeader.FontSize = Enum.FontSize.Size18 BToolsHeader.Text = "BTools" BToolsHeader.TextColor3 = Color3.new(1, 1, 1) BToolsHeader.ZIndex = 8 BToolsHeader.TextSize = 17 CopyTool.Name = "CopyTool" CopyTool.Parent = LT2GUI2Frame CopyTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) CopyTool.TextColor3 = Color3.new(1, 1, 1) CopyTool.BorderColor3 = Color3.new(0, 1, 0) CopyTool.Position = UDim2.new(0, 97, 0, 290) CopyTool.Size = UDim2.new(0, 64, 0, 20) CopyTool.Font = Enum.Font.Fantasy CopyTool.FontSize = Enum.FontSize.Size18 CopyTool.BackgroundTransparency = 0 CopyTool.Text = "Copy" CopyTool.ZIndex = 8 CopyTool.TextSize = 17 DeleteTool.Name = "DeleteTool" DeleteTool.Parent = LT2GUI2Frame DeleteTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) DeleteTool.TextColor3 = Color3.new(1, 1, 1) DeleteTool.BorderColor3 = Color3.new(0, 1, 0) DeleteTool.Position = UDim2.new(0, 169, 0, 290) DeleteTool.Size = UDim2.new(0, 64, 0, 20) DeleteTool.Font = Enum.Font.Fantasy DeleteTool.FontSize = Enum.FontSize.Size18 DeleteTool.BackgroundTransparency = 0 DeleteTool.Text = "Delete" DeleteTool.ZIndex = 8 DeleteTool.TextSize = 17 MoveTool.Name = "MoveTool" MoveTool.Parent = LT2GUI2Frame MoveTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) MoveTool.TextColor3 = Color3.new(1, 1, 1) MoveTool.BorderColor3 = Color3.new(0, 1, 0) MoveTool.Position = UDim2.new(0, 241, 0, 290) MoveTool.Size = UDim2.new(0, 64, 0, 20) MoveTool.Font = Enum.Font.Fantasy MoveTool.FontSize = Enum.FontSize.Size18 MoveTool.BackgroundTransparency = 0 MoveTool.Text = "Move" MoveTool.ZIndex = 8 MoveTool.TextSize = 17 TPTool.Name = "TPTool" TPTool.Parent = MainFrame TPTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) TPTool.BorderColor3 = Color3.new(0, 1, 0) TPTool.Position = UDim2.new(0, 145, 0, 10) TPTool.Size = UDim2.new(0, 60, 0, 20) TPTool.Font = Enum.Font.Fantasy TPTool.FontSize = Enum.FontSize.Size18 TPTool.Text = "Tp Tool" TPTool.TextColor3 = Color3.new(1, 1, 1) TPTool.TextSize = 17 NoClip.Name = "NoClip" NoClip.Parent = MainFrame NoClip.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) NoClip.BorderColor3 = Color3.new(0, 1, 0) NoClip.Position = UDim2.new(0, 215, 0, 10) NoClip.Size = UDim2.new(0, 110, 0, 20) NoClip.Font = Enum.Font.Fantasy NoClip.FontSize = Enum.FontSize.Size18 NoClip.Text = "Enable NoClip" NoClip.TextColor3 = Color3.new(1, 1, 1) NoClip.TextSize = 17 Depart.Name = "Depart" Depart.Parent = MenuLeftFrame Depart.BackgroundColor3 = Color3.new(0, 0, 0) Depart.BackgroundTransparency = 1 Depart.Position = UDim2.new(0, 5, 0, 0) Depart.Size = UDim2.new(0, 135, 0, 20) Depart.Font = Enum.Font.Fantasy Depart.FontSize = Enum.FontSize.Size18 Depart.Text = "Ferry Departs: 0" Depart.TextColor3 = Color3.new(1, 1, 1) Depart.TextSize = 17 Waypoints.Name = "Waypoints" Waypoints.Parent = MenuLeftFrame Waypoints.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Waypoints.TextColor3 = Color3.new(1, 1, 1) Waypoints.BorderColor3 = Color3.new(0, 1, 0) Waypoints.Position = UDim2.new(0, 5, 0, 30) Waypoints.Size = UDim2.new(0, 135, 0, 20) Waypoints.Font = Enum.Font.Fantasy Waypoints.FontSize = Enum.FontSize.Size18 Waypoints.Text = "Waypoints" Waypoints.TextSize = 17 TPWood.Name = "TPWood" TPWood.Parent = MenuLeftFrame TPWood.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) TPWood.BorderColor3 = Color3.new(0, 1, 0) TPWood.Position = UDim2.new(0, 5, 0, 60) TPWood.Size = UDim2.new(0, 135, 0, 20) TPWood.Font = Enum.Font.Fantasy TPWood.FontSize = Enum.FontSize.Size18 TPWood.Text = "TP Wood to You" TPWood.TextColor3 = Color3.new(1, 1, 1) TPWood.TextSize = 17 TPPlanks.Name = "TPPlanks" TPPlanks.Parent = MenuLeftFrame TPPlanks.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) TPPlanks.BorderColor3 = Color3.new(0, 1, 0) TPPlanks.Position = UDim2.new(0, 5, 0, 90) TPPlanks.Size = UDim2.new(0, 135, 0, 20) TPPlanks.Font = Enum.Font.Fantasy TPPlanks.FontSize = Enum.FontSize.Size18 TPPlanks.Text = "TP Planks to You" TPPlanks.TextColor3 = Color3.new(1, 1, 1) TPPlanks.TextSize = 17 PlankFrame.Name = "PlankFrame" PlankFrame.Parent = MenuFrame PlankFrame.BackgroundColor3 = Color3.new(0, 0, 0) PlankFrame.BackgroundTransparency = 0 PlankFrame.BorderColor3 = Color3.new(0, 1, 0) PlankFrame.Position = UDim2.new(0, 0, 0, 34) PlankFrame.Size = UDim2.new(0, 170, 0, 256) PlankFrame.Visible = false ProcessedWoodList.Name = "ProcessedWoodList" ProcessedWoodList.Parent = PlankFrame ProcessedWoodList.BackgroundColor3 = Color3.new(0, 0, 0) ProcessedWoodList.BackgroundTransparency = 1 ProcessedWoodList.BorderColor3 = Color3.new(0, 1, 0) ProcessedWoodList.Position = UDim2.new(0, 0, 0, 1) ProcessedWoodList.Size = UDim2.new(0, 170, 0, 256) TpAllPlanks.Name = "TpAllPlanks" TpAllPlanks.Parent = PlankFrame TpAllPlanks.BackgroundColor3 = Color3.new(0.15, 0.15, 0.15) TpAllPlanks.BorderColor3 = Color3.new(0, 1, 0) TpAllPlanks.Position = UDim2.new(0, 0, 0, -34) TpAllPlanks.Size = UDim2.new(0, 170, 0, 30) TpAllPlanks.Font = Enum.Font.Fantasy TpAllPlanks.FontSize = Enum.FontSize.Size18 TpAllPlanks.Text = "TP ALL PLANKS" TpAllPlanks.TextColor3 = Color3.new(1, 1, 1) TpAllPlanks.TextSize = 18 TpAllPlanksSpacer.Name = "TpAllPlanksSpacer" TpAllPlanksSpacer.Parent = PlankFrame TpAllPlanksSpacer.BackgroundTransparency = 0 TpAllPlanksSpacer.BackgroundColor3 = Color3.new(0, 0, 0) TpAllPlanksSpacer.BorderColor3 = Color3.new(0, 1, 0) TpAllPlanksSpacer.Position = UDim2.new(0, 0, 0, -4) TpAllPlanksSpacer.Size = UDim2.new(0, 170, 0, 4) TpAllPlanksSpacer.Font = Enum.Font.Fantasy TpAllPlanksSpacer.Text = "" TpAllPlanksSpacer.TextColor3 = Color3.new(1, 1, 1) TpAllPlanksSpacer.TextSize = 17 SellWoodPlanks.Name = "SellWoodPlanks" SellWoodPlanks.Parent = MenuLeftFrame SellWoodPlanks.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) SellWoodPlanks.BorderColor3 = Color3.new(0, 1, 0) SellWoodPlanks.Position = UDim2.new(0, 5, 0, 120) SellWoodPlanks.Size = UDim2.new(0, 135, 0, 20) SellWoodPlanks.Font = Enum.Font.Fantasy SellWoodPlanks.FontSize = Enum.FontSize.Size18 SellWoodPlanks.Text = "Sell Wood/Planks" SellWoodPlanks.TextColor3 = Color3.new(1, 1, 1) SellWoodPlanks.TextSize = 17 SellFrame.Name = "SellFrame" SellFrame.Parent = MenuFrame SellFrame.BackgroundColor3 = Color3.new(0, 0, 0) SellFrame.BackgroundTransparency = 0 SellFrame.BorderColor3 = Color3.new(0, 1, 0) SellFrame.Size = UDim2.new(0, 170, 0, 290) SellFrame.Visible = false SellWood.Name = "SellWood" SellWood.Parent = SellFrame SellWood.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) SellWood.BorderColor3 = Color3.new(0, 1, 0) SellWood.Position = UDim2.new(0, 30, 0, 10) SellWood.Size = UDim2.new(0, 110, 0, 20) SellWood.Font = Enum.Font.Fantasy SellWood.FontSize = Enum.FontSize.Size18 SellWood.Text = "Sell Cut Wood" SellWood.TextColor3 = Color3.new(1, 1, 1) SellWood.TextSize = 17 SellWoodTxt1.Name = "SellWoodTxt1" SellWoodTxt1.Parent = SellFrame SellWoodTxt1.BackgroundColor3 = Color3.new(0, 0, 0) SellWoodTxt1.BackgroundTransparency = 1 SellWoodTxt1.BorderColor3 = Color3.new(0, 0, 0) SellWoodTxt1.Position = UDim2.new(0, 5, 0, 35) SellWoodTxt1.Size = UDim2.new(0, 160, 0, 100) SellWoodTxt1.Font = Enum.Font.Fantasy SellWoodTxt1.FontSize = Enum.FontSize.Size18 SellWoodTxt1.Text = "Click this after you finish chopping trees to send the wood to the Wood Drop Off and sell it automatically. If it gets stuck click Sell again.\n\n" SellWoodTxt1.TextColor3 = Color3.new(0, 1, 0) SellWoodTxt1.TextSize = 14 SellWoodTxt1.TextWrapped = true SellWoodTxt1.TextYAlignment = Enum.TextYAlignment.Top SellPlanks.Name = "SellPlanks" SellPlanks.Parent = SellFrame SellPlanks.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) SellPlanks.BorderColor3 = Color3.new(0, 1, 0) SellPlanks.Position = UDim2.new(0, 6, 0, 135) SellPlanks.Size = UDim2.new(0, 158, 0, 20) SellPlanks.Font = Enum.Font.Fantasy SellPlanks.FontSize = Enum.FontSize.Size18 SellPlanks.Text = "Sell Processed Planks" SellPlanks.TextColor3 = Color3.new(1, 1, 1) SellPlanks.TextSize = 17 SellPlanksTxt1.Name = "SellPlanksTxt1" SellPlanksTxt1.Parent = SellFrame SellPlanksTxt1.BackgroundColor3 = Color3.new(0, 0, 0) SellPlanksTxt1.BackgroundTransparency = 1 SellPlanksTxt1.BorderColor3 = Color3.new(0, 0, 0) SellPlanksTxt1.Position = UDim2.new(0, 5, 0, 160) SellPlanksTxt1.Size = UDim2.new(0, 160, 0, 120) SellPlanksTxt1.Font = Enum.Font.Fantasy SellPlanksTxt1.FontSize = Enum.FontSize.Size18 SellPlanksTxt1.Text = "Click this to send ALL processed planks on your plot to the Wood Drop Off and sell it automatically. If it gets stuck click Sell again. WARNING: Do Not click this unless you want ALL your planks to be sold." SellPlanksTxt1.TextColor3 = Color3.new(0, 1, 0) SellPlanksTxt1.TextSize = 14 SellPlanksTxt1.TextWrapped = true SellPlanksTxt1.TextYAlignment = Enum.TextYAlignment.Top BringTree.Name = "BringTree" BringTree.Parent = MenuLeftFrame BringTree.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) BringTree.BorderColor3 = Color3.new(0, 1, 0) BringTree.Position = UDim2.new(0, 5, 0, 150) BringTree.Size = UDim2.new(0, 135, 0, 20) BringTree.Font = Enum.Font.Fantasy BringTree.FontSize = Enum.FontSize.Size18 BringTree.Text = "Bring A Tree" BringTree.TextColor3 = Color3.new(1, 1, 1) BringTree.TextSize = 17 PlayerTp.Name = "PlayerTp" PlayerTp.Parent = MenuLeftFrame PlayerTp.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) PlayerTp.TextColor3 = Color3.new(1, 1, 1) PlayerTp.BorderColor3 = Color3.new(0, 1, 0) PlayerTp.Position = UDim2.new(0, 5, 0, 180) PlayerTp.Size = UDim2.new(0, 135, 0, 20) PlayerTp.Font = Enum.Font.Fantasy PlayerTp.FontSize = Enum.FontSize.Size18 PlayerTp.Text = "Tp to Players" PlayerTp.TextSize = 17 Duper.Name = "Duper" Duper.Parent = MenuLeftFrame Duper.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Duper.TextColor3 = Color3.new(1, 1, 1) Duper.BorderColor3 = Color3.new(0, 1, 0) Duper.Position = UDim2.new(0, 5, 0, 210) Duper.Size = UDim2.new(0, 135, 0, 20) Duper.Font = Enum.Font.Fantasy Duper.FontSize = Enum.FontSize.Size18 Duper.Text = "Item Duping" Duper.TextSize = 17 Greywood.Name = "Greywood" Greywood.Parent = MenuLeftFrame Greywood.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Greywood.TextColor3 = Color3.new(1, 1, 1) Greywood.BorderColor3 = Color3.new(0, 1, 0) Greywood.Position = UDim2.new(0, 5, 0, 240) Greywood.Size = UDim2.new(0, 135, 0, 20) Greywood.Font = Enum.Font.Fantasy Greywood.FontSize = Enum.FontSize.Size18 Greywood.Text = "Grey Structures" Greywood.TextSize = 17 GreywoodFrame.Name = "GreywoodFrame" GreywoodFrame.Parent = MenuFrame GreywoodFrame.BackgroundColor3 = Color3.new(0, 0, 0) GreywoodFrame.BackgroundTransparency = 0 GreywoodFrame.BorderColor3 = Color3.new(0, 1, 0) GreywoodFrame.Size = UDim2.new(0, 170, 0, 290) GreywoodFrame.Visible = false GreywoodHeader.Name = "GreywoodHeader" GreywoodHeader.Parent = GreywoodFrame GreywoodHeader.BackgroundColor3 = Color3.new(1, 1, 1) GreywoodHeader.BackgroundTransparency = 0.15 GreywoodHeader.BorderColor3 = Color3.new(0, 1, 0) GreywoodHeader.Size = UDim2.new(0, 170, 0, 35) GreywoodHeader.Font = Enum.Font.Fantasy GreywoodHeader.FontSize = Enum.FontSize.Size18 GreywoodHeader.Text = "TURN EMPTY BLUEPRINT TO GREYWOOD" GreywoodHeader.TextColor3 = Color3.new(0, 0, 0) GreywoodHeader.TextScaled = true GreywoodHeader.TextSize = 17 GreywoodHeader.TextWrapped = true GreywoodInfo.Name = "GreywoodInfo" GreywoodInfo.Parent = GreywoodFrame GreywoodInfo.BackgroundColor3 = Color3.new(0, 0, 0) GreywoodInfo.BackgroundTransparency = 1 GreywoodInfo.Position = UDim2.new(0, 5, 0, 40) GreywoodInfo.Size = UDim2.new(0, 160, 0, 250) GreywoodInfo.Font = Enum.Font.Fantasy GreywoodInfo.FontSize = Enum.FontSize.Size14 GreywoodInfo.Text = "1. Place Blueprints down.\n2. Click on 'Start' below.\n3. Press 'e' on blueprint.\n4. Click on Move.\n5. Press 'b' to cancel the move.\n6. It should now be filled with GreyWood\n\nNOTE: Some blueprints will not fill with Grey. Smooth Wall blueprints seem to work best but you can try whatever you want." GreywoodInfo.TextColor3 = Color3.new(0, 1, 0) GreywoodInfo.TextSize = 14 GreywoodInfo.TextYAlignment = Enum.TextYAlignment.Top GreywoodInfo.TextWrapped = true GreywoodStart.Name = "GreywoodStart" GreywoodStart.Parent = GreywoodFrame GreywoodStart.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) GreywoodStart.BorderColor3 = Color3.new(0, 1, 0) GreywoodStart.Position = UDim2.new(0, 25, 0, 255) GreywoodStart.Size = UDim2.new(0, 120, 0, 25) GreywoodStart.Font = Enum.Font.Fantasy GreywoodStart.FontSize = Enum.FontSize.Size18 GreywoodStart.Text = "Start" GreywoodStart.TextColor3 = Color3.new(1, 1, 1) GreywoodStart.TextSize = 17 WaterCollide.Name = "WaterCollide" WaterCollide.Parent = MenuLeftFrame WaterCollide.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) WaterCollide.BorderColor3 = Color3.new(0, 1, 0) WaterCollide.Position = UDim2.new(0, 5, 0, 270) WaterCollide.Size = UDim2.new(0, 135, 0, 20) WaterCollide.Font = Enum.Font.Fantasy WaterCollide.FontSize = Enum.FontSize.Size18 WaterCollide.Text = "Walk on Water" WaterCollide.TextColor3 = Color3.new(1, 1, 1) WaterCollide.TextSize = 17 GodMode.Name = "GodMode" GodMode.Parent = MenuLeftFrame GodMode.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) GodMode.TextColor3 = Color3.new(1, 1, 1) GodMode.BorderColor3 = Color3.new(0, 1, 0) GodMode.Position = UDim2.new(0, 5, 0, 300) GodMode.Size = UDim2.new(0, 55, 0, 20) GodMode.Font = Enum.Font.Fantasy GodMode.FontSize = Enum.FontSize.Size18 GodMode.Text = "God" GodMode.TextScaled = true GodMode.TextSize = 17 GoldAxe.Name = "GoldAxe" GoldAxe.Parent = MenuLeftFrame GoldAxe.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) GoldAxe.TextColor3 = Color3.new(1, 1, 1) GoldAxe.BorderColor3 = Color3.new(0, 1, 0) GoldAxe.Position = UDim2.new(0, 70, 0, 300) GoldAxe.Size = UDim2.new(0, 70, 0, 20) GoldAxe.Font = Enum.Font.Fantasy GoldAxe.FontSize = Enum.FontSize.Size18 GoldAxe.Text = "Gold Axe" GoldAxe.TextWrapped = true GoldAxe.TextSize = 17 GoldAxeFrame.Name = "GoldAxeFrame" GoldAxeFrame.Parent = MenuFrame GoldAxeFrame.BackgroundColor3 = Color3.new(0, 0, 0) GoldAxeFrame.BackgroundTransparency = 0 GoldAxeFrame.BorderColor3 = Color3.new(0, 1, 0) GoldAxeFrame.Size = UDim2.new(0, 170, 0, 290) GoldAxeFrame.Visible = false GoldAxeHeader.Name = "GoldAxeHeader" GoldAxeHeader.Parent = GoldAxeFrame GoldAxeHeader.BackgroundColor3 = Color3.new(1, 1, 1) GoldAxeHeader.BackgroundTransparency = 0.15 GoldAxeHeader.BorderColor3 = Color3.new(0, 1, 0) GoldAxeHeader.Size = UDim2.new(0, 170, 0, 35) GoldAxeHeader.Font = Enum.Font.Fantasy GoldAxeHeader.FontSize = Enum.FontSize.Size18 GoldAxeHeader.Text = "CHOP WOOD WITH GOLDEN AXE POWER" GoldAxeHeader.TextColor3 = Color3.new(0, 0, 0) GoldAxeHeader.TextScaled = true GoldAxeHeader.TextSize = 17 GoldAxeHeader.TextWrapped = true GoldAxeInfo.Name = "GoldAxeInfo" GoldAxeInfo.Parent = GoldAxeFrame GoldAxeInfo.BackgroundColor3 = Color3.new(0, 0, 0) GoldAxeInfo.BackgroundTransparency = 1 GoldAxeInfo.Position = UDim2.new(0, 5, 0, 40) GoldAxeInfo.Size = UDim2.new(0, 160, 0, 210) GoldAxeInfo.Font = Enum.Font.Fantasy GoldAxeInfo.FontSize = Enum.FontSize.Size14 GoldAxeInfo.Text = "1. Buy a Basic Hatchet if you don't have one\n\n2. Click the start button to enable Golden Axe mode\n\n3. Take out the Basic Hatchet and hold down the left mouse button on a tree to cut through it.\n\nONLY use a Basic Hatchet with Golden Axe mode enabled or you will drop the axe and die." GoldAxeInfo.TextColor3 = Color3.new(0, 1, 0) GoldAxeInfo.TextSize = 14 GoldAxeInfo.TextYAlignment = Enum.TextYAlignment.Top GoldAxeInfo.TextWrapped = true GoldAxeStart.Name = "GoldAxeStart" GoldAxeStart.Parent = GoldAxeFrame GoldAxeStart.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) GoldAxeStart.BorderColor3 = Color3.new(0, 1, 0) GoldAxeStart.Position = UDim2.new(0, 25, 0, 255) GoldAxeStart.Size = UDim2.new(0, 120, 0, 25) GoldAxeStart.Font = Enum.Font.Fantasy GoldAxeStart.FontSize = Enum.FontSize.Size18 GoldAxeStart.Text = "Start" GoldAxeStart.TextColor3 = Color3.new(1, 1, 1) GoldAxeStart.TextSize = 17 WaypointFrame.Name = "WaypointFrame" WaypointFrame.Parent = MenuFrame WaypointFrame.BackgroundColor3 = Color3.new(0, 0, 0) WaypointFrame.BackgroundTransparency = 0 WaypointFrame.BorderColor3 = Color3.new(0, 1, 0) WaypointFrame.Size = UDim2.new(0, 170, 0, 290) WaypointFrame.Visible = false WaypointList.Name = "WaypointList" WaypointList.Parent = WaypointFrame WaypointList.BackgroundColor3 = Color3.new(0, 0, 0) WaypointList.BackgroundTransparency = 0 WaypointList.BorderColor3 = Color3.new(0, 1, 0) WaypointList.Size = UDim2.new(0, 170, 0, 290) WaypointList.CanvasSize = UDim2.new(0, 0, 2.27, 0) ShowLocation.Name = "ShowLocation" ShowLocation.Parent = WaypointList ShowLocation.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) ShowLocation.TextColor3 = Color3.new(1, 1, 1) ShowLocation.BorderColor3 = Color3.new(0, 1, 0) ShowLocation.Position = UDim2.new(0, 5, 0, 5) ShowLocation.Size = UDim2.new(0, 147, 0, 40) ShowLocation.Font = Enum.Font.Fantasy ShowLocation.FontSize = Enum.FontSize.Size14 ShowLocation.Text = "Show Current Coords\nSet Custom Location" ShowLocation.TextWrapped = true ShowLocation.TextSize = 15 CustomTPPoint.Name = "CustomTPPoint" CustomTPPoint.Parent = WaypointList CustomTPPoint.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) CustomTPPoint.TextColor3 = Color3.new(1, 1, 1) CustomTPPoint.BorderColor3 = Color3.new(0, 1, 0) CustomTPPoint.Position = UDim2.new(0, 5, 0, 50) CustomTPPoint.Size = UDim2.new(0, 147, 0, 20) CustomTPPoint.Font = Enum.Font.Fantasy CustomTPPoint.FontSize = Enum.FontSize.Size14 CustomTPPoint.Text = "TP to Custom Location" CustomTPPoint.TextWrapped = true CustomTPPoint.TextSize = 15 PlotTp.Name = "PlotTp" PlotTp.Parent = WaypointList PlotTp.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) PlotTp.TextColor3 = Color3.new(1, 1, 1) PlotTp.BorderColor3 = Color3.new(0, 1, 0) PlotTp.Position = UDim2.new(0, 5, 0, 75) PlotTp.Size = UDim2.new(0, 147, 0, 20) PlotTp.Font = Enum.Font.Fantasy PlotTp.FontSize = Enum.FontSize.Size14 PlotTp.Text = "Tp to Your Plot" PlotTp.TextSize = 16 SpawnPoint.Name = "SpawnPoint" SpawnPoint.Parent = WaypointList SpawnPoint.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) SpawnPoint.TextColor3 = Color3.new(1, 1, 1) SpawnPoint.BorderColor3 = Color3.new(0, 1, 0) SpawnPoint.Position = UDim2.new(0, 5, 0, 100) SpawnPoint.Size = UDim2.new(0, 147, 0, 20) SpawnPoint.Font = Enum.Font.Fantasy SpawnPoint.FontSize = Enum.FontSize.Size14 SpawnPoint.Text = "Spawn Point" SpawnPoint.TextSize = 16 WoodRUs.Name = "WoodRUs" WoodRUs.Parent = WaypointList WoodRUs.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) WoodRUs.TextColor3 = Color3.new(1, 1, 1) WoodRUs.BorderColor3 = Color3.new(0, 1, 0) WoodRUs.Position = UDim2.new(0, 5, 0, 125) WoodRUs.Size = UDim2.new(0, 147, 0, 20) WoodRUs.Font = Enum.Font.Fantasy WoodRUs.FontSize = Enum.FontSize.Size14 WoodRUs.Text = "Wood R Us" WoodRUs.TextSize = 16 LinksLogic.Name = "LinksLogic" LinksLogic.Parent = WaypointList LinksLogic.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) LinksLogic.TextColor3 = Color3.new(1, 1, 1) LinksLogic.BorderColor3 = Color3.new(0, 1, 0) LinksLogic.Position = UDim2.new(0, 5, 0, 150) LinksLogic.Size = UDim2.new(0, 147, 0, 20) LinksLogic.Font = Enum.Font.Fantasy LinksLogic.FontSize = Enum.FontSize.Size14 LinksLogic.Text = "Link's Logic" LinksLogic.TextSize = 16 BoxedCars.Name = "BoxedCars" BoxedCars.Parent = WaypointList BoxedCars.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) BoxedCars.TextColor3 = Color3.new(1, 1, 1) BoxedCars.BorderColor3 = Color3.new(0, 1, 0) BoxedCars.Position = UDim2.new(0, 5, 0, 175) BoxedCars.Size = UDim2.new(0, 147, 0, 20) BoxedCars.Font = Enum.Font.Fantasy BoxedCars.FontSize = Enum.FontSize.Size14 BoxedCars.Text = "Boxed Cars" BoxedCars.TextSize = 16 FancyFurnishings.Name = "FancyFurnishings" FancyFurnishings.Parent = WaypointList FancyFurnishings.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) FancyFurnishings.TextColor3 = Color3.new(1, 1, 1) FancyFurnishings.BorderColor3 = Color3.new(0, 1, 0) FancyFurnishings.Position = UDim2.new(0, 5, 0, 200) FancyFurnishings.Size = UDim2.new(0, 147, 0, 20) FancyFurnishings.Font = Enum.Font.Fantasy FancyFurnishings.FontSize = Enum.FontSize.Size14 FancyFurnishings.Text = "Fancy Furnishings" FancyFurnishings.TextSize = 16 LandStore.Name = "LandStore" LandStore.Parent = WaypointList LandStore.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) LandStore.TextColor3 = Color3.new(1, 1, 1) LandStore.BorderColor3 = Color3.new(0, 1, 0) LandStore.Position = UDim2.new(0, 5, 0, 225) LandStore.Size = UDim2.new(0, 147, 0, 20) LandStore.Font = Enum.Font.Fantasy LandStore.FontSize = Enum.FontSize.Size14 LandStore.Text = "Land Store" LandStore.TextSize = 16 FineArtsShop.Name = "FineArtsShop" FineArtsShop.Parent = WaypointList FineArtsShop.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) FineArtsShop.TextColor3 = Color3.new(1, 1, 1) FineArtsShop.BorderColor3 = Color3.new(0, 1, 0) FineArtsShop.Position = UDim2.new(0, 5, 0, 250) FineArtsShop.Size = UDim2.new(0, 147, 0, 20) FineArtsShop.Font = Enum.Font.Fantasy FineArtsShop.FontSize = Enum.FontSize.Size14 FineArtsShop.Text = "Fine Arts Shop" FineArtsShop.TextSize = 16 BobsShack.Name = "BobsShack" BobsShack.Parent = WaypointList BobsShack.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) BobsShack.TextColor3 = Color3.new(1, 1, 1) BobsShack.BorderColor3 = Color3.new(0, 1, 0) BobsShack.Position = UDim2.new(0, 5, 0, 275) BobsShack.Size = UDim2.new(0, 147, 0, 20) BobsShack.Font = Enum.Font.Fantasy BobsShack.FontSize = Enum.FontSize.Size14 BobsShack.Text = "Bob's Shack" BobsShack.TextSize = 16 Swamp.Name = "Swamp" Swamp.Parent = WaypointList Swamp.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Swamp.TextColor3 = Color3.new(1, 1, 1) Swamp.BorderColor3 = Color3.new(0, 1, 0) Swamp.Position = UDim2.new(0, 5, 0, 300) Swamp.Size = UDim2.new(0, 147, 0, 20) Swamp.Font = Enum.Font.Fantasy Swamp.FontSize = Enum.FontSize.Size14 Swamp.Text = "Swamp" Swamp.TextSize = 16 PalmIsland.Name = "PalmIsland" PalmIsland.Parent = WaypointList PalmIsland.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) PalmIsland.TextColor3 = Color3.new(1, 1, 1) PalmIsland.BorderColor3 = Color3.new(0, 1, 0) PalmIsland.Position = UDim2.new(0, 5, 0, 325) PalmIsland.Size = UDim2.new(0, 147, 0, 20) PalmIsland.Font = Enum.Font.Fantasy PalmIsland.FontSize = Enum.FontSize.Size14 PalmIsland.Text = "Palm Island" PalmIsland.TextSize = 16 Cave.Name = "Cave" Cave.Parent = WaypointList Cave.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Cave.TextColor3 = Color3.new(1, 1, 1) Cave.BorderColor3 = Color3.new(0, 1, 0) Cave.Position = UDim2.new(0, 5, 0, 350) Cave.Size = UDim2.new(0, 147, 0, 20) Cave.Font = Enum.Font.Fantasy Cave.FontSize = Enum.FontSize.Size14 Cave.Text = "Cave" Cave.TextSize = 16 Volcano.Name = "Volcano" Volcano.Parent = WaypointList Volcano.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Volcano.TextColor3 = Color3.new(1, 1, 1) Volcano.BorderColor3 = Color3.new(0, 1, 0) Volcano.Position = UDim2.new(0, 5, 0, 375) Volcano.Size = UDim2.new(0, 147, 0, 20) Volcano.Font = Enum.Font.Fantasy Volcano.FontSize = Enum.FontSize.Size14 Volcano.Text = "Volcano" Volcano.TextSize = 16 Dock.Name = "Dock" Dock.Parent = WaypointList Dock.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Dock.TextColor3 = Color3.new(1, 1, 1) Dock.BorderColor3 = Color3.new(0, 1, 0) Dock.Position = UDim2.new(0, 5, 0, 400) Dock.Size = UDim2.new(0, 147, 0, 20) Dock.Font = Enum.Font.Fantasy Dock.FontSize = Enum.FontSize.Size14 Dock.Text = "Dock" Dock.TextSize = 16 Bridge.Name = "Bridge" Bridge.Parent = WaypointList Bridge.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Bridge.TextColor3 = Color3.new(1, 1, 1) Bridge.BorderColor3 = Color3.new(0, 1, 0) Bridge.Position = UDim2.new(0, 5, 0, 425) Bridge.Size = UDim2.new(0, 147, 0, 20) Bridge.Font = Enum.Font.Fantasy Bridge.FontSize = Enum.FontSize.Size14 Bridge.Text = "Bridge" Bridge.TextSize = 16 EndTimes.Name = "EndTimes" EndTimes.Parent = WaypointList EndTimes.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) EndTimes.TextColor3 = Color3.new(1, 1, 1) EndTimes.BorderColor3 = Color3.new(0, 1, 0) EndTimes.Position = UDim2.new(0, 5, 0, 450) EndTimes.Size = UDim2.new(0, 147, 0, 20) EndTimes.Font = Enum.Font.Fantasy EndTimes.FontSize = Enum.FontSize.Size14 EndTimes.Text = "End Times" EndTimes.TextSize = 16 ShrineOfSight.Name = "ShrineOfSight" ShrineOfSight.Parent = WaypointList ShrineOfSight.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) ShrineOfSight.TextColor3 = Color3.new(1, 1, 1) ShrineOfSight.BorderColor3 = Color3.new(0, 1, 0) ShrineOfSight.Position = UDim2.new(0, 5, 0, 475) ShrineOfSight.Size = UDim2.new(0, 147, 0, 20) ShrineOfSight.Font = Enum.Font.Fantasy ShrineOfSight.FontSize = Enum.FontSize.Size14 ShrineOfSight.Text = "Shrine Of Sight" ShrineOfSight.TextSize = 16 TheDen.Name = "TheDen" TheDen.Parent = WaypointList TheDen.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) TheDen.TextColor3 = Color3.new(1, 1, 1) TheDen.BorderColor3 = Color3.new(0, 1, 0) TheDen.Position = UDim2.new(0, 5, 0, 500) TheDen.Size = UDim2.new(0, 147, 0, 20) TheDen.Font = Enum.Font.Fantasy TheDen.FontSize = Enum.FontSize.Size14 TheDen.Text = "The Den" TheDen.TextSize = 16 VolcanoWin.Name = "VolcanoWin" VolcanoWin.Parent = WaypointList VolcanoWin.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) VolcanoWin.TextColor3 = Color3.new(1, 1, 1) VolcanoWin.BorderColor3 = Color3.new(0, 1, 0) VolcanoWin.Position = UDim2.new(0, 5, 0, 525) VolcanoWin.Size = UDim2.new(0, 147, 0, 20) VolcanoWin.Font = Enum.Font.Fantasy VolcanoWin.FontSize = Enum.FontSize.Size14 VolcanoWin.Text = "Volcano Win" VolcanoWin.TextSize = 16 SkiLodge.Name = "SkiLodge" SkiLodge.Parent = WaypointList SkiLodge.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) SkiLodge.TextColor3 = Color3.new(1, 1, 1) SkiLodge.BorderColor3 = Color3.new(0, 1, 0) SkiLodge.Position = UDim2.new(0, 5, 0, 550) SkiLodge.Size = UDim2.new(0, 147, 0, 20) SkiLodge.Font = Enum.Font.Fantasy SkiLodge.FontSize = Enum.FontSize.Size14 SkiLodge.Text = "Ski Lodge" SkiLodge.TextSize = 16 StrangeMan.Name = "StrangeMan" StrangeMan.Parent = WaypointList StrangeMan.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) StrangeMan.TextColor3 = Color3.new(1, 1, 1) StrangeMan.BorderColor3 = Color3.new(0, 1, 0) StrangeMan.Position = UDim2.new(0, 5, 0, 575) StrangeMan.Size = UDim2.new(0, 147, 0, 20) StrangeMan.Font = Enum.Font.Fantasy StrangeMan.FontSize = Enum.FontSize.Size14 StrangeMan.Text = "The Strange Man" StrangeMan.TextSize = 16 FrostTreeArea.Name = "FrostTreeArea" FrostTreeArea.Parent = WaypointList FrostTreeArea.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) FrostTreeArea.TextColor3 = Color3.new(1, 1, 1) FrostTreeArea.BorderColor3 = Color3.new(0, 1, 0) FrostTreeArea.Position = UDim2.new(0, 5, 0, 600) FrostTreeArea.Size = UDim2.new(0, 147, 0, 20) FrostTreeArea.Font = Enum.Font.Fantasy FrostTreeArea.FontSize = Enum.FontSize.Size14 FrostTreeArea.Text = "Frost Tree Area" FrostTreeArea.TextSize = 16 SnowGlowTreeArea.Name = "SnowGlowTreeArea" SnowGlowTreeArea.Parent = WaypointList SnowGlowTreeArea.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) SnowGlowTreeArea.TextColor3 = Color3.new(1, 1, 1) SnowGlowTreeArea.BorderColor3 = Color3.new(0, 1, 0) SnowGlowTreeArea.Position = UDim2.new(0, 5, 0, 625) SnowGlowTreeArea.Size = UDim2.new(0, 147, 0, 20) SnowGlowTreeArea.Font = Enum.Font.Fantasy SnowGlowTreeArea.FontSize = Enum.FontSize.Size14 SnowGlowTreeArea.Text = "SnowGlow Tree Area" SnowGlowTreeArea.TextSize = 16 BringTreeFrame.Name = "BringTreeFrame" BringTreeFrame.Parent = MenuFrame BringTreeFrame.BackgroundColor3 = Color3.new(0, 0, 0) BringTreeFrame.BackgroundTransparency = 0 BringTreeFrame.BorderColor3 = Color3.new(0, 1, 0) BringTreeFrame.Size = UDim2.new(0, 170, 0, 290) BringTreeFrame.Visible = false BringTreeHeader.Name = "BringTreeHeader" BringTreeHeader.Parent = BringTreeFrame BringTreeHeader.BackgroundColor3 = Color3.new(1, 1, 1) BringTreeHeader.BackgroundTransparency = 0.15 BringTreeHeader.BorderColor3 = Color3.new(0, 1, 0) BringTreeHeader.Position = UDim2.new(0, 0, 0, 0) BringTreeHeader.Size = UDim2.new(0, 170, 0, 35) BringTreeHeader.Font = Enum.Font.Fantasy BringTreeHeader.FontSize = Enum.FontSize.Size18 BringTreeHeader.Text = "SELECT A TREE TO SPAWN" BringTreeHeader.TextColor3 = Color3.new(0, 0, 0) BringTreeHeader.TextScaled = true BringTreeHeader.TextSize = 17 BringTreeHeader.TextWrapped = true OakTree.Name = "OakTree" OakTree.Parent = BringTreeFrame OakTree.BackgroundColor3 = Color3.new(0.95256, 0.70952, 0.60368) OakTree.BackgroundTransparency = 0.15 OakTree.BorderColor3 = Color3.new(0, 1, 0) OakTree.Position = UDim2.new(0, 5, 0, 45) OakTree.Size = UDim2.new(0, 37, 0, 35) OakTree.Font = Enum.Font.Fantasy OakTree.FontSize = Enum.FontSize.Size18 OakTree.Text = "OAK\nTREE" OakTree.TextColor3 = Color3.new(0, 0, 0) OakTree.TextWrapped = true OakTree.TextSize = 14 ElmTree.Name = "ElmTree" ElmTree.Parent = BringTreeFrame ElmTree.BackgroundColor3 = Color3.new(1, 0.95648, 0.88984) ElmTree.BackgroundTransparency = 0.15 ElmTree.BorderColor3 = Color3.new(0, 1, 0) ElmTree.Position = UDim2.new(0, 47, 0, 45) ElmTree.Size = UDim2.new(0, 37, 0, 35) ElmTree.Font = Enum.Font.Fantasy ElmTree.FontSize = Enum.FontSize.Size18 ElmTree.Text = "ELM\nTREE" ElmTree.TextColor3 = Color3.new(0, 0, 0) ElmTree.TextWrapped = true ElmTree.TextSize = 14 EndTimesTree.Name = "EndTimesTree" EndTimesTree.Parent = BringTreeFrame EndTimesTree.BackgroundColor3 = Color3.new(1, 1, 1) EndTimesTree.BackgroundTransparency = 0.15 EndTimesTree.BorderColor3 = Color3.new(0, 1, 0) EndTimesTree.Position = UDim2.new(0, 89, 0, 45) EndTimesTree.Size = UDim2.new(0, 76, 0, 35) EndTimesTree.Font = Enum.Font.Fantasy EndTimesTree.FontSize = Enum.FontSize.Size18 EndTimesTree.Text = "ENDTIMES\nTREE" EndTimesTree.TextColor3 = Color3.new(0, 0, 0) EndTimesTree.TextWrapped = true EndTimesTree.TextSize = 14 BirchTree.Name = "BirchTree" BirchTree.Parent = BringTreeFrame BirchTree.BackgroundColor3 = Color3.new(0.9604, 0.9604, 0.9604) BirchTree.BackgroundTransparency = 0.15 BirchTree.BorderColor3 = Color3.new(0, 1, 0) BirchTree.Position = UDim2.new(0, 5, 0, 85) BirchTree.Size = UDim2.new(0, 45, 0, 35) BirchTree.Font = Enum.Font.Fantasy BirchTree.FontSize = Enum.FontSize.Size18 BirchTree.Text = "BIRCH\nTREE" BirchTree.TextColor3 = Color3.new(0, 0, 0) BirchTree.TextWrapped = true BirchTree.TextSize = 14 VolcanoTree.Name = "VolcanoTree" VolcanoTree.Parent = BringTreeFrame VolcanoTree.BackgroundColor3 = Color3.new(1, 0, 0) VolcanoTree.BackgroundTransparency = 0.15 VolcanoTree.BorderColor3 = Color3.new(0, 1, 0) VolcanoTree.Position = UDim2.new(0, 55, 0, 85) VolcanoTree.Size = UDim2.new(0, 65, 0, 35) VolcanoTree.Font = Enum.Font.Fantasy VolcanoTree.FontSize = Enum.FontSize.Size18 VolcanoTree.Text = "VOLCANO\nTREE" VolcanoTree.TextColor3 = Color3.new(0, 0, 0) VolcanoTree.TextWrapped = true VolcanoTree.TextSize = 14 FirTree.Name = "FirTree" FirTree.Parent = BringTreeFrame FirTree.BackgroundColor3 = Color3.new(1, 0.96824, 0.9212) FirTree.BackgroundTransparency = 0.15 FirTree.BorderColor3 = Color3.new(0, 1, 0) FirTree.Position = UDim2.new(0, 125, 0, 85) FirTree.Size = UDim2.new(0, 40, 0, 35) FirTree.Font = Enum.Font.Fantasy FirTree.FontSize = Enum.FontSize.Size18 FirTree.Text = "FIR\nTREE" FirTree.TextColor3 = Color3.new(0, 0, 0) FirTree.TextWrapped = true FirTree.TextSize = 14 SpookyTree.Name = "SpookyTree" SpookyTree.Parent = BringTreeFrame SpookyTree.BackgroundColor3 = Color3.new(0.35672, 0.062736, 0.003921) SpookyTree.BackgroundTransparency = 0.15 SpookyTree.BorderColor3 = Color3.new(0, 1, 0) SpookyTree.Position = UDim2.new(0, 5, 0, 125) SpookyTree.Size = UDim2.new(0, 60, 0, 35) SpookyTree.Font = Enum.Font.Fantasy SpookyTree.FontSize = Enum.FontSize.Size18 SpookyTree.Text = "SPOOKY\nTREE" SpookyTree.TextColor3 = Color3.new(1, 1, 1) SpookyTree.TextWrapped = true SpookyTree.TextSize = 14 KoaTree.Name = "KoaTree" KoaTree.Parent = BringTreeFrame KoaTree.BackgroundColor3 = Color3.new(0.72912, 0.125472, 0.003921) KoaTree.BackgroundTransparency = 0.15 KoaTree.BorderColor3 = Color3.new(0, 1, 0) KoaTree.Position = UDim2.new(0, 70, 0, 125) KoaTree.Size = UDim2.new(0, 45, 0, 35) KoaTree.Font = Enum.Font.Fantasy KoaTree.FontSize = Enum.FontSize.Size18 KoaTree.Text = "KOA\nTREE" KoaTree.TextColor3 = Color3.new(1, 1, 1) KoaTree.TextWrapped = true KoaTree.TextSize = 14 PalmTree.Name = "PalmTree" PalmTree.Parent = BringTreeFrame PalmTree.BackgroundColor3 = Color3.new(1, 0.96824, 0.9212) PalmTree.BackgroundTransparency = 0.15 PalmTree.BorderColor3 = Color3.new(0, 1, 0) PalmTree.Position = UDim2.new(0, 120, 0, 125) PalmTree.Size = UDim2.new(0, 45, 0, 35) PalmTree.Font = Enum.Font.Fantasy PalmTree.FontSize = Enum.FontSize.Size18 PalmTree.Text = "PALM\nTREE" PalmTree.TextColor3 = Color3.new(0, 0, 0) PalmTree.TextWrapped = true PalmTree.TextSize = 14 GreenTree.Name = "GreenTree" GreenTree.Parent = BringTreeFrame GreenTree.BackgroundColor3 = Color3.new(0, 1, 0) GreenTree.BackgroundTransparency = 0.15 GreenTree.BorderColor3 = Color3.new(0, 1, 0) GreenTree.Position = UDim2.new(0, 5, 0, 165) GreenTree.Size = UDim2.new(0, 51, 0, 35) GreenTree.Font = Enum.Font.Fantasy GreenTree.FontSize = Enum.FontSize.Size18 GreenTree.Text = "GREEN\nTREE" GreenTree.TextColor3 = Color3.new(0, 0, 0) GreenTree.TextWrapped = true GreenTree.TextSize = 14 GoldTree.Name = "GoldTree" GoldTree.Parent = BringTreeFrame GoldTree.BackgroundColor3 = Color3.new(0.960645, 0.86262, 0.231339) GoldTree.BackgroundTransparency = 0.15 GoldTree.BorderColor3 = Color3.new(0, 1, 0) GoldTree.Position = UDim2.new(0, 61, 0, 165) GoldTree.Size = UDim2.new(0, 44, 0, 35) GoldTree.Font = Enum.Font.Fantasy GoldTree.FontSize = Enum.FontSize.Size18 GoldTree.Text = "GOLD\nTREE" GoldTree.TextColor3 = Color3.new(0, 0, 0) GoldTree.TextWrapped = true GoldTree.TextSize = 14 CherryTree.Name = "CherryTree" CherryTree.Parent = BringTreeFrame CherryTree.BackgroundColor3 = Color3.new(0.93296, 0.39984, 0.49) CherryTree.BackgroundTransparency = 0.15 CherryTree.BorderColor3 = Color3.new(0, 1, 0) CherryTree.Position = UDim2.new(0, 110, 0, 165) CherryTree.Size = UDim2.new(0, 55, 0, 35) CherryTree.Font = Enum.Font.Fantasy CherryTree.FontSize = Enum.FontSize.Size18 CherryTree.Text = "CHERRY TREE" CherryTree.TextColor3 = Color3.new(0, 0, 0) CherryTree.TextWrapped = true CherryTree.TextSize = 14 CaveCrawlerTree.Name = "CaveCrawlerTree" CaveCrawlerTree.Parent = BringTreeFrame CaveCrawlerTree.BackgroundColor3 = Color3.new(0, 0, 1) CaveCrawlerTree.BackgroundTransparency = 0.15 CaveCrawlerTree.BorderColor3 = Color3.new(0, 1, 0) CaveCrawlerTree.Position = UDim2.new(0, 5, 0, 205) CaveCrawlerTree.Size = UDim2.new(0, 45, 0, 35) CaveCrawlerTree.Font = Enum.Font.Fantasy CaveCrawlerTree.FontSize = Enum.FontSize.Size18 CaveCrawlerTree.Text = "CAVE\nTREE" CaveCrawlerTree.TextColor3 = Color3.new(1, 1, 1) CaveCrawlerTree.TextWrapped = true CaveCrawlerTree.TextSize = 14 FrostyTree.Name = "FrostyTree" FrostyTree.Parent = BringTreeFrame FrostyTree.BackgroundColor3 = Color3.new(154/255, 255/255, 243/255) FrostyTree.BackgroundTransparency = 0.15 FrostyTree.BorderColor3 = Color3.new(0, 1, 0) FrostyTree.Position = UDim2.new(0, 55, 0, 205) FrostyTree.Size = UDim2.new(0, 50, 0, 35) FrostyTree.Font = Enum.Font.Fantasy FrostyTree.FontSize = Enum.FontSize.Size18 FrostyTree.Text = "FROST\nTREE" FrostyTree.TextColor3 = Color3.new(0, 0, 0) FrostyTree.TextWrapped = true FrostyTree.TextSize = 14 WalnutTree.Name = "WalnutTree" WalnutTree.Parent = BringTreeFrame WalnutTree.BackgroundColor3 = Color3.new(0.360732, 0.176445, 0.137235) WalnutTree.BackgroundTransparency = 0.15 WalnutTree.BorderColor3 = Color3.new(0, 1, 0) WalnutTree.Position = UDim2.new(0, 110, 0, 205) WalnutTree.Size = UDim2.new(0, 55, 0, 35) WalnutTree.Font = Enum.Font.Fantasy WalnutTree.FontSize = Enum.FontSize.Size18 WalnutTree.Text = "WALNUT\nTREE" WalnutTree.TextColor3 = Color3.new(1, 1, 1) WalnutTree.TextWrapped = true WalnutTree.TextSize = 13 SnowGlowTree.Name = "SnowGlowTree" SnowGlowTree.Parent = BringTreeFrame SnowGlowTree.BackgroundColor3 = Color3.new(0.960645, 0.86262, 0.231339) SnowGlowTree.BackgroundTransparency = 0.15 SnowGlowTree.BorderColor3 = Color3.new(0, 1, 0) SnowGlowTree.Position = UDim2.new(0, 5, 0, 245) SnowGlowTree.Size = UDim2.new(0, 80, 0, 35) SnowGlowTree.Font = Enum.Font.Fantasy SnowGlowTree.FontSize = Enum.FontSize.Size18 SnowGlowTree.Text = "SNOWGLOW\nTREE" SnowGlowTree.TextColor3 = Color3.new(0, 0, 0) SnowGlowTree.TextWrapped = true SnowGlowTree.TextSize = 13 BringTreeInfo1.Name = "BringTreeInfo1" BringTreeInfo1.Parent = BringTreeFrame BringTreeInfo1.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) BringTreeInfo1.BorderColor3 = Color3.new(0, 1, 0) BringTreeInfo1.Position = UDim2.new(0, 95, 0, 255) BringTreeInfo1.Size = UDim2.new(0, 70, 0, 25) BringTreeInfo1.Font = Enum.Font.SourceSans BringTreeInfo1.FontSize = Enum.FontSize.Size18 BringTreeInfo1.TextColor3 = Color3.new(1, 1, 1) BringTreeInfo1.Text = "Info" BringTreeInfo1.TextScaled = true BringTreeInfo1.TextSize = 18 BringTreeInfo2.Name = "BringTreeInfo2" BringTreeInfo2.Parent = BringTreeFrame BringTreeInfo2.BackgroundColor3 = Color3.new(0, 0, 0) BringTreeInfo2.BorderColor3 = Color3.new(0, 1, 0) BringTreeInfo2.Position = UDim2.new(0, 185, 1, -260) BringTreeInfo2.Size = UDim2.new(0, 170, 0, 300) BringTreeInfo2.Visible = false BringTreeInfo2.Font = Enum.Font.Fantasy BringTreeInfo2.FontSize = Enum.FontSize.Size18 BringTreeInfo2.Text = "1. Click on a tree name to spawn it.\n2. Use an axe to chop it until the tree vanishes.\n3. Click on 'TP Wood to you' to bring the wood back or click 'Sell Wood' to send the wood to the Wood DropOff and sell it automatically for money.\n\nSome trees don't work so just try them and see if you get lucky." BringTreeInfo2.TextColor3 = Color3.new(1, 1, 1) BringTreeInfo2.TextSize = 16 BringTreeInfo2.Active = true BringTreeInfo2.Draggable = true BringTreeInfo2.ZIndex = 7 BringTreeInfo2.TextWrapped = true BringTreeInfo2.TextYAlignment = Enum.TextYAlignment.Top DupeFrame.Name = "DupeFrame" DupeFrame.Parent = MenuFrame DupeFrame.BackgroundColor3 = Color3.new(0, 0, 0) DupeFrame.BackgroundTransparency = 0 DupeFrame.BorderColor3 = Color3.new(0, 1, 0) DupeFrame.Size = UDim2.new(0, 170, 0, 290) DupeFrame.Visible = false Info.Name = "Info" Info.Parent = DupeFrame Info.BackgroundColor3 = Color3.new(0, 0, 0) Info.BorderColor3 = Color3.new(0, 1, 0) Info.Position = UDim2.new(0, 185, 1, -370) Info.Size = UDim2.new(0, 170, 0, 410) Info.Visible = false Info.Font = Enum.Font.Fantasy Info.FontSize = Enum.FontSize.Size14 Info.Text = "1. Make sure no Save Slot is loaded in (or unload it).\n2. Click the 'Dupe' button.\n3. The button will turn green.\n4. Load the Save Slot you want to dupe from.\n5. After it's loaded check the Slot does not say 'Current'.\n6. Whitelist the person you want to move [dupe] your items to and make sure they aren't blacklisted\n7. Move the items you want to dupe to your friends base.\n8. Once you are done, reload your Save Slot that you just moved your items from.\n9. Once your Save Slot has reloaded, your base and every thing will be where it was before you duped.\n10. When you are done duping, reload your Slot one more time so you don't lose the items off of your base.\n11. You can disable this by unloading your Save Slot and pressing the Dupe button, it will turn grey." Info.TextColor3 = Color3.new(1, 1, 1) Info.TextSize = 14 Info.Active = true Info.Draggable = true Info.ZIndex = 7 Info.TextWrapped = true Info.TextYAlignment = Enum.TextYAlignment.Top Read.Name = "Read" Read.Parent = DupeFrame Read.BackgroundColor3 = Color3.new(1, 1, 1) Read.BackgroundTransparency = 0.15 Read.BorderColor3 = Color3.new(0, 1, 0) Read.Size = UDim2.new(0, 170, 0, 35) Read.Font = Enum.Font.Fantasy Read.FontSize = Enum.FontSize.Size18 Read.Text = "READ INFO BEFORE USING THIS" Read.TextColor3 = Color3.new(0, 0, 0) Read.TextScaled = true Read.TextSize = 17 Read.TextWrapped = true Dupe.Name = "Dupe" Dupe.Parent = DupeFrame Dupe.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Dupe.BorderColor3 = Color3.new(0, 1, 0) Dupe.Position = UDim2.new(0, 50, 0, 65) Dupe.Size = UDim2.new(0, 70, 0, 25) Dupe.Font = Enum.Font.Fantasy Dupe.FontSize = Enum.FontSize.Size18 Dupe.Text = "Dupe" Dupe.TextScaled = true Dupe.TextColor3 = Color3.new(1, 1, 1) Dupe.TextSize = 17 DupingText1.Name = "DupingText1" DupingText1.Parent = DupeFrame DupingText1.BackgroundColor3 = Color3.new(0, 0, 0) DupingText1.BackgroundTransparency = 1 DupingText1.Position = UDim2.new(0, 5, 0, 100) DupingText1.Size = UDim2.new(0, 160, 0, 140) DupingText1.Font = Enum.Font.Fantasy DupingText1.FontSize = Enum.FontSize.Size14 DupingText1.Text = "Loaded Slot Will Save" DupingText1.TextColor3 = Color3.new(0, 1, 0) DupingText1.TextSize = 14 DupingText1.TextYAlignment = Enum.TextYAlignment.Top DupingText1.TextWrapped = true MoreInfo.Name = "MoreInfo" MoreInfo.Parent = DupeFrame MoreInfo.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) MoreInfo.BorderColor3 = Color3.new(0, 1, 0) MoreInfo.Position = UDim2.new(0, 25, 0, 240) MoreInfo.Size = UDim2.new(0, 120, 0, 25) MoreInfo.Font = Enum.Font.SourceSans MoreInfo.FontSize = Enum.FontSize.Size18 MoreInfo.Text = "Info" MoreInfo.TextScaled = true MoreInfo.TextColor3 = Color3.new(1, 1, 1) MoreInfo.TextSize = 18 PlayerFrame.Name = "PlayerFrame" PlayerFrame.Parent = MenuFrame PlayerFrame.BackgroundColor3 = Color3.new(0, 0, 0) PlayerFrame.BackgroundTransparency = 0 PlayerFrame.BorderColor3 = Color3.new(0, 1, 0) PlayerFrame.Size = UDim2.new(0, 170, 0, 290) PlayerFrame.Visible = false PlyrSel.Name = "PlyrSel" PlyrSel.Parent = PlayerFrame PlyrSel.BackgroundColor3 = Color3.new(1, 1, 1) PlyrSel.BackgroundTransparency = 0.15 PlyrSel.BorderColor3 = Color3.new(0, 1, 0) PlyrSel.Position = UDim2.new(0, 5, 0, 5) PlyrSel.Size = UDim2.new(0, 160, 0, 20) PlyrSel.Font = Enum.Font.SourceSans PlyrSel.FontSize = Enum.FontSize.Size18 PlyrSel.Text = "SELECT A PLAYER" PlyrSel.TextColor3 = Color3.new(0, 0, 0) PlyrSel.TextScaled = true PlyrSel.TextSize = 17 PlyrSel.TextWrapped = true Player1.Name = "Player1" Player1.Parent = PlayerFrame Player1.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Player1.BorderColor3 = Color3.new(0, 1, 0) Player1.Position = UDim2.new(0, 5, 0, 40) Player1.Size = UDim2.new(0, 160, 0, 20) Player1.Font = Enum.Font.Fantasy Player1.FontSize = Enum.FontSize.Size18 Player1.Text = "" Player1.TextColor3 = Color3.new(1, 1, 1) Player1.TextSize = 16 Player1.TextWrapped = true Player2.Name = "Player2" Player2.Parent = PlayerFrame Player2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Player2.BorderColor3 = Color3.new(0, 1, 0) Player2.Position = UDim2.new(0, 5, 0, 65) Player2.Size = UDim2.new(0, 160, 0, 20) Player2.Font = Enum.Font.Fantasy Player2.FontSize = Enum.FontSize.Size18 Player2.Text = "" Player2.TextColor3 = Color3.new(1, 1, 1) Player2.TextSize = 16 Player2.TextWrapped = true Player3.Name = "Player3" Player3.Parent = PlayerFrame Player3.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Player3.BorderColor3 = Color3.new(0, 1, 0) Player3.Position = UDim2.new(0, 5, 0, 90) Player3.Size = UDim2.new(0, 160, 0, 20) Player3.Font = Enum.Font.Fantasy Player3.FontSize = Enum.FontSize.Size18 Player3.Text = "" Player3.TextColor3 = Color3.new(1, 1, 1) Player3.TextSize = 16 Player3.TextWrapped = true Player4.Name = "Player4" Player4.Parent = PlayerFrame Player4.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Player4.BorderColor3 = Color3.new(0, 1, 0) Player4.Position = UDim2.new(0, 5, 0, 115) Player4.Size = UDim2.new(0, 160, 0, 20) Player4.Font = Enum.Font.Fantasy Player4.FontSize = Enum.FontSize.Size18 Player4.Text = "" Player4.TextColor3 = Color3.new(1, 1, 1) Player4.TextSize = 16 Player4.TextWrapped = true Player5.Name = "Player5" Player5.Parent = PlayerFrame Player5.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Player5.BorderColor3 = Color3.new(0, 1, 0) Player5.Position = UDim2.new(0, 5, 0, 140) Player5.Size = UDim2.new(0, 160, 0, 20) Player5.Font = Enum.Font.Fantasy Player5.FontSize = Enum.FontSize.Size18 Player5.Text = "" Player5.TextColor3 = Color3.new(1, 1, 1) Player5.TextSize = 16 Player5.TextWrapped = true Player6.Name = "Player6" Player6.Parent = PlayerFrame Player6.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Player6.BorderColor3 = Color3.new(0, 1, 0) Player6.Position = UDim2.new(0, 5, 0, 165) Player6.Size = UDim2.new(0, 160, 0, 20) Player6.Font = Enum.Font.Fantasy Player6.FontSize = Enum.FontSize.Size18 Player6.Text = "" Player6.TextColor3 = Color3.new(1, 1, 1) Player6.TextSize = 16 Player6.TextWrapped = true TpPlayer.Name = "TpPlayer" TpPlayer.Parent = PlayerFrame TpPlayer.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) TpPlayer.BackgroundTransparency = 0 TpPlayer.BorderColor3 = Color3.new(0, 1, 0) TpPlayer.Position = UDim2.new(0, 5, 0, 225) TpPlayer.Size = UDim2.new(0, 75, 0, 35) TpPlayer.Font = Enum.Font.Fantasy TpPlayer.FontSize = Enum.FontSize.Size18 TpPlayer.Text = "Tp to Player" TpPlayer.TextColor3 = Color3.new(1, 1, 1) TpPlayer.TextScaled = true TpPlayer.TextWrapped = true TpPlayer.TextSize = 14 TpBase.Name = "TpBase" TpBase.Parent = PlayerFrame TpBase.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) TpBase.BackgroundTransparency = 0 TpBase.BorderColor3 = Color3.new(0, 1, 0) TpBase.Position = UDim2.new(0, 90, 0, 225) TpBase.Size = UDim2.new(0, 75, 0, 35) TpBase.Font = Enum.Font.Fantasy TpBase.FontSize = Enum.FontSize.Size18 TpBase.Text = "Tp to\nBase" TpBase.TextColor3 = Color3.new(1, 1, 1) TpPlayer.TextSize = 22 WalkSpeed.Name = "WalkSpeed" WalkSpeed.Parent = MainFrame WalkSpeed.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) WalkSpeed.TextColor3 = Color3.new(1, 1, 1) WalkSpeed.BorderColor3 = Color3.new(0, 1, 0) WalkSpeed.Position = UDim2.new(0, 155, 0, 340) WalkSpeed.Size = UDim2.new(0, 45, 0, 20) WalkSpeed.Font = Enum.Font.Fantasy WalkSpeed.FontSize = Enum.FontSize.Size18 WalkSpeed.Text = "Walk" WalkSpeed.TextSize = 17 WalkText.Name = "WalkText" WalkText.Parent = MainFrame WalkText.BackgroundColor3 = Color3.new(0, 0, 0) WalkText.BorderColor3 = Color3.new(0, 1, 0) WalkText.Position = UDim2.new(0, 205, 0, 340) WalkText.Size = UDim2.new(0, 28, 0, 20) WalkText.Font = Enum.Font.Fantasy WalkText.FontSize = Enum.FontSize.Size18 WalkText.Text = "16" WalkText.TextColor3 = Color3.new(1, 1, 1) WalkText.TextSize = 17 WalkText.TextScaled = true JumpPower.Name = "JumpPower" JumpPower.Parent = MainFrame JumpPower.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) JumpPower.TextColor3 = Color3.new(1, 1, 1) JumpPower.BorderColor3 = Color3.new(0, 1, 0) JumpPower.Position = UDim2.new(0, 243, 0, 340) JumpPower.Size = UDim2.new(0, 49, 0, 20) JumpPower.Font = Enum.Font.Fantasy JumpPower.FontSize = Enum.FontSize.Size18 JumpPower.Text = "Jump" JumpPower.TextSize = 17 JumpText.Name = "JumpText" JumpText.Parent = MainFrame JumpText.BackgroundColor3 = Color3.new(0, 0, 0) JumpText.BorderColor3 = Color3.new(0, 1, 0) JumpText.Position = UDim2.new(0, 297, 0, 340) JumpText.Size = UDim2.new(0, 28, 0, 20) JumpText.Font = Enum.Font.Fantasy JumpText.FontSize = Enum.FontSize.Size18 JumpText.Text = "50" JumpText.TextColor3 = Color3.new(1, 1, 1) JumpText.TextSize = 17 JumpText.TextScaled = true game.Lighting.Changed:connect(function() game.Lighting.TimeOfDay = "12:00:00" game.Lighting.FogEnd = 9999 game.Lighting.Brightness = 1 end) --- Menus --- local Menus = { [BringTree] = BringTreeFrame; [Waypoints] = WaypointFrame; [Duper] = DupeFrame; [TPPlanks] = PlankFrame; [GoldAxe] = GoldAxeFrame; [PlayerTp] = PlayerFrame; [Greywood] = GreywoodFrame; [GuiLabel] = LT2GUI2Frame; [SellWoodPlanks] = SellFrame; } for button,frame in pairs(Menus) do button.MouseButton1Click:connect(function() if frame.Visible then frame.Visible = false return end for k,v in pairs(Menus) do v.Visible = v == frame end end) end --- Open/Close --- Open.MouseButton1Down:connect(function() OpenFrame.Visible = false MainFrame.Visible = true end) Minimize.MouseButton1Down:connect(function() MainFrame.Visible = false OpenFrame.Visible = true end) CloseLT2.MouseButton1Down:connect(function() LT2CORE:destroy() end) local service = setmetatable({}, { __index = function(t, k) return game:GetService(k) end }) function Create(cls,props) local inst = Instance.new(cls) for i,v in pairs(props) do inst[i] = v end return inst end --- TP Planks to you --- checkplanks = false local WoodPlanks={} local ProcessedWoodList = LT2GUI.MainFrame.MenuFrame.PlankFrame.ProcessedWoodList function UpdatePlanks() local inc = 0 WoodPlanks={} for i,v in pairs(game.Workspace.PlayerModels:GetChildren()) do pcall(function() if v.Name=="Plank" and v.Owner.Value==game.Players.LocalPlayer then if v:FindFirstChild("TreeClass") and WoodPlanks[v.TreeClass.Value] then WoodPlanks[v.TreeClass.Value]=WoodPlanks[v.TreeClass.Value] WoodPlanks[v.TreeClass.Value]["Wood"][v]=v elseif v:FindFirstChild("TreeClass") then WoodPlanks[v.TreeClass.Value]={Wood={v.WoodSection}} end end end) end end function UpdateMovePlanks() checkplanks = true local inc=0 UpdatePlanks() ProcessedWoodList:ClearAllChildren() for i,v in pairs(WoodPlanks) do ProcessedWoodList.CanvasSize=UDim2.new(0,0,0,25*inc) local TPButton=Create("TextButton",{Parent=ProcessedWoodList,Size=UDim2.new(0,147,0,20),Position=UDim2.new(0,5,0,25*inc),Text=" "..i,ZIndex=3,BackgroundColor3 = Color3.new(0.2, 0.2, 0.2),Font = Enum.Font.Fantasy,TextColor3 = Color3.new(1, 1, 1),TextSize = 16,BorderColor3 = Color3.new(0, 1, 0)}) TPButton.MouseButton1Click:Connect(function() sendNotice = game.ReplicatedStorage.Notices.SendUserNotice sendNotice:Fire("Click where you want the Planks to TP to") local ButtonPress ButtonPress = game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function() Square = game.Players.LocalPlayer:GetMouse().Target if (Square.Name == "OriginSquare" or Square.Name == "Square") then ButtonPress:Disconnect() for _, Plank in pairs(game.Workspace.PlayerModels:GetChildren()) do if Plank.Name=="Plank" and Plank:FindFirstChild("TreeClass") then if Plank.TreeClass.Value == i and Plank.Owner.Value == game.Players.LocalPlayer then Plank:MoveTo(Square.Position) for i=1,100 do game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Plank) end end end end end end) end) inc=inc+1 end inc=0 end TpAllPlanks.MouseButton1Click:Connect(function() for _, Plank in pairs(game.Workspace.PlayerModels:GetChildren()) do if Plank.Name=="Plank" and Plank:findFirstChild("Owner") then if Plank.Owner.Value == game.Players.LocalPlayer then sendNotice = game.ReplicatedStorage.Notices.SendUserNotice sendNotice:Fire("Click where you want ALL the Planks to TP to") local ButtonPress ButtonPress = game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function() Square = game.Players.LocalPlayer:GetMouse().Target if (Square.Name == "OriginSquare" or Square.Name == "Square") then ButtonPress:Disconnect() Plank:MoveTo(Square.Position) for i=1,100 do game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Plank) end end end) end end end end) if not checkplanks then UpdateMovePlanks() end game.Workspace.PlayerModels.ChildAdded:connect(function(Item) if Item:FindFirstChild("Owner") and Item.Owner.Value == game.Players.LocalPlayer and Item:FindFirstChild("TreeClass") then UpdateMovePlanks() end end) game.Workspace.PlayerModels.ChildRemoved:connect(function(Item) if Item:FindFirstChild("Owner") and Item.Owner.Value == game.Players.LocalPlayer and Item:FindFirstChild("TreeClass") then UpdateMovePlanks() end end) --- GuiInfo --- GuiLabel.MouseButton1Down:connect(function() if Lt2Info == "Info" then Lt2Info = "Nothing" GuiLabel.TextColor3 = Color3.new(1, 0, 1) GuiLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) MenuLeftFrame.Active = true MenuLeftFrame.Selectable = true else Lt2Info = "Info" GuiLabel.TextColor3 = Color3.new(0, 1, 0) GuiLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) MenuLeftFrame.Active = false MenuLeftFrame.Selectable = false end end) --- BringTreeInfo --- BringTreeInfo1.MouseButton1Down:connect(function() if BringTreeInfo1.Text == "Info" then BringTreeInfo1.Text = "Close Info" BringTreeInfo2.Visible = true else BringTreeInfo1.Text = "Info" BringTreeInfo2.Visible = false end end) --- Walkspeed/JumpPower --- player = game.Players.LocalPlayer Walk = 16 Jump = 50 WalkSpeed.MouseButton1Down:connect(function() Walk = WalkText.Text end) JumpPower.MouseButton1Down:connect(function() Jump = JumpText.Text end) player.Character.Humanoid.JumpPower = Jump player.Character.Humanoid.WalkSpeed = Walk player.Character.Humanoid.Changed:connect(function() player.Character.Humanoid.JumpPower = Jump player.Character.Humanoid.WalkSpeed = Walk end) --- Gold Axe --- GoldAxeStart.MouseButton1Down:Connect(function() GoldAxe.BackgroundColor3 = Color3.new(0, 0.5, 0) GoldAxeStart.Text = "Active" Detect = coroutine.wrap(function() Player = game.Players.LocalPlayer mouse = Player:GetMouse() mouse.Button1Down:connect(function() MouseDown = true end) mouse.Button1Up:connect(function() MouseDown = false end) end) Detect() Player = game.Players.LocalPlayer mouse = Player:GetMouse() game:GetService('RunService').RenderStepped:connect(function() if Player.Character:FindFirstChild("Tool") then if MouseDown == true then if mouse.Target.Name == "WoodSection" then targetWood = mouse.Target Tool=Player.Character.Tool ---FaceVector Height = targetWood.CFrame:pointToObjectSpace(mouse.Hit.p).Y + targetWood.Size.Y/2 local ray = Ray.new(Player.Character.Head.Position, ((targetWood.CFrame * CFrame.new(0, Height - targetWood.Size.Y/2, 0)).p - Player.Character.Head.Position).unit * 200) part,_,p = workspace:FindPartOnRay(ray, Player.Character) function fixVector(V) return Vector3.new(math.floor(V.X + 0.5), math.floor(V.Y + 0.5), math.floor(V.Z + 0.5)) end local faceVector = fixVector(targetWood.CFrame:vectorToObjectSpace(p)) if faceVector.Y ~= 0 then return end local lookAtCFrame = CFrame.new(Player.Character.Head.Position, mouse.Hit.p) local relativeCFrame = lookAtCFrame:toObjectSpace(targetWood.CFrame * CFrame.Angles(math.pi/2, 0, 0)) local relativeLookVector = relativeCFrame.lookVector local m = relativeLookVector.Y >= 0 and 1 or -1 if faceVector.X == 1 then faceVector = Vector3.new(0, 0, -1) * m elseif faceVector.X == -1 then faceVector = Vector3.new(0, 0, 1) * m elseif faceVector.Z == 1 then faceVector = Vector3.new(1, 0, 0) * m elseif faceVector.Z == -1 then faceVector = Vector3.new(-1, 0, 0) * m end local cutEvent = targetWood.Parent.CutEvent game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(cutEvent, {sectionId = targetWood.ID.Value, faceVector = faceVector, height = Height, hitPoints = 0.2, cooldown = 0, cuttingClass = "Axe", tool = Player.Character.Tool}) end end end end) end) --- Show Current Location ShowLocation.MouseButton1Down:connect(function() function round(num, numDecimalPlaces) local mult = 10^(numDecimalPlaces or 0) return math.floor(num * mult + 0.5) / mult end LocationX = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.x, 1) LocationY = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, 1) LocationZ = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.z, 1) ShowLocation.Text = "Current/Set Location\n"..LocationX..", "..LocationY..", "..LocationZ CustomTPPoint.Text = "TP to "..LocationX..", "..LocationY..", "..LocationZ CustomLocationSet = true end) --- TP to custom location --- CustomTPPoint.MouseButton1Down:connect(function() if CustomLocationSet == true then local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = CFrame.new(LocationX, LocationY, LocationZ) end end) --- Player Tp --- local buttons = { Player1, Player2, Player3, Player4, Player5, Player6 } spawn(function() while true do Player1.Text = "" Player2.Text = "" Player3.Text = "" Player4.Text = "" Player5.Text = "" Player6.Text = "" for i, v in pairs(game.Players:GetChildren()) do buttons[i].Text = v.Name buttons[i].Visible = true end wait(0.5) end end) Player1.MouseButton1Down:connect(function() PlyrSel.Text = Player1.Text end) Player2.MouseButton1Down:connect(function() PlyrSel.Text = Player2.Text end) Player3.MouseButton1Down:connect(function() PlyrSel.Text = Player3.Text end) Player4.MouseButton1Down:connect(function() PlyrSel.Text = Player4.Text end) Player5.MouseButton1Down:connect(function() PlyrSel.Text = Player5.Text end) Player6.MouseButton1Down:connect(function() PlyrSel.Text = Player6.Text end) TpPlayer.MouseButton1Down:connect(function() if PlyrSel.Text == "SELECT A PLAYER" then warn("No Player Selected") else game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace[PlyrSel.Text].HumanoidRootPart.CFrame end end) TpBase.MouseButton1Down:connect(function() for i, v in pairs(game.Workspace.Properties:GetChildren()) do if v.Owner.Value == game.Players[PlyrSel.Text] then local p= CFrame.new(v.OriginSquare.CFrame.x, v.OriginSquare.CFrame.y +3.5, v.OriginSquare.CFrame.z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = p end end end) --- NoClip --- noclip = false game:GetService('RunService').Stepped:connect(function() if noclip then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) NoClip.MouseButton1Down:connect(function() noclip = not noclip if NoClip.Text == "Enable NoClip" then NoClip.Text = "Disable NoClip" NoClip.BackgroundColor3 = Color3.new(0, 0.5, 0) else NoClip.Text = "Enable NoClip" NoClip.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) end end) --- Waypoints --- local WayPoints = { ["Wood R Us"] = CFrame.new(265, 5, 57), ["SpawnPoint"] = CFrame.new(155, 5, 74), ["Land Store"] = CFrame.new(258, 5, -99), ["Link's Logic"] = CFrame.new(4607, 9, -798), ["Cave"] = CFrame.new(3581, -177, 430), ["Volcano"] = CFrame.new(-1585, 625, 1140), ["Swamp"] = CFrame.new(-1209, 138, -801), ["Palm Island"] = CFrame.new(2549, 5, -42), ["Fancy Furnishings"] = CFrame.new(491, 13, -1720), ["Boxed Cars"] = CFrame.new(509, 5.2, -1463), ["Fine Arts Shop"] = CFrame.new(5207, -156, 719), ["Bob's Shack"] = CFrame.new(260, 10, -2542), ["Dock"] = CFrame.new(1114, 3.2, -197), ["Bridge"] = CFrame.new(113, 15, -977), ["End Times"] = CFrame.new(113, -204, -951), ["Shrine Of Sight"] = CFrame.new(-1600, 205, 919), ["The Den"] = CFrame.new(323, 49, 1930), ["Volcano Win"] = CFrame.new(-1675, 358, 1476), ["Ski Lodge"] = CFrame.new(1244, 66, 2306), ["Strange Man"] = CFrame.new(1061, 20, 1131), ["Frost Tree"] = CFrame.new(1448.3, 413, 3185.2), ["SnowGlow Tree"] = CFrame.new(-1105.9, -6, -894) } WoodRUs.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Wood R Us"] end) SpawnPoint.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["SpawnPoint"] end) LandStore.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Land Store"] end) LinksLogic.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Link's Logic"] end) Cave.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Cave"] end) Volcano.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Volcano"] end) Swamp.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Swamp"] end) PalmIsland.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Palm Island"] end) FancyFurnishings.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Fancy Furnishings"] end) BoxedCars.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Boxed Cars"] end) FineArtsShop.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Fine Arts Shop"] end) BobsShack.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Bob's Shack"] end) Dock.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Dock"] end) Bridge.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Bridge"] end) EndTimes.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["End Times"] end) ShrineOfSight.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Shrine Of Sight"] end) TheDen.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["The Den"] end) VolcanoWin.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Volcano Win"] end) SkiLodge.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Ski Lodge"] end) StrangeMan.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Strange Man"] end) FrostTreeArea.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["Frost Tree"] end) SnowGlowTreeArea.MouseButton1Down:connect(function() local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart uTorso.CFrame = WayPoints["SnowGlow Tree"] end) --- Make Greywood --- GreywoodStart.MouseButton1Down:Connect(function() if GreyStart == "Nothing" then GreyStart = "On" GreywoodStart.BackgroundColor3 = Color3.new(0, 0.5, 0) GreywoodStart.Text = "Stop" for i,v in next,workspace.PlayerModels:GetChildren() do if v:FindFirstChild("Type") then if v.Type.Value == "Blueprint" then v.Type.Value = "Structure" end end end else GreyStart = "Nothing" GreywoodStart.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) GreywoodStart.Text = "Start" for i,v in next,workspace.PlayerModels:GetChildren() do if v:FindFirstChild("Type") then if v.Type.Value == "Structure" then v.Type.Value = "Blueprint" end end end end end) --- Anti AFK --- AntiAFK.MouseButton1Down:Connect(function() if afkactive == true then afkactive = false AntiAFK.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) AntiAFK.Text = "Start Anti-AFK Mode" elseif afkactive == false then afkactive = true AntiAFK.BackgroundColor3 = Color3.new(0, 0.5, 0) AntiAFK.Text = "Stop Anti-AFK Mode" logtime = coroutine.wrap(function() afktotaltime=0 while afkactive == true do wait(1) afktotaltime=afktotaltime+1 AntiAFKtime.Text = "AFK for: "..afktotaltime.." Seconds" end end) messageBot = coroutine.wrap(function() while afkactive == true do wait(300) possiblechats = {"afk", "Away from keyboard", "I'm AFK"} decide=math.random(1,#possiblechats) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(possiblechats[decide], "All") game.Players:Chat("/e point") end end) moveChar = coroutine.wrap(function() plr = game:service'Players'.LocalPlayer char = plr.Character hum = char:FindFirstChildOfClass'Humanoid' while afkactive==true do wait(1) hum:Move(Vector3.new(1, 0, 0), false) wait(1) hum:Move(Vector3.new(-1, 0, 0), false) wait(1) hum:Move(Vector3.new(1, 0, 0), false) wait(1) hum:Move(Vector3.new(-1, 0, 0), false) wait(1) hum:Move(Vector3.new(0, 1, 0), false) wait(1) hum:Move(Vector3.new(0, 1, 0), false) wait(60) end end) logtime() moveChar() messageBot() end end) --- Water Walk --- WaterCollide.MouseButton1Down:connect(function() if WCollide == "Nothing" then WCollide = "On" WaterCollide.BackgroundColor3 = Color3.new(0, 0.5, 0) WaterCollide.Text = "Water is Solid" game:service'ReplicatedStorage'.Interaction.Ban:Destroy() Instance.new('RemoteEvent', game:service'ReplicatedStorage'.Interaction).Name = "Ban" for i,v in pairs(game.Workspace.Water:GetChildren()) do if v:IsA("Part") then v.CanCollide = true end end else WCollide = "Nothing" WaterCollide.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) WaterCollide.Text = "Walk on Water" for i,v in pairs(game.Workspace.Water:GetChildren()) do if v:IsA("Part") then v.CanCollide = false end end end end) --- Plot Tp --- PlotTp.MouseButton1Down:connect(function() for i,v in pairs(game.Workspace.Properties:GetChildren()) do if v.Owner.Value == game.Players.LocalPlayer then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.OriginSquare.CFrame + Vector3.new(0,10,0) end end end) ---TP Wood --- TPWood.MouseButton1Click:Connect(function() for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do if Log.Name:sub(1, 6) == "Loose_" and Log:findFirstChild("Owner") then if Log.Owner.Value == game.Players.LocalPlayer then Log:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 20, 0)) for i=1,100 do game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log) end end end end end) --- Sell Wood --- SellWood.MouseButton1Click:Connect(function() for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do if Log.Name:sub(1, 6) == "Loose_" and Log:findFirstChild("Owner") then if Log.Owner.Value == game.Players.LocalPlayer then for i,v in pairs(Log:GetChildren()) do if v.Name=="WoodSection" then spawn(function() for i=1,10 do wait() v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0) end end) end end spawn(function() for i=1,20 do wait() game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log) end end) end end end end) --- Sell Planks --- SellPlanks.MouseButton1Click:Connect(function() for _, Plank in pairs(game.Workspace.PlayerModels:GetChildren()) do if Plank.Name=="Plank" and Plank:findFirstChild("Owner") then if Plank.Owner.Value == game.Players.LocalPlayer then for i,v in pairs(Plank:GetChildren()) do if v.Name=="WoodSection" then spawn(function() for i=1,10 do wait() v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0) end end) end end spawn(function() for i=1,20 do wait() game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Plank) end end) end end end end) --- God Mode --- GodMode.MouseButton1Click:Connect(function() GodMode.BackgroundColor3 = Color3.new(0, 0.5, 0) game.Players.LocalPlayer.Character.Humanoid.Name = "1" local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" wait(0.1) game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true l.Changed:Connect(function() if l then l.WalkSpeed=Walk l.JumpPower=Jump end end) end) --- Dupe --- MoreInfo.MouseButton1Down:connect(function() if MoreInfo.Text == "Info" then MoreInfo.Text = "Close Info" Info.Visible = true else MoreInfo.Text = "Info" Info.Visible = false end end) Option = false Dupe.MouseButton1Down:connect(function() plr = game:GetService("Players").LocalPlayer slot = plr.CurrentSaveSlot if Option == false then if slot.Value == -1 then Option = true slot.RobloxLocked = true Duper.Text = "Duping Active" Duper.BackgroundColor3 = Color3.new(0, 0.5, 0) Duper.TextColor3 = Color3.new(1, 1, 1) Dupe.BackgroundColor3 = Color3.new(0, 0.5, 0) Dupe.TextColor3 = Color3.new(1, 1, 1) Dupe.Text = "Duping" DupingText1.Text = "Loaded Slot Will NOT Save\n\nMake sure to reload your slot after duping to make sure you get your items back (If you leave before reloading all your changes will be saved)." end else Option = false slot.RobloxLocked = false Duper.Text = "Item Duping" Duper.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Duper.TextColor3 = Color3.new(1, 1, 1) Dupe.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) Dupe.TextColor3 = Color3.new(1, 1, 1) Dupe.Text = "Dupe" DupingText1.Text = "Loaded Slot Will Save" end end) --- BTools --- CopyTool.MouseButton1Down:connect(function() if BTool == "Copy" then BTool = "Nothing" CopyTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) else BTool = "Copy" CopyTool.BackgroundColor3 = Color3.new(0, 0.5, 0) DeleteTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) MoveTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) end end) DeleteTool.MouseButton1Down:connect(function() if BTool == "Delete" then BTool = "Nothing" DeleteTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) else BTool = "Delete" DeleteTool.BackgroundColor3 = Color3.new(0, 0.5, 0) CopyTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) MoveTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) end end) MoveTool.MouseButton1Down:connect(function() if BTool == "Move" then BTool = "Nothing" MoveTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) else BTool = "Move" MoveTool.BackgroundColor3 = Color3.new(0, 0.5, 0) CopyTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) DeleteTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) end end) Mouse.Button1Up:connect(function() MDown = false end) Mouse.Button1Down:connect(function() MDown = true if BTool == "Copy" then if Mouse.Target ~= nil then Clone = Mouse.Target:clone() Clone.Parent = game.Workspace end end if BTool == "Delete" then if Mouse.Target ~= nil then Mouse.Target:remove() end end if BTool == "Move" then if Mouse.Target ~= nil then MoveObject = Mouse.Target end end wait() if Clone ~= nil then Clone.CanCollide = false repeat wait() SubX = Clone.Size.X/2 SubY = Clone.Size.Y/2 SubZ = Clone.Size.Z/2 Clone.Position = Vector3.new(Mouse.Hit.X - SubX, Mouse.Hit.Y - SubY, Mouse.Hit.Z - SubZ) until MDown == false Clone.CanCollide = true Clone.Position = Clone.Position + Vector3.new(SubX, SubY, SubZ) Clone = nil end if MoveObject ~= nil then MoveObject.CanCollide = false repeat wait() SubX = MoveObject.Size.X/2 SubY = MoveObject.Size.Y/2 SubZ = MoveObject.Size.Z/2 MoveObject.Position = Vector3.new(Mouse.Hit.X - SubX, Mouse.Hit.Y - SubY, Mouse.Hit.Z - SubZ) until MDown == false MoveObject.CanCollide = true MoveObject.Position = MoveObject.Position + Vector3.new(SubX, SubY, SubZ) MoveObject= nil end end) --- TP Tool --- TPTool.MouseButton1Down:connect(function() local Tele = Instance.new("Tool", game.Players.LocalPlayer.Backpack) Tele.RequiresHandle = false Tele.RobloxLocked = true Tele.Name = "TPTool" Tele.ToolTip = "Teleport Tool" Tele.Equipped:connect(function(Mouse) Mouse.Button1Down:connect(function() if Mouse.Target then game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name).HumanoidRootPart.CFrame = (CFrame.new(Mouse.Hit.x, Mouse.Hit.y + 5, Mouse.Hit.z)) end end) end) end) --- Departure --- game.Workspace.Ferry.TimeToDeparture.Changed:connect(function() Depart.Text = "Ferry Departs: ".. game.Workspace.Ferry.TimeToDeparture.Value if Depart.Text == "Ferry Departs: 0" then wait(6) Depart.Text = "Ferry has Departed" else Depart.Text = "Ferry Departs: ".. game.Workspace.Ferry.TimeToDeparture.Value end end) --- Spawn Tree --- function bringtree(telewoodtype) local Wood = { "Cherry", "Palm", "CaveCrawler", "Generic", "Spooky", "Fir", "GreenSwampy", "Oak", "Birch", "Volcano", "LoneCave", "GoldSwampy", "Koa", "Walnut", "Frost", "SnowGlow" } local NewRegionNames = {} --Name Changer For Seperating What Is What for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[1] then l.Name = Wood[1] warn("TreeRegion #1 Has Been Changed To: "..Wood[1]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[2] then l.Name = Wood[2] warn("TreeRegion #2 Has Been Changed To: "..Wood[2]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[3] then l.Name = Wood[3] warn("TreeRegion #3 Has Been Changed To: "..Wood[3]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[4] then l.Name = Wood[4] warn("TreeRegion #4 Has Been Changed To: "..Wood[4]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[5] then l.Name = Wood[5] warn("TreeRegion #5 Has Been Changed To: "..Wood[5]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[6] then l.Name = Wood[6] warn("TreeRegion #6 Has Been Changed To: "..Wood[6]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[7] then l.Name = Wood[7] warn("TreeRegion #7 Has Been Changed To: "..Wood[7]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[8] then l.Name = Wood[8] warn("TreeRegion #8 Has Been Changed To: "..Wood[8]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[9] then l.Name = Wood[9] warn("TreeRegion #9 Has Been Changed To: "..Wood[9]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[10] then l.Name = Wood[10] warn("TreeRegion #10 Has Been Changed To: "..Wood[10]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[11] then l.Name = Wood[11] warn("TreeRegion #11 Has Been Changed To: "..Wood[11]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[12] then l.Name = Wood[12] warn("TreeRegion #12 Has Been Changed To: "..Wood[12]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[13] then l.Name = Wood[13] warn("TreeRegion #13 Has Been Changed To: "..Wood[13]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[14] then l.Name = Wood[14] warn("TreeRegion #14 Has Been Changed To: "..Wood[14]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[15] then l.Name = Wood[15] warn("TreeRegion #15 Has Been Changed To: "..Wood[15]) table.insert(NewRegionNames, l.Name) end end end end end end for i, l in pairs(game:GetService("Workspace"):GetChildren()) do if l.Name == "TreeRegion" then if l ~= nil then for i, b in pairs(l:GetChildren()) do if b:IsA("Model") then if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[16] then l.Name = Wood[16] warn("TreeRegion #16 Has Been Changed To: "..Wood[16]) table.insert(NewRegionNames, l.Name) end end end end end end --Names Checker for i, v in pairs(game:GetService("Workspace"):GetChildren()) do print(v.Name) end --Teleporter if telewoodtype == Wood[1] then for i, v in pairs(game:GetService("Workspace")[Wood[1]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[1] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[2] then for i, v in pairs(game:GetService("Workspace")[Wood[2]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[2] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[3] then for i, v in pairs(game:GetService("Workspace")[Wood[3]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[3] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[4] then for i, v in pairs(game:GetService("Workspace")[Wood[4]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[4] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[5] then for i, v in pairs(game:GetService("Workspace")[Wood[5]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[5] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[6] then for i, v in pairs(game:GetService("Workspace")[Wood[6]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[6] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[7] then for i, v in pairs(game:GetService("Workspace")[Wood[7]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[7] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[8] then for i, v in pairs(game:GetService("Workspace")[Wood[8]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[8] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[9] then for i, v in pairs(game:GetService("Workspace")[Wood[9]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[9] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[10] then for i, v in pairs(game:GetService("Workspace")[Wood[10]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[10] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[11] then for i, v in pairs(game:GetService("Workspace")[Wood[11]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[11] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[12] then for i, v in pairs(game:GetService("Workspace")[Wood[12]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[12] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[13] then for i, v in pairs(game:GetService("Workspace")[Wood[13]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[13] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[14] then for i, v in pairs(game:GetService("Workspace")[Wood[14]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[14] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[15] then for i, v in pairs(game:GetService("Workspace")[Wood[15]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[15] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end if telewoodtype == Wood[16] then for i, v in pairs(game:GetService("Workspace")[Wood[16]]:GetChildren()) do if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[16] then v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60))) end end end end OakTree.MouseButton1Down:Connect(function() bringtree('Generic') end) CherryTree.MouseButton1Down:Connect(function() bringtree('Cherry') end) PalmTree.MouseButton1Down:Connect(function() bringtree('Palm') end) CaveCrawlerTree.MouseButton1Down:Connect(function() bringtree('CaveCrawler') end) SpookyTree.MouseButton1Down:Connect(function() bringtree('Spooky') end) FirTree.MouseButton1Down:Connect(function() bringtree('Fir') end) GreenTree.MouseButton1Down:Connect(function() bringtree('GreenSwampy') end) BirchTree.MouseButton1Down:Connect(function() bringtree('Birch') end) VolcanoTree.MouseButton1Down:Connect(function() bringtree('Volcano') end) EndTimesTree.MouseButton1Down:Connect(function() bringtree('LoneCave') end) ElmTree.MouseButton1Down:Connect(function() bringtree('Oak') end) KoaTree.MouseButton1Down:Connect(function() bringtree('Koa') end) GoldTree.MouseButton1Down:Connect(function() bringtree('GoldSwampy') end) WalnutTree.MouseButton1Down:Connect(function() bringtree('Walnut') end) FrostyTree.MouseButton1Down:Connect(function() bringtree('Frost') end) SnowGlowTree.MouseButton1Down:Connect(function() bringtree('SnowGlow') end) --- ReJoin Server --- ReJoinServer.MouseButton1Down:connect(function() local placeId = "13822889" game:GetService("TeleportService"):Teleport(placeId) end) --- End ---