using System.ComponentModel; using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class MainScript : MonoBehaviour { public AudioSource bun; public AudioSource bzz; public TextMeshProUGUI A1; public TextMeshProUGUI A2; public TextMeshProUGUI A3; public TextMeshProUGUI A4; public TextMeshProUGUI A5; public TextMeshProUGUI A6; public TextMeshProUGUI A7; public TextMeshProUGUI A8; public TextMeshProUGUI S1; public TextMeshProUGUI S2; public TextMeshProUGUI S3; public TextMeshProUGUI S4; public TextMeshProUGUI S5; public TextMeshProUGUI S6; public TextMeshProUGUI S7; public TextMeshProUGUI S8; // Start is called before the first frame update void Start() { A1.text = Raspunsuri.instance.Q1[1]; } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Alpha1) || Input.GetKeyDown(KeyCode.Alpha2) || Input.GetKeyDown(KeyCode.Alpha3) || Input.GetKeyDown(KeyCode.Alpha4) || Input.GetKeyDown(KeyCode.Alpha5) || Input.GetKeyDown(KeyCode.Alpha6) || Input.GetKeyDown(KeyCode.Alpha7) || Input.GetKeyDown(KeyCode.Alpha8)) { Debug.Log("Bun"); bun.Play(); } } }