- author = "Epoch Mod Team";
- class Header
- {
- gameType = Sandbox;
- minPlayers = 1;
- maxPlayers = 100;
- };
- respawn = "BASE";
- respawnDelay = 600;
- respawnDialog = 0;
- onLoadMission= "Epoch";
- OnLoadIntro = "Welcome to Epoch Mod";
- loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
- OnLoadIntroTime = False;
- OnLoadMissionTime = False;
- onLoadName = "Epoch Mod";
- disabledAI = true;
- scriptedPlayer = 1;
- disableChannels[]={0,1,2,6};
- enableItemsDropping = 0;
- briefing = 0;
- debriefing = 0;
- enableDebugConsole = 0;
- joinUnassigned = 0;
- respawnOnStart = 0;
- forceRotorLibSimulation = 1;
- corpseManagerMode = 1;
- corpseLimit = 10;
- corpseRemovalMinTime = 1200;
- corpseRemovalMaxTime = 3600;
- wreckManagerMode = 1;
- wreckLimit = 2;
- wreckRemovalMinTime = 60;
- wreckRemovalMaxTime = 360;
- class CfgRemoteExecCommands {};
- class CfgEpochClient
- {
- buildingNearbyMilitary = 0; //1 to allow building nearby
- buildingNearbyMilitaryRange = 300; //Define radius of blocked area
- buildingRequireJammer = 0; // 1 = to allow building without a jammer
- buildingCountLimit = 200; // how many objects can be built within range of a jammer
- buildingJammerRange = 75; // jammer range in meters
- EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
- class Altis
- {
- blockedArea[] = { //[POS],radius
- { { 16085, 16997, 0 }, 250 }, //South Telos
- { { 12844, 16714, 0 }, 120 }, //Soldner Base
- { { 3085, 13184, 0 }, 300 }, //Kavalar Carstel
- { { 13493, 12013, 0 }, 450 }, //Makrynisi (Island)
- { { 17439, 13165, 0 }, 165 }, //Pyrgorsk Military
- { { 20084, 6728, 0 }, 55 }, //West of Selakano
- { { 25303, 21807, 0 }, 100 } //Sofia
- };
- };
- class Chernarus
- {
- blockedArea[] = {
- { { 10203, 1886, 0 }, 430 }, //South Electro
- { { 6822, 2498, 0 }, 600 }, //Cherno
- { { 4612, 9670, 0 }, 140 }, //NWAF south barack
- { { 4907, 10117, 0 }, 250 }, //NWAF NE hangas
- { { 4707, 10384, 0 }, 200 }, //NWAF north barack
- { { 4069, 10778, 0 }, 75 }, //NWAF west hangas
- { { 4553, 10722, 0 }, 150 }, //NWAF NW hangas
- { { 12279, 9505, 0 }, 350 }, //Berenzino Mid
- { { 12816, 9816, 0 }, 400 }, //Berenzino SE
- { { 12991, 10147, 0 }, 375 }, //Berenzino Docs
- { { 2693, 5138, 0 }, 200 }, //Zeleno
- { { 11467, 7508, 0 }, 150 }, //Polana Factory
- { { 13092, 7096, 0 }, 140 } //Solnichniy Factory
- };
- };
- };
- class CfgEpochSapper
- {
- detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
- groanTrig = 16; //Percentage chance of a groan. Min value = 4
- sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
- smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
- };
- class CfgEpochUAV
- {
- UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
- UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
- UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
- };
- class CfgEpochAirDrop
- {
- AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
- AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
- };