-----------//VEREUS\\----------- --[[Movelist Q = The reverse penance stare, E = Doom Pillars T = Unleashed evil ball Y = The hunt is on Z = CRAZY XESTER SWITCH!!! X = Re_*101011Dact/^ed.exe ---------]] --To get this shit out of the way, this is NOT a edit of void boss, it was a little project of mine to see how easy it was to animate 2 hands and a head.-- --Also stop calling this void boss v2, void boss switcher or any other name you come up with.-- --I'm not proud of this project however, having a script this powerful is uncreative and boring + that's what skids care about anyway.-- --Alright enjoy it guys please do not abuse the shit out of this.-- Player=game:GetService("Players").LocalPlayer Character=Player.Character Character.Humanoid.Name = "vereus" hum = Character.vereus LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] Root=Character["HumanoidRootPart"] Head=Character["Head"] Torso=Character["Torso"] Neck=Torso["Neck"] attacking = false snoring = false laughing = false taim = nil secondform = false change = 0 xester = false rachjumper = false ws = 92 hpheight = 5 huntdown = false visualizer = false jumpscared = false appi = false stoplev = false tauntdebounce = false allowlev = true MseGuide = true position = nil levitate = false mouse = Player:GetMouse() settime = 0 sine = 0 t = 0 dgs = 75 RunSrv = game:GetService("RunService") RenderStepped = game:GetService("RunService").RenderStepped removeuseless = game:GetService("Debris") smoothen = game:GetService("TweenService") randomcolortable={"Cyan","Really red","Cyan","Royal purple","Lime green","Crimson","Daisy yellow","Eggplant"} random = #randomcolortable smoothen = game:GetService("TweenService") local dmt2 = {143536946,2858940717} local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475} local soundtable2 = {2616767970,2614901458,2616891279,2614896603,2616768521,2616848595,2614905967,2614918002,2563244734,2563244134,2563244444,2563244999,2563245407,2563654940,2563656758,2563658474,2563659001} laugh = #laughs local HEADLERP = Instance.new("ManualWeld") HEADLERP.Parent = Head HEADLERP.Part0 = Head HEADLERP.Part1 = Head HEADLERP.C0 = CFrame.new(0, -1.5, -.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)) local TORSOLERP = Instance.new("ManualWeld") TORSOLERP.Parent = Root TORSOLERP.Part0 = Torso TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local ROOTLERP = Instance.new("ManualWeld") ROOTLERP.Parent = Root ROOTLERP.Part0 = Root ROOTLERP.Part1 = Torso ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTARMLERP = Instance.new("ManualWeld") RIGHTARMLERP.Parent = RightArm RIGHTARMLERP.Part0 = RightArm RIGHTARMLERP.Part1 = Torso RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTARMLERP = Instance.new("ManualWeld") LEFTARMLERP.Parent = LeftArm LEFTARMLERP.Part0 = LeftArm LEFTARMLERP.Part1 = Torso LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTLEGLERP = Instance.new("ManualWeld") RIGHTLEGLERP.Parent = RightLeg RIGHTLEGLERP.Part0 = RightLeg RIGHTLEGLERP.Part1 = Torso RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTLEGLERP = Instance.new("ManualWeld") LEFTLEGLERP.Parent = LeftLeg LEFTLEGLERP.Part0 = LeftLeg LEFTLEGLERP.Part1 = Torso LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local function weldBetween(a, b) local weld = Instance.new("ManualWeld", a) weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame return weld end function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR) A = Instance.new("Attachment", PARENT) A.Position = POSITION1 A.Name = "A" B = Instance.new("Attachment", PARENT) B.Position = POSITION2 B.Name = "B" tr1 = Instance.new("Trail", PARENT) tr1.Attachment0 = A tr1.Attachment1 = B tr1.Enabled = true tr1.Lifetime = LIFETIME tr1.TextureMode = "Static" tr1.LightInfluence = 0 tr1.Color = COLOR tr1.Transparency = NumberSequence.new(0, 1) end coroutine.wrap(function() while wait() do hum.WalkSpeed = ws end end)() godmode = coroutine.wrap(function() for i,v in pairs(Character:GetChildren()) do if v:IsA("BasePart") and v ~= Root then v.Anchored = false end end while true do hum.MaxHealth = math.huge wait(0.0000001) hum.Health = math.huge wait() end end) godmode() ff = Instance.new("ForceField", Character) ff.Visible = false coroutine.wrap(function() for i,v in pairs(Character:GetChildren()) do if v.Name == "Animate" then v:Remove() end end end)() for _,x in pairs(Character:GetChildren()) do if x:IsA("Decal") then x:Remove() end end function damagealll(Radius,Position) local Returning = {} for _,v in pairs(workspace:GetChildren()) do if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then if v:FindFirstChild("Torso") then local Mag = (v.Torso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end elseif v:FindFirstChild("UpperTorso") then local Mag = (v.UpperTorso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end end end end return Returning end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end for i,v in pairs(Root.Parent:GetDescendants()) do if v:IsA("Part") then v.Transparency = 1 end end id = "rbxassetid://2858940717" dmt2random = dmt2[math.random(1,#dmt2)] doomtheme = Instance.new("Sound", Torso) doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://"..dmt2random if doomtheme.SoundId == "rbxassetid://2858940717" then doomtheme.Pitch = .49 else doomtheme.Pitch = 1 end doomtheme:Play() Torso.ChildRemoved:connect(function(removed) if removed.Name == "doomtheme" then if xester then doomtheme = Instance.new("Sound",Torso) doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://1382488262" doomtheme.TimePosition = 20.72 doomtheme:Play() else dmt2random = dmt2[math.random(1,#dmt2)] doomtheme = Instance.new("Sound",Torso) doomtheme.Volume = 4 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://"..dmt2random if doomtheme.SoundId == "rbxassetid://2858940717" then doomtheme.Pitch = .49 else doomtheme.Pitch = 1 end doomtheme:Play() end end end) function SOUND(PARENT,ID,VOL,LOOP,REMOVE) local so = Instance.new("Sound") so.Parent = PARENT so.SoundId = "rbxassetid://"..ID so.Volume = VOL so.Looped = LOOP so:Play() removeuseless:AddItem(so,REMOVE) end bighead = Instance.new("Part",Torso) bighead.Size = Vector3.new(1,1,1) bighead.Anchored = false bighead.CanCollide = false bighead.Locked = true bighead.Size = Vector3.new(4.75, 4.89, 4.77) bighead.BrickColor = BrickColor.new("Really black") bighead.CFrame = Head.CFrame bigheadweld = weldBetween(bighead,Head) headmesh = Instance.new("SpecialMesh",bighead) headmesh.MeshType = "Head" headmesh.Scale = Vector3.new(1.25,1.25,1.25) mask = Instance.new("Part",Torso) mask.Size = Vector3.new(.1, 0.39, .1) mask.Anchored = false mask.Locked = true mask.CanCollide = false mask.BrickColor = BrickColor.new("White") mask.Material = "Corroded Metal" maskweld = weldBetween(mask,bighead) maskweld.C0 = CFrame.new(0,-2.4,0) * CFrame.Angles(math.rad(90),0,0) maskmesh = Instance.new("SpecialMesh",mask) maskmesh.MeshId = "rbxassetid://5158270" maskmesh.TextureId = "rbxassetid://128212042" maskmesh.Scale = Vector3.new(0.7, 0.5, 0.5) lightpart1 = Instance.new("Part",Head) lightpart1.Size = Vector3.new(2.42,2,.516) lightpart1.Anchored = false lightpart1.Transparency = 1 lightpart1.BrickColor = BrickColor.new("White") lightpart1.Material = "Neon" lightpart1weld = weldBetween(lightpart1,Head) lightpart1weld.C0 = CFrame.new(0,.9,2.595) horns = Instance.new("Part",Torso) horns.Size = Vector3.new(.1,.1,.1) horns.Material = "Slate" horns.Locked = true horns.BrickColor = BrickColor.new("Really black") horns.CFrame = Head.CFrame * CFrame.new(0,3,0) hornsmesh = Instance.new("SpecialMesh",horns) hornsmesh.MeshId = "rbxassetid://434078905" hornsmesh.Scale = Vector3.new(13,12,12) hornsweld = weldBetween(horns,bighead) hornsweld.C0 = CFrame.new(0,-3.3,.82) * CFrame.Angles(math.rad(0),math.rad(180),0) hand1 = Instance.new("Part",Torso) hand1.Size = Vector3.new(.1,.1,.1) hand1.Anchored = false hand1.Locked = true hand1.CanCollide = false hand1.BrickColor = BrickColor.new("White") hand1.Material = "Slate" hand1mesh = Instance.new("SpecialMesh",hand1) hand1mesh.MeshId = "rbxassetid://37241605" hand1mesh.Scale = Vector3.new(8, 8, 8) HAND1LERP = weldBetween(hand1,Torso) HAND1LERP.C0 = CFrame.new(4.5,-5,6) * CFrame.Angles(math.rad(10),math.rad(-5),math.rad(-36)) hand2 = Instance.new("Part",Torso) hand2.Size = Vector3.new(.1,.1,.1) hand2.Anchored = false hand2.CanCollide = false hand2.Locked = true hand2.BrickColor = BrickColor.new("White") hand2.Material = "Slate" hand2mesh = Instance.new("SpecialMesh",hand2) hand2mesh.MeshId = "rbxassetid://2899129749" hand2mesh.Scale = Vector3.new(.8, .8, .8) HAND2LERP = weldBetween(hand2,Torso) HAND2LERP.C0 = HAND2LERP.C0:Inverse() * CFrame.new(-5,-5,6) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(95)) mg1 = Instance.new("Part",Torso) mg1.Anchored = false mg1.CanCollide = false mg1.Locked = true mg1.Size = Vector3.new(4,4,4) mg1.Shape = "Ball" mg1.BrickColor = BrickColor.new("Really black") mg1.Material = "Neon" mg1.CFrame = hand1.CFrame mg1weld = weldBetween(mg1,hand1) mg1weld.C0 = CFrame.new(0,2.7,-4) blackhole = Instance.new("ParticleEmitter",mg1) blackhole.Texture = "rbxassetid://258128463" blackhole.Size = NumberSequence.new(2,2) blackhole.Rate = 50 blackhole.LockedToPart = true blackhole.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color) blackhole.RotSpeed = NumberRange.new(50) blackhole.Lifetime = NumberRange.new(1) blackhole.Speed = NumberRange.new(0) mg2 = Instance.new("Part",Torso) mg2.Anchored = false mg2.CanCollide = false mg2.Shape = "Ball" mg2.Locked = true mg2.Size = Vector3.new(4,4,4) mg2.BrickColor = BrickColor.new("Really black") mg2.Material = "Neon" mg2.CFrame = hand2.CFrame mg2weld = weldBetween(mg2,hand2) mg2weld.C0 = CFrame.new(0,2.7,-4) blackhole2 = Instance.new("ParticleEmitter",mg2) blackhole2.Texture = "rbxassetid://258128463" blackhole2.Size = NumberSequence.new(2,2) blackhole2.Rate = 50 blackhole2.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color) blackhole2.RotSpeed = NumberRange.new(50) blackhole2.Lifetime = NumberRange.new(1) blackhole2.LockedToPart = true blackhole2.Speed = NumberRange.new(0) slaten = Instance.new("Decal",hand2) slaten.Texture = "rbxassetid://647441616" slaten.Color3 = Color3.new(0, 0, 0) slaten.Face = "Top" slaten2 = Instance.new("Decal",hand2) slaten2.Texture = "rbxassetid://647417318" slaten2.Color3 = Color3.new(0,0,0) slaten2.Face = "Top" slatez = Instance.new("Decal",hand1) slatez.Texture = "rbxassetid://647441616" slatez.Color3 = Color3.new(0, 0, 0) slatez.Face = "Top" slatez2 = Instance.new("Decal",hand1) slatez2.Texture = "rbxassetid://647417318" slatez2.Color3 = Color3.new(0,0,0) slatez2.Face = "Top" slatez3 = Instance.new("Decal",hand1) slatez3.Texture = "rbxassetid://647410994" slatez3.Color3 = Color3.new(1,1,1) slatez3.Face = "Top" slatez4 = Instance.new("Decal",hand1) slatez4.Texture = "rbxassetid://647413967" slatez4.Color3 = Color3.new(1,1,1) slatez4.Face = "Top" slatex = Instance.new("Decal",horns) slatex.Texture = "rbxassetid://647441616" slatex.Color3 = Color3.new(0, 0, 0) slatex.Face = "Top" slatex2 = Instance.new("Decal",horns) slatex2.Texture = "rbxassetid://647417318" slatex2.Color3 = Color3.new(0,0,0) slatex2.Face = "Top" slatex3 = Instance.new("Decal",horns) slatex3.Texture = "rbxassetid://647410994" slatex3.Color3 = Color3.new(1,1,1) slatex3.Face = "Top" slatex4 = Instance.new("Decal",horns) slatex4.Texture = "rbxassetid://647413967" slatex4.Color3 = Color3.new(1,1,1) slatex4.Face = "Top" slatex5 = Instance.new("Decal",horns) slatex5.Texture = "rbxassetid://64739326f6" slatex5.Color3 = Color3.new(1, 1, 1) slatex5.Face = "Top" eyeball1 = Instance.new("Part",Torso) eyeball1.Anchored = false eyeball1.CanCollide = false eyeball1.Locked = true eyeball1.Shape = "Ball" eyeball1.Material = "Glass" eyeball1.Size = Vector3.new(3.25, 3.25, 3.25) eyeball1.BrickColor = BrickColor.new("Really black") eyeball1weld = weldBetween(eyeball1,Head) eyeball1weld.C0 = CFrame.new(.6,-.2,1.25) eyeball2 = Instance.new("Part",Torso) eyeball2.Anchored = false eyeball2.CanCollide = false eyeball2.Shape = "Ball" eyeball2.Locked = true eyeball2.Material = "Glass" eyeball2.Size = Vector3.new(3.25, 3.25, 3.25) eyeball2.BrickColor = BrickColor.new("Really black") eyeball2weld = weldBetween(eyeball2,Head) eyeball2weld.C0 = CFrame.new(-.6,-.2,1.25) eyeball3 = Instance.new("Part",Torso) eyeball3.Anchored = false eyeball3.CanCollide = false eyeball3.Locked = true eyeball3.Material = "Neon" eyeball3.Size = Vector3.new(0.4, 0.4, 0.4) eyeball3.BrickColor = BrickColor.new("Crimson") eyeball3mesh = Instance.new("SpecialMesh",eyeball3) eyeball3mesh.MeshType = "Sphere" eyeball3weld = weldBetween(eyeball3,Head) eyeball3weld.C0 = CFrame.new(-1.2,-.3,2.65) eyeball4 = Instance.new("Part",Torso) eyeball4.Anchored = false eyeball4.CanCollide = false eyeball4.Material = "Neon" eyeball4.Locked = true eyeball4.Size = Vector3.new(0.4, 0.4, 0.4) eyeball4.BrickColor = BrickColor.new("Crimson") eyeball4mesh = Instance.new("SpecialMesh",eyeball4) eyeball4mesh.MeshType = "Sphere" eyeball4weld = weldBetween(eyeball4,Head) eyeball4weld.C0 = CFrame.new(1.2,-.3,2.65) coroutine.wrap(function() while true do wait(5) for i = 1, 10 do eyeball3.Size = eyeball3.Size - Vector3.new(0,.04,0) eyeball4.Size = eyeball4.Size - Vector3.new(0,.04,0) swait() end for i = 1, 10 do eyeball3.Size = eyeball3.Size + Vector3.new(0,.04,0) eyeball4.Size = eyeball4.Size + Vector3.new(0,.04,0) swait() end swait() end end)() slateh = Instance.new("Decal",mask) slateh.Texture = "rbxassetid://647441616" slateh.Color3 = Color3.new(0, 0, 0) slateh.Face = "Top" slateh2 = Instance.new("Decal",mask) slateh2.Texture = "rbxassetid://647417318" slateh2.Color3 = Color3.new(0,0,0) slateh2.Face = "Top" slateh3 = Instance.new("Decal",mask) slateh3.Texture = "rbxassetid://647410994" slateh3.Color3 = Color3.new(1,1,1) slateh3.Face = "Top" slateh4 = Instance.new("Decal",mask) slateh4.Texture = "rbxassetid://647413967" slateh4.Color3 = Color3.new(1,1,1) slateh4.Face = "Top" slateh5 = Instance.new("Decal",mask) slateh5.Texture = "rbxassetid://64739326f6" slateh5.Color3 = Color3.new(1, 1, 1) slateh5.Face = "Top" mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='m' then immortality() elseif Press=='t' then if xester then if tauntdebounce then return end tauntdebounce = true laughing = true laugh = laughs[math.random(1,#laughs)] laughy = Instance.new("Sound",Head) laughy.SoundId = "rbxassetid://"..laugh laughy.Volume = 10 laughy:Play() wait(1) wait(laughy.TimeLength) laughing = false laughy:Remove() tauntdebounce = false elseif rachjumper then if tauntdebounce == true then return end tauntdebounce = true rdnm2 = soundtable2[math.random(1,#soundtable2)] tauntsound = Instance.new("Sound", Head) tauntsound.Volume = 8 tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm2 tauntsound.Looped = false tauntsound:Play() wait(3) wait(tauntsound.TimeLength) tauntsound:Remove() wait(1) tauntdebounce = false else if debounce then return end debounce = true attacking = true ws = 0 local energball = Instance.new("Part",Torso) energball.Shape = "Ball" energball.Material = "Neon" energball.Size = Vector3.new(.1,.1,.1) energball.Anchored = true energball.CanCollide = false energball.BrickColor = BrickColor.new("Really black") energball.CFrame = hand1.CFrame * CFrame.new(0,1,-2.5) SOUND(energball,2880335731,10,false,10) local g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) for i = 1, 250 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) coroutine.wrap(function() local sk = Instance.new("Part",Torso) sk.CanCollide = false sk.Anchored = true sk.BrickColor = BrickColor.new("Really black") sk.Name = "sk" sk.CFrame = energball.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180))) local skmesh = Instance.new("SpecialMesh",sk) skmesh.MeshId = "rbxassetid://662586858" skmesh.Name = "wave" skmesh.Scale = Vector3.new(.02,.005,.02) for i = 1, 20 do skmesh.Scale = skmesh.Scale + Vector3.new(.004,0,.004) sk.Transparency = sk.Transparency + .05 swait() end sk:Remove() end)() coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .7 shockwave.BrickColor = BrickColor.new("Really black") shockwave.CFrame = CFrame.new(energball.Position) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(7,.1,7) shockwavemesh.MeshId = "rbxassetid://20329976" for i = 1, 20 do shockwave.Transparency = shockwave.Transparency + .05 shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.5,0,.5) swait() end shockwave:Remove() end)() coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .4 shockwave.BrickColor = BrickColor.new("Really black") shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,1,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .4 shockwave2.BrickColor = BrickColor.new("Really black") shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(1,1,1) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,1,8) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,.5,10) swait() end shockwave:Remove() shockwave2:Remove() end)() energball.Size = energball.Size + Vector3.new(.02,.02,.02) energball.CFrame = hand1.CFrame * CFrame.new(0,0,-3) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6.5,0,-1) * CFrame.Angles(math.rad(70),math.rad(90),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(6.5,0,-5) * CFrame.Angles(math.rad(-110),math.rad(90),math.rad(0)),.2) swait() end local bwoo = Instance.new("Sound",Torso) bwoo.SoundId = "rbxassetid://134012322" bwoo.Volume = 10 bwoo.Pitch = .85 bwoo:Play() removeuseless:AddItem(bwoo,10) for i = 1, 20 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) energball.CFrame = hand2.CFrame * CFrame.new(0,0,-3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-35),0),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.5,0,7) * CFrame.Angles(math.rad(-90),math.rad(18),math.rad(37)),.2) swait() end energball.Anchored = false local bov = Instance.new("BodyVelocity",energball) bov.maxForce = Vector3.new(99999,99999,99999) energball.CFrame = CFrame.new(energball.Position,mouse.Hit.p) bov.velocity = energball.CFrame.lookVector*300 local hitted = false energball.Touched:connect(function(hit) if hit:IsA("Part") and hit.Parent ~= Character and hit.Name ~= "rachjumper" and hit.Parent.Parent ~= Character then if hitted then return end hitted = true print("hit") energball.Anchored = true local energballplosion = energball:Clone() energballplosion.Parent = Torso energball.Transparency = 1 local render = Instance.new("Sound",energball) render.SoundId = "rbxassetid://2006635781" render.Volume = 10 * 10 render:Play() local zm = 0 for i = 1, 70 do zm = zm + 2 Hit = damagealll(zm,energball.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if slachtoffer.RigType == Enum.HumanoidRigType.R15 then w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if slachtoffer.RigType == Enum.HumanoidRigType.R6 then ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end slachtoffer.Parent:BreakJoints() end end coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .4 shockwave.BrickColor = BrickColor.new("Really black") shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,2,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .4 shockwave2.BrickColor = BrickColor.new("Really black") shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(11,2,11) shockwavemesh2.MeshId = "rbxassetid://20329976" local biggar = 0 for i = 1, 30 do biggar = biggar + 4 shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8 + biggar,4,8 + biggar) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10 + biggar,4,10 + biggar) swait() end shockwave:Remove() shockwave2:Remove() end)() energballplosion.Size = energballplosion.Size + Vector3.new(2,2,2) swait() end for i = 1, 80 do zm = zm + 3.5 Hit = damagealll(zm,energball.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if slachtoffer.RigType == Enum.HumanoidRigType.R15 then w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if slachtoffer.RigType == Enum.HumanoidRigType.R6 then ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end slachtoffer.Parent:BreakJoints() end end coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .4 shockwave.BrickColor = BrickColor.new("Really black") shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,6,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .4 shockwave2.BrickColor = BrickColor.new("Really black") shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(11,6,11) shockwavemesh2.MeshId = "rbxassetid://20329976" local biggar = 0 local biggar2 = 0 for i = 1, 30 do biggar = biggar + 14 biggar2 = biggar2 + 22 shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(16 + biggar,12 + biggar,16 + biggar) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(18 + biggar2,12,18 + biggar2) swait() end shockwave:Remove() shockwave2:Remove() end)() energballplosion.Size = energballplosion.Size + Vector3.new(7,7,7) swait() end for i = 1, 50 do energballplosion.Size = energballplosion.Size + Vector3.new(5,5,5) energballplosion.Transparency = energballplosion.Transparency + .025 swait() end energballplosion:Remove() end end) for i = 1, 20 do HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(20 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.5,0,5) * CFrame.Angles(math.rad(30),math.rad(-28),math.rad(37)),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(35),0),.2) swait() end removeuseless:AddItem(g1,.001) debounce = false if xester then ws = 155 else ws = 92 end attacking = false end elseif Press=='x' then if debounce then return end debounce = true attacking = true ws = 0 for i = 1, 70 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1) swait() end for i = 1, 40 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05) swait() end rachjumper = true xester = false doomtheme.Volume = 0 coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .2 shockwave.BrickColor = BrickColor.new("Really red") shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,1,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .2 shockwave2.BrickColor = BrickColor.new("Really red") shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(1,1,1) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14) swait() end shockwave:Remove() shockwave2:Remove() end)() coroutine.wrap(function() local nball = Instance.new("Part",Torso) nball.Size = Vector3.new(4,4,4) nball.Material = "Neon" nball.BrickColor = BrickColor.new("Really red") nball.Shape = "Ball" nball.Anchored = true nball.CanCollide = false nball.CFrame = Torso.CFrame for i = 1, 40 do nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5) nball.Transparency = nball.Transparency + .05 swait() end nball:Remove() end)() particlecolor = ColorSequence.new(Color3.new(255, 255, 255)) particlemiter1 = Instance.new("ParticleEmitter", bighead) particlemiter1.Enabled = true particlemiter1.Color = particlecolor particlemiter1.Texture = "rbxassetid://1390780157" particlemiter1.Lifetime = NumberRange.new(.05) particlemiter1.Size = NumberSequence.new(7.5,7.5) particlemiter1.Rate = 4 particlemiter1.Rotation = NumberRange.new(0,360) particlemiter1.RotSpeed = NumberRange.new(0) particlemiter1.Speed = NumberRange.new(0) particlemiter2 = Instance.new("ParticleEmitter", hand1) particlemiter2.Enabled = true particlemiter2.Color = particlecolor particlemiter2.Texture = "rbxassetid://1390780157" particlemiter2.Lifetime = NumberRange.new(.05) particlemiter2.Size = NumberSequence.new(5,5) particlemiter2.Rate = 4 particlemiter2.Rotation = NumberRange.new(0,360) particlemiter2.RotSpeed = NumberRange.new(0) particlemiter2.Speed = NumberRange.new(0) particlemiter3 = Instance.new("ParticleEmitter", hand2) particlemiter3.Enabled = true particlemiter3.Color = particlecolor particlemiter3.Texture = "rbxassetid://1390780157" particlemiter3.Lifetime = NumberRange.new(.05) particlemiter3.Size = NumberSequence.new(5,5) particlemiter3.Rate = 4 particlemiter3.Rotation = NumberRange.new(0,360) particlemiter3.RotSpeed = NumberRange.new(0) particlemiter3.Speed = NumberRange.new(0) coroutine.wrap(function() transformsound = Instance.new("Sound",Torso) transformsound.Volume = 10 transformsound.SoundId = "rbxassetid://159576182" transformsound:Play() coroutine.wrap(function() wait(1) realmofexistence = Instance.new("Sound",Torso) realmofexistence.Volume = 8 realmofexistence.SoundId = "rbxassetid://2565721367" realmofexistence:Play() end)() wait(2.2) doomtheme.SoundId = "rbxassetid://2902017580" doomtheme:Play() doomtheme.Pitch = 1 doomtheme.TimePosition = 0 for i = 1, 30 do doomtheme.Volume = doomtheme.Volume + .25 swait() end end)() slaten.Transparency = 1 slaten2.Transparency = 1 slateh.Transparency = 1 slateh2.Transparency = 1 slateh3.Transparency = 1 slateh4.Transparency = 1 slateh5.Transparency = 1 slatex.Transparency = 1 slatex2.Transparency = 1 slatex3.Transparency = 1 slatex4.Transparency = 1 slatex5.Transparency = 1 slatez.Transparency = 1 slatez2.Transparency = 1 slatez3.Transparency = 1 slatez4.Transparency = 1 eyeball1.Transparency = 1 eyeball2.Transparency = 1 eyeball3.Transparency = 1 eyeball4.Transparency = 1 lightpart1.Transparency = 1 Root.Anchored = false horns.Material = "Slate" horns.Locked = true horns.BrickColor = BrickColor.new("Really black") hornsmesh.MeshId = "rbxassetid://398618628" hornsmesh.VertexColor = Vector3.new(1,0,0) hornsmesh.TextureId = "rbxassetid://1461382301" hornsmesh.Scale = Vector3.new(4.9, 5.5, 5.8) hornsweld.C0 = CFrame.new(0,3.8,-4.5) * CFrame.Angles(math.rad(0),math.rad(0),0) mask.Anchored = false mask.Locked = true mask.CanCollide = false mask.Transparency = 0 mask.BrickColor = BrickColor.new("White") mask.Material = "Corroded Metal" maskweld.C0 = CFrame.new(0,1.45,-.4) * CFrame.Angles(math.rad(0),0,0) maskmesh.MeshId = "rbxassetid://64560176" maskmesh.TextureId = "rbxassetid://1326186614" maskmesh.Scale = Vector3.new(5.04, 5.04, 5.04) hand2.BrickColor = BrickColor.new("Really black") hand1.BrickColor = BrickColor.new("Really black") face = Instance.new("Decal",bighead) face.Texture = "rbxassetid://1127768638" face.Color3 = Color3.new(255, 255, 255) face.Face = "Front" attacking = false ws = 92 debounce = false elseif Press=='z' then if debounce then return end debounce = true attacking = true ws = 0 for i = 1, 70 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1) swait() end for i = 1, 40 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05) swait() end if rachjumper then face:Remove() particlemiter1:Remove() particlemiter2:Remove() particlemiter3:Remove() end xester = true rachjumper = false hand1.BrickColor = BrickColor.new("White") hand2.BrickColor = BrickColor.new("White") coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .2 shockwave.BrickColor = BrickColor.new("White") shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,1,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .2 shockwave2.BrickColor = BrickColor.new("White") shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(1,1,1) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14) swait() end shockwave:Remove() shockwave2:Remove() end)() coroutine.wrap(function() local nball = Instance.new("Part",Torso) nball.Size = Vector3.new(4,4,4) nball.Material = "Neon" nball.BrickColor = BrickColor.new("White") nball.Shape = "Ball" nball.Anchored = true nball.CanCollide = false nball.CFrame = Torso.CFrame for i = 1, 40 do nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5) nball.Transparency = nball.Transparency + .05 swait() end nball:Remove() end)() doomtheme.SoundId = "rbxassetid://1382488262" doomtheme:Play() doomtheme.Volume = 6 doomtheme.Pitch = 1 doomtheme.TimePosition = 20.7 slaten.Transparency = 1 slaten2.Transparency = 1 slateh.Transparency = 1 slateh2.Transparency = 1 slateh3.Transparency = 1 slateh4.Transparency = 1 slateh5.Transparency = 1 slatex.Transparency = 1 slatex2.Transparency = 1 slatex3.Transparency = 1 slatex4.Transparency = 1 slatex5.Transparency = 1 slatez.Transparency = 1 slatez2.Transparency = 1 slatez3.Transparency = 1 slatez4.Transparency = 1 eyeball1.Transparency = 1 eyeball2.Transparency = 1 eyeball3.Transparency = 1 eyeball4.Transparency = 1 lightpart1.Transparency = 0 laugh = laughs[math.random(1,#laughs)] local laughy = Instance.new("Sound",Head) laughy.SoundId = "rbxassetid://"..laugh laughy.Volume = 10 laughy:Play() removeuseless:AddItem(laughy,10) Root.Anchored = false horns.Material = "Slate" horns.Locked = true horns.BrickColor = BrickColor.new("Really black") hornsmesh.MeshId = "rbxassetid://193760002" hornsmesh.VertexColor = Vector3.new(1,0,0) hornsmesh.TextureId = "rbxassetid://379225327" hornsmesh.Scale = Vector3.new(5.41,5.41,5.41) hornsweld.C0 = CFrame.new(0,-2.75,-1.7) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) mask.Anchored = false mask.Locked = true mask.CanCollide = false mask.BrickColor = BrickColor.new("White") mask.Material = "Corroded Metal" maskweld.C0 = CFrame.new(0,0,2.5) * CFrame.Angles(math.rad(0),0,0) maskmesh.MeshId = "rbxassetid://13520257" maskmesh.TextureId = "rbxassetid://13520260" maskmesh.Scale = Vector3.new(5.53, 5, 5.1) for i = 1, 30 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1) swait() end for i = 1, 50 do HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.03) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.03) swait() end for i = 1, 50 do HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 - 5 * math.sin(sine)),math.rad(-30 - 8 * math.sin(sine))),.03) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 + 5 * math.sin(sine)),math.rad(30 + 8 * math.sin(sine))),.03) swait() end ws = 155 Root.Anchored = false debounce = false attacking = false xester = true elseif Press=='r' then if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then if debounce then return end debounce = true attacking = true local enemy = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent SOUND(Head,1837106999,10,false,10) ws = 0 local z = { Color = BrickColor.new("Crimson").Color } local z2 = { Color = BrickColor.new("Really black").Color } eyeball1.Material = "Neon" eyeball2.Material = "Neon" for i = 1, 7 do local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol2:Play() HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(10)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(-10)),.2) swait() end for i = 1, 70 do local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol2:Play() ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.05) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.05) swait() end for i = 1, 40 do local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol2:Play() ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05) swait() end attacking = false local targetfound = false local chasemusic = Instance.new("Sound",Head) chasemusic.Volume = 10 chasemusic.SoundId = "rbxassetid://2866313732" chasemusic.Looped = true chasemusic:Play() for i = 1, 1000 do if targetfound then break end local Hit = damagealll(15,Torso.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Parent.Name == enemy.Parent.Name then targetfound = true slachtoffer = v:FindFirstChildOfClass("Humanoid") end end huntdown = true hum:MoveTo(enemy.Parent.Torso.Position) ws = 150 swait() end if targetfound then attacking = true local lweld = weldBetween(enemy.Parent.Torso,hand1) lweld.C0 = CFrame.new(2,-2,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90)) ws = 0 enemy.WalkSpeed = 0 enemy.JumpPower = 0 local IAMHERE = Instance.new("Sound",Head) IAMHERE.SoundId = "rbxassetid://2867055627" IAMHERE.Volume = 10 IAMHERE:Play() removeuseless:AddItem(IAMHERE,10) for i = 1, 220 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-2.2) * CFrame.Angles(math.rad(90 + 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(-80 + 2 * math.sin(sine))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-2.2) * CFrame.Angles(math.rad(90 - 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(80 - 2 * math.sin(sine))),.2) swait() end lweld:Remove() coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then w.CFrame = targ:FindFirstChild("UpperTorso").CFrame elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then w.CFrame = targ:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Remove() end end targ:BreakJoints() SOUND(hand1,264486467,8,false,10) huntdown = false for i = 1, 25 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05) local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2) lol2:Play() chasemusic.Volume = chasemusic.Volume - .5 HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-80)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)),.2) swait() end chasemusic:Remove() if xester then ws = 155 else ws = 92 end eyeball1.Material = "Glass" eyeball2.Material = "Glass" attacking = false debounce = false else if xester then ws = 155 else ws = 92 end huntdown = false eyeball1.Material = "Glass" eyeball2.Material = "Glass" debounce = false attacking = false coroutine.wrap(function() for i = 1, 25 do if debounce then break end local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2) lol2:Play() swait() end end)() chasemusic:Remove() end end elseif Press=='e' then if debounce then return end debounce = true attacking = true g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) ws = 30 for i = 1, 75 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(15 * math.sin(sine/12)),math.rad(16 * math.sin(sine/14)),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(-15 * math.sin(sine/12)),math.rad(-16 * math.sin(sine/14)),math.rad(0)),.2) swait() end local bwoo = Instance.new("Sound",Torso) bwoo.SoundId = "rbxassetid://134012322" bwoo.Volume = 10 bwoo.Pitch = .85 bwoo:Play() removeuseless:AddItem(bwoo,7) for i = 1, 25 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-94 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-94 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2) swait() end ws = 0 for i = 1, 3 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-76 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-76 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2) swait() end local rocksm = Instance.new("Sound",Torso) rocksm.SoundId = "rbxassetid://168514932" rocksm.Volume = 10 rocksm.Pitch = .94 rocksm:Play() removeuseless:AddItem(rocksm,7) removeuseless:AddItem(g1,.001) local rb = Instance.new("Part",Torso) rb.Size = Vector3.new(.1,.1,.1) rb.Anchored = false rb.Transparency = 1 rb.CanCollide = false rb.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,30,10) local rbweld = weldBetween(rb,Root) rbweld.C0 = CFrame.new(0,10,45) local txc = 10 coroutine.wrap(function() for i = 1, 10 do coroutine.wrap(function() local sondb = Instance.new("Part",rb) sondb.Anchored = true sondb.Transparency = 1 sondb.CanCollide = false sondb.CFrame = rb.CFrame local booms = Instance.new("Sound",sondb) booms.SoundId = "rbxassetid://2175667385" booms.Volume = 5 booms.Pitch = .8 for i = 1, 20 do swait() end wait(1) booms:Play() end)() swait(6) end end)() for i = 1, 90 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2) HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-2,7.2 + .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(-9),math.rad(0)),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-2,7.2+ .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(9),math.rad(0)),.2) coroutine.wrap(function() local cyl = Instance.new("Part",Torso) cyl.Shape = "Cylinder" cyl.BrickColor = BrickColor.new("Really black") cyl.Anchored = true cyl.Transparency = 1 cyl.CanCollide = false cyl.Material = "Neon" cyl.CFrame = rb.CFrame * CFrame.new(math.random(-30,30),2,math.random(-30,30)) * CFrame.Angles(math.rad(90),math.rad(90),0) cyl.Size = Vector3.new(4,6 * math.random(4,8),6 * math.random(4,8)) for i = 1, 20 do cyl.Transparency = cyl.Transparency - .05 swait() end wait(1) local brock = Instance.new("Part",Torso) brock.Size = Vector3.new(9,70 + math.random(10,33),9) brock.Anchored = true brock.Transparency = .3 brock.CanCollide = false brock.Material = "Neon" brock.BrickColor = BrickColor.new("Really black") brock.CFrame = cyl.CFrame * CFrame.new(0,70,0) coroutine.wrap(function() local shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(1,1,1) shockwave.CanCollide = false shockwave.Anchored = true shockwave.Transparency = .4 shockwave.BrickColor = BrickColor.new("White") shockwave.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0) local shockwavemesh = Instance.new("SpecialMesh", shockwave) shockwavemesh.Scale = Vector3.new(10,1,10) shockwavemesh.MeshId = "rbxassetid://20329976" local shockwave2 = Instance.new("Part", Torso) shockwave2.Size = Vector3.new(1,1,1) shockwave2.CanCollide = false shockwave2.Anchored = true shockwave2.Transparency = .4 shockwave2.BrickColor = BrickColor.new("White") shockwave2.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0) local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2) shockwavemesh2.Scale = Vector3.new(1,1,1) shockwavemesh2.MeshId = "rbxassetid://20329976" for i = 1, 30 do shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0) shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0) shockwave.Transparency = shockwave.Transparency + 0.05 shockwave2.Transparency = shockwave2.Transparency + 0.05 shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,2.5,8) shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,2,10) swait() end shockwave:Remove() shockwave2:Remove() end)() Hit = damagealll(52,brock.Position) for _,v in pairs(Hit) do if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then slachtoffer = v:FindFirstChildOfClass("Humanoid") coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if slachtoffer.RigType == Enum.HumanoidRigType.R15 then w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if slachtoffer.RigType == Enum.HumanoidRigType.R6 then ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end slachtoffer.Parent:BreakJoints() end end for i = 1, 50 do brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25) swait() end wait(4) for i = 1, 40 do brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25) swait() end for i = 1, 40 do brock.Transparency = brock.Transparency + .025 brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,-40,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.09) swait() end brock:Remove() for i = 1, 30 do cyl.Size = cyl.Size + Vector3.new(0,3,3) cyl.Transparency = cyl.Transparency + .05 swait() end cyl:Remove() rb:Remove() end)() txc = txc + 8 rbweld.C0 = rbweld.C0:lerp(CFrame.new(0,10,txc),.3) swait() end attacking = false debounce = false if xester then ws = 155 else ws = 92 end elseif Press=='q' then if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then if debounce then return end debounce = true ws = 0 g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent for i = 1, 20 do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,targ.Head.Position),.2) swait() end removeuseless:AddItem(g1,.001) eyeball1.BrickColor = BrickColor.new("Crimson") eyeball1.Material = "Neon" eyeball2.BrickColor = BrickColor.new("Crimson") eyeball2.Material = "Neon" local z = { Color = BrickColor.new("Really black").Color } SOUND(Head,2175667385,10,false,10) for i,v in pairs(game:GetService("Players"):GetPlayers()) do coroutine.wrap(function() coroutine.wrap(function() coroutine.wrap(function() local w = Instance.new("Part",Torso) w.Anchored = true w.CanCollide = false w.Material = "Neon" w.BrickColor = BrickColor.new("Really black") if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then w.CFrame = targ:FindFirstChild("UpperTorso").CFrame elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then w.CFrame = targ:FindFirstChild("Torso").CFrame end w.Size = Vector3.new(3,3,3) w.Shape = "Ball" for i = 1, 50 do w.Transparency = w.Transparency + .05 w.Size = w.Size + Vector3.new(3.5,3.5,3.5) swait() end w:Remove() end)() for i = 1, 8 do coroutine.wrap(function() local ps = Instance.new("Part",Torso) ps.Size = Vector3.new(1,1,1) ps.Anchored = true ps.BrickColor = BrickColor.new("Really black") ps.Material = "Neon" if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) end local psm = Instance.new("SpecialMesh",ps) psm.MeshType = "Sphere" psm.Scale = Vector3.new(3,1,3) for i = 1, 50 do psm.Scale = psm.Scale + Vector3.new(0,5,0) ps.Transparency = ps.Transparency + .025 swait() end ps:Remove() end)() end end)() for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.CanCollide = true x:BreakJoints() end end for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Remove() end end targ:BreakJoints() for i = 1, 40 do local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol:Play() local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z) lol2:Play() swait() end eyeball1.BrickColor = BrickColor.new("Really black") eyeball2.BrickColor = BrickColor.new("Really black") eyeball1.Material = "Glass" eyeball2.Material = "Glass" debounce = false if xester then ws = 155 else ws = 92 end end)() end end end end) checks1 = coroutine.wrap(function() -------Checks while true do if Root.Velocity.Magnitude < 10 then position = "Idle" elseif Root.Velocity.Magnitude > 10 then position = "Walking" else end wait() end end) checks1() function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function ray2(StartPos, EndPos, Distance, Ignore) local DIRECTION = CFrame.new(StartPos,EndPos).lookVector return ray(StartPos, DIRECTION, Distance, Ignore) end OrgnC0 = Neck.C0 local movelimbs = coroutine.wrap(function() while RunSrv.RenderStepped:wait() do TrsoLV = Torso.CFrame.lookVector Dist = nil Diff = nil if not MseGuide then print("Failed to recognize") else local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist = (Head.CFrame.p-Point).magnitude Diff = Head.CFrame.Y-Point.Y local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist2 = (LeftArm.CFrame.p-Point).magnitude Diff2 = LeftArm.CFrame.Y-Point.Y HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1) end end end) movelimbs() immortal = {} for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency}) elseif v:IsA("JointInstance") then table.insert(immortal,{v,v.Parent,nil,nil,nil}) end end for e = 1, #immortal do if immortal[e] ~= nil then local STUFF = immortal[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if levitate then if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) else if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) end end end function immortality() for e = 1, #immortal do if immortal[e] ~= nil then local STUFF = immortal[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if PART.ClassName == "Part" and PART == Root then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end if PART.Parent ~= PARENT then hum:Remove() PART.Parent = PARENT hum = Instance.new("Humanoid",Character) if levitate then eyo1:Remove() eyo2:Remove() end hum.Name = "noneofurbusiness" end end end end coroutine.wrap(function() while true do hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false) if hum.Health < .1 then immortality() end wait() end end)() leftlocation = Instance.new("Part",LeftArm) leftlocation.Size = Vector3.new(1,1,1) leftlocation.Transparency = 1 leftlocationweld = weldBetween(leftlocation,LeftArm) leftlocationweld.C0 = CFrame.new(0,1.2,0) rightlocation = Instance.new("Part",RightArm) rightlocation.Size = Vector3.new(1,1,1) rightlocation.Transparency = 1 rightlocationweld = weldBetween(rightlocation,RightArm) rightlocationweld.C0 = CFrame.new(0,1.2,0) coroutine.wrap(function() while true do hpheight = 5.8 + .95 * math.sin(sine/12) hum.HipHeight = hpheight swait() end end)() local anims = coroutine.wrap(function() while true do settime = 0.05 sine = sine + change if position == "Walking" and attacking == false then if huntdown then change = .85 else change = .5 end walking = true if xester then ws = 155 HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(-25),math.rad(2 * math.sin(sine/6))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(25),math.rad(2 * math.sin(sine/6))),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/3.5)),math.rad(0 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2) else ws = 92 HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * -math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,1 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/3.5)),math.rad(10 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2) end elseif position == "Idle" and attacking == false then change = .5 HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2) HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(13 - 3 * math.sin(sine/12)),math.rad(36 - 3 * math.sin(sine/13)),math.rad(35 + 2 * math.sin(sine/11))),.2) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/12)),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2) end swait() end end) anims() warn("The one you fear, Made by Supr14.")