using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
private Animator anim; // Reference to the animator component.
public Rigidbody2D rb;
private void start() {
rb = GetComponent<Rigidbody2D>();
Animator anim = GetComponent<Animator>();
anim.SetBool ("Jump down", false);
}
private void Update()
{
if (Input.GetKey(KeyCode.RightArrow))
{
rb.velocity = new Vector2(2f ,0f); //this will move your RB to the right while you hold the right arrow
}
if (Input.GetKey(KeyCode.LeftArrow))
{
rb.velocity = new Vector3(-2f ,0f); //this will move your RB to the left while you hold the right arrow
}
if (Input.GetKey(KeyCode.UpArrow))
{
rb.velocity = new Vector4(0f ,2f); //this will move your RB up while you hold the right arrow
}
if (Input.GetKey(KeyCode.DownArrow))
{
anim.SetBool ("Jump Down", true);
}
}
}
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