Facebook
From Borrioooo, 5 Years ago, written in Plain Text.
Embed
Download Paste or View Raw
Hits: 1764
  1. #############################################################################
  2. # Config for ASkyBlock V3.0.6.9
  3. # Maintainer: tastybento
  4. # It is recommended that you check at least these settings:
  5. #
  6. # 1. island distance - the distance between islands. If upgrading set to what you had.
  7. #    If you change island distance, you MUST reset the world.
  8. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  9. # 3. islandLevel (general section) - the height you want your islands to float
  10. # 4. protectionRange - how big a player's island is at the start
  11. #
  12. ##############################################################################
  13.  
  14. ##### Island Related Settings #####
  15.  
  16. island:
  17.    # Space between islands in blocks - NEVER change this mid-game.
  18.    # Values for a new world:
  19.    # 400 - puts players distance enough that they usually cannot see each other
  20.    # 200 - allows some expansion of the protected zone (recommended)
  21.    # 110 - for compatibility with established worlds. Cozy.
  22.    # 50 - minimum - not recommended
  23.    # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  24.    # OR RESET YOUR WORLD
  25.    # Value must be an even number
  26.    distance: 116
  27.  
  28.    # Default protection range (even number). Min = 0, Recommended = 100
  29.    # Larger values will take longer to calculate the island level
  30.    # Admins can change protection sizes for players individually using /asadmin setrange
  31.    # or set this permission: askyblock.island.range.<number>
  32.    # For optimal performance, keep protection range at leat 16 blocks less than distance.
  33.    protectionRange: 100
  34.  
  35.    # Start islands at these coordinates. This is where new islands will start in the
  36.    # world. These must be a factor of your island distance, but the plugin will auto
  37.    # calculate the closest location on the grid. Islands develop around this location
  38.    # both positively and negatively in a square grid.
  39.    # If none of this makes sense, leave it at 0,0.
  40.    startx: 0
  41.    startz: 0
  42.  
  43.    # Sea level height (don't changes this mid-game unless you delete the world)
  44.    # Minimum is 0, which means you are playing sky block!
  45.    # If sea level is less than about 10, then players will drop right through it
  46.    # if it exists. Makes for an interesting variation on skyblock.
  47.    sealevel: 0
  48.  
  49.    # Island level - the height of the island.
  50.    # Lowest level is 5
  51.    islandlevel: 120
  52.  
  53.    #How many resets a player is allowed (override with /asadmin clearreset <player>
  54.    #Value of -1 means unlimited, 0 means hardcore - no resets.
  55.    #Example, 2 resets means they get 2 resets or 3 islands lifetime
  56.    resetlimit: 2
  57.  
  58.    #How long a player must wait before they can reset their island again in second
  59.    resetwait: 300
  60.  
  61.    #The number of seconds to wait for confirmation of a reset
  62.    resetconfirmwait: 10
  63.  
  64.    #How long a player must wait until they can rejoin a team island after being
  65.    #kicked in minutes. This slows the effectiveness of players repeating challenges
  66.    #by repetitively being invited to a team island.
  67.    invitewait: 60
  68.  
  69.    # Default max team size
  70.    # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  71.    # Permission size cannot be less than the default.
  72.    maxteamsize: 8
  73.    
  74.    # Island level calculation cool down in seconds
  75.    levelwait: 60
  76.    
  77.    # Items that will be in the chest when the player starts an island
  78.    # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  79.    # or <Material>:<Data>:<Qty>
  80.    # Use <Data> to set the durability of a item or to select sub-items/colors.
  81.    #
  82.    # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  83.    #
  84.    # The format for POTIONS is as follows:
  85.    #
  86.    # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  87.    # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  88.    # LEVEL is a number, 1 or 2
  89.    # LINGER is for V1.9 servers and later
  90.    # Examples:
  91.    # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  92.    # POTION:INSTANT_DAMAGE:2::LINGER:2
  93.    # POTION:JUMP:2:::1
  94.    # POTION:WEAKNESS::::1   -  any weakness potion
  95.    #
  96.    # Valid potion names are:
  97.    # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  98.    # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  99.    # For V1.9 these are also available:
  100.    # LUCK, MUNDANE, THICK, AWKWARD
  101.    #
  102.    # Check console for errors and guidance after reloading configuration
  103.    # Schematics can override this - see schematicsection
  104.  
  105.    chestItems: 'DIRT:0:4 SAND:0:4 ICE:2 LAVA_BUCKET:1 BONE:4 SUGAR_CANE:3 CACTUS:1 BREAD:3 PUMPKIN_SEEDS:1 MELON:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CARROT_ITEM:1 SEEDS:2 POTATO_ITEM:1'
  106.  
  107.    # Default island companion. Set schematic-specific companions in the schematicsection
  108.    # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  109.    # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
  110.  
  111.    companion: COW
  112.  
  113.    # Default list of names, picked at random that will apply to the companion
  114.    # You can add more if you like. If none are listed, the companion will not be
  115.    # named.
  116.    # Set schematic-specific companion names in the schematicsection
  117.    companionnames:
  118.    - "&9[player]'s cow"
  119.    - "&cEmergency &fFood?"
  120.    - "&aD&6a&di&6s&9y"
  121.    
  122.    # Island naming
  123.    # Only players with the askyblock.island.name permission can name their island
  124.    # It is displayed in the top ten and enter and exit announcements
  125.    # It replaces the owner's name. Players can use & for color coding.
  126.    # These set the minimum and maximum size of a name.
  127.    minnamelength: 0
  128.    maxnamelength: 20
  129.      
  130.    # Players with askyblock.islandfly permission can fly on their island. This setting is
  131.    # how many seconds the player keeps fly mode while flying outside his island before it
  132.    # is removed (and they fall).
  133.    # Negative value will be considered as 0.
  134.    flytimeoutside: 0
  135.    
  136.    # The permissions listed below will be given to the player while he is inside his island.
  137.    # They will be automatically revoked when he leaves his island.
  138.    islandtemporaryperms:
  139.    #- "amazing.permission"
  140.    
  141.    # System settings - these cannot be changed by players, only viewed
  142.    # Allow Enderman Griefing (default is to allow, see next setting)
  143.    allowendermangriefing: true
  144.    # Make enderman drop the block he is holding if he dies (recommended)
  145.    endermandeathdrop: true
  146.    # Allow creeper explosion damage to block (explosion still hurts)
  147.    allowcreeperdamage: false
  148.    # Allow visitors to use creeper explosions to grief islands
  149.    allowcreepergriefing: false
  150.    # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  151.    allowtntdamage: false
  152.    # Allow fire extinguishing by visitors
  153.    allowfireextinguish: false
  154.    # Allow chests to be blown up by creepers or TNT
  155.    allowchestdamage: false
  156.    # Allow visitors to keep their items if they die
  157.    allowvisitorkeepinvondeath: false
  158.    # Allow pistons to push outside of the protected area (maybe to make bridges)
  159.    allowpistonpush: false
  160.    # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
  161.    allowitemframedamage: false
  162.  
  163. # General Settings
  164. general:
  165.    # Name of the world - if it does not exist then it will be generated
  166.    worldName: ASkyBlock
  167.  
  168.    # Default language for new players.
  169.    # This is the filename in the locale folder without .yml.
  170.    # If this does not exist, the default en-US will be used.
  171.    defaultlanguage: pl-PL
  172.    
  173.    # Check for updates - this will tell Ops and the console if there is a new
  174.    # version available. It contacts dev.bukkit.org to request the latest version
  175.    # info. It does not download the latest version or change any files
  176.    checkupdates: true
  177.    
  178.    # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles).
  179.    # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false",
  180.    # however, you can toggle here this feature.
  181.    silencecommandfeedback: true
  182.    
  183.    # Show enter/exit notices in Action Bar (11.1+)
  184.    # Only shows if notices are enabled in settings
  185.    showinactionbar: true
  186.    
  187.    # Maximum number of islands. Set to 0 for unlimited.
  188.    # If the number of islands is greater than this number, no new islands will be
  189.    # allowed
  190.    maxIslands: 0
  191.    
  192.    # Use the control panel as the default display for /island
  193.    # /island will always create an island if one does not exist
  194.    # If the control panel is not used, then /island will teleport the player home
  195.    # Players can change this setting using /island cp on or /island cp off
  196.    usecontrolpanel: true
  197.  
  198.    # Create Nether - if this is false, the nether world will not be made and access to
  199.    # the nether will not occur. Other plugins may still enable
  200.    # portal usage.
  201.    # Note: Some challenges will not be possible if there is no nether.
  202.    # Note that with a standard nether all players arrive at the same portal and entering a
  203.    # portal will return them back to their islands.
  204.    createnether: false
  205.  
  206.    # New island-style nether. Change to false for standard nether
  207.    newnether: false
  208.    # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
  209.    nethertrees: false
  210.    # Make the new nether roof, if false, there is nothing up there
  211.    # Change to false if lag is a problem from the generation
  212.    netherroof: false
  213.    # Nether spawn protection radius - this is the distance around the nether spawn
  214.    # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  215.    # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  216.    # Only applies to standard nether.
  217.    netherspawnradius: 25
  218.    
  219.    # Calculate level on login
  220.    # If true, the plugin will run the level command for the player when they login
  221.    # If the command is busy, it will fail silently
  222.    loginlevel: true
  223.  
  224.    #Commands to run when the player resets their island (uncomment and customize)
  225.    # [player] is the player name of who is reseting
  226.    # If the command is proceeded by [SELF] the command will be run as that player
  227.    # E.g., - "[SELF] kit tools"
  228.    resetcommands:
  229.    #- "kit tools [player]"
  230.    #- "some other command"
  231.  
  232.    # Commands to execute when player leaves a team, either by leaving or being kicked
  233.    # Commands will execute even if the player is offline, so may cause errors in
  234.    # the console if the commands doesn't make sense
  235.    leavecommands:
  236.    #- "kit tools [player]"
  237.    #- "some other command"
  238.  
  239.    # Commands to execute when a player starts a new island for the first time - NOT a reset
  240.    startcommands:
  241.    #- "asadmin lock [player]"
  242.    #- "[SELF] balance"
  243.    #- "some other command"
  244.  
  245.    # Commands to execute when a player joins a new team island (does /island accept)
  246.    teamstartcommands:
  247.    #- "[SELF] balance"
  248.    #- "some other command"
  249.  
  250.    # Visitor banned commands: Visitors to islands cannot use these commands
  251.    visitorbannedcommands:
  252.    - spawner
  253.    - spawnmob
  254.  
  255.    # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  256.    pvpcooldown: 60
  257.  
  258.    # Invincible visitors - Prevent players from killing them (intentionally or by accident)
  259.    # If they fall to the void, they get TP'd to their island.
  260.    invinciblevisitors: false
  261.    
  262.    # Only used if invinciblevisitors is set to TRUE
  263.    # This allow you to customize what kind of damage visitors should not receive
  264.    # If you want visitors to receive a listed damage, put a "#" at the start of the line
  265.    # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  266.    invinciblevisitorsoptions:
  267.    - BLOCK_EXPLOSION
  268.    - CONTACT
  269.    - CUSTOM
  270.    - DROWNING
  271.    - ENTITY_ATTACK
  272.    - ENTITY_EXPLOSION
  273.    - FALL
  274.    - FALLING_BLOCK
  275.    - FIRE
  276.    - FIRE_TICK
  277.    - LAVA
  278.    - LIGHTNING
  279.    - MAGIC
  280.    - POISON
  281.    - PROJECTILE
  282.    - STARVATION
  283.    - SUFFOCATION
  284.    - THORNS
  285.    - WITHER
  286.    # 1.9+ only
  287.    - DRAGON_BREATH
  288.    - FLY_INTO_WALL
  289.    # 1.10+ only
  290.    - HOT_FLOOR
  291.    # 1.11+ only
  292.    - CRAMMING
  293.  
  294.    # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
  295.    #
  296.    # Acid damage to player per second by being in acid if they have no armor on.
  297.    # A fully health player has 20 health points. Players will regen some health
  298.    # so the default will give players about 3 seconds to get out the acid
  299.    # 0 = no damage, 10 = default damage, 20 = instant death
  300.    aciddamage: 0
  301.    # Damage that monsters will experience.
  302.    mobaciddamage: 0
  303.    # Damage that rain does.
  304.    raindamage: 0
  305.    # Damage that animals will experience in acid.
  306.    animaldamage: 0
  307.    # Damage chickens in acid - true or false - chickens tend to go swimming...
  308.    damagechickens: false
  309.    # Destroy items in water after this many seconds. Timing is variable and may occur
  310.    # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
  311.    # be on for this setting to work. i.e., it'll work with water too.
  312.    # Items fizz when they are destroyed.
  313.    itemdestroyafter: 0
  314.    # Ops receive damage from acid (Set to true if you want Ops to play properly)
  315.    damageops: false
  316.    # Armor protection.
  317.    # Protect players from acid rain if they have a helmet on
  318.    helmetprotection: true
  319.    # Protect players from all acid if they have a full set of armor on
  320.    fullarmorprotection: false
  321.    # Damage type to apply in addition to acid damage
  322.    # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  323.    # If you just want these to act, then make the acid damage 0 above
  324.    # Note - these are potion effects and so can be cured by milk
  325.    damagetype:
  326.    #-confusion
  327.    
  328.    # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  329.    # players return to their island if the island has been overrun by monsters
  330.    # Con is that it kills any mob grinders
  331.    # Remove mobs when logging in
  332.    loginremovemobs: true
  333.  
  334.    # Remove mobs when /island.
  335.    islandremovemobs: false
  336.    
  337.    # Mob white list - these mobs will NOT be removed when logging in or doing /island
  338.    mobwhitelist:
  339.    - WITHER
  340.    - ENDERMAN
  341.    - PIG_ZOMBIE
  342.    #- ZOMBIE_VILLAGER
  343.  
  344.    # Sets the limit for number of monsters that can spawn in a chunk in this world.
  345.    # Note: this does not limit the number of monsters, just how many spawn naturally.
  346.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  347.    monsterspawnlimit: 100
  348.    
  349.    # Sets the limit for number of animals that can spawn in a chunk in this world.
  350.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  351.    animalspawnlimit: 15
  352.    
  353.    # Animal breeding limits - if this is set to more than 0, then players will not be able
  354.    # to breed more animals than that number on their island. A value of zero means no
  355.    # limit. Note that animals will not be killed or reduced to this limit.
  356.    # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  357.    # still appear, but breeding will not happen.
  358.    # Limit includes nether island if nether islands are active.
  359.    breedinglimit: 0
  360.    
  361.    # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  362.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  363.    # Max is 100
  364.    wateranimalspawnlimit: 15
  365.  
  366.    # Villager limit - this is per team player, so an island of 4 will have 4x this number
  367.    # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  368.    villagerlimit: 10
  369.      
  370.    # General entity limiting
  371.    # Use this section to limit how many entities can be added to an island.
  372.    # 0 means the item will be blocked from placement completely.
  373.    # Uncomment to set the limit. The numbers are just suggested values.
  374.    # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
  375.    # up to 30 in the nether.
  376.    entitylimits:
  377.      # Mobs, animals and other living entities
  378.      #BAT: 10
  379.      #BLAZE: 10
  380.      #BOAT: 10
  381.      #CAVE_SPIDER: 10
  382.      #CHICKEN: 10
  383.      #COW: 10
  384.      #CREEPER: 10
  385.      #DONKEY: 10
  386.      #ENDERMAN: 10
  387.      #HORSE: 10
  388.      #HUSK: 10
  389.      #IRON_GOLEM: 10
  390.      #LLAMA: 10
  391.      #MAGMA_CUBE: 10
  392.      #MULE: 10
  393.      #MUSHROOM_COW: 10
  394.      #OCELOT: 10
  395.      #PIG: 10
  396.      #PIG_ZOMBIE: 10
  397.      #POLAR_BEAR: 10
  398.      #RABBIT: 10
  399.      #SHEEP: 10
  400.      #SKELETON: 10
  401.      #SKELETON_HORSE: 10
  402.      #SLIME: 10
  403.      #SNOWMAN: 10
  404.      #SPIDER: 10
  405.      #SQUID: 10
  406.      #STRAY: 10
  407.      #WITCH: 10
  408.      #WITHER: 10
  409.      #WITHER_SKELETON: 10
  410.      #WOLF: 10
  411.      #ZOMBIE: 10
  412.      #ZOMBIE_HORSE: 10
  413.      #ZOMBIE_VILLAGER: 10    
  414.      # These are the ONLY blocks that can be limited (because they are entities).
  415.      #BANNER: 20
  416.      #ITEM_FRAME: 30
  417.      #FURNACE: 10
  418.      #CHEST: 50
  419.      #TRAPPED_CHEST: 50
  420.      #ENDER_CHEST: 1
  421.      #JUKEBOX: 5
  422.      #DISPENSER: 5
  423.      #DROPPER: 5
  424.      #SIGN: 10
  425.      #MOB_SPAWNER: 10
  426.      #NOTE_BLOCK: 5
  427.      #ENCHANTMENT_TABLE: 5
  428.      #BEACON: 12
  429.      #SKULL: 50
  430.      #DAYLIGHT_DETECTOR: 10
  431.      HOPPER: 30
  432.      #REDSTONE_COMPARATOR: 30
  433.      #FLOWER_POT: 20
  434.      #PAINTING: 5
  435.      #ARMOR_STAND: 5
  436.  
  437.    # Islands below this level will be removed if they are abandoned and admins issue the purge command
  438.    abandonedislandlevel: 10
  439.    # Maximum number of islands to purge in one go. Don't make this too big because if you
  440.    # stop the server mid run, you may end up with incompletely deleted islands
  441.    maxpurge: 500
  442.  
  443.    ##### Economy ######
  444.    # Use economy or not. If true, an economy plugin is required. If false,
  445.    # no money is used or give and the mini-shop is disabled.
  446.    # If there is no economy plugin present anyway, money will be automatically
  447.    # disabled.
  448.    useeconomy: true
  449.  
  450.    # Reset Money - if this is true, will reset the player's money to
  451.    # the starting money (see below) when they start an island or reset
  452.    # Recommendation is that this is set to true, but if you run multi-worlds
  453.    # make sure your economy handles multi-worlds too.
  454.    resetmoney: false
  455.    
  456.    # Use the minishop or not
  457.    useminishop: true
  458.  
  459.    # Starting money - this is how much money new players will have as their
  460.    # balance at the start of an island.
  461.    startingmoney: 10.00
  462.  
  463.    # Reset Challenges - if this is true, player's challenges will reset when they
  464.    # reset an island or if they are kicked or leave a team. Prevents exploiting the
  465.    # challenges by doing them repeatedly.
  466.    resetchallenges: false
  467.  
  468.    # Reset inventory - if true, the player's inventory will be cleared when they start
  469.    # or restart and island. Default is true.
  470.    # Note: if you have MultiInv running or a similar inventory control plugin, that
  471.    # plugin may still reset the inventory when the world changes.
  472.    resetinventory: true
  473.  
  474.    # Allow kicked players to keep their inventory.
  475.    # If false, kicked player's inventory will be thrown at the island leader if the
  476.    # kicked player is online and in the island world.
  477.    kickedkeepinv: false
  478.  
  479.    # Kicked or leaving players lose resets
  480.    # Players who leave a team will lose an island reset chance
  481.    # If a player has zero resets left and leaves a team, they cannot make a new
  482.    # island by themselves and can only join a team.
  483.    # Leave this true to avoid players exploiting free islands
  484.    leaversloseresets: true
  485.    
  486.    # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  487.    # start or restart their island. Default is false.
  488.    # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  489.    # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  490.    # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  491.    # permission.
  492.    resetenderchest: false
  493.  
  494.    # Allow /island teleport when falling. If set to false, all teleporting is
  495.    # disabled until death from the void or until you hit something.
  496.    # See commands that this will block too
  497.    # Using "*" (with quotes) will block ALL commands when falling
  498.    allowfallingteleport: true
  499.    blockingcommands:
  500.    - home
  501.    #- anotherCommand
  502.    #- andAnotherOne
  503.    #- "*"
  504.  
  505.    # Broadcast 1st time challenge completion messages to all players.
  506.    # Change to false if the spam becomes too much.
  507.    broadcastmessages: true
  508.  
  509.    # Remove non-repeatable challenges from the challenge GUI when complete
  510.    removecompleteonetimechallenges: false
  511.  
  512.    # Add enchanted glow to completed challenges
  513.    addcompletedglow: true
  514.    
  515.    # Default maximum number of homes a player can have. Min = 1
  516.    # Accessed via sethome <number> or go <number>
  517.    # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>  
  518.    maxhomes: 1
  519.  
  520.    # Make island if player teleports to the island world and does not have one
  521.    makeislandifnone: false
  522.  
  523.    # Immediately teleport player to their island (home 1 if it exists) when
  524.    # entering the world
  525.    immediateteleport: false
  526.  
  527.    # Have player's respawn on their island if they die
  528.    respawnonisland: false
  529.  
  530.    # Team Chat
  531.    # This enables player to set is so their chat goes to their team mates only
  532.    # using the /island teamchat command.
  533.    # The prefix [Team Chat] that goes in front of team chats is in the locale files
  534.    teamchat: true
  535.  
  536.    # Set this to true will log all messages sent in TeamChats to console
  537.    # If set to false, it won't be logged.
  538.    logteamchat: true
  539.  
  540.    # Variables to use as chat prefixes. You can change them to be what you want.
  541.    # {ISLAND_LEVEL} is replaced by the player's island level.
  542.    # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
  543.    # {ISLAND_PLAYER} is replaced by the player's display name
  544.    # Confirmed to work with Essentials Chat, Multiverse Core.
  545.    # Do not use these in PEX prefixes - it doesn't work.
  546.    chatlevelprefix: "{ISLAND_LEVEL}"
  547.    chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
  548.    chatislandplayer: "{ISLAND_PLAYER}"
  549.    # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
  550.    # e.g : [23.5k] instead of [23562]
  551.    fancylevelinchat: false
  552.      
  553.    # Restrict Wither and other flying mobs
  554.    # Any flying mobs that exit the island space where they were spawned will be removed.
  555.    # Includes blaze and ghast.
  556.    restrictwither: true
  557.    
  558.    # Warp Restriction - needed levels to be able to create a warp
  559.    # 0 or negative values will disable this restriction
  560.    # 10 is default
  561.    warplevelrestriction: 10
  562.    
  563.    # Warp panel - GUI for welcome warp signs. If set to false, old-style
  564.    # text will be used
  565.    usewarppanel: true
  566.    
  567.    # Mute death messages
  568.    mutedeathmessages: false
  569.    
  570.    # How often the grid will be saved to file in mins. Default is 5 minutes.
  571.    # This helps prevent issues if the server crashes. Grid is also saved at important
  572.    # points in the game
  573.    backupduration: 5
  574.    
  575.    # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  576.    # If you have another scoreboard plugin, it may not work.
  577.    # If true, players can push each other (default 1.9 behavior) if false,
  578.    # players will not be able to push. Recommendation is to leave this true.
  579.    allowpushing: true
  580.  
  581.    # Recover super flat - if the generator does not run for some reason, you can get
  582.    # super flat chunks (grass). To remove automatically, select this option. Turn off
  583.    # if there are no more because it may cause lag.
  584.    # This will regenerate any chunks with bedrock at y=0 when they are loaded
  585.    recoversuperflat: false
  586.    
  587.    # Allow coops to be permanent
  588.    # If you change this, change the text in the locale files about coop ending due to
  589.    # log out.
  590.    persistentcoops: false
  591.    
  592.    # Only allow the island leader to coop players.
  593.    # Island members wont be able to coop other players.
  594.    onlyleadercancoop: false
  595.      
  596.    # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
  597.    autoactivator: false
  598.    
  599.    # Allow obsidian to be scooped up with an empty bucket back into lava
  600.    # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  601.    # Recommendation is to keep this true so that newbies don't bother you or reset their
  602.    # island unnecessarily.
  603.    allowobsidianscooping: true
  604.    
  605.    # By default, island top ten (/is top) is displayed as a GUI.
  606.    # If this option is set to TRUE, the top ten will be displayed
  607.    # in chat, like in older versions (up to V3.0.3.3), which can
  608.    # be a little spammy.
  609.    # Recommendation is to keep this false.
  610.    islandtopteninchat: false
  611.    
  612.    # Toggle Magic Cobblestone Generator
  613.    # If set to true, a cobble generator will not just generate cobblestone, but
  614.    # also blocks you have specified.
  615.    # Default is false, because it highly changes the gameplay.
  616.    usemagiccobblegen: false
  617.    
  618.    # If set to true, Magic Cobblestone Generator will only work at spawn
  619.    # Beware! Spawn MUST be in the same world that islands to work.
  620.    magiccobblegenonlyatspawn: false
  621.    
  622.    # This won't be considered if usemagiccobblegen is set to false.
  623.    # You can add, remove a block or modify its probability to be generated.
  624.    # You can also set different probabilities from specified minimum levels
  625.    magiccobblegenchances:
  626.      # These probabilities will apply by default
  627.      default:
  628.        COBBLESTONE: 75.0
  629.        STONE: 10.0
  630.        COAL_ORE: 7.5
  631.        IRON_ORE: 5.0
  632.        DIAMOND_ORE: 2.0
  633.        EMERALD_ORE: 0.5
  634.      #These probabilities will apply if island level is higher than 500.
  635.      500:
  636.        COBBLESTONE: 50.0
  637.        STONE: 20.0
  638.        COAL_ORE: 10.0
  639.        IRON_ORE: 10.0
  640.        REDSTONE_ORE: 5.0
  641.        DIAMOND_ORE: 4.0
  642.        EMERALD_ORE: 1.0
  643.    
  644.    # Disable redstone operation on islands unless a team member is online.
  645.    # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  646.    # Default is false
  647.    disableofflineredstone: false
  648.    
  649.    # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited
  650.    # TNT creation with this. Default is allowed, set to false if you need it off.
  651.    allowTNTpushing: true
  652.    
  653.    # Config.yml version. DO NOT EDIT. This number only changes if the latest
  654.    # plugin config has been updated. If a new config is detected, it will be
  655.    # auto-saved to config.new.yml.
  656.    version: 3.0.6.9
  657.    
  658. # Protection settings
  659. protection:
  660.    # Protection Setting Flags:
  661.    # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
  662.    # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
  663.    # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
  664.    # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
  665.    # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
  666.    # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
  667.    # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
  668.    #
  669.    # Players can be given the ability to change settings in the GUI with permissions
  670.    # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
  671.    # Permissions are not case sensitive.
  672.    #
  673.    # -- World defaults --
  674.    # Applies everywhere and are the default for islands and spawn.
  675.    # If not listed, default is false.
  676.    # Changing a setting here will only affect new islands. Use /asadmin settingsreset
  677.    # to reset individual or all settings across all islands. See /asadmin settingsreset help.
  678.    world:
  679.      # Acid causes damage above sea-level (if acid is active)
  680.      ACID_DAMAGE: true
  681.      # Allow anvil use
  682.      ANVIL: false
  683.      # Allow armor stand use (1.8+ only)
  684.      ARMOR_STAND: false
  685.      # Allow beacon use
  686.      BEACON: false
  687.      # Allow bed use
  688.      BED: false
  689.      # Players can break blocks or generally damage things
  690.      BREAK_BLOCKS: false
  691.      # Allow animal breeding
  692.      BREEDING: false
  693.      # Allow use of cauldrons and brewing stands
  694.      BREWING: false
  695.      # Allow use of buckets, either fill or dump them
  696.      BUCKET: false
  697.      # Collect Lava (overrides BUCKET setting for collecting lava)
  698.      COLLECT_LAVA: false
  699.      # Collect water (overrides BUCKET setting for collecting water)
  700.      COLLECT_WATER: false
  701.      # Allow access chests of any kind, droppers, dispensers and hoppers
  702.      CHEST: false
  703.      # Allow eating or use of chorus fruit
  704.      CHORUS_FRUIT: false
  705.      # Allow use of crafting benches
  706.      CRAFTING: true
  707.      # Allow creepers to hurt players (but not damage blocks)
  708.      CREEPER_PAIN: true
  709.      # Allow crop trampling
  710.      CROP_TRAMPLE: false
  711.      # Allow use of doors or trapdoors. Not including redstone activations.
  712.      DOOR: true
  713.      # Allow chicken egg throwing
  714.      EGGS: false
  715.      # Allow use of enchanting tables
  716.      ENCHANTING: true
  717.      # Allow enderpearl throwing
  718.      ENDER_PEARL: false
  719.      # Enable or disable join/leave messages from the player's island
  720.      ENTER_EXIT_MESSAGES: true
  721.      # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
  722.      FIRE: false
  723.      # Can extinguish fires by punching them
  724.      FIRE_EXTINGUISH: false
  725.      # Allow fire spreading
  726.      FIRE_SPREAD: false
  727.      # Allow furnace use
  728.      FURNACE: true
  729.      # Allow gate use
  730.      GATE: false
  731.      # Allow horse/llama inventory use - only works when riding is enabled    
  732.      HORSE_INVENTORY: false
  733.      # Allow riding of horses/llamas
  734.      HORSE_RIDING: false
  735.      # Allow friendly mob hurting(cows etc.)
  736.      HURT_MOBS: false
  737.      # Allow monsters hurting
  738.      HURT_MONSTERS: true
  739.      # Allow leash use
  740.      LEASH: false
  741.      # Allow lever or button use
  742.      LEVER_BUTTON: true
  743.      # Cows can be milked
  744.      MILKING: true
  745.      # Animals, etc. can spawn naturally
  746.      MOB_SPAWN: true
  747.      # Allow monsters to spawn naturally
  748.      MONSTER_SPAWN: true
  749.      # Allow use of jukeboxes and note blocks
  750.      MUSIC: false
  751.      # Allow PVP in the nether world
  752.      NETHER_PVP: false
  753.      # Players can place blocks
  754.      PLACE_BLOCKS: false
  755.      # Allow portal use
  756.      PORTAL: true
  757.      # Allow pressure plate activation by players
  758.      PRESSURE_PLATE: true
  759.      # Allow PVP in the overworld
  760.      PVP: false
  761.      # Allow adjustment of diodes or comparators
  762.      REDSTONE: false
  763.      # Spawn eggs can be used
  764.      SPAWN_EGGS: false
  765.      # Allow sheep shearing
  766.      SHEARING: false
  767.      # Allow trading with villagers
  768.      VILLAGER_TRADING: true
  769.      # Allow item drop
  770.      VISITOR_ITEM_DROP: true
  771.      # Allow item pickup
  772.      VISITOR_ITEM_PICKUP: true
  773.    # -- Island Settings --
  774.    # Settings for islands. Some are for visitors, some for the island itself.
  775.    # If setting is not listed, it will not show in GUI and the world default will be used.
  776.    # Add settings here to give the player the ability to see them in the GUI. Give the
  777.    # player the permission for the setting for them to be able to change the setting.
  778.    island:
  779.      # Allow visitor anvil use
  780.      ANVIL: true
  781.      # Allow visitor armor stand use (1.8+ only)
  782.      ARMOR_STAND: false
  783.      # Allow visitor beacon use
  784.      BEACON: false
  785.      # Allow visitor bed use
  786.      BED: false
  787.      # Allow visitor block breaking, or other damage
  788.      BREAK_BLOCKS: false
  789.      # Allow visitor animal breeding
  790.      BREEDING: false
  791.      # Allow visitor use of cauldrons and brewing stands
  792.      BREWING: false
  793.      # Allow visitor access chests of any kind, droppers, dispensers and hoppers
  794.      CHEST: false
  795.      # Allow visitors to use crafting benches
  796.      CRAFTING: true
  797.      # Allow visitor use of doors or trapdoors. Not including redstone activations.
  798.      DOOR: true
  799.      # Allow visitor chicken egg throwing
  800.      EGGS: false
  801.      # Allow visitors to use enchanting tables
  802.      ENCHANTING: true
  803.      # Allow visitor furnace use
  804.      FURNACE: true
  805.      # Allow gate use
  806.      GATE: true
  807.      # Allow use of jukeboxes and note blocks
  808.      MUSIC: false
  809.      # Allow portal use by visitors
  810.      PORTAL: true
  811.      # Allow pressure plate activation by visitors (players only)
  812.      PRESSURE_PLATE: false
  813.      # Allow adjustment of diodes or comparators
  814.      REDSTONE: false
  815.      # Allow visitors to shear sheep
  816.      SHEARING: false
  817.      # Allow friendly mob hurting(cows etc.)
  818.      HURT_MOBS: true
  819.      # Allow eating or use of chorus fruit
  820.      CHORUS_FRUIT: false
  821.  
  822. # This section contains the biomes that can be bought or used
  823. biomesettings:
  824.   # The default cost for changing biome. Can be over-ridden by the Biome settings
  825.   # Default is 100 if this is not set. Cannot be <0.
  826.   defaultcost: 5500
  827.  
  828.   # Default biome - what every player will start with. Default is PLAINS. See below
  829.   # for other options
  830.   defaultbiome: PLAINS
  831.  
  832. # List of biomes and their settings.
  833. # Cost - cost in currency to change to that biome
  834. # permission - the permission required to use that biome
  835. # If the biome is not listed, it is not available
  836. # icon = icon used in control panel
  837. # friendlyname = A friendly name for the biome. If it does not exist, the official
  838. # biome name will be used with pretty formatting. Mostly this is just used to convert
  839. # Hell to Nether
  840. # description = a description of the biome and what it gives the player
  841. # remove ice/water/snow - will be done once when the biome is made
  842.  
  843. biomes:
  844.   COLD_BEACH:
  845.     icon: SNOW_BLOCK
  846.     friendlyname: "&e&lZima&a"
  847.     description: "|&aKoszt:"
  848.     # Perms can be any string you like!
  849.     #permission: any.perm.you.want
  850.   DESERT:
  851.     icon: SAND
  852.     friendlyname: "&e&lPustynia&a"
  853.     description: "&cBrak deszczu oraz śniegu. |&r |&aKoszt:"
  854.     #permission: any.perm.you.want
  855.   MUTATED_FOREST:
  856.     icon: RED_ROSE
  857.     friendlyname: "&e&lKwiatowy Las&a"
  858.     description: "|&aKoszt:"
  859.     #permission: any.perm.you.want
  860.   #HELL:
  861.     #icon: LAVA_BUCKET
  862.     #cost: 6000
  863.     # Note, this permission can be anything you lik
  864.     #friendlyname: "&cNether"
  865.     #description: "&eMajkrafci.pl"
  866.   JUNGLE:
  867.     icon: VINE
  868.     friendlyname: "&e&lDżungla&a"
  869.     description: "|&aKoszt:"
  870.     #permission: any.perm.you.want
  871.   MUSHROOM_ISLAND:
  872.     icon: RED_MUSHROOM
  873.     # Note, this permission can be anything you like
  874.     friendlyname: "&e&lWyspa Grzybowa&a"
  875.     description: "|&aKoszt:"
  876.   PLAINS:
  877.     icon: GRASS
  878.     friendlyname: "&e&lŁąka&a"
  879.     description: "|&aKoszt: |&5Darmowe"
  880.     cost: 0
  881.     #permission: any.perm.you.want
  882.   SWAMPLAND:
  883.     icon: WATER_LILY
  884.     friendlyname: "&e&lBagna&a"
  885.     description: "|&aKoszt:"
  886.     #permission: any.perm.you.want
  887.   MESA:
  888.     icon: HARD_CLAY
  889.     friendlyname: "&e&lMesa&a"
  890.     description: "&cBrak deszczu oraz śniegu. |&r |&aKoszt:"
  891.     #permission: any.perm.you.want
  892.     cost: 8000
  893.   SAVANNA:
  894.     icon: LONG_GRASS
  895.     friendlyname: "&e&lSavanna&a"
  896.     description: "&cBrak deszczu oraz śniegu. |&r |&aKoszt:"
  897.     #permission: any.perm.you.want
  898.   ROOFED_FOREST:
  899.     icon: LOG
  900.     friendlyname: "&e&lCiemny Las&a"
  901.     description: "|&aKoszt:"
  902.     #permission: any.perm.you.want
  903.  
  904.  
  905.  
  906. schematicsection:
  907.    # All schematics should be put in the schematics folder
  908.  
  909.    # Schematic panel - if more than one schematic is available to the player
  910.    # Show a panel to choose. If this is false, no panel is shown and the starter
  911.    # island is picked by permission. If a player has more than one permission
  912.    # the island selected is undefined - the plugin will pick one.
  913.    # Permissions are taken from the below schematics section even if the GUI is
  914.    # not used.
  915.   useschematicspanel: true
  916.  
  917.    # Random island, only apply when useschematicspanel is false - if set to false
  918.    # the plugin will choose the first island it found with the user permissions
  919.    # to generate a new island. If set to true, the plugin will generate an island
  920.    # randomly from the list of all islands available to the player.
  921.   chooseislandrandomly: false
  922.  
  923.   # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  924.   # older schematics that do not have explicit wither skeleton spawners. This setting
  925.   # is ignored by older servers.
  926.   hackskeletonspawners: true
  927.  
  928.   # This section lists all the schematics available
  929.   # Settings are:
  930.   # show - whether this island will show in the GUI or not. Typically used for partner
  931.   #        schematics, but can be used to temporarily hide schematics.
  932.   # icon - the icon to show in the GUI. It must be a known Material
  933.   # order - the priority for showing in the GUI. Lower numbers are shown first.
  934.   # name - a friendly short name for the schematic. Color codes okay.
  935.   # description - a longer description. Use | to split lines. Color codes okay.
  936.   # filename - the filename of the schematic in the schematic folder
  937.   # useDefaultChest - fill a chest on the island with the items in this config. If false
  938.   #                   the contents will come from the schematic.
  939.   # partnerSchematic - the island that will be pasted in the Nether.
  940.   # biome - the biome this island should have. All pasted blocks will have this biome.
  941.   # These next settings may cause lag if true. Default is false. Use judiciously.
  942.   # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  943.   # usephysics - if true, causes lava or water to flow after being pasted.
  944.   # pasteair - Only set to true if you need to paste below sea level.
  945.   # permission - the permission required to use this schematic. It can be anything you like
  946.   # You can add or remove from this list. If this section is missing, only the default
  947.   # island works.
  948.   schematics:
  949.     # default heading is required
  950.     default:
  951.       # Icon - if this is missing or wrong, it will be a MAP
  952.       icon: GRASS
  953.       # Order of preference in listing
  954.       order: 1
  955.       # Short name - color codes with & okay
  956.       name: "&e&lNormalna Wyspa"
  957.       # Longer description. Use | for new lines. Color codes okay.
  958.       description: "&7By zobaczyć wygląd wyspy, wpisz &a/warp wyspy"
  959.       # Filename of the schematic in the schematic folder
  960.       filename: WyspaNormal.schematic
  961.       # Use default chest if true, or use schematic chest contents if false
  962.       useDefaultChest: true
  963.       #chestItems:
  964.       companion:
  965.       - PIG
  966.       # This is a list of names, picked at random that will apply to the companion
  967.       # You can add more if you like. If none are listed, the companion will not be
  968.       # named.
  969.       companionnames:
  970.       - "&9[player]'s swinka"
  971.       # Which schematic will be used in the opposite world if newnether:true
  972.       # If there is no partner, this island will be used
  973.       partnerSchematic: nether
  974.       #Level handicap zeros the initial island level.
  975.       levelHandicap: 3
  976.      
  977.     grzybnia:
  978.       icon: 110
  979.       order: 2
  980.       # Ski theme - a black diamond run is hard.
  981.       name: "&e&lGrzybowa Wyspa"
  982.       description: "&7By zobaczyć wygląd wyspy, wpisz &a/warp wyspy"
  983.       filename: WyspaGrzybnia.schematic
  984.       biome: MUSHROOM_ISLAND
  985.       useDefaultChest: true
  986.       # Chest items defined here will override the default chest items.
  987.       # You can set the chest items here in this list
  988.       # Material:Qty, or Material:Data:Qty
  989.       #chestItems:
  990.       # Schematics that require water or lava to hover can prevent physics when pasting
  991.       companion:
  992.       - COW
  993.       # This is a list of names, picked at random that will apply to the companion
  994.       # You can add more if you like. If none are listed, the companion will not be
  995.       # named.
  996.       companionnames:
  997.       - "&9[player]'s krowka"
  998.       partnerSchematic: nether
  999.       # This optional block determines where the player will spawn. It must be unique in
  1000.       # the schematic and will be replaced by air when pasted.
  1001.       #spawnblock: SPONGE
  1002.       #Level handicap zeros the initial island level.
  1003.       levelHandicap: 3
  1004.      
  1005.     pustynia:
  1006.       icon: SAND
  1007.       order: 3
  1008.       # Ski theme - a black diamond run is hard.
  1009.       name: "&e&lPustynna Wyspa"
  1010.       description: "&7By zobaczyć wygląd wyspy, wpisz &a/warp wyspy"
  1011.       filename: WyspaPustynia.schematic
  1012.       biome: DESSERT
  1013.       useDefaultChest: true
  1014.       # Chest items defined here will override the default chest items.
  1015.       # You can set the chest items here in this list
  1016.       # Material:Qty, or Material:Data:Qty
  1017.       #chestItems:
  1018.       # Schematics that require water or lava to hover can prevent physics when pasting
  1019.       companion:
  1020.       - OCELOT
  1021.       # This is a list of names, picked at random that will apply to the companion
  1022.       # You can add more if you like. If none are listed, the companion will not be
  1023.       # named.
  1024.       companionnames:
  1025.       - "&9[player]'s ocelot"
  1026.       partnerSchematic: nether
  1027.       # This optional block determines where the player will spawn. It must be unique in
  1028.       # the schematic and will be replaced by air when pasted.
  1029.       #spawnblock: SPONGE
  1030.       #Level handicap zeros the initial island level.
  1031.       levelHandicap: 3
  1032.      
  1033.     zimowa:
  1034.       icon: SNOW_BLOCK
  1035.       order: 4
  1036.       # Ski theme - a black diamond run is hard.
  1037.       name: "&e&lZimowa Wyspa"
  1038.       description: "&7By zobaczyć wygląd wyspy, wpisz &a/warp wyspy"
  1039.       filename: WyspaZimowa.schematic
  1040.       biome: COLD_BEACH
  1041.       useDefaultChest: true
  1042.       # Chest items defined here will override the default chest items.
  1043.       # You can set the chest items here in this list
  1044.       # Material:Qty, or Material:Data:Qty
  1045.       #chestItems:
  1046.       # Schematics that require water or lava to hover can prevent physics when pasting
  1047.       companion:
  1048.       - POLAR_BEAR
  1049.       # This is a list of names, picked at random that will apply to the companion
  1050.       # You can add more if you like. If none are listed, the companion will not be
  1051.       # named.
  1052.       companionnames:
  1053.       - "&9[player]'s niedzwiedz"
  1054.       partnerSchematic: nether
  1055.       # This optional block determines where the player will spawn. It must be unique in
  1056.       # the schematic and will be replaced by air when pasted.
  1057.       #spawnblock: SPONGE
  1058.       #Level handicap zeros the initial island level.
  1059.       levelHandicap: 3
  1060.      
  1061.     magiczna:
  1062.       icon: BEACON
  1063.       order: 5
  1064.       # Ski theme - a black diamond run is hard.
  1065.       name: "&e&lMagiczna Wyspa"
  1066.       description: "&7Niespodzianka"
  1067.       filename: WyspaMag.schematic
  1068.       biome: ROOFED_FOREST
  1069.       useDefaultChest: true
  1070.       # Chest items defined here will override the default chest items.
  1071.       # You can set the chest items here in this list
  1072.       # Material:Qty, or Material:Data:Qty
  1073.       #chestItems:
  1074.       # Schematics that require water or lava to hover can prevent physics when pasting
  1075.       companion:
  1076.       - WOLF
  1077.       # This is a list of names, picked at random that will apply to the companion
  1078.       # You can add more if you like. If none are listed, the companion will not be
  1079.       # named.
  1080.       companionnames:
  1081.       - "&9[player]'s wilczek"
  1082.       partnerSchematic: nether
  1083.       # This optional block determines where the player will spawn. It must be unique in
  1084.       # the schematic and will be replaced by air when pasted.
  1085.       #spawnblock: SPONGE
  1086.       #Level handicap zeros the initial island level.
  1087.       levelHandicap: 3
  1088.     vip:
  1089.       # Credit to Antal1609 for this schematic!
  1090.       icon: IRON_BLOCK
  1091.       order: 6
  1092.       name: "&e&lWyspa VIP"
  1093.       description: "&7Wyspa dla rangi &aVIP"
  1094.       filename: VIP.schematic
  1095.       # Schematics can have biomes set when they are created
  1096.       biome: FOREST
  1097.       # If useDefaultChest is false, the items in the schematic will be used
  1098.       # If false, the default chest items will be used, or the list below
  1099.       useDefaultChest: false
  1100.       # Chest items defined here will override the default chest items.
  1101.       # You can set the chest items here in this list
  1102.       # Material:Qty, or Material:Data:Qty
  1103.       #chestItems:
  1104.       #- MELON:1
  1105.       #- ICE:1
  1106.       # Your island companion. Overrides the default setting. If more than one is
  1107.       # listed, one will be chosen at random.
  1108.       # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  1109.       # RABBIT, WOLF, LLAMA or NOTHING.
  1110.       companion:
  1111.       - CHICKEN
  1112.       - COW
  1113.       - PIG
  1114.       # This is a list of names, picked at random that will apply to the companion
  1115.       # You can add more if you like. If none are listed, the companion will not be
  1116.       # named.
  1117.       companionnames:
  1118.       - "&9[player]"
  1119.       partnerSchematic: nether
  1120.       permission: wyspa.vip
  1121.       #Level handicap zeros the initial island level.
  1122.       levelHandicap: 3
  1123.       # Cost - if an economy is in use, this can be used to require a fee
  1124.       # Only works with the schematic panel
  1125.       # The cost is a double and displayed in the description if [cost] is there
  1126.       cost: 0
  1127.  
  1128.     # New snowy schematic
  1129.     supervip:
  1130.       icon: DIAMOND_BLOCK
  1131.       order: 7
  1132.       # Ski theme - a black diamond run is hard.
  1133.       name: "&e&lWyspa SuperVIP"
  1134.       description: "&7Wyspa dla rangi &bSuperVIP"
  1135.       filename: SVIP.schematic
  1136.       biome: FOREST
  1137.       useDefaultChest: false
  1138.       # Chest items defined here will override the default chest items.
  1139.       # You can set the chest items here in this list
  1140.       # Material:Qty, or Material:Data:Qty
  1141.       #chestItems:
  1142.       #- MELON:1
  1143.       #- ICE:1
  1144.       # Schematics that require water or lava to hover can prevent physics when pasting
  1145.       companion:
  1146.       - CHICKEN
  1147.       - COW
  1148.       - SHEEP
  1149.       - HORSE
  1150.       # This is a list of names, picked at random that will apply to the companion
  1151.       # You can add more if you like. If none are listed, the companion will not be
  1152.       # named.
  1153.       companionnames:
  1154.       - "&9[player]"
  1155.       usephysics: false
  1156.       # Schematics may include entities (mobs) in them and if pasteentities is true,
  1157.       # mobs will be pasted.
  1158.       # Example: Setting this to true for this schematic will give a wolf.
  1159.       pasteentities: false
  1160.       partnerSchematic: nether
  1161.       permission: wyspa.supervip
  1162.       # This optional block determines where the player will spawn. It must be unique in
  1163.       # the schematic and will be replaced by air when pasted.
  1164.       #spawnblock: SPONGE
  1165.       #Level handicap zeros the initial island level.
  1166.       levelHandicap: 3
  1167.       # Cost - if an economy is in use, this can be used to require a fee
  1168.       # Only works with the schematic panel
  1169.       # The cost is a double and displayed in the description if [cost] is there
  1170.       cost: 0