_G.a = true function AutoActions() while _G.a do local player = game.Players.LocalPlayer local playerName = player.Name local args = { [1] = game:GetService("Players"):WaitForChild(playerName) } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("PartyInviteEvent"):FireServer(unpack(args)) local humanoidRootPart = player.Character:WaitForChild("HumanoidRootPart") local stages = { workspace.Obby.Chapter1.Stages.Stage1, workspace.Obby.Chapter1.Stages.Stage2, workspace.Obby.Chapter1.Stages.Stage3, workspace.Obby.Chapter2.Stages.Stage2, workspace.Obby.Chapter2.Stages.Stage3 } for _, stage in ipairs(stages) do local spawnedFrogsFolder = stage.Collectibles if spawnedFrogsFolder then for _, part in ipairs(spawnedFrogsFolder:GetDescendants()) do if part:IsA("BasePart") then part.Position = humanoidRootPart.Position end end end end local player = game.Players.LocalPlayer local spawnedFrogsFolder = workspace.Obby.Chapter2.Stages.Stage1.Collectables local humanoidRootPart = player.Character:WaitForChild("HumanoidRootPart") if spawnedFrogsFolder then for _, part in ipairs(spawnedFrogsFolder:GetDescendants()) do if part:IsA("BasePart") then part.Position = humanoidRootPart.Position end end end wait(0.1) end end local GameName = "kung fu panda" local tab1name = "Chapter 1" local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))() local GameWindow = Library:NewWindow(GameName) local Tab1 = GameWindow:NewSection(tab1name) Tab1:CreateToggle( "Auto coins", function(value) _G.a = value if value then AutoActions() end end ) Tab1:CreateButton( "Do Stage 1", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Obby.Chapter1.Stages.Stage1.End.CFrame end ) Tab1:CreateButton( "Do Stage 2", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Obby.Chapter1.Stages.Stage2.End.CFrame end ) Tab1:CreateButton( "Do Stage 3", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Obby.Chapter1.Stages.Stage3.End.CFrame end ) local Tab2 = GameWindow:NewSection("maroscripts69") --