#include #include #include /* // %d - int - liczba 252 // %f - Float - liczba zmienno przecinkowa 52.25 // %d - prawda/fałsz // %s - ciąg tekstowy jakiś tekst // char - jedna literka 'a' // string "jakis" */ //KOLORY #define COLOR_GREEN 0x6dc066AA #define COLOR_RED 0xf41111AA #define COLOR_WHITE 0xffffffAA #define COLOR_BLUE 0x4c40d6AA #define COLOR_LEMON 0xc2d61eAA #define COLOR_ORANGE 0xee8d15AA #define COLOR_DARKPINK 0xe14169AA #define COLOR_PINK 0xe76687AA #define COLOR_PURPLE 0x9b3aa7AA #define COLOR_GREY 0x898989AA #define COLOR_AQUA 0x66cdaaAA #define COLOR_YELLOW 0xdddf1fAA //takie tam #undef MAX_PLAYERS #define MAX_PLAYERS 20 #define DIALOG_GUNSHOP 1 #define DIALOG_TP 2 #define DIALOG_HELP 3 #define DIALOG_NEWBIE 4 #define DIALOG_KILL 5 #define DIALOG_DRUG 6 #define pickup 7 main() {} //mode new pickup; public OnGameModeInit() { SetGameModeText("DM v0.1 (extreme)"); pickup = CreatePickup(1242, 2, 2465.03, -1667.45, 13.48, -1); //ganton marker z dragami AddPlayerClass(7,198.7482,-107.7110,1.5505,90,WEAPON_COLT45,150,WEAPON_FIREEXTINGUISHER,1000,WEAPON_CAMERA,30); // 0 - cywil AddPlayerClass(266,198.7482,-107.7110,1.5505,90,WEAPON_DEAGLE,80,WEAPON_NITESTICK,1,WEAPON_MP5,400); // 1 - policjant AddPlayerClass(110,198.7482,-107.7110,1.5505,90,WEAPON_DEAGLE,80,WEAPON_TEC9,500,WEAPON_MOLTOV,2); // 2 - gangster AddPlayerClass(72,198.7482,-107.7110,1.5505,90,WEAPON_COLT45,150,WEAPON_FIREEXTINGUISHER,1000,WEAPON_RIFLE,30); // 3 - Rolnik AddPlayerClass(164,198.7482,-107.7110,1.5505,90,WEAPON_SILENCED,90,WEAPON_SHOTGUN,50,WEAPON_TEARGAS,4); // 4 - Ochroniarz return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == pickup) { ShowPlayerDialog(playerid, DIALOG_DRUG, DIALOG_STYLE_LIST, "Deathmatch v0.1 - System narkotykow", "Kokaina\nHeroina", "Zazyj", "Wyjdz"); } return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 198.7482,-107.7110,1.5505); SetPlayerCameraPos(playerid, 191.2887,-108.0239,1.5489); SetPlayerCameraLookAt(playerid, 198.7482,-107.7110,3.5505); SetPlayerFacingAngle(playerid, 90.0000); switch(classid) { case 0: { GameTextForPlayer(playerid, "Wybierz klase:~n~~w~Cywil", 2000, 4); } case 1: { GameTextForPlayer(playerid, "Wybierz klase:~b~Policjant", 2000, 4); } case 2: { GameTextForPlayer(playerid, "Wybierz klase:~g~Gangster", 2000, 4); } case 3: { GameTextForPlayer(playerid, "Wybierz klase:~n~~y~Rolnik", 2000, 4); } case 4: { GameTextForPlayer(playerid, "Wybierz klase:~n~~p~Ochroniarz", 2000, 4); } } return 1; } public OnPlayerRequestSpawn(playerid) { SetPlayerFacingAngle(playerid, 90.0000); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerSpawn(playerid) { SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 11); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 11); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 11); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 11); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 11); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 11); new name[24]; GetPlayerName(playerid, name, sizeof(name)); GivePlayerMoney(playerid, 1000); SetPlayerArmour(playerid, 50.0); SetPlayerHealth(playerid, 75.0); new string[120]; format (string, sizeof(string), "Witaj %s na serwerze Deathmatch, otrzymujesz $1000 na start gry.", name); SendClientMessage(playerid, COLOR_GREEN, string); SendClientMessage(playerid, COLOR_AQUA, "Wpisz /pomoc aby zobaczyc liste dostepnych komend."); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_GUNSHOP) { if(response == 1) switch(listitem) { case 0: { if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, -1, "Nie masz tyle kasy!"); GivePlayerWeapon(playerid, WEAPON_DEAGLE, 90); GivePlayerMoney(playerid, -500); SendClientMessage(playerid, COLOR_ORANGE, "Kupiles Deagle za $500."); } case 1: { if(GetPlayerMoney(playerid) < 700) return SendClientMessage(playerid, -1, "Nie masz tyle kasy!"); GivePlayerWeapon(playerid, WEAPON_AK47, 90); GivePlayerMoney(playerid, -700); SendClientMessage(playerid, COLOR_ORANGE, "Kupiles AK47 za $700."); } } } else if(dialogid == DIALOG_TP) { if(response == 1) switch(listitem) { case 0: //ganton { SetPlayerPos(playerid, 2494.0708,-1668.6140,13.3438); SendClientMessage(playerid, COLOR_YELLOW, "Teleportowales sie na Ganton."); } case 1: //dillmore { SetPlayerPos(playerid, 653.9586,-584.6425,16.3281); SendClientMessage(playerid, COLOR_YELLOW, "Teleportowales sie do Dillmore."); } case 2: //Las Colinas { SetPlayerPos(playerid, 2166.2385,-1005.1613,62.8047); SendClientMessage(playerid, COLOR_YELLOW, "Teleportowales sie na Las Colinas."); } case 3: //Skate Park { SetPlayerPos(playerid, 1969.0618,-1440.6733,13.5438); SendClientMessage(playerid, COLOR_YELLOW, "Teleportowales sie na Skate Park."); } case 4: //Glen Park { SetPlayerPos(playerid, 1971.5627,-1179.6821,25.9066); SendClientMessage(playerid, COLOR_YELLOW, "Teleportowales sie na Glen Park."); } } } else if(dialogid == DIALOG_NEWBIE) { if(response == 1) { ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Deathmatch v0.1", "Rozpoczynasz samouczek... [wkrotce]", "Dalej", ""); } if(response == 0) { GameTextForPlayer(playerid, "~r~Anulowano", 2000, 3); return 1; } } else if(dialogid == DIALOG_DRUG) { if(response == 1) switch(listitem) { case 0: //KOKA { SetPlayerDrunkLevel(playerid, 3500); SendClientMessage(playerid, COLOR_YELLOW, "Wziales kokaine."); } case 1: //heroina { SetPlayerDrunkLevel(playerid, 3000); SendClientMessage(playerid, COLOR_YELLOW, "Wziales heroine."); } } if(response == 0) { GameTextForPlayer(playerid, "~r~Anulowano", 2000, 3); return 1; } } return 1; } public OnPlayerCommandPerformed(playerid, cmdtext[], success) { return 1; } CMD:hp(playerid, params[]) //to bedzie dla admina kiedys tylko { new give_playerid, Float:hp; if(sscanf(params, "df", give_playerid, hp)) { ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Deathmatch v0.1", "Uzycie komendy: /hp [id] [wartosc]", "Zamknij", ""); return 1; } if(!IsPlayerConnected(give_playerid)) { ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Deathmatch v0.1", "Nie ma takiego gracza.", "Zamknij", ""); return 1; } if(hp < 0 || hp > 100) { ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Deathmatch v0.1", "Wartosc HP powinna byc w przedziale 1-100", "Zamknij", ""); return 1; } SetPlayerHealth(give_playerid, hp); SendClientMessage(playerid, COLOR_ORANGE, "HP zostalo nadane."); return 1; } CMD:pomoc(playerid, params[]) { ShowPlayerDialog(playerid, DIALOG_HELP, DIALOG_STYLE_LIST, "Deathmatch v0.1- Komendy","/newbie - Jestes nowy? Zajrzyj!\n/kamizelka - Gracz dostaje kamizelke ($500)\n/zdrowie - Gracz zostaje uleczony($250)\n/spawn - Teleport gracza na spawn\n/sklep - Menu sklepu z bronia\n/tp - Lista teleportow", "Zamknij", ""); return 1; } CMD:spawn(playerid, params[]) { SetPlayerFacingAngle(playerid, 90.0000); SendClientMessage(playerid, COLOR_YELLOW, "Teleportowales sie na spawn!"); SetPlayerPos(playerid, 198.7482,-107.7110,1.5505); return 1; } CMD:zdrowie(playerid, params[]) { if(GetPlayerMoney(playerid) < 250) return SendClientMessage(playerid, COLOR_AQUA, "Nie masz wystarczajaco pieniedzy! ($250)"); GivePlayerMoney(playerid, -250); SendClientMessage(playerid, COLOR_ORANGE, "Zostales uleczony za $250."); SetPlayerHealth(playerid, 100.0); return 1; } CMD:kamizelka(playerid, params[]) { if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, COLOR_AQUA, "Nie masz wystarczajaco pieniedzy! ($500)"); GivePlayerMoney(playerid, -500); SendClientMessage(playerid, COLOR_ORANGE, "Dostales kamizelke za $500."); SetPlayerArmour(playerid, 100.0); return 1; } CMD:sklep(playerid, params[]) { ShowPlayerDialog(playerid, DIALOG_GUNSHOP, DIALOG_STYLE_LIST, "Deathmatch v0.1 - Sklep z bronia", "Deagle($500)\nAK47($700)", "Kup", "Wyjdz"); return 1; } CMD:tp(playerid, params[]) { ShowPlayerDialog(playerid, DIALOG_TP, DIALOG_STYLE_LIST, "Deathmatch v0.1 - Teleporty", "Ganton\nDillmore\nLas Colinas\nSkate Park\nGlen Park", "Idz", "Anuluj"); return 1; } CMD:newbie(playerid, params[]) { ShowPlayerDialog(playerid, DIALOG_NEWBIE, DIALOG_STYLE_MSGBOX, "Deathmatch v0.1 - Samouczek", "Uzyles tej komendy bo prawdopodobnie jestes nowy na serwerze\n i nie radzisz sobie z gra. Specjalnie dla Ciebie przygotowalismy maly poradnik,\n dzieki niemu powinienes zrozumiec o co tutaj chodzi.\n\nChcesz rozpoczac samouczek?", "Rozpocznij", "Anuluj"); return 1; } CMD:kill(playerid, params[]) { ShowPlayerDialog(playerid, DIALOG_KILL, DIALOG_STYLE_MSGBOX, "Deathmatch v0.1 - Samobojstwo", "Jestes pewien, ze chcesz popelnic samobojstwo?", "Tak", "Nie chce"); GameTextForPlayer(playerid, "~r~Zginales", 2000, 3); return 1; }