fun checkArea(x: Int, y: Int) { var count = 0 if (battlePole[x][y] != mineIcon) { for (i in x - 1..x + 1) { for (j in y - 1..y + 1) { try { if (battlePole[i][j] == mineIcon) count++ } catch (e: IndexOutOfBoundsException) { //NOP } } } if (count > 0) battlePole[x][y] = "$count" else battlePole[x][y] = clearIcon } }