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From Civ QM, 1 Month ago, written in Plain Text.
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  1. Settlement Rules
  2. Every Settlement hold a level:
  3. >Every level holds a maximum population capacity.
  4. >Every level allows for more advanced buildings to be made.
  5. >Each town level would represent an infrastructure value
  6. >An action needs to be used to improve infrastructure, higher levels requiring more rolls to accomplish the upgrade
  7.  
  8. Settlement Levels:
  9. 0. Hamlet: Population Capacity 4 // Max Production 4
  10. 1. Village: Population Capacity 8 // Max Production 8
  11. 2. Town: Population Capacity 15 // Max Production 15
  12. 3. City: Population Capacity 25 // Max Production 25
  13. 4. Metropolis: Population Capacity 40 // Max Production 40
  14.  
  15. Production is the amount of resources they can produce.
  16. Each population grants 1 production point (think of these as workers).
  17. Each development requires workers to exist. 1 production = 1 food from developments/ 1 resource/ 1 upgrade/ 1 good.
  18. The food derived from the environment doesn’t require production points to be available.
  19. As technology and tools become more advanced, more production slots are acquired (only for sedentary tribes)
  20.  
  21. There’s 2 types of tribes: Nomadic and Sedentary.
  22. Only nomads have special mechanics. Sedentary tribes use the same as before with some tweaks that apply to both.
  23.  
  24. Nomadic System:
  25.  
  26. Nomad settlements are more like seasonal campsites, and their harsh lifestyle means that the populace is more experienced and willing to fight for their resources.
  27. However, their campsites can only have basic upgrades and they depend on the food production from the biome to sustain themselves, which can only be increased via herding or fishing.
  28. Each campsite counts as a settlement for extra actions, and campsites represent foraging areas.
  29. The population doesn’t live there but rather in the general area, so in case of an attack and the campsite is destroyed, nomads don’t lose that much population outside of those who stayed to fight back.
  30. A campsite has a flat 3 production slots, and can be upgraded with an action to have 6 production slots and allow for advanced defenses. These flat rates don’t depend on population.
  31.  
  32. Food Production:
  33. Each zone of the map can have a maximum carry capacity or environment food production. These would determine the maximum population they can have. Think of environment food as gathering edible plants from the vicinity and animal hunting.
  34.  
  35. The only way to improve food production is by developing the land (agriculture), herding, fishing or via food preservation.
  36. Food preservation depends on available food, and can only reach 50% of total food production (If a town has 8 available food via any means, with preservation you can get an extra +4 maximum). Preservation as technology is unlocked for all settlements and affects them equally.
  37.  
  38. >Mountains and Desert: 1
  39. >Marsh, Wetland and Savanna (drylands): 2
  40. >Grassland, Forest: 3
  41. >Rainforest and Jungle: 4
  42.  
  43.  
  44. The nomad population is considered as a whole instead of per encampment and the food produced in all encampments is used to grow the population.
  45.  
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