material : "eut2.dif.spec.add.env" { texture[0] : "/vehicle/truck/ural_8x4/interior/textures/leathers.tobj" texture_name[0] : "texture_base" texture[1] : "/material/environment/vehicle_reflection.tobj" texture_name[1] : "texture_reflection" diffuse : { 0.5 , 0.5 , 0.5 } env_factor : { 0.0732389 , 0.0732389 , 0.0732389 } shininess : 250 specular : { 2.0 , 2.0 , 2.0 } }