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From Obese Curlew, 6 Years ago, written in Plain Text.
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  1.  
  2. shader=dxCreateShader("shader.fx", 0, 0, false, "vehicle")
  3. texture=dxCreateTexture("gubi1337.xyz/shader.png")
  4. dxSetShaderValue(shader, 'gTexture',texture)
  5.  
  6. function nadaj_shader()
  7.         for k,v in ipairs ( getElementsByType ( "vehicle") ) do
  8.                 if getElementModel(v)~=482 then return end
  9.                 engineApplyShaderToWorldTexture(shader, "vehiclegrunge256", v)
  10.         end
  11. end
  12. addCommandHandler("xd",nadaj_shader)
  13.  
  14. txd = engineLoadTXD("burrrito.txd")
  15. dff = engineLoadDFF("burrrito.dff", 0)
  16.  
  17. engineImportTXD(txd, 482)
  18. engineReplaceModel(dff, 482, true)
  19.  
  20.  
  21. function spawn_buritto()
  22.         x,y,z=getElementPosition(localPlayer)
  23.         setTimer(function()
  24.                 x,y=math.random(x-50,x+50),math.random(y-50,y+50)
  25.                 veh=createVehicle(482,x,y,z+10)
  26.                 engineApplyShaderToWorldTexture(shader, "vehiclegrunge256", veh)
  27.         end, 50, 100)
  28.  
  29. end
  30. addCommandHandler("burek",spawn_buritto)