variables:
{Pukty.%player%} = 0
{Lvl.%player%} = 1
command /Lvl
trigger:
arg 1 is not set:
send "&f&l= = = = = = = = = =&a&l (&9Mosura&bLvl&a&l)&f&l = = = = = = = = = ="
send " &a» &5[&d{Lvl.%player%}&5]&7 - Twoj LvL w zabijaniu"
send " &a» &6[&e{Pukty.%player%}&6]&7 - Punkty, ktore posiadasz
send " &a» &7do osiagniecia nastepnego Lvl'a"
send "&f&l= = = = = = = = = =&a&l (&9Mosura&bLvl&a&l)&f&l = = = = = = = = = ="
on death of player:
attacker is a player
victim is a player:
if {Lvl.%player%} is true:
add 5 to {Punkty.%attacker%}
send "&a&l(&9Mosura&bLvL&a&l)&a Za zabicie gracza otrzymales troche punktow doswiadczenia!"
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