- #------------------------SETTINGS------------------------
- variables:
- #! --- GUI BACKGROUND FRAME
- {frame} = gray stained glass pane
- options:
- #! --- SKRIPT PREFIX
- p: &7[&b&lCrates&7]
- #! --- CRATE DENY MESSAGE
- denymsg: &cYou are not holding any keys for this crate!
- #! --- FULL INVENTORY MESSAGE
- fullinvmsg: &cYour inventory is full!
- #! --- REGION NAME
- region: crates
- #! --- Crate Key Lore
- keylore: &7[&e!&7] Rightclick a crate to use.
- #! --- Crate Key Names
- iron: &f&lIron &7Crate Key
- gold: &6&lGold &7Crate Key
- diamond: &b&lDiamond &7Crate Keyzo
- #------------------------SETTINGS------------------------
- #------------------------WARPS------------------------
- command /setcrates:
- permission: op
- trigger:
- set {crates.loc} to location of block at location of player
- set {crates.loc}'s yaw to player's yaw
- set {crates.loc}'s pitch to player's pitch
- send "{@p}: &fCrate location has been set to &6%{crates.loc}%" to player
- command /crates:
- trigger:
- send "{@p}: &fTeleporting to Crates..." to player
- teleport player to {crates.loc}
- #------------------------WARPS------------------------
- #------------------------VIEW CRATES------------------------
- on leftclick:
- if event-block is iron block:
- cancel event
- viewCrate(player, "iron")
- if event-block is gold block:
- cancel event
- viewCrate(player, "gold")
- if event-block is diamond block:
- cancel event
- viewCrate(player, "diamond")
- function viewCrate(p: player, crate: text):
- if {_crate} is "iron":
- open virtual chest inventory with size 3 named "&f&lIron&7 Crate" to {_p}
- format gui slot 0 and 1 and 2 and 3 and 4 and 5 and 6 and 7 and 8 and 9 and 17 and 18 and 19 and 20 and 21 and 23 and 24 and 25 and 26 of {_p} with {frame} named "&6"
- format gui slot 10 of {_p} with paper named "&a&l$500" with lore "" and "&7Chance:" and "&7[&a33%%&7]"
- format gui slot 11 of {_p} with paper named "&a&l$1000" with lore "" and "&7Chance:" and "&7[&a25%%&7]"
- format gui slot 12 of {_p} with iron ingot named "&r&l1 Iron Ingot" with lore "" and "&7Chance:" and "&7[&e20%%&7]"
- format gui slot 13 of {_p} with paper named "&a&l$3000" with lore "" and "&7Chance:" and "&7[&e15%%&7]"
- format gui slot 14 of {_p} with tripwire hook named "&72x {@iron}" with lore "" and "&7Chance:" and "&7[&c5%%&7]"
- format gui slot 15 of {_p} with tripwire hook named "{@gold}" with lore "" and "&7Chance:" and "&7[&c1.99%%&7]"
- format gui slot 16 of {_p} with nametag named "&f&lIron &7Rank" with lore "" and "&7Chance:" and "&7[&c0.01%%&7]"
- format gui slot 22 of {_p} with barrier named "&4Close" to run:
- close {_p}'s inventory
- if {_crate} is "gold":
- open virtual chest inventory with size 3 named "&6&lGold&7 Crate" to {_p}
- format gui slot 0 and 1 and 2 and 3 and 4 and 5 and 6 and 7 and 8 and 9 and 17 and 18 and 19 and 20 and 21 and 23 and 24 and 25 and 26 of {_p} with {frame} named "&6"
- format gui slot 10 of {_p} with paper named "&a&l$3500" with lore "" and "&7Chance:" and "&7[&a33%%&7]"
- format gui slot 11 of {_p} with paper named "&a&l$4000" with lore "" and "&7Chance:" and "&7[&a25%%&7]"
- format gui slot 12 of {_p} with paper named "&a&l$6500" with lore "" and "&7Chance:" and "&7[&e20%%&7]"
- format gui slot 13 of {_p} with gold ingot named "&6&l1 Gold Ingot" with lore "" and "&7Chance:" and "&7[&e15%%&7]"
- format gui slot 14 of {_p} with tripwire hook named "&72x {@gold}" with lore "" and "&7Chance:" and "&7[&c5%%&7]"
- format gui slot 15 of {_p} with tripwire hook named "{@diamond}" with lore "" and "&7Chance:" and "&7[&c1.99%%&7]"
- format gui slot 16 of {_p} with nametag named "&6&lGold &7Rank" with lore "" and "&7Chance:" and "&7[&c0.01%%&7]"
- format gui slot 22 of {_p} with barrier named "&4Close" to run:
- close {_p}'s inventory
- if {_crate} is "diamond":
- open virtual chest inventory with size 3 named "&b&lDiamond&7 Crate" to {_p}
- format gui slot 0 and 1 and 2 and 3 and 4 and 5 and 6 and 7 and 8 and 9 and 17 and 18 and 19 and 20 and 21 and 23 and 24 and 25 and 26 of {_p} with {frame} named "&6"
- format gui slot 10 of {_p} with paper named "&a&l$6000" with lore "" and "&7Chance:" and "&7[&a33%%&7]"
- format gui slot 11 of {_p} with paper named "&a&l$7000" with lore "" and "&7Chance:" and "&7[&a25%%&7]"
- format gui slot 12 of {_p} with diamond named "&b&l1 Diamond" with lore "" and "&7Chance:" and "&7[&e20%%&7]"
- format gui slot 13 of {_p} with paper named "&a&l$9000" with lore "" and "&7Chance:" and "&7[&e15%%&7]"
- format gui slot 14 of {_p} with tripwire hook named "&72x {@diamond}" with lore "" and "&7Chance:" and "&7[&c5%%&7]"
- format gui slot 15 of {_p} with diamond block named "&b&l1 Diamond Block" with lore "" and "&7Chance:" and "&7[&c1.99%%&7]"
- format gui slot 16 of {_p} with nametag named "&b&lDiamond &7Rank" with lore "" and "&7Chance:" and "&7[&c0.01%%&7]"
- format gui slot 22 of {_p} with barrier named "&4Close" to run:
- close {_p}'s inventory
- #------------------------VIEW CRATES------------------------
- #------------------------OPEN CRATES------------------------
- on rightclick:
- if "%region at clicked block%" contains "{@region}":
- if clicked block is iron block:
- if player is holding tripwire hook named "{@iron}" with lore "" and "{@keylore}":
- if inventory of player doesn't have enough space for 1 of blue shulker box:
- send "{@p}: {@fullinvmsg}" to player
- play sound "ENTITY_VILLAGER_NO" at volume 100 and pitch 1 for player
- else:
- cancel event
- remove 1 of tripwire hook named "{@iron}" with lore "" and "{@keylore}" from player's inventory
- openCrate(player, "iron")
- else:
- send "{@p}: {@denymsg}" to player
- play sound "ENTITY_VILLAGER_NO" at volume 100 and pitch 1 for player
- if clicked block is gold block:
- if player is holding tripwire hook named "{@gold}" with lore "" and "{@keylore}":
- if inventory of player doesn't have enough space for 1 of blue shulker box:
- send "{@p}: {@fullinvmsg}" to player
- play sound "ENTITY_VILLAGER_NO" at volume 100 and pitch 1 for player
- else:
- cancel event
- remove 1 of tripwire hook named "{@gold}" with lore "" and "{@keylore}" from player's inventory
- openCrate(player, "gold")
- else:
- send "{@p}: {@denymsg}" to player
- play sound "ENTITY_VILLAGER_NO" at volume 100 and pitch 1 for player
- if clicked block is diamond block:
- if player is holding tripwire hook named "{@diamond}" with lore "" and "{@keylore}":
- if inventory of player doesn't have enough space for 1 of blue shulker box:
- send "{@p}: {@fullinvmsg}" to player
- play sound "ENTITY_VILLAGER_NO" at volume 100 and pitch 1 for player
- else:
- cancel event
- remove 1 of tripwire hook named "{@diamond}" with lore "" and "{@keylore}" from player's inventory
- openCrate(player, "diamond")
- else:
- send "{@p}: {@denymsg}" to player
- play sound "ENTITY_VILLAGER_NO" at volume 100 and pitch 1 for player
- function openCrate(p: player, crate: text):
- if {_crate} is "iron":
- wait 5 ticks
- set {_random} to a random integer from 0 to 10000
- if {_random} is 0:
- send "" to {_p}
- send "{@p}: &aYou won the &f&lIron &7Rank&a!" to {_p}
- send "" to {_p}
- play sound "UI_TOAST_CHALLENGE_COMPLETE" at volume 50 and pitch 1 for {_p}
- broadcast "{@p}: &a%{_p}% got &f&lIron &7Rank&a in a crate!"
- if {_p} has permission "group.iron":
- send "" to {_p}
- send "{@p}: &cYou already have this rank!" to {_p}
- send "{@p}: &7You have been awarded &a$10000&7 instead!" to {_p}
- send "" to {_p}
- add 10000 to {balance.tot::%{_p}%}
- else:
- make console execute command "/lp user %{_p}% permission set group.iron true"
- if {_random} is between 1 and 200:
- send "" to {_p}
- send "{@p}: &aYou won a {@gold}&a!" to {_p}
- send "" to {_p}
- give {_p} 1 of tripwire hook named "{@gold}" with lore "" and "{@keylore}"
- play sound "ENTITY_PLAYER_LEVELUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 201 and 700:
- send "" to {_p}
- send "{@p}: &aYou won 2x {@iron}&a!" to {_p}
- send "" to {_p}
- give {_p} 2 of tripwire hook named "{@iron}" with lore "" and "{@keylore}"
- play sound "ENTITY_PLAYER_LEVELUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 701 and 2200:
- send "" to {_p}
- send "{@p}: &aYou won $3000!" to {_p}
- send "" to {_p}
- add 3000 to {balance.tot::%{_p}%}
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 2201 and 4200:
- send "" to {_p}
- send "{@p}: &aYou won &f1 Iron Ingot&a!" to {_p}
- send "" to {_p}
- give {_p} 1 iron ingot
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 4201 and 6700:
- send "" to {_p}
- send "{@p}: &aYou won $1000!" to {_p}
- send "" to {_p}
- add 1000 to {balance.tot::%{_p}%}
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 6701 and 10000:
- send "" to {_p}
- send "{@p}: &aYou won $500!" to {_p}
- send "" to {_p}
- add 500 to {balance.tot::%{_p}%}
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for {_p}
- if {_crate} is "gold":
- wait 5 ticks
- set {_random} to a random integer from 0 to 10000
- if {_random} is 0:
- send "" to {_p}
- send "{@p}: &aYou won the &6&lGold &7Rank&a!" to {_p}
- send "" to {_p}
- play sound "UI_TOAST_CHALLENGE_COMPLETE" at volume 50 and pitch 1 for {_p}
- broadcast "{@p}: &a%{_p}% got &6&lGold &7Rank&a in a crate!"
- if {_p} has permission "group.gold":
- send "" to {_p}
- send "{@p}: &cYou already have this tag!" to {_p}
- send "{@p}: &7You have been awarded &a$50000&7 instead!" to {_p}
- send "" to {_p}
- add 50000 to {balance.tot::%{_p}%}
- else:
- make console execute command "/lp user %{_p}% permission set group.gold true"
- if {_random} is between 1 and 200:
- send "" to {_p}
- send "{@p}: &aYou won a {@diamond}&a!" to {_p}
- send "" to {_p}
- give {_p} 1 of tripwire hook named "{@diamond}" with lore "" and "{@keylore}"
- play sound "ENTITY_PLAYER_LEVELUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 201 and 700:
- send "" to {_p}
- send "{@p}: &aYou won 2x {@gold}&a!" to {_p}
- send "" to {_p}
- give {_p} 2 of tripwire hook named "{@gold}" with lore "" and "{@keylore}"
- play sound "ENTITY_PLAYER_LEVELUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 701 and 2200:
- send "" to {_p}
- send "{@p}: &aYou won &61 Gold Ingot&a!" to {_p}
- send "" to {_p}
- give {_p} 1 of gold ingot
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 2201 and 4200:
- send "" to {_p}
- send "{@p}: &aYou won $6500!" to {_p}
- send "" to {_p}
- add 6500 to {balance.tot::%{_p}%}
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 4201 and 6700:
- send "" to {_p}
- send "{@p}: &aYou won $4000!" to {_p}
- send "" to {_p}
- add 4000 to {balance.tot::%{_p}%}
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 6701 and 10000:
- send "" to {_p}
- send "{@p}: &aYou won $3500!" to {_p}
- send "" to {_p}
- add 3500 to {balance.tot::%{_p}%}
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for {_p}
- if {_crate} is "diamond":
- wait 5 ticks
- set {_random} to a random integer from 0 to 10000
- if {_random} is 0:
- send "" to {_p}
- send "{@p}: &aYou won the &b&lDiamond &7Rank&a!" to {_p}
- send "" to {_p}
- play sound "UI_TOAST_CHALLENGE_COMPLETE" at volume 50 and pitch 1 for {_p}
- broadcast "{@p}: &a%{_p}% got &b&lDiamond &7Rank&a in a crate!"
- if {_p} has permission "group.diamond":
- send "" to {_p}
- send "{@p}: &cYou already have this tag!" to {_p}
- send "{@p}: &7You have been awarded &a$75000&7 instead!" to {_p}
- send "" to {_p}
- add 75000 to {balance.tot::%{_p}%}
- else:
- make console execute command "/lp user %{_p}% permission set group.diamond true"
- if {_random} is between 1 and 200:
- send "" to {_p}
- send "{@p}: &aYou won a &b1 Diamond Block&a!" to {_p}
- send "" to {_p}
- give {_p} 1 diamond block
- play sound "ENTITY_PLAYER_LEVELUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 201 and 700:
- send "" to {_p}
- send "{@p}: &aYou won 2x {@diamond}&a!" to {_p}
- send "" to {_p}
- give {_p} 2 of tripwire hook named "{@diamond}" with lore "" and "{@keylore}"
- play sound "ENTITY_PLAYER_LEVELUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 701 and 2200:
- send "" to {_p}
- send "{@p}: &aYou won $9000!" to {_p}
- send "" to {_p}
- add 9000 to {balance.tot::%{_p}%}
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 2201 and 4200:
- send "" to {_p}
- send "{@p}: &aYou won &b1 diamond&a!" to {_p}
- send "" to {_p}
- give {_p} 1 diamond
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 4201 and 6700:
- send "" to {_p}
- send "{@p}: &aYou won $7000!" to {_p}
- send "" to {_p}
- add 7000 to {balance.tot::%{_p}%}
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for {_p}
- if {_random} is between 6701 and 10000:
- send "" to {_p}
- send "{@p}: &aYou won $6000!" to {_p}
- send "" to {_p}
- add 6000 to {balance.tot::%{_p}%}
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for {_p}
- #------------------------OPEN CRATES------------------------
- #------------------------GIVE KEY COMMAND------------------------
- command /key [<text>] [<player>] [<text>] [<number>]:
- permission: key.give
- permission message: "&7[&bKEYS&7]: &cYou don't have permission to do this!"
- trigger:
- if arg 1 is "list":
- send "" to player
- send "&7-------[&b&lKeys&7]-------" to player
- send " &7» &fIron" to player
- send " &7» &6Gold" to player
- send " &7» &bDiamond" to player
- send "" to player
- send "&7 /key give <player> <key> <amount>" to player
- send "&7-------[&b&lKeys&7]-------" to player
- send "" to player
- if arg 1 is not set:
- send "" to player
- send "{@p}: &c/key [list/give] <player> <key> <amount>" to player
- send "" to player
- if arg 1 is "give":
- if arg 2 is set:
- if arg 3 is "iron":
- if arg 4 is set:
- give arg-2 arg-4 of tripwire hook named "{@iron}" with lore "" and "{@keylore}"
- send "{@p}: &a%player% &7gave you &b%arg-4%&7 of {@iron}!" to arg-2
- send "{@p}: &7You gave &b%arg-4%&7 of {@iron} to &a%arg-2%&7!" to player
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for player
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for arg-2
- if arg 4 is not set:
- make player execute "key"
- if arg 3 is "gold":
- if arg 4 is set:
- give arg-2 arg-4 of tripwire hook named "{@gold}" with lore "" and "{@keylore}"
- send "{@p}: &a%player% &7gave you &b%arg-4%&7 of {@gold}!" to arg-2
- send "{@p}: &7You gave &b%arg-4%&7 of {@gold} to &a%arg-2%&7!" to player
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for player
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for arg-2
- if arg 4 is not set:
- make player execute "key"
- if arg 3 is "diamond":
- if arg 4 is set:
- give arg-2 arg-4 of tripwire hook named "{@diamond}" with lore "" and "{@keylore}"
- send "{@p}: &a%player% &7gave you &b%arg-4%&7 of {@diamond}!" to arg-2
- send "{@p}: &7You gave &b%arg-4%&7 of {@diamond} to &a%arg-2%&7!" to player
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for player
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for arg-2
- if arg 4 is not set:
- make player execute "key"
- if arg 3 is not set:
- make player execute "key"
- if arg 2 is not set:
- make player execute "key"
- command /keyall [<text>] [<number>]:
- permission: key.all
- permission message: "&7[&bKEYS&7]: &cYou don't have permission to do this!"
- trigger:
- if arg 1 is "list":
- send "" to player
- send "&7-------[&b&lKeys&7]-------" to player
- send " &7» &f&lIron" to player
- send " &7» &6&lGold" to player
- send " &7» &b&lDiamond" to player
- send "" to player
- send "&7 /keyall <key> <amount>" to player
- send "&7-------[&b&lKeys&7]-------" to player
- send "" to player
- if arg 1 is not set:
- send "" to player
- send "{@p}: &c/keyall <key> <amount>" to player
- send "" to player
- if arg 1 is "iron":
- if arg 2 is set:
- send "{@p}: &7You gave &b%arg-2%&7 of {@iron} to &aall players&7!" to player
- loop all players:
- give loop-player arg-2 of tripwire hook named "{@iron}" with lore "" and "{@keylore}"
- send "{@p}: &a%player% &7gave you &b%arg-2%&7 of {@iron}!" to loop-player
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for player
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for loop-player
- if arg 2 is not set:
- make player execute "keyall"
- if arg 1 is "gold":
- if arg 2 is set:
- send "{@p}: &7You gave &b%arg-2%&7 of {@gold} to &aall players&7!" to player
- loop all players:
- give loop-player arg-2 of tripwire hook named "{@gold}" with lore "" and "{@keylore}"
- send "{@p}: &a%player% &7gave you &b%arg-2%&7 of {@gold}!" to loop-player
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for player
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for loop-player
- if arg 2 is not set:
- make player execute "keyall"
- if arg 1 is "diamond":
- if arg 2 is set:
- send "{@p}: &7You gave &b%arg-2%&7 of {@diamond} to &aall players&7!" to player
- loop all players:
- give loop-player arg-2 of tripwire hook named "{@diamond}" with lore "" and "{@keylore}"
- send "{@p}: &a%player% &7gave you &b%arg-2%&7 of {@diamond}!" to loop-player
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for player
- play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at volume 100 and pitch 1 for loop-player
- if arg 2 is not set:
- make player execute "keyall"
- #------------------------GIVE KEY COMMAND------------------------