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From Sludgy Water Vole, 3 Years ago, written in Plain Text.
This paste is a reply to Cool script :) (ples lik if you lik de vid) from Some channel - go back
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sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", 999999999999999999999999) --SYNAPSE ONLY DELETE THIS IF YOUR NOT USING SYNAPSE

--TOOL YOU NEED: https://www.roblox.com/catalog/5410674378/METAL-x-LIGHTSEER-77

-----------//Elio Blasio\\-----------
--[[Movelist
E = Equip/Unequip, click to shoot, hold to spray
---------]]
Bypass = "death"
loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()

local HumanoidIsDead = false

local Player=game.Players.LocalPlayer
local Character=workspace.non
local hum = Character.Humanoid
local LeftArm=Character["Left Arm"]
local LeftLeg=Character["Left Leg"]
local RightArm=Character["Right Arm"]
local RightLeg=Character["Right Leg"]
local Root=Character["HumanoidRootPart"]
local Head=Character["Head"]
local Torso=Character["Torso"]
local Neck=Torso["Neck"]
local ToolName = "METALXLIGHTSEER77Accessory"
local Gun = Character[ToolName]
local GHandle = Gun.Handle
h = Instance.new("Attachment",GHandle)
ra = Instance.new("Attachment",RightArm)
gap = Instance.new("AlignPosition",GHandle)
gap.Attachment0 = h
gap.Attachment1 = ra
gap.RigidityEnabled = true
gao = Instance.new("AlignOrientation",GHandle)
gao.Attachment0 = h
gao.Attachment1 = ra
gao.RigidityEnabled = true
GHandle:FindFirstChildOfClass("AlignOrientation").Attachment1 = RightArm.RightGripAttachment
GHandle:FindFirstChildOfClass("AlignPosition").Attachment1 = RightArm.RightGripAttachment
RightArm.RightGripAttachment.Position = Vector3.new(0,-1.2,-0.7)
RightArm.RightGripAttachment.Orientation = Vector3.new(0, -90, 55)
local mouse = Player:GetMouse()
local walking = false
local jumping = false
local attacking = false
local firsttime = false
local position = nil
local MseGuide = true
local running = false
local settime = 0
local sine = 0
local t = 0
local ws = 18
local change = 1
local combo1 = true
local equip = false
local dgs = 75
local combo2 = false
local switch1 = true
local switch2 = false
local firsttime2 = false
local combo3 = false
local gunallowance = false
local shooting = false
local RunSrv = game:GetService("RunService")
local RenderStepped = game:GetService("RunService").RenderStepped
local removeuseless = game:GetService("Debris")

coroutine.wrap(function()
        while true do
                wait()
                if not Character or not Character:FindFirstChild("Humanoid") or Character:FindFirstChild("Humanoid").Health <= 0 then
                        HumanoidIsDead = true
                        break
                end
        end
end)()

local HEADLERP = Instance.new("ManualWeld")
HEADLERP.Parent = Head
HEADLERP.Part0 = Head
HEADLERP.Part1 = Head
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local TORSOLERP = Instance.new("ManualWeld")
TORSOLERP.Parent = Root
TORSOLERP.Part0 = Torso
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local ROOTLERP = Instance.new("ManualWeld")
ROOTLERP.Parent = Root
ROOTLERP.Part0 = Root
ROOTLERP.Part1 = Torso
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local RIGHTARMLERP = Instance.new("ManualWeld")
RIGHTARMLERP.Parent = RightArm
RIGHTARMLERP.Part0 = RightArm
RIGHTARMLERP.Part1 = Torso
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local LEFTARMLERP = Instance.new("ManualWeld")
LEFTARMLERP.Parent = LeftArm
LEFTARMLERP.Part0 = LeftArm
LEFTARMLERP.Part1 = Torso
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local RIGHTLEGLERP = Instance.new("ManualWeld")
RIGHTLEGLERP.Parent = RightLeg
RIGHTLEGLERP.Part0 = RightLeg
RIGHTLEGLERP.Part1 = Torso
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local LEFTLEGLERP = Instance.new("ManualWeld")
LEFTLEGLERP.Parent = LeftLeg
LEFTLEGLERP.Part0 = LeftLeg
LEFTLEGLERP.Part1 = Torso
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

local function weldBetween(a, b)
        local weld = Instance.new("ManualWeld", a)
        weld.Part0 = a
        weld.Part1 = b
        weld.C0 = a.CFrame:inverse() * b.CFrame
        return weld
end

function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
        A = Instance.new("Attachment", PARENT)
        A.Position = POSITION1
        A.Name = "A"
        B = Instance.new("Attachment", PARENT)
        B.Position = POSITION2
        B.Name = "B"
        tr1 = Instance.new("Trail", PARENT)
        tr1.Attachment0 = A
        tr1.Attachment1 = B
        tr1.Enabled = true
        tr1.Lifetime = LIFETIME
        tr1.TextureMode = "Static"
        tr1.LightInfluence = 0
        tr1.Color = COLOR
        tr1.Transparency = NumberSequence.new(0, 1)
end

shootbox = Instance.new("Part",Gun)
shootbox.Size = Vector3.new(.2,.2,.2)
shootbox.CanCollide = false
shootbox.Transparency = 1
shootbox.CFrame = Gun.Handle.CFrame
shootboxweld = weldBetween(shootbox,Gun.Handle)
shootboxweld.C0 = CFrame.new(Vector3.new(4.15,-.8,.6),Vector3.new(90,0,90)) 
light = Instance.new("PointLight", shootbox)
light.Color = BrickColor.new("Bright yellow").Color
light.Range = 5
light.Brightness = 11
light.Enabled = false
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
particlemiter1.Enabled = false
particlemiter1.Texture = "rbxassetid://461242617"
particlemiter1.Lifetime = NumberRange.new(.1)
particlemiter1.Size = NumberSequence.new(1,0)
particlemiter1.Rate = 20
particlemiter1.RotSpeed = NumberRange.new(0)
particlemiter1.Speed = NumberRange.new(0)


coroutine.wrap(function()
        for i,v in pairs(Character:GetChildren()) do
                if v.Name == "Animate" then v:Remove()
                end
        end
end)()

function damagealll(Radius,Position)                
        local Returning = {}                
        for _,v in pairs(workspace:GetChildren()) do                
                if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
                        if v:FindFirstChild("Torso") then                
                                local Mag = (v.Torso.Position - Position).magnitude                
                                if Mag < Radius then                
                                        table.insert(Returning,v)                
                                end
                        elseif v:FindFirstChild("UpperTorso") then        
                                local Mag = (v.UpperTorso.Position - Position).magnitude                
                                if Mag < Radius then                
                                        table.insert(Returning,v)                
                                end
                        end        
                end                
        end                
        return Returning                
end

function swait(num)
        if num == 0 or num == nil then
                game:service("RunService").Stepped:wait(0)
        else
                for i = 0, num do
                        game:service("RunService").Stepped:wait(0)
                end
        end
end

doomtheme = Instance.new("Sound", Torso)
doomtheme.Volume = 1
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme.SoundId = "rbxassetid://180337897"
doomtheme:Play()

Torso.ChildRemoved:connect(function(removed)
        if removed.Name == "doomtheme" then
                
                doomtheme = Instance.new("Sound", Torso)
                doomtheme.Volume = 1
                doomtheme.Name = "doomtheme"
                doomtheme.Looped = true
                doomtheme.SoundId = "rbxassetid://180337897"
                doomtheme:Play()
        end
end)

function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
        so = Instance.new("Sound")
        so.Parent = PARENT
        so.SoundId = "rbxassetid://"..ID
        so.Volume = VOL
        so.Looped = LOOP
        so:Play()
        removeuseless:AddItem(so,REMOVE)
end

mouse.KeyDown:connect(function(Press)
        Press=Press:lower()
        if Press=='t' then
                
        end
end)

mouse.KeyDown:connect(function(Press)
        Press=Press:lower()
        if Press=='e' then
                if debounce then return end
                if equip then
                        g1:Remove()
                        light.Enabled = false
                        pcall(function()
                                temmy:Remove()
                        end)
                        for i,v in pairs(Gun:GetDescendants()) do
                                if v.Name == "temmy" then v:Remove()
                                end
                        end
                        light.Enabled = false
                        particlemiter1.Enabled = false
                        hum.CameraOffset = Vector3.new(0,0,0)
                        attacking = false
                        equip = false
                        shooting = false
                        gunallowance = false
                        ws = 18
                else
                        g1 = Instance.new("BodyGyro", Root)
                        g1.D = 175
                        g1.P = 20000
                        g1.MaxTorque = Vector3.new(0,9000,0)
                        g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
                        attacking = true
                        debounce = true
                        equip = true
                        coroutine.wrap(function()
                                while equip do
                                        g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
                                        ws = 10
                                        swait()
                                        if Root.Velocity.y > 1 then
                                                position = "Jump3"
                                        elseif Root.Velocity.y < -1 then
                                                position = "Falling3"
                                        elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
                                                position = "Walk3"
                                        elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
                                                position = "Idle4"
                                        end
                                end
                        end)()
                        coroutine.wrap(function()
                                while equip do
                                        swait()
                                        settime = 0.05
                                        sine = sine + change
                                        if position == "Jump3" and attacking and not running then
                                                change = .65
                                                RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
                                                LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
                                        elseif position == "Falling3" and attacking and not running then
                                                change = .65
                                                RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
                                                LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
                                        elseif position == "Walk3" and attacking == true and running == false then
                                                change = .65
                                                ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
                                                RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
                                                LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
                                        elseif position == "Idle4" and attacking == true and running == false then
                                                change = .65
                                                ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
                                                RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
                                                RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
                                                LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
                                                LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
                                        end
                                end
                        end)()
                        SOUND(RightArm,898163129,6,false,2)
                        for i = 1, 30 do
                                --tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
                                RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
                                LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
                                swait()
                        end
                        gunallowance = true
                        mouse.Button1Down:connect(function()
                                if gunallowance then
                                        particlemiter1.Enabled = true
                                        shooting = true
                                end
                        end)
                        mouse.Button1Up:connect(function()
                                if gunallowance then
                                        hum.CameraOffset = Vector3.new(0,0,0)
                                        light.Enabled = false
                                        particlemiter1.Enabled = false
                                        pcall(function()
                                                temmy:Remove()
                                        end)
                                        for i,v in pairs(Gun:GetDescendants()) do
                                                if v.Name == "temmy" then v:Remove()
                                                end
                                        end
                                        shooting = false
                                end
                        end)
                        coroutine.wrap(function()
                                if firsttime2 then return end
                                firsttime2 = true
                                while true do
                                        swait(3)
                                        if shooting then
                                                if switch1 then
                                                        switch1 = false
                                                        switch2 = true
                                                        light.Enabled = true
                                                elseif switch2 then
                                                        switch1 = true
                                                        switch2 = false
                                                        light.Enabled = false
                                                end
                                        end
                                end
                        end)()
                        coroutine.wrap(function()
                                if firsttime then return end
                                firsttime = true
                                while true do
                                        if shooting then
                                                LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
                                                RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
                                        elseif not shooting then
                                        end
                                        swait()
                                end
                        end)()
                        debounce = false
                end
        end
end)


checks1 = coroutine.wrap(function() -------Checks
        while true do
                if HumanoidIsDead then break end
                if Root.Velocity.y > 1 then
                        position = "Jump"
                elseif Root.Velocity.y < -1 then
                        position = "Falling"
                elseif Root.Velocity.Magnitude < 2 then
                        position = "Idle"
                elseif Root.Velocity.Magnitude < 20 then
                        position = "Walking"
                elseif Root.Velocity.Magnitude > 20 then
                        position = "Running"
                else
                end
                wait()
        end
end)
checks1()

function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
        return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
end

function ray2(StartPos, EndPos, Distance, Ignore)
        local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
        return ray(StartPos, DIRECTION, Distance, Ignore)
end

OrgnC0 = Neck.C0
local movelimbs = coroutine.wrap(function()
        while RunSrv.RenderStepped:wait() do
                if HumanoidIsDead then break end
                TrsoLV = Torso.CFrame.lookVector
                Dist = nil
                Diff = nil
                if not MseGuide then
                        print("Failed to recognize")
                else
                        local _, Point = workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), workspace, false, true)
                        Dist = (Head.CFrame.p-Point).magnitude
                        Diff = Head.CFrame.Y-Point.Y
                        local _, Point2 = workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), workspace, false, true)
                        Dist2 = (LeftArm.CFrame.p-Point).magnitude
                        Diff2 = LeftArm.CFrame.Y-Point.Y
                        HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
                        Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
                end
        end
end)
movelimbs()
immortal = {}
for i,v in pairs(Character:GetDescendants()) do
        if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
                if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
                        v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
                end
                table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
        elseif v:IsA("JointInstance") then
                table.insert(immortal,{v,v.Parent,nil,nil,nil})
        end
end
for e = 1, #immortal do
        if immortal[e] ~= nil then
                local STUFF = immortal[e]
                local PART = STUFF[1]
                local PARENT = STUFF[2]
                local MATERIAL = STUFF[3]
                local COLOR = STUFF[4]
                local TRANSPARENCY = STUFF[5]
                if levitate then
                        if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
                                PART.Material = MATERIAL
                                PART.Color = COLOR
                                PART.Transparency = TRANSPARENCY
                        end
                        PART.AncestryChanged:connect(function()
                                PART.Parent = PARENT
                        end)
                else
                        if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
                                PART.Material = MATERIAL
                                PART.Color = COLOR
                                PART.Transparency = TRANSPARENCY
                        end
                        PART.AncestryChanged:connect(function()
                                PART.Parent = PARENT
                        end)
                end
        end
end
coroutine.wrap(function()
        while true do
                if HumanoidIsDead then break end
                if hum.Health < .1 then
                        deadsound = Instance.new("Sound", Torso)
                        deadsound.Volume = 6
                        deadsound.SoundId = "rbxassetid://1411352723"
                        deadsound:Play()
                end
                wait()
        end
end)()

local anims = coroutine.wrap(function()
        while true do
                if HumanoidIsDead then break end
                settime = 0.05
                sine = sine + change
                if position == "Jump" and attacking == false then
                        change = 1
                        --tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
                        LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
                        RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
                        LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
                        ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
                        LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
                        RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
                        LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
                elseif position == "Jump2" and attacking == false then
                        change = 1
                        ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
                        LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
                        RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
                        RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
                        LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
                        LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
                        RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
                        LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
                elseif position == "Falling" and attacking == false then
                        change = 1
                        --tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
                        LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
                        RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
                        LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
                        RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
                        LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
                        LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
                elseif position == "Falling2" and attacking == false then
                        change = 1
                        ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
                        LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
                        RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
                        RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
                        LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
                        LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
                        RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
                        LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
                elseif position == "Walking" and attacking == false and running == false then
                        change = 1.2
                        walking = true
                        --tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
                        RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
                        LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
                        RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
                        LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
                        ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
                        RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
                        LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
                elseif position == "Idle" and attacking == false and running == false then
                        change = .5
                        --tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
                        ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
                        RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
                        LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
                        RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
                        RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
                        LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
                        LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
                elseif position == "Idle2" and attacking == false and running == false then
                        change = .75
                        ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
                        RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
                        LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
                        LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
                        LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
                        RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
                        RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
                        LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
                elseif position == "Walking2" and attacking == false and running == false then
                        ws = 50
                        ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
                        LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
                        RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
                        RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
                        LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
                        LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
                        RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
                        LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
                elseif position == "Running" and attacking == false then
                        change = 1
                        RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
                        LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
                        LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
                        ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
                        RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
                        RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
                        LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
                        LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
                end
                swait()
        end
end)
anims()
game:GetService("StarterGui"):SetCore("SendNotification",{Title = "Elio Blasio",Text = "Doxxmane/EFTPMC#6054 <3",Duration = 12})