(how to climb the ranks) think about the enemy comp and how it is countered communicate and ping your teammates to help only play in suitable conditions, cool weather- after eating not before- not stressed/bored practice warding and gold management, keep playing games to develop a muscle memory focus on playing for performing rather than playing to win only play ranked when you are sure your fundementals are good to climb with, play normals if they aren't focus on countring your opponent adc more _____________________________________________________________________________________ (weapons' abilities names) gravitum q > eclipse calibrum q > Moonshot severum q > onslaught crescendum q > sentry Infernum q > Duskwave every ability that has gravitum as secondry weapon is named Binding every ability that has calibrum as secondry weapon is named Precision every ability that has severum as secondry weapon is named Resurgent every ability that has crescendum as secondry weapon is named Arcing every ability that has infernum as secondry weapon is named Incendiary _____________________________________________________________________________________ (runes) Conqueror {extended all in} Press the attack {short trades, single target dps} Lethal Tempo {winning match up lanebully} Precision: overheal {default}- Presensce of mind {trade rotations} alacrity {Early game option}- bloodline {Late game option} Coup de Grace {enemy has only 1 tank}/cutdown {enemy has tanks} cull on cheater (cutdown: boots refill/4pots, longsword 3 pots, cull) (coup de grace: doran's) sorcery: nimbus cloak/absolute focus, gathering storm {late game damage and mobility} Domination: taste of blood (early trading), Ingenious Hunter (cd items cheese)/treasure hunter (default) inspiration (Hack advantages): magical footwear (Gold advantage) Biscuit delivery (extend the lane with mana, weapon management for all in with infernum) cosmic insight (items and sums cooldown)/ Approach velocity (with poke runes) _____________________________________________________________________________________ (runes for bot match up playstyles) Peel vs (All in) = Conq, overheal, SORCERY All in vs (Trading) = PTA/Conq, Overheal, INSPIRATION Trading vs (Poke) = PTA/Conq, POM, DOMINATION Poke/trading vs (Peel) = LT, overheal/POM, INSPIRATION (if you win trading go trade runes and refillable) (if you lose the trading/poking go all in/peel runes and never ever trade) (if you lose the lane go late game focused runes) _____________________________________________________________________________________ (mythics) shieldbow: against burst - needs LDR third kraken slayer: default build - safely allows item completion delay galeforce: snowballing - free flash - cheating positioning - forcing fights _____________________________________________________________________________________ (LvL ups) max LvL damage first then either attackspeed or lethality (can alternate the leveling) Lethality when you rely on spells with short trading/all in, good with galeforce build attackspeed when you rely on poke/carry with auto attacks, good with kraken iE _____________________________________________________________________________________ (legendaries) infinity edge: Core 2rd item Runaan's Hurricane: +3rd Core item, take zeal after iE Bloodthirster: +3rd Core item, take vamp scepter after iE if you have no healing Lord Dominik's Regards: +3rd Core against tanks unless it's off-tanks (healers with not much HP) Mortal Reminder: +3rd Core Against off-tanks and heals when your team doesn't have proactive greivous wounds essence reaver: +3rd with galeforce cheese domination runes rapidfire cannon: +3rd item against ranged damage with troublesome melee opponents, great with grav and cali Phantom Dancer: +3rd with kraken or PTA against non-tank threat collector: +3rd when ahead in game with galeforce, good with red buff stormrazor: +3rd gold efficient item against squishies team with kraken scimitar: against heavy ap Guardian angel: against "tryndamere" kind of champs (+4th item) _____________________________________________________________________________________ (builds) {note: qss is better than mr boots as an adc, go either tabis or berserkers, unless all the enemy team is magic} If no one is getting legendary armor item: Mythic -> IE -> zeal, vamp scepter against stacking armor: Mythic -> IE -> Last whisper item, zeal, vamp scepter _____________________________________________________________________________________ (starting items) doran's blade (coup de grace)//long sword/boots + pots (cutdown +against poke)//boots + refillable (cutdown +against all in) cheater recall: crash cannon wave on 450 gold and get cull (perfect cs early is important) on first back: if you want to win trades get pickaxe/long sword if you are going to lose trades get noonquiver if your opponent has catch/burst abilities get Tier 2 boots, or when you don't have flash if your opponent heals and your support can't do proactive greivous wounds buy Executioner _____________________________________________________________________________________ _____________________________________________________________________________________ (double combos explained) note: numbers are rating of the combo usability common (1) to niche (10) _____________________________________________________________________________________ I_calibrum-severum {the hit and run} 7/8 good early game with PTA easy proc and triple combo, best usability and safety in late game you use calibrum for backline damage severum for safety and punishment works as a disengage in protect and split comps to be able to fire back after disengage _____________________________________________________________________________________ II_calibrum-gravitum {the bird hunter} 6 the best combo for poking calibrum and gravitum q can loop in early game if you time it right (only worth with conq) you use each weapon to set up with the other weapon's range and skillshot good for catch and siege, the combo is stronger with Runaan's _____________________________________________________________________________________ III_calibrum-infernum {the blazing rain} 1 Burst and DPS combo, eliminates aphelios weakness in early-mid game you w to calibrum if the target is out of range of infernum and is low, or to kite further you w to infernum if the targets are reachable and no risk of being dived good overall in comps but puts your other weapons in a bad state _____________________________________________________________________________________ IV_calibrum-crescendum {the bright half of the moon} 5 a combo that controls fights and suprises enemies, has the best weapon synergy put the sentry in bushes that the enemy will come from to create HP gaps use calibrum ult to hunt down lower targets or use crescendum ult for crescendum dps you use each weapon to keep crescendum stacked or to get targets slightly out of range overall good in comps, except in attack without runaans _____________________________________________________________________________________ V_severum-gravitum {the deal with the devil} 9 movement control combo with lifesteal, good against melees focuses on controlling gaps using "binding onslaught" can save fights average early game, can farm but very sensitive to over stepping because it loses trades good in catch, can work in attack with grav ult and runaans, bad against siege and long range _____________________________________________________________________________________ VI_severum-infernum {The Moon's Edge} 2/3 Best sustain combo, goes with sustain lane or peel lane farming with this combo is the fastest, but can deplete fast so you either wanna use it to farm or to teamfight use severum as a gap tool and infernum as dps, only use severum as dps against windwalls the ult is double sided coin which can save you or kill enemies good in attack comp or split/protect comp _____________________________________________________________________________________ VII_severum-crescendum {the shredder} 7/8 The power combo early game and objective clear, falls off later cuz of usability the combo is "Arcing onslaught" to stack crescendum mirrors and auto attack with crescendum get AS items or level w for effectivity, use sentry to get more health/dps, best against no cc good in protect/split and catch comps _____________________________________________________________________________________ VIII_gravitum-infernum {the tarred flame} 2/3 best combo for teamfighting because of the utility and dps the combo is aa > "binding eclipse" > w > aa > "binding duskwave" for best dps in early you can get creative with how you use the two weapons but always aa before duskwave if you can good over all in comps especially attack, bad in split _____________________________________________________________________________________ IX_gravitum-crescendum {the dark half of the moon} 10 gap creator, very useful for objective control and peeling, bush control is good against melee match ups where you don't want to close gaps can be paired with LT to give damage and heavy utlity in teamfights with sentry sentry can be used to make it easier for siege comp to land their abilities good in protect _____________________________________________________________________________________ X_crescendum-infernum {the blazing blade} 4 immobile glass cannon, best dps in teamfights has the same spike as {the shredder} in early, you can use infernum to poke instead of all in the best usage of this combo is combining LT max stacks deploying sentry and infernum aa good in attack, protect, and siege because of double usage of the combo _____________________________________________________________________________________ _____________________________________________________________________________________ (laning basics) (tips) know your limits and play according to them, like if you can lane or you have to play to your late strength focus caster minions and ignore melee minion's damage, this improves your farming and poking learn the abilties and cooldowns of other champions to use to your favor/ once the enemy uses long cd spells you can go in. (ally support formula) if your support focuses on poke: match his poke and move with him, avoid all ins, slow push into poke if your support focuses on all in: get engage weapons like grav, keep wave closer to your side if your support peels: play passively until you reach the required spike for solo all in and carrying if your support sustains: keep your distance with them when poking and backing, don't die by getting isolated (jungle related) watch out for their jungler's path and beware of lvl 2 cheese if your jungler focuses on ganking and theirs focuses on farming play lane aggressively your jungler is farming and enemy jungler is ganker play defensively when you don't see him on the map for leashing hit the camp with 3-4 severum autos and fall back to lane with a calibrum auto if your enemy botlane is leashing you can deny them xp by cutting their wave and making the 6 minions focus you (weapon usage) -watch out your mana usage, be at half mana bar at all times, aa more -you can hold out calibrum q aa after landing it to prolong having conquerer stacks if you auto attack moonmark the animation pause can be punished from the nearby wave or the enemy use calibrum mark to reset your auto attacks by attacking a different target then the mark -do not waste q ineffectively make it always for either poking, pushing, sometimes farming -watch out for minions aggro when you poke with auto attacks, sev will make out for it -infernum to shove/all in on lvl 3/poke - gravitum for kill pressure -don't commit on stacking crescendum if you can't use it, lvl 5 is a powerspike with crescendum -you can't cast ult mid infernum or severum animation (wards) early ward effectively for map info or lane info, like spotting an early cheese ward always before 4 mins in the game then before every 3 mins watch your LvL9 for blue ward purchase at base always have a control ward in stock for revealing an enemy you are attacking in the bush, or use cali/infer/cres do not face-check. even for warding. don't even ward there. never galeforce early as an initiator unless it's single targetted pick, do it in the middle of commotion you won't be spotted (mechanics) only take trades when you know you win them when enemy uses all spells on your allies that's your cue to all in on their adc if you can match your support's range and aggro never commit to int fights, look for the window where the enemy oversteps count the enemies values to determine whether the fight is winnable or not use the bushes to your advantage to escape targetted skills or attacks (game knowledge) -a champion with no mana/just used his long cooldown spells has near 0 damage in fights except adcs -a huge minion wave counts as a champion, in terms or damage and gold -being "weakside" means you are behind in matchup, level, gold, jungle focus, waveclear.. learn to play weakside -being "strongside" is being able to dominate your lane and transfer that to game, do it when you can -stay away from bushes early if the enemy has a strong level 1 to avoid cheese -always stand in the opposing way of the enemy support (north side if support is south and vice versa) -stand on the parallel direction of the enemy adc to poke him with calibrum when he goes for cs -not dying at moments where the enemy is strong gives an automatic win, be aware of when the enemy is at their strongest and their weakest. -you can flash the damage and effect of alistar's headbutt -you can't cast exhaust in cc -time limits to get starter, first, second, and third items when even in lane are: 3:00 (450~ gold cheater), 12:00, 18:00, 24:00 -play around the drake spawns in botlane, after 3rd wave cheater recall start slowpushing by removing 1 caster minion on the enemy wave to crash a big wave before the drake fight -assist in killing dragons to gain legend stacks -when you prepare for drake by pushing and jungler did not, crash the wave then either do it alone if you can or recall -look for staying on top or mid after 20 mins -splitting on adc works unless there's a baron up which then you don't go bot -if you don't have safety in farming and will be getting dove learn to stick to someone to protect you even if you lose xp and gold in the process -always use farsight on bushes near you that are a threat to you, if there aren't use it to spot enemies or enemy wards (map awareness) assign trigger actions to make you look at the map and check tab for 1 second, for example: (every last hit) or just stare at the map whenever you can (keep your eyes peeled) examples to what to look for on the map: your jungler and enemy jungler pathing, other laners the lanes state and what's happening on them, if there's a gank opportunity for enemy or not where is the fog of war, where should you path/stand according to it where are the critical points on the map and where you should get and deny vision if it's ok to commit on a fight, if it's ok to step up for farming or pushing in lane, midlane, or sidelane if it's important to hard shove to rotate for a good fight before the enemy does if it's ok to splitpush, by looking out for who's away from that point from the enemy team and who you can 1v1 __________________________________________________________________________________________________________________________________________________________ forbidden section: (if you somehow got this file please stay away from here): there will be consequences... i warned you... aphelios jungle: farm the camps with infernum or crescendum in hand, gank with grav or sev in hand use calibrum q constantly and get rid of it