// variaveis new AntiBH[MAX_PLAYERS]; new AntiTomboFlood[MAX_PLAYERS]; //ClearPlayerArrays AntiTomboFlood[playerid] = 0; //crie um settime ou coloque em um existente if(AntiBH[playerid] >= 0) AntiBH[playerid]--; if(AntiTomboFlood[playerid] > 0) AntiTomboFlood[playerid] --; if(newkeys & 32 && GetPlayerState(playerid) == 1) { if(newkeys & 128) return 1; AntiBH[playerid] ++; if(AntiBH[playerid] >= 5 && !AntiTomboFlood[playerid]) { AntiTomboFlood[playerid] = 10; ApplyAnimationEx(playerid,"PARACHUTE","FALL_skyDive_DIE",4.1,0,0,1,0,2000); ApplyAnimationEx(playerid,"PARACHUTE","FALL_skyDive_DIE",4.1,0,0,1,0,2000); ApplyAnimationEx(playerid,"PARACHUTE","FALL_skyDive_DIE",4.1,0,0,1,0,2000); AntiBH[playerid] = 0; format(string,sizeof(string),"* %s levou um tombo.",Nome(playerid)); ProxDetector(15.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); //SendClientMessage(playerid, COLOR_WHITE, "* VocĂȘ caiu e acabou se ralando na queda."); //GameTextForPlayer(playerid, "~r~-2 health", 2000, 1); new Float:health; //GetPlayerHealth(playerid, health); SetPlayerHealthEx(playerid, health-2); } return 1; }