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From Andżej, 8 Years ago, written in JavaScript.
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  1. variables:
  2.         {Pukty.%player%} = 0
  3.         {Lvl.%player%} = 1
  4.  
  5. command /Lvl
  6.         trigger:
  7.                 arg 1 is not set:
  8.                         send "&f&l= = = = = = = = = =&a&l (&9Mosura&bLvl&a&l)&f&l = = = = = = = = = ="
  9.                         send "  &a» &5[&d{Lvl.%player%}&5]&7 - Twoj LvL w zabijaniu"
  10.                         send "  &a» &6[&e{Pukty.%player%}&6]&7 - Punkty, ktore posiadasz
  11.                         send "  &&7do osiagniecia nastepnego Lvl'a"
  12.                         send "&f&l= = = = = = = = = =&a&l (&9Mosura&bLvl&a&l)&f&l = = = = = = = = = ="
  13.  
  14. on death of player:
  15.         attacker is a player
  16.         victim is a player:
  17.                 if {Lvl.%player%} is true:
  18.                         add 5 to {Punkty.%attacker%}
  19.                         send "&a&l(&9Mosura&bLvL&a&l)&a Za zabicie gracza otrzymales troche punktow doswiadczenia!"
  20.