//Get the player's input key_right = keyboard_check(vk_right); key_left = -keyboard_check(vk_left); key_jump = keyboard_check_pressed(vk_space); //React to inputs move = key_left + key_right; hsp = move * movespeed; if (vsp < 10) vsp += grav; if (place_meeting(x,y+1,obj_Gracz2)) { vsp = key_jump * -jumpspeed } //Horizontal Collision if (place_meeting(x+hsp,y,obj_wall)) { while(!place_meeting(x+sign(hsp),y,obj_wall)) { x += sign(hsp); } hsp = 0; } x += hsp; //Vertical Collision if (place_meeting(x,y+vsp,obj_wall)) { while(!place_meeting(x,y+sign(vsp),obj_wall)) { y += sign(vsp); } vsp = 0; } y += vsp;